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To celebrate the release of the Fire Emblem Warriors: Three Hopes game, we're holding a series of summoning events featuring 5★ focus Heroes from Fire Emblem: Three Houses! All players can summon a free 5★ focus Hero of their choice after summoning 40 times on these events!
Your first summon in these events won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

Note: Ingrid: Solstice Knight is scheduled to appear in a summoning event in July as well.
Daughter of House Galatea of the Holy Kingdom
of Faerghus. Her summer outfit does nothing to
dull her trademark diligence in any way. Appears
in Fire Emblem: Three Houses.
Skills learnable at 5★:
Starpoint Lance
Mt: 16 Range: 1
Grants Spd+3. During unit's first combat
in player phase or enemy phase, grants
Atk/Spd/Def/Res+5 to unit and restores
10 HP to unit after combat.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Sturdy Impact
If unit initiates combat, grants Atk+6, Def+10
during combat and foe cannot make a
follow-up attack.
Cannot use:
Guard Bearing 3
During unit's first combat in enemy phase,
if foe initiates combat, reduces damage from
foe's first attack by 50%.
Cannot use:
Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"I borrowed a book from Askr's library before coming here. It's a pleasure to read while listening to the waves."
Adopted daughter of a merchant family in the
Holy Kingdom of Faerghus. Former nobility with
a gentle, easygoing personality. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Gravity+
Mt: 10 Range: 2
After combat, if unit attacked, inflicts status
on target and foes within 1 space of target
restricting movement to 1 space through
their next actions.
Martyr+
Range: 1
Restores HP = damage dealt to unit +50%
of Atk. (Minimum of 7 HP.) Restores HP to
unit = half damage dealt to unit.
This skill can only be equipped by staff users.
Imbue
Cooldown: 1
When healing an ally with a staff, restores an
additional 10 HP to target ally.
This skill can only be equipped by staff users.
AR-D Spd/Res 3
If defending in Aether Raids, grants Spd/Res+X
during combat. (Calculates X based on number
of your defensive structures: ≥5 structures
grants +10; 4 grants +7; 3 grants +4; ≤2 grants
+1. Destroyed defensive structures are not
counted.)
Odd Res Wave 3
At start of odd-numbered turns, grants Res+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"I know that the goddess is always watching over us. That's why I make sure to pray regularly."
Noblewoman of the Holy Kingdom of Faerghus
and niece to Baron Dominic. Ever the good
student, she can sometimes overdo it. Appears
in Fire Emblem: Three Houses.
Skills learnable at 5★:
Crusher
Mt: 16 Range: 1
Grants Atk+3. Calculates damage using the
lower of foe's Def or Res. If a Rally Assist skill
is used by unit, target can move 1 extra space.
(That turn only. Does not stack. No effect
on cavalry allies with Range = 2.)
This skill can only be equipped by its original unit.
Rally Atk/Spd+
Range: 1
Grants Atk/Spd+6 to target ally for 1 turn.
Cannot use:
Def/Res Ruse 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Def/Res-5 and【Guard】on
foes in cardinal directions of unit and target
through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Cannot use:
Atk/Def Gap 3
At start of turn, grants Atk/Def+5 to ally
with the highest Atk+Def total for 1 turn.
(Excludes unit.)
"I've been studying, but there's this passage I'm having trouble with... Would you mind taking a look?"
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