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To accompany the start of Bound Hero Battle: Ike & Julia, Ike: Zeal Unleashed, Julia: Heart Usurped, and Lyon: Demon King will be part of a 5★ summoning focus!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Tap the image above to visit this Hero's illustrated introduction page.
Leader of the Greil Mercenaries. Overwhelmed
with negative energy, the power is enough for
him to lose control. Appears in Fire Emblem:
Radiant Dawn.
Skills learnable at 5★:
Chaos Ragnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
Grants bonus to Atk/Spd/Def/Res during
combat = current penalty on each of unit's
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+14, for a net bonus of Atk+7.)
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.
Mayhem Aether
Cooldown: 4
During combat, treats foe's Def/Res as
if reduced by 50%. Restores HP = 50%
of damage dealt.
This skill can only be equipped by its original unit.
Darting Breath
If foe initiates combat, grants Spd+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use:
Repel 3
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit initiates combat,
foe is moved 1 space away after combat.
Cannot use:
Atk/Spd Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Spd+5 to unit for 1 turn.
Cannot use:
"Battle... I must temper myself in the heat of battle... Bring me the strongest among you..."
Inheritor of the Book of Naga. Manipulated by
Manfroy, she has grown hostile toward Seliph.
Appears in Fire Emblem: Genealogy of the
Holy War.
Skills learnable at 5★:
Dark Scripture
Mt: 14 Range: 2
Grants Atk+3. If unit is not adjacent to an ally,
inflicts Atk/Res-6 on foe during combat, and if
foe does not have "effective against dragons,"
unit makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Atk/Res Solo 4
If unit is not adjacent to an ally, grants
Atk/Res+7 during combat.
Light and Dark
Inflicts Atk/Spd/Def/Res-2 on foe, neutralizes
foe's bonuses (from skills like Fortify, Rally,
etc.), and disables foe's skills that "calculate
damage using the lower of foe's Def or Res"
during combat.
This skill can only be equipped by its original unit.
Panic Smoke 3
Inflicts【Panic】on target and foes
within 2 spaces of target after combat.
【Panic】
Converts bonuses on target into penalties
through its next action.
Cannot use:
"The arrival of the dark god, Lord Loptous...is upon us... It cannot be stopped...not by anyone..."
Prince Lyon of Grado, having become a vessel
for the Demon King Fomortiis's power. It is
uncertain who directs his heart. Appears in
Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Blood Tome
Mt: 14 Range: 2
Grants Atk+3. If foe uses bow, dagger, magic,
or staff, reduces damage from area-of-effect
Specials by 80% (excluding Røkkr area-of-
effect Specials) and reduces damage from
foe's attacks by 50%, and if foe is also
colorless, grants weapon-triangle advantage
to unit and inflicts weapon-triangle
disadvantage on foe.
This skill can only be equipped by its original unit.
Note: The 50% reduction in damage from foe's attacks only applies to damage received from attacks during combat. It does not apply to damage received before or after combat from skills such as Deathly Dagger or Pain.
Sol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use:
Bonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
Cannot use:
Null C-Disrupt 3
Neutralizes effects that prevent unit's
counterattacks during combat.
Cannot use:
Rouse Atk/Res 3
At start of turn, if unit is not adjacent to an ally,
grants Atk/Res+6 to unit for 1 turn.
Cannot use:
"Is the Demon King controlling me? Or has he simply clawed his way into the dark corners of my mind?"
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