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To accompany the start of the Hall of Forms Revival, the four Heroes who appear in the event will be part of a 5★ summoning focus! What's more, all players can summon a free 5★ Focus Hero of their choice after summoning 40 times on this event!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
Tap the image above to visit this Hero's illustrated introduction page.
Hails from the Ice Tribe. Older twin of Felicia.
Perfectly suited to prepare and plan any picnic.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Sæhrímnir
Mt: 14 Range: 2
Effective against beast foes. Grants Atk+3. At
start of combat, if unit's Res > foe's Res,
reduces foe's Atk/Def by 50% of difference
between stats during combat. (Calculates
reduction before combat. Maximum penalty
of -8.) After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within 2 spaces
of target through their next actions.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
AR-D Atk/Res 3
If defending in Aether Raids, grants Atk/Res+X
during combat. (Calculates X based on number
of your defensive structures: ≥5 structures
grants +10; 4 grants +7; 3 grants +4; ≤2 grants
+1. Destroyed defensive structures are not
counted.)
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
Armor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use:
"Leave everything to me."
Hails from the Ice Tribe. Younger twin of Flora.
Leaves a trail of blunders in her wake despite
her best efforts to prepare beforehand. Appears
in Fire Emblem Fates.
Skills learnable at 5★:
Eldhrímnir
Mt: 16 Range: 1
Effective against beast foes. Grants Spd+3. At
start of combat, if unit's Res > foe's Res,
reduces foe's Atk/Spd by 50% of difference
between stats during combat. (Calculates
reduction before combat. Maximum penalty
of -8.)
This skill can only be equipped by its original unit.
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Spd/Def Bond 3
If unit is adjacent to an ally, grants
Spd/Def+5 during combat.
Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use:
Close Guard 3
Allies within 2 spaces gain: "If foe uses sword,
lance, axe, dragonstone, or beast damage,
grants Def/Res+4 during combat."
"No matter the dish, leave it to me! I'm a first-rate maid. It's what I do!"
Princess of Nohr who dotes on her sibling
Corrin. She's hoping someone can help her
apply tanning oil to protect her skin.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Juicy Wave+
Mt: 12 Range: 2
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Death Blow 3
If unit initiates combat, grants Atk+6 during
combat.
Cannot use:
Flier Formation 3
Unit can move to a space adjacent to a flying ally
within 2 spaces.
Cannot use:
Hone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use:
"Ahh... The sunlight is simply brilliant. It feels so good shining down on me. I wish every citizen of Nohr could share in this experience..."
One of Ryoma's retainers, and a ninja of Hoshido.
She was given the mission to participate in the
Spring Festival, and she's fulfilling that duty.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Lethal Carrot+
Mt: 12 Range: 2
Deals +10 damage when Special triggers. After
combat, if unit attacked, inflicts Def/Res-7 on
target and foes within 2 spaces of target
through their next actions.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Spd/Res Bond 3
If unit is adjacent to an ally, grants Spd/Res+5
during combat.
Live for Honor
If unit survives, get 1.5x badges from a Training
Tower map. (Only highest value applied. Does
not stack.)
Goad Fliers
Grants Atk/Spd+4 to flying allies within 2 spaces
during combat.
Cannot use:
"For a ninja, stealth is essential. But clothing like this... It does not help."
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