Summoning Focus: Bound Hero Battle (Shamir & Catherine) (Notification)

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Banner Focus Focus Shamir Catherine.jpg
Icon Summoning Summoning Focus.png
Summoning Focus: Bound Hero Battle

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To accompany the start of Bound Hero Battle: Shamir & Catherine, Shamir: Archer Apart, Catherine: Thunder Knight, and Flayn: Playing Innocent will be part of a 5★ summoning focus!

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

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Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ focus category.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Hero banner Shamir Archer Apart.jpg
Tap the image above to visit this Hero's illustrated introduction page.


A member of the Knights of Seiros and a sniper.
Unusual among her peers in that she does not
believe in the Church of Seiros's teachings.
Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngSurvivalist Bow
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If unit is not
adjacent to an ally, grants Atk/Spd+6 during
combat, and also, if foe's HP ≥ 80% at start
of combat, foe cannot counterattack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Solo 4.pngAtk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.

Null Follow Up 3.pngNull Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

Rouse Atk Spd 3.pngRouse Atk/Spd 3
At start of turn, if unit is not adjacent to an ally,
grants Atk/Spd+6 to unit for 1 turn.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

"I've traveled across many lands in my time, but this one seems...peculiar."



Hero banner Catherine Thunder Knight.jpg
Tap the image above to visit this Hero's illustrated introduction page.


A member of the Knights of Seiros and wielder
of the Hero's Relic Thunderbrand. She deeply
reveres Archbishop Rhea. Appears in Fire
Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngThunderbrand
Mt: 16 Range: 1
Grants Spd+3. At start of combat, if foe's
HP ≥ 50%, grants Atk/Spd+5 during combat,
neutralizes effects that prevent unit's follow-up
attacks during combat, and also, if unit initiates
combat, unit can make a follow-up attack
before foe can counterattack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Swift Sparrow 3.pngSwift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use: Icon Class Colorless Staff.png

Lull Spd Def 3.pngLull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

"Weapon maintenance is important. Thunderbrand's blade never chips, but the hilt will be ruined if I ignore it."



Hero banner Flayn Playing Innocent.jpg
Tap the image above to visit this Hero's illustrated introduction page.


Younger sister of Seteth, who dotes on her
constantly. Having lived a sheltered life, she
sometimes appears to lack common sense.
Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngCaduceus Staff
Mt: 14 Range: 2
Calculates damage from staff like other weapons.
Reduces damage from foes' attacks during
combat to allies within 2 spaces by 30%.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngRescue+
Range: 1
Restores HP = 50% of unit's Atk (min 8 HP)
to target ally. Unit moves 1 space away from
target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space
(if another ally or foe is occupying the space),
unit and ally will not move. Using this skill has
no effect on Special cooldown charge and unit
does not gain EXP or SP. (This skill is treated
as a movement skill only when movement
takes place.)
This skill can only be equipped by staff users.

Icon Skill Special.pngDeluge Balm+
Cooldown: 1
When healing an ally with a staff, grants
Spd/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.

Dazzling Staff 3.pngDazzling Staff 3
Foe cannot counterattack.
This skill can only be equipped by staff users.

Ground Orders 3.pngGround Orders 3
At start of turn, grants the following status to
adjacent infantry, armored, and cavalry allies
for 1 turn: "Unit can move to a space adjacent
to any ally within 2 spaces."
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"My brother tends to stick his nose into my business more often than he does not. Prince Alfonse is completely different in that regard..."




News emote Feh happy right.png
Shamir has a really cool and calm demeanor, but I hear she's great at looking out for others.

Posted: