If unit initiates combat, grants Atk/Def+2 during combat.
Required
List of String, delimiter: ;
Armored Blow 1 • Death Blow 1
Next
String
Sturdy Blow 2
PromotionRarity
Integer
5
PromotionTier
Integer
1
Exclusive
Boolean
No
SP
Integer
120
CanUseMove
List of String, delimiter: ,
Infantry • Armored • Cavalry • Flying
CanUseWeapon
List of String, delimiter: ,
Red Sword • Blue Lance • Green Axe • Red Bow • Blue Bow • Green Bow • Colorless Bow • Red Dagger • Blue Dagger • Green Dagger • Colorless Dagger • Red Tome • Blue Tome • Green Tome • Colorless Tome • Red Breath • Blue Breath • Green Breath • Colorless Breath • Red Beast • Blue Beast • Green Beast • Colorless Beast
Might
Integer
StatModifiers
String
0,0,0,0,0
Cooldown
Integer
WeaponEffectiveness
String
SkillBuildCost
String
medium
Properties
List of String, delimiter: ,
random_all
Field
Field type
Value
GroupName
String
Sturdy Blow
Name
String
Sturdy Blow 2
WikiName
String
Sturdy Blow 2
TagID
String
SID_鬼神金剛の一撃2
Scategory
String
passivea
UseRange
Integer
Icon
File
Sturdy Blow 2.png
RefinePath
String
Description
Wikitext
If unit initiates combat, grants Atk/Def+4 during combat.
Required
List of String, delimiter: ;
Sturdy Blow 1
Next
String
PromotionRarity
Integer
PromotionTier
Integer
Exclusive
Boolean
No
SP
Integer
240
CanUseMove
List of String, delimiter: ,
Infantry • Armored • Cavalry • Flying
CanUseWeapon
List of String, delimiter: ,
Red Sword • Blue Lance • Green Axe • Red Bow • Blue Bow • Green Bow • Colorless Bow • Red Dagger • Blue Dagger • Green Dagger • Colorless Dagger • Red Tome • Blue Tome • Green Tome • Colorless Tome • Red Breath • Blue Breath • Green Breath • Colorless Breath • Red Beast • Blue Beast • Green Beast • Colorless Beast