| Spirited Axe+ | ||
|---|---|---|
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| Weapon type | ||
| Might | 14 | |
| Range | 1 | |
| Required | Spirited Axe | |
| SP | 300 | |
| Exclusive? | No | |
| String ID | SID_士気旺盛の斧+ | |
| Numeric ID | 2861 | |
| Description 【Switch】 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Notes[]
- The combat boosts and cooldown charge of Spirited Axe+ will activate if the unit receives a 【Bonus】 effect.
- The combat boosts and cooldown charge will not be negated if the unit receives a 【Penalty】 effect.
- If the unit does not receive a 【Bonus】 effect, or has their 【Bonus】 effects removed by a source of Bonus effect neutralization, the combat boosts and cooldown charge will be negated.
- For more information, see Status effects.
- The stat boost that can be applied during combat by Spirited Axe+ is considered a temporary buff.
- Only attacks performed by the foe have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- The effects will only stack when the foe attacks and the cooldown will go down without penalty or bonus.
- The "Special cooldown charge -X" effect will only take place when the user attacks.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Tempo Echo and Arcane Þrima will neutralize effects that grant "Special cooldown charge +X" to the foe.
Upgrades[]
Spirited Axe+ can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description 【Switch】
|
Cost | |
|---|---|---|---|---|
| +5 HP, +2 Mt | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 350 SP, 500, 50 | |
| +5 HP, +3 Spd | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 350 SP, 500, 50 | |
| +5 HP, +4 Def | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 350 SP, 500, 50 | |
| +5 HP, +4 Res | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 350 SP, 500, 50 |
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Axe 3 | Steel Axe 3 | Spirited Axe 3 | Spirited Axe+ 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 士気旺盛の斧+ |
| German | Kampfgeistaxt+ |
| Spanish (Europe) | Hacha vivaz + |
| Spanish (Latin America) | Hacha vivaz + |
| French | Hache vivace + |
| Italian | Ascia briosa+ |
| Traditional Chinese (Taiwan) | 士氣旺盛之斧+ |
| Portuguese | Machado vivaz+ |

