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Stoutheart Lance
Wep lc160
Weapon type Lance
Might 16
Range 1
Required
SP 400
Exclusive? Yes
String ID SID_自信家の長槍
Numeric ID 3946
Description At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials).

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Combat effects
Temporary buffs Atk/Spd/Def/Res+X
X = 2 x current Status Effect Penalty Penalty
on each stat, +4
Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Guaranteed Follow-Ups Guaranteed follow-upUnit Unit's HP ≥ 50%
at start of combat
Damage boost Boosts damage by 7Unit Unit's HP ≥ 75%
at start of combat
Stoutheart Lance W Skill refine effects
Map effects
Heal Recover 7 HPUnit UnitAfter combat in
Player Phase or
an Ally Ally is
within 2 spaces
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitPlayer Phase or
an Ally Ally is
within 2 spaces
Damage Reduction Reduces damage by 40%
from Foe Foe's first attack
Prevent Follow-Ups Prevent follow-upFoe Foe

Notes[ | ]

  • The stat increase that can be applied by Stoutheart Lance is considered a temporary buff.
  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Status Effect Frozen Frozen).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by Stoutheart Lance.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Stoutheart Lance W +3 HP At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40%, and foe cannot make a follow-up attack during combat, and also, restores 7 HP to unit after combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The healing effect is triggered regardless of whether Stoutheart Lance W Stoutheart Lance's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Stoutheart Lance W Stoutheart Lance's healing effect will still trigger.
  • Stoutheart Lance W Stoutheart Lance's user needs to survive the combat for the healing effect to trigger.
  • Stoutheart Lance W Stoutheart Lance's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Stoutheart Lance W Stoutheart Lance's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.

List of owners[ | ]

UnitSkill chain
Ferdinand Noblest of Nobles Face FC
Stoutheart Lance
★

In other languages[ | ]

Language Name
Japanese 自信家の長槍
German Tapfere Lanze
Spanish (Europe) Lanza valerosa
Spanish (Latin America) Lanza valerosa
French Lance vaillante
Italian Lancia impavida
Traditional Chinese (Taiwan) 自信者的長槍
Portuguese Lança indômita

See also[ | ]

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