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Storm Sieglinde
Weapon
Weapon Storm Sieglinde.png
Gleam
Gleam Pink.png
Upgrade Gleam
Gleam Gold.png
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_雷剣ジークリンデ
Description Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)

Notes[]

  • The stat increase that can be applied by Storm Sieglinde is considered a combat boost.
  • Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the foe attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Red Sword.png Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400 SP, 500 , 200
+5 HP, +2 Mt
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+5 HP, +3 Spd
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+5 HP, +4 Def
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+5 HP, +4 Res
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
400 SP, 500 , 200

Notes[]

  • If unit initiates combat means if the user starts a combat on their turn. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Red Sword.png Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • The damage-reduction is calculated after offensive Specials and skills that deal extra damage, such as Icon Class Red Sword.png Wo Dao+.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as gem weapons and  Triangle Adept.
      • For example, if both Spurn 3.png Spurn 3 and Icon Skill Special.png Vital Astra activate, the maximum total damage-reduction is 58% instead of 70%, since the two skills reduce the damage to (1 − 40%) × (1 − 30%) = 42% of the original damage.
    • For more information, see Damage calculation.
  • Icon Skill Special.png Deadeye, Icon Skill Special.png Lethality, Icon Skill Special.png Sublime Heaven, and Icon Skill Special.png Twin Blades will neutralize Storm Sieglinde's damage-reduction effect.
  • When used with offensive Specials, Icon Skill Weapon.png Bow of Frelia, Icon Class Red Sword.png Lioness Blade, Icon Class Colorless Tome.png Thunderer Tome, and Icon Class Red Sword.png Lands Sword will neutralize Storm Sieglinde's damage-reduction effect.
  • Icon Class Colorless Tome.png Adroit War Tome and Icon Class Red Tome.png Þjálfi can reduce the damage-reduction of Storm Sieglinde by 50%.

List of owners[]

UnitSkill chain
Eirika Graceful Resolve Face FC.webp
Iron Sword
5★
Steel Sword
5★
Silver Sword
5★
Storm Sieglinde
5★

In other languages[]

Language Name
Japanese 雷剣ジークリンデ
German Sturm-Sieglinde
Spanish (Europe) Sieglinde trueno
Spanish (Latin America) Sieglinde trueno
French Sieglinde foudre
Italian Sieglinde tifone
Traditional Chinese (Taiwan) 雷劍齊格林德
Portuguese Sieglinde trovão

See also[]

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