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Summer Strikers
Wep dg046
Weapon type Red Dagger Blue Dagger Green Dagger Colorless Dagger
Might 14
Range 2
Required Silver Dagger
SP 400
Exclusive? Yes
String ID SID_一夏の楽器
Numeric ID 2110
Description
[ExpandCollapse]
Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%.
Effect:【Dagger 7】
Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Status effects
Penalties Def/Res-7Foe Target & Foes Foes
within 2 spaces
of Foe Target
After combat if
Unit Unit attacked
Combat effects
Temporary buffs Atk/Spd+5Unit UnitPlayer Phase &
Unit Unit's HP ≥ 25%
at start of combat
Damage Reduction Reduces damage by 75%
from Foe Foe's first attack
Attack Plus W Refined weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Status effects
Penalties Def/Res-7Foe Target & Foes Foes
within 2 spaces
of Foe Target
After combat if
Unit Unit attacked
Combat effects
Temporary buffs Atk/Spd+5Unit UnitPlayer Phase or
Foe Foe's Range = 2
Damage Reduction Reduces damage by 75%
from Foe Foe's first attack
(including second attacks)
Neutralize Guard Neutralizes "Special
cooldown charge -1"
Summer Strikers W Skill refine effects
Map effects
Reduce Cooldown Special cooldown count-1Unit Unit & Allies Allies
within 2 spaces
Unit Unit's or Ally Ally's
CD is max value
Combat effects
Temporary buffs Atk/Spd+5Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Temporary buffs Atk/Spd+X
X = 20% of Unit Unit's Spd
at start of combat
Neutralize Prevent Follow-Ups Neutralizes "Prevent follow-up"
Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"Foe Foe

Notes[ | ]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat increase that can be applied by Summer Strikers is considered a temporary buff.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Summer Strikers W Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】
At start of turn, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
At start of turn, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +2 HP, +1 Mt Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +2 HP, +2 Spd Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +2 HP, +3 Def Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +2 HP, +3 Res Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • Refined Summer Strikers will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Refined Summer Strikers will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
  • Summer Strikers W Summer Strikers's cooldown count changing effect will not trigger if the unit is inflicted with Status Effect False Start False Start, unless Status Effect False Start False Start is neutralized by a skill such as Dream Deliverer Dream Deliverer.
  • Cooldown count changes from skills that activate at the same time as Summer Strikers W Summer Strikers (at start of turn) are not considered in Summer Strikers W Summer Strikers's conditions.[1] Skills such as Infantry Pulse 4 Infantry Pulse 4, Buffer 4 Buffer 4, and Odd Pulse Tie 3 Odd Pulse Tie 3 will have their effects stack.
  • A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
    • Temporary buffs and temporary debuffs from skills such as Death Blow and Icon Class Red Tome Rauðrfox+ will not affect the outcome.
    • Only stat boosts outside of combat, such as Status Effect Bonus Bonuses and Status Effect Penalty Penalties, will affect the outcome.

List of owners[ | ]

UnitSkill chain
Mia Harmonic Blades Face FC
Iron Dagger
★
Steel Dagger
★
Silver Dagger
★
Summer Strikers
★

In other languages[ | ]

Language Name
Japanese 一夏の神宝
German Sommerschlägel
Spanish (Europe) Percusión estival
Spanish (Latin America) Percusión estival
French Percussions d'été
Italian Vibrazioni estive
Traditional Chinese (Taiwan) 夏季的神寶
Portuguese Percussão estival

References[ | ]

See also[ | ]

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