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Summoning Focus: Heroes with Draconic Aura (Dec 2023) (Notification)
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Summoning Focus: Heroes with Draconic Aura (Dec 2023) (Notification)
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{{NewsStyling|1={{NewsImage|1=[[File:News Banner Focus Focus Heroes with Draconic Aura Dec 2023.jpg|640px|link=Focus: Heroes with Draconic Aura (Dec 2023)]]}} {{NewsHeadings|{{NewsHeadingsIcon|Icon Summoning Summoning Focus.png}}{{NewsHeadingsDiv|Summoning Focus: Heroes with Draconic Aura}}}} Active: {{HT|2023-12-02T07:00:00Z}} to {{HT|2023-12-09T06:59:59Z}}<br> <br> {{SummoningEventDescription|focus=Focus: Heroes with Draconic Aura (Dec 2023)|desc=Three Heroes with {{NewsAccent|[[Draconic Aura]]}} are available as part of a 5★ summoning focus!<br> <br> Heroes with the {{NewsAccent|Draconic Aura}} Special skill have their damage boosted by 30% of their Atk when it triggers.}}<br> <br> Your first summon in this event won't cost any {{NewsAccent|[[Orb]]s}}!<br> <br> {{NewsTitle|Tap More for additional information about this event.}} {{NewsMore|1={{NewsTap|tap0|{{NewsTitle|Notes on This Summoning Event}} |{{NewsTitle|• Heroes of the summoning focus might be summoned through the 5★ focus category.}}<br> {{NewsTitle|• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.}}<br> {{NewsTitle|• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.}}<br> <br> {{NewsTitle|Learning Skills}}<br> • You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.<br> • Some skills can only be learned after raising a Hero's ★ rating.<br> • Heroes might have already learned some skills based on their ★ rating when they joined your team.<br> }}<br> <div style="text-align: center;">[[File:Hero banner Alear Dragon Youth.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/14001001000978-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> Successor to the Divine Dragon, awoken from<br> a long sleep. Summons Emblems to lead the<br> world to peace. Appears in Fire Emblem Engage.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Libération]]<br> Mt: 16 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> At start of turn, if unit's HP ≥ 25%, grants<br> 【Charge】to unit and support partners<br> within 3 spaces of unit for 1 turn. At start of<br> combat, if unit's HP ≥ 25%, grants<br> Atk/Spd/Def/Res+5 to unit during combat<br> and inflicts Spd/Def-X on foe during combat<br> (X = number of distinct game titles among<br> allies within 3 spaces of unit × 4, + 4; max 12),<br> and also, if unit's Spd > foe's Spd, reduces<br> damage from attacks during combat and from<br> area-of-effect Specials (excluding Røkkr<br> area-of-effect Specials) by percentage =<br> difference between stats × 4; max 40%. <br> <br> 【Charge】<br> Unit can move up to 3 spaces in any cardinal<br> direction. (Cannot move through foes, terrain<br> that blocks movement, or effects of skills like<br> Obstruct. Granted movement treated as<br> Warp movement.)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Draconic Aura]]<br> Cooldown: 3<br> Boosts damage by 30% of unit's Atk.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Spd Ideal 4.png}}[[Atk Spd Ideal|Atk/Spd Ideal 4]]<br> At start of combat, if unit's HP = 100% or<br> if【Bonus】is active on unit, grants Atk/Spd+7<br> to unit during combat. At start of combat, if<br> unit's HP = 100% and【Bonus】is active<br> on unit, grants an additional Atk/Spd+2 to unit<br> during combat.<br> <br> 【Bonus】<br> All effects that last "for 1 turn" or "that turn <br> only." Includes bonuses granted by a skill <br> like Rally or Hone and positive status effects <br> (extra movement or effects like Dominance).<br> <br> Cannot use: {{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Repel 4.png}}[[Repel|Repel 4]]<br> Inflicts Spd/Def-4 on foe during combat. If a skill<br> compares unit's Spd to a foe's or ally's Spd,<br> treats unit's Spd as if granted +7. If unit's<br> Spd > foe's Spd, reduces damage from attacks<br> during combat and from area-of-effect Specials<br> (excluding Røkkr area-of-effect Specials) by<br> percentage = difference between stats × 5<br> (max 50%). If unit initiates combat, foe is<br> moved 1 space away after combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Green Feud 3.png}}[[Green Feud|Green Feud 3]]<br> If in combat against a green foe, disables skills<br> of all foes, excluding foe in combat, and inflicts<br> Atk/Spd/Def/Res-4 on foe during combat.<br> During combat, disables skills of all green foes,<br> excluding foe in combat.<br> Cannot use: {{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}<br> <br> {{NewsAccent|"Shine on, Emblem of Beginnings! ...No, it's still not lighting up. Why is it so hard to summon Emblems here?"}}<br> <br> <br> <div style="text-align: center;">[[File:Hero banner Caeldori Perfect Angel.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/11069013000885-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> Strives for perfection, following in the footsteps<br> of the father she admires, Subaki. Naturally<br> talented, beautiful, and motivated. Appears in<br> [[Fire Emblem Fates]].<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Prodigy Polearm]]<br> Mt: 16 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> At start of combat, if unit's HP ≥ 25%, grants <br> Atk/Spd/Def/Res+5 to unit and neutralizes <br> effects that guarantee foe's follow-up attacks<br> and effects that prevent unit's follow-up<br> attacks during combat, and also reduces foe's<br> Atk/Def during combat by X% of unit's Spd at<br> start of combat (X = 5 × number of unit's max<br> HP and Atk/Spd/Def/Res stats that are no more<br> than 5 higher than foe's corresponding stats at<br> start of combat, +10).<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Draconic Aura]]<br> Cooldown: 3<br> Boosts damage by 30% of unit's Atk.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Spd Catch 4.png}}[[Atk Spd Catch|Atk/Spd Catch 4]]<br> At start of combat, if foe's HP = 100% or<br> if【Penalty】is active on foe, grants Atk/Spd+7<br> to unit during combat. At start of combat, if<br> foe's HP = 100% and【Penalty】is active on<br> foe, grants an additional Atk/Spd+2 to unit<br> during combat.<br> <br> 【Penalty】<br> All effects that last "on foe through its next <br> action." Includes penalties inflicted by a skill <br> like Panic or Threaten and negative status <br> effects (preventing counterattacks, restricting <br> movement, or the effects of a skill like <br> Triangle Adept or Guard).<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}<br> <br> {{NewsIcon|Atk Spd Hold.png}}[[Atk Spd Hold|Atk/Spd Hold]]<br> Inflicts Atk/Spd-4 on foes within 3 spaces<br> during combat.<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}<br> <br> {{NewsAccent|"This castle's library is quite well organized. However, there were a few minor errors I saw to on my day off."}}<br> <br> <br> <div style="text-align: center;">[[File:Hero banner Letizia Curse Director.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/00006005000810-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> Royalty in the line of succession to the throne<br> of the Emblian Empire. Growing up, she and<br> Veronica were as close as sisters.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Körmt]]<br> Mt: 14 Range: 2<br> Grants Atk+3. At start of combat, if unit's<br> HP ≥ 25%, grants Atk+6 to unit during combat,<br> inflicts Atk-6 on foe during combat, unit makes<br> a guaranteed follow-up attack, and inflicts<br> penalty on foe's Atk/Spd/Def/Res during<br> combat based on the number of the following<br> conditions that apply × 3 (max: 9):<br> - An ally is within 3 spaces of unit.<br> - Another foe is within 2 spaces of target.<br> - A【Bonus】is active on unit.<br> - A【Penalty】is active on foe.<br> <br> 【Bonus】<br> All effects that last "for 1 turn" or "that turn <br> only." Includes bonuses granted by a skill <br> like Rally or Hone and positive status effects <br> (extra movement or effects like Dominance).<br> <br> 【Penalty】<br> All effects that last "on foe through its next <br> action." Includes penalties inflicted by a skill <br> like Panic or Threaten and negative status <br> effects (preventing counterattacks, restricting <br> movement, or the effects of a skill like <br> Triangle Adept or Guard).<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Draconic Aura]]<br> Cooldown: 3<br> Boosts damage by 30% of unit's Atk.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Res Catch 4.png}}[[Atk Res Catch|Atk/Res Catch 4]]<br> At start of combat, if foe's HP = 100% or<br> if【Penalty】is active on foe, grants Atk/Res+7<br> to unit during combat. At start of combat, if<br> foe's HP = 100% and【Penalty】is active on<br> foe, grants an additional Atk/Res+2 to unit<br> during combat.<br> <br> 【Penalty】<br> All effects that last "on foe through its next <br> action." Includes penalties inflicted by a skill <br> like Panic or Threaten and negative status <br> effects (preventing counterattacks, restricting <br> movement, or the effects of a skill like <br> Triangle Adept or Guard).<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}<br> <br> {{NewsIcon|A R Far Trace 3.png}}[[A R Far Trace|A/R Far Trace 3]]<br> Enables【Canto (Rem.)】.<br> <br> Inflicts Atk/Res-3 on foe during combat.<br> <br> 【Canto (Rem.)】<br> After an attack, Assist skill, or structure<br> destruction, unit can move spaces = any<br> movement not already used that turn.<br> (If unit used a movement skill that warped<br> them, its remaining movement is 0.)<br> <br> (Unit moves according to movement type. Once<br> per turn. Cannot attack or assist. Only highest<br> value applied. Does not stack. After moving,<br> if a skill that grants another action would be<br> triggered (like with [[Galeforce]]), Canto will<br> trigger after the granted action. Unit's base<br> movement has no effect on movement granted.<br> Cannot warp (using skills like Wings of Mercy)<br> a distance greater than unit's remaining<br> movement.)<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Rouse Atk Res 4.png}}[[Rouse Atk Res|Rouse Atk/Res 4]]<br> At start of turn, if unit is not adjacent to an ally,<br> grants Atk/Res+6 and【Null Panic】to unit <br> for 1 turn.<br> <br> 【Null Panic】<br> If unit is inflicted with Panic (bonuses converted<br> into penalties), neutralizes the "converts<br> bonuses on target into penalties" effect for<br> 1 turn. (Even though the effect is neutralized,<br> the Panic status remains, and is treated as a<br> Penalty status.)<br> <br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"I am Letizia. Tell me...is Veronica here as well?"}}<br> <br> <br> <br> <br> {{NewsBalloonRight|News emote Anna smile.png|This is the perfect skill for Heroes with high Atk!}} }} }} {{News|date=2023-12-02T07:00:00Z}} [[Category:Summoning Focus news]]
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