| Spendy Scimitar | |
|---|---|
![]() | |
| Weapon type | |
| Might | 16 |
| Range | 1 |
| Required | Silver Sword |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_安くない曲刀 |
| Numeric ID | 2787 |
| Description | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Base weapon | ||
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Combat effects | ||
| Atk/Spd/Def/Res+X X = (6 if Dragonflower uses ≥ 1; else 4) | Unit | Player Phase or an Ally is within 2 spaces |
| Neutralizes "Special cooldown charge +1" | Foe | (Player Phase or an Ally is within 2 spaces) & Dragonflower uses ≥ 2 |
| Neutralizes "Special cooldown charge -1" | Unit | |
| Refined weapon | ||
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Combat effects | ||
| Atk/Spd/Def/Res+X X = (6 if Dragonflower uses ≥ 1; else 4) | Unit | — |
| Boosts damage by 25 | ||
| Reduces damage by 15 from Foe's attacks | ||
| Neutralizes "Special cooldown charge +1" | Foe | Dragonflower uses ≥ 2 |
| Neutralizes "Special cooldown charge -1" | Unit | |
| Skill refine effects | ||
| Status effects | ||
| Atk/Spd+6 | Unit & Allies within 2 spaces | At start of Both Phases |
| Dodge | ||
| Neutralize Bonuses | ||
| Combat effects | ||
| Atk/Spd/Def/Res+10 | Unit | — |
| Special cooldown count-2 before Unit's first attack | ||
Notes[]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Spendy Scimitar is considered a temporary buff.
- Spendy Scimitar will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect.
- Since the "Special cooldown charge +X" effect will be neutralized on foes, Spendy Scimitar will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
- Spendy Scimitar will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Spendy Scimitar will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
Upgrades[]
Spendy Scimitar can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description 【Switch】
|
Cost | |
|---|---|---|---|---|
| +3 HP | Accelerates Special trigger (cooldown count-1). Grants bonus to Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. At start of player phase or enemy phase, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+10 and Special cooldown count-2 to unit before foe's first attack during combat. | Accelerates Special trigger (cooldown count-1). Grants bonus to Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. At start of player phase or enemy phase, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+10 and Special cooldown count-2 to unit before foe's first attack during combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 SP, 500, 200 | |
| +5 HP, +2 Mt | Accelerates Special trigger (cooldown count-1). Grants bonus to Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 SP, 500, 200 | ||
| +5 HP, +3 Spd | Accelerates Special trigger (cooldown count-1). Grants bonus to Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 SP, 500, 200 | ||
| +5 HP, +4 Def | Accelerates Special trigger (cooldown count-1). Grants bonus to Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 SP, 500, 200 | ||
| +5 HP, +4 Res | Accelerates Special trigger (cooldown count-1). Grants bonus to Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 SP, 500, 200 |
Notes[]
- The damage boosting effect is a flat +20 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Invincible Sister will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after it triggers.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- The flat damage-reduction effect is a flat -15 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe is equipped with Invincible Sister, Vengeful God, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The stat increase that can be applied by Spendy Scimitar is considered a Bonus.
- Spendy Scimitar applies the Dodge status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Dodge is acquired during the enemy phase, it will disappear when the next player phase begins.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe is equipped with Invincible Sister, Vengeful God, Invincibility Seals, or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The Area-of-effect Special damage-reduction effect is calculated after Area-of-effect Specials and damage boosting effects that trigger before combat such as Treachery and Dominance.
- Røkkr area-of-effect Specials will always deal out of combat damage even if the foe is equipped with Invincibility Seals or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects that reduce damage from Area-of-effect Specials can be neutralized or reduced only out of combat.
- For more information, see Damage calculation.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Dodge is acquired during the enemy phase, it will disappear when the next player phase begins.
- Spendy Scimitar applies the Neutralize Bonuses status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Neutralize Bonuses is acquired during the enemy phase, it will disappear when the next player phase begins.
- Neutralize Bonuses can neutralize Bonuses during combat.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of Bonus effect neutralization.
- Spendy Scimitar's Special cooldown count reduction that occurs during combat is a flat -2 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Tempo Echo.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Spendy Scimitar 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 安くない曲刀 |
| German | Teure Klinge |
| Spanish (Europe) | Sable costoso |
| Spanish (Latin America) | Sable costoso |
| French | Sabre onéreux |
| Italian | Lama costosa |
| Traditional Chinese (Taiwan) | 貴重的彎刀 |
| Portuguese | Sabre oneroso |

