Fire Emblem Heroes Wiki
Spirited Axe+
Wep ax104
Weapon type Axe
Might 14
Range 1
Required Spirited Axe
SP 300
Exclusive? No
String IDSID_士気旺盛の斧+
Numeric ID2861
Description
【Switch】
If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Notes[]

  • Only attacks performed by the foe have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the foe attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the user attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Tempo Echo Tempo Echo and Icon Class Green Axe Arcane Þrima will neutralize effects that grant "Special cooldown charge +X" to the foe.

Upgrades[]

Spirited Axe+ can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
Icon Stats Description
【Switch】
Cost
+5 HP,
+2 Mt
If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
350 SP,
 500,
 50
+5 HP,
+3 Spd
If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
350 SP,
 500,
 50
+5 HP,
+4 Def
If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
350 SP,
 500,
 50
+5 HP,
+4 Res
If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
350 SP,
 500,
 50

List of owners[]

UnitSkill chain
Basilio Feroxi West-Khan Face FC
Iron Axe
★
Steel Axe
★
Spirited Axe
★
Spirited Axe+
★

In other languages[]

Language Name
Japanese 士気旺盛の斧+
German Kampfgeistaxt+
Spanish (Europe) Hacha vivaz +
Spanish (Latin America) Hacha vivaz +
French Hache vivace +
Italian Ascia briosa+
Traditional Chinese (Taiwan) 士氣旺盛之斧+
Portuguese Machado vivaz+

See also[]