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Summoning Focus: Hall of Forms

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To accompany the start of the Hall of Forms event, the four Heroes who appear in the event will be part of a 5★ summoning focus!

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

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Notes on This Summoning Event
Mythic Heroes Mila: Goddess of Love and Duma: God of Strength will be available to obtain as allies only when summoning on the Summon menu through events such as Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


・ The next time Mila: Goddess of Love will be available is August.
・ The next time Duma: God of Strength will be available is September.

• Heroes on the summoning focus might be summoned through the 5★ Focus category.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About the Free 5★ Summon and Celestial Stones
・ When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.

・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.


Tap the image above to visit this Hero's illustrated introduction page.


Goddess of Love and sister of the god Duma.
She and Duma fought over the continent of
Valentia and split it in twain. Zofia, the south of
Valentia, is her domain. Appears in Fire Emblem
Echoes: Shadows of Valentia.

Mythic Effect: Light
Boost: HP+5, Def+5

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Nurturing Breath
Mt: 16 Range: 1
Grants Def+3. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
Grants Atk/Spd/Def/Res+2 to allies within 7
rows and 7 columns centered on unit
during combat.
This skill can only be equipped by its original unit.

Rally Def/Res+
Range: 1
Grants Def/Res+6 to target ally for 1 turn.
Cannot use:

Bracing Stance 3
If foe initiates combat, grants Def/Res+6 during
combat and inflicts Special cooldown charge -1
on foe per attack. (Only highest value applied.
Does not stack.)
Cannot use:

Dragon Wall 3
If unit's Res > foe's Res, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
Cannot use:

Mila's Turnwheel II
At the start of turn, grants "foe cannot make
a follow-up attack" to unit for 1 turn and
inflicts【Isolation】and【Guard】on foes
in cardinal directions with Def < unit's Def
through their next actions.

If deployed in Aether Raids offense during Light
season, grants Turn Limit+1. (If the Turn Limit
is 7, it will increase to 8, etc.)

【Isolation】
Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)

【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)

This skill can only be equipped by its original unit.

"Whenever you tire, you may turn to me. Exhaustion is a kind of pain all its own... Let me soothe yours."


Tap the image above to visit this Hero's illustrated introduction page.


God of Strength and brother of the goddess
Mila. He and Mila fought over the continent of
Valentia and split it in twain. Rigel, the north of
Valentia, is his domain. Appears in Fire Emblem
Echoes: Shadows of Valentia.

Mythic Effect: Anima
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Fell Breath
Mt: 16 Range: 1
Grants Atk+3. At the start of combat, if foe’s
HP < 100%, grants Atk/Res+6 during combat
and foe cannot make a follow-up attack. If
foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:

Fury 4
Grants Atk/Spd/Def/Res+4. After combat, deals 8
damage to unit.
Cannot use:

Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:

Upheaval+
At the start of turn 1, deals 10 damage to all
foes, and if defending in Aether Raids during
Anima season, destroys nearest offensive
structure. (Does not affect structures that
cannot be destroyed.) At start of combat, if
unit's Atk > foe's Atk, or if foe's HP < 100%,
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.
This skill can only be equipped by its original unit.

"Only power holds meaning. This is a true blessing."



Tap the image above to visit this Hero's illustrated introduction page.


A hero who rose from soldier to knight, and on
to earn the title of count. Retired, he lives in
Ram Village with his grandson, Alm. Appears
in Fire Emblem Echoes: Shadows of Valentia.

Skills learnable at 5★:

Worldly Lance
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an
ally, grants Def/Res+6 and "neutralizes foe's
bonuses during combat" to unit and allies
within 2 spaces of unit for 1 turn. If unit initiates
combat or is within 2 spaces of an ally, inflicts
Atk/Def-X on foe (X = 20% of unit's Def at start
of combat + 6), unit makes a guaranteed
follow-up attack, and inflicts Special cooldown
charge -1 on foe per attack during combat
(only highest value applied; does not stack).
This skill can only be equipped by its original unit.

Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:

Atk/Def Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Def during combat.
Cannot use:

Joint Close Guard
Grants Def/Res+4 to allies within 2 spaces
during combat against sword, lance, axe,
dragonstone, or beast foes. If unit is within
2 spaces of an ally and foe uses sword,
lance, axe, dragonstone, or beast damage,
grants Def/Res+4 to unit during combat.

"I am Mycen. I made a promise to my friend that I must keep, for the sake of Valentia's future."


Tap the image above to visit this Hero's illustrated introduction page.


The youngest of three pegasus knight sisters.
Left the Macedonian Whitewings and now runs
her own shop. Appears in Fire Emblem Echoes:
Shadows of Valentia.

Skills learnable at 5★:

Tri-Edge Lance
Mt: 16 Range: 1
Enables【Canto (Rem. +1)】.

Grants Atk+3. If unit initiates combat
or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+5 to unit, unit deals
damage = 20% of unit's Res, and
reduces damage from foe's first attack
by 40% during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

This skill can only be equipped by its original unit.

Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:

Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.

Flow Feather 3
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks during combat,
and also, if unit's Spd ≥ foe's Spd-10, deals
damage during combat = 70% of difference
between Res stats (unit's Res minus foe's Res)
and reduces damage from foe's attacks by 70%
of that difference. (Excluding area-of-effect
Specials. Min: 0, max: 7.)
Cannot use:

"It's good to meet you! I'm Est. I may not be a soldier anymore, but I still know my way around a battlefield."




Duma and Mila are the great gods that made the homeland of Alm and the others in their world!

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