Active: to
To accompany the start of Bound Hero Battle: Colm & Neimi, Colm: Capable Thief, Neimi: Tearful Archer, and Rennac: Rich "Merchant" will be part of a 5★ summoning focus!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
Tap the image above to visit this Hero's illustrated introduction page.
A thief from a village in Renais called Lark.
Daring enough to infiltrate the lair of the bandits
who burned down his village, and do so alone.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Quick Dagger+
Mt: 12 Range: 2
At the start of turn 1, grants Special cooldown
count-2 to unit.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Pivot
Range: 1
Unit moves to opposite side of target ally.
Cannot use:
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd 2
Grants Atk/Spd+2.
Atk/Res Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Res+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
"I can't stop now... Neimi needs me... I have to push through this!"
A hunter from Lark, a village in Renais. Joins the
Renais military after bandits burn her hometown
to the ground in the midst of war's chaos.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Rapid-Crier Bow
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
At start of turn, grants Atk/Spd+6 to ally with
the highest Atk+Spd total for 1 turn. (Excludes
unit.) If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+5 during combat and grants
bonus to unit's Atk during combat = total
Atk+Spd bonuses on ally with the highest total
Atk+Spd bonuses within 3 spaces.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Spd/Res Bond 4
If unit is adjacent to an ally, grants
Spd/Res+7 to unit and neutralizes unit's
penalties to Spd/Res during combat.
Joint Drive Res
Grants Res+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Res+4 to unit during combat.
"I'm Neimi... *sniff* Colm says I'm a bit of a crybaby, but I'll do my very best, I promise!"
A thief forced to accompany L'Arachel on her
adventures. Member of a wealthy merchant
family and well-versed in the ways of the world.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Vicious Dagger+
Mt: 12 Range: 2
If unit initiates combat, grants Atk/Spd+5
during combat and neutralizes effects that
prevent unit's follow-up attacks during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
Disarm Trap 3
While attacking in Aether Raids, if unit ends
movement on a space with a Bolt Trap or a
Heavy Trap, cancels trap's effect.
Cannot use:
"I'm Rennac of Carcino. I beg your indulgence, and a fair bit of gold, should you choose to employ me."
Posted: