Starpoint Lance | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Lance |
SP | 400 |
Exclusive? | Yes |
String ID | SID_海角の星槍
|
Description | Grants Spd+3. During unit's first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Spd+3 | Unit | — |
Map effects | ||
Recover 10 HP | Unit | After first combat in Both Phases |
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | During first combat in Both Phases |
Refined weapon | ||
Permanent effects | ||
Spd+3 | Unit | — |
Map effects | ||
Recover 10 HP | Unit | After combat |
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | — |
Neutralizes "Prevent follow-up" | ||
Neutralizes "Guaranteed follow-up" | Foe | |
Reduces the effect of "Reduces damage by X%" by Y% Y = 80% if in first combat in Both Phases; else 40% | ||
Skill refine effects | ||
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Status effects | ||
Atk/Spd+6 | Unit & Target Allies within 2 spaces | An Armored or Range = 1 ( Infantry or Flying) Ally is within 2 spaces |
Mobility increased | ||
Canto (1) | ||
Special Cooldown Charge +1 | ||
Combat effects | ||
Atk/Spd/Def/Res+5 | Unit | Player Phase or an Ally is within 2 spaces |
Boosts damage by X% X = 20% of Unit's Spd |
Notes[ | ]
- The effect of Starpoint Lance only activates during the first combat that the user enters during either phase of that turn.
- If the user or a foe has any skills that neutralize or stack with Starpoint Lance's effect, those effects will only stack or be neutralized during the first combat that the user enters during either phase of that turn.
- The stat increase that can be applied by Starpoint Lance is considered a temporary buff.
- The healing effect is triggered regardless of whether Starpoint Lance's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Starpoint Lance's healing effect will still trigger.
- Starpoint Lance's user needs to survive the combat for the healing effect to trigger.
- Starpoint Lance's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Starpoint Lance's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
+3 HP | Grants Spd+3. Grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 80% during combat, otherwise, by 40% (excluding area-of-effect Specials). Restores 10 HP to unit after combat. Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an armored ally, an infantry ally with Range = 1, or a flying ally with Range = 1, grants Atk/Spd+6, "unit can move 1 extra space (that turn only; does not stack),"【Canto (1)】, and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit and those allies for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and unit deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). |
Grants Spd+3. Grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 80% during combat, otherwise, by 40% (excluding area-of-effect Specials). Restores 10 HP to unit after combat. Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an armored ally, an infantry ally with Range = 1, or a flying ally with Range = 1, grants Atk/Spd+6, "unit can move 1 extra space (that turn only; does not stack),"【Canto (1)】, and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit and those allies for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and unit deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Grants Spd+3. Grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 80% during combat, otherwise, by 40% (excluding area-of-effect Specials). Restores 10 HP to unit after combat. |
400 SP, 500, 200 | ||
+5 HP, +3 Spd | Grants Spd+3. Grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 80% during combat, otherwise, by 40% (excluding area-of-effect Specials). Restores 10 HP to unit after combat. |
400 SP, 500, 200 | ||
+5 HP, +4 Def | Grants Spd+3. Grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 80% during combat, otherwise, by 40% (excluding area-of-effect Specials). Restores 10 HP to unit after combat. |
400 SP, 500, 200 | ||
+5 HP, +4 Res | Grants Spd+3. Grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 80% during combat, otherwise, by 40% (excluding area-of-effect Specials). Restores 10 HP to unit after combat. |
400 SP, 500, 200 |
Notes[ | ]
- Refined Starpoint Lance will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if a unit has Halves non-Special damage reduction and a foe with Dodge is on a space with 【Divine Vein (Water)】, the maximum total damage-reduction is reduced to 10%, since the two effects reduce the damage to (1 − ((40% − 50%) − 50%)) = 90% of the original damage instead of 60% of the original damage.
- Each damage-reduction effect is reduced individually.
- For example, if a unit has Halves non-Special damage reduction and the foe has both Spurn 4 and Dodge, the maximum total damage-reduction is reduced to 40%, since the two effects reduce the damage to (1 − (50% − 50%)) × (1 − (40% − 50%)) = 60% of the original damage instead of 30% of the original damage.
- Refined Starpoint Lance will not reduce the effect of Special "reduces damage by X%" effects such as Gust or Laguz Friend 4.
- For more information, see Damage calculation.
- damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- The stat increase that can be applied by Starpoint Lance is considered a Bonus.
- Starpoint Lance applies the Mobility increased status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
- Mobility increased does not stack with Gallop, only the highest movement boosting value will be applied.
- Gravity and Stall will negate the effects of Mobility increased.
- Starpoint Lance applies the Canto (1) status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- Canto (1) will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- If Canto (1) has already been triggered that turn effects such as Forever Yours can re-enable it's usage.
- Canto Control will reduce the amount of movement granted by Canto (1) to 1 space for Range = 1 units and 0 spaces for Range = 2 units.
- Canto (1) takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use Canto (1) to enter or cross through a forest.
- Canto (1) also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- Canto (1) also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by Canto (1).
- The movement granted by Canto (1) is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- Starpoint Lance applies the Special Cooldown Charge +1 status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Special Cooldown Charge +1 is acquired during the enemy phase, it will disappear when the next player phase begins.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The damage boosting effect of Starpoint Lance ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 5 | Steel Lance 5 | Silver Lance 5 | Starpoint Lance 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 海角の星槍 |
German | Sternenlanze |
Spanish (Europe) | Lanza estrellada |
Spanish (Latin America) | Lanza estrellada |
French | Lance étoilée |
Italian | Lancia marina |
Traditional Chinese (Taiwan) | 海角的星槍 |
Portuguese | Lança estrelada |