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Stefan
No-Man's-Blade
Portrait
Attack
Special
Damage

Art by: kou (コウ)
Description A Branded swordsman who has the blood of both beorc and laguz. He is a direct descendant of Soan, one of the legendary three heroes. Appears in Fire Emblem: Path of Radiance.
Rarities ★
Weapon Type  Sword
Move Type  Infantry
Voice Actor EN Ben Balmeceda
Voice Actor JP 根津大輔
Release Date
Entry  Path of Radiance
Version 9.10
Internal ID PID_ソーンバルケ (1305)
Origin 80001900500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/188/9/107/8/96/7/86/7/848
★16/17/189/10/118/9/106/7/86/7/850
★17/18/199/10/118/9/107/8/97/8/953
★17/18/1910/11/129/10/117/8/97/8/955
★18/19/2010/11/129/10/118/9/108/9/1058

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3632/35/3835/38/4025/28/3120/23/26156~157
★31/34/3735/38/4138/41/4427/30/3321/24/27167
★34/37/4038/41/4441/44/4730/33/3624/27/30182
★35/38/4141/44/4744/47/5031/34/3725/28/31191
★37/41/4443/46/4946/49/5334/37/4027/31/34203~205

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%65%50%335%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Vague Katti161
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase (except for in Summoner Duels), for unit and allies within 2 spaces of unit, grants "neutralizes foe's bonuses during combat" for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials; if unit's Special is ready or unit's Special triggered before or during this combat, X = 25; otherwise, X = 15), and reduces damage from foe's attacks by 20% of unit's Spd and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (in either case, including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit.

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★
Gust3
Boosts Special damage by 50% of unit's Spd when Special triggers.

If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[]

TypeIconNameDescriptionSPUnlock
BClose Call 1
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat.
60★
Close Call 2
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat.
120★
Close Call 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat.
240★
Harrowing Call
If a skill compares unit's Spd to a foe or ally's Spd, treats unit's Spd as if granted +7.

Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials).

Inflicts Atk/Spd-4 on foe, deals damage = difference between unit's Spd and foe's Spd + 5 (max 15; excluding area-of-effect Specials; if unit's Spd < foe's Spd, treats Spd difference as 0), and reduces damage from foe's attacks by 20% of unit's Spd during combat (excluding area-of-effect Specials).

If unit initiates combat, unit moves 1 space away after combat.
300★
CEven Tempest 1
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)
60★
Even Tempest 2
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)
120★
Even Tempest 3
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)
240★
Brutal Tempest
Enables【Canto (Dist. +1; Max 4)】.

At start of turn, unit can move 1 extra space (that turn only; does not stack).

Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300★