Stall-Game Bow | ||
---|---|---|
Weapon type | ||
Might | 8 | |
Range | 2 | |
Effectiveness | ||
Required | Steel Bow | |
SP | 200 | |
Exclusive? | No | |
String ID | SID_射的の弓
| |
Numeric ID | 4276
| |
Description [Collapse] |
Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). |
Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Atk+6 | Unit | At start of turn if Unit's HP ≥ 25% |
Guaranteed follow-up | ||
Combat effects | ||
Flying effective damage | Unit | — |
Atk/Spd/Def/Res+4 | Unit's HP ≥ 25% at start of combat | |
Boosts damage by X (max: 25) X = 5 x 【Bonus】 effects on Unit & Foe |
Notes[ | ]
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
- The stat increase that can be applied by Stall-Game Bow is considered a Bonus.
- Stall-Game Bow applies the Guaranteed Follow-Ups status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Guaranteed Follow-Ups is acquired during the enemy phase, it will disappear when the next player phase begins.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Guaranteed Follow-Ups.
- The damage boosting effect is a flat +X (max: 25) damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage boost effect of Stall-Game Bow will activate if the unit or foe receives a 【Bonus】 (excluding Bonuses).
- The damage boost effect will not be negated if the unit or foe receives a 【Penalty】.
- If the unit or foe does not receive a 【Bonus】 (excluding Bonuses), or has their 【Bonus】 removed by a source of positive status effect neutralization, the damage boost effect will be negated.
- For more information, see Status effects.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 4 | Steel Bow 4 | Stall-Game Bow 4 | Stall-Game Bow+ 5 |
Availability[ | ]
Summoning events
- This skill has not been available on any focus units on any summoning events.
Distributed units
- Tempest Trials+: Past King, Future Queen 2 (×1)
- Tempest Trials+: Past King, Future Queen 2 (×1)
- Use Heroic Grails (×20)
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 射的の弓 |
German | Festbogen |
Spanish (Europe) | Arco verbena |
Spanish (Latin America) | Arco tómbola |
French | Arc à cible |
Italian | Arco bersaglio |
Traditional Chinese (Taiwan) | 射箭遊戲之弓 |
Portuguese | Tiro ao alvo |