The Special trigger sound.
“My special skill, Night Sky, is ready to use! It activates after I take a certain number of actions in a fight.” | ||
― ![]() |
Specials are skills that activate based on a cooldown. They are reminiscent of critical hits from the main series Fire Emblem titles.
List[]
Name | Description | SP | Cooldown | Is exclusive |
---|---|---|---|---|
Aegis | If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. | 200 | 3 | No |
Aether | Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = half of damage dealt. | 500 | 5 | No |
Astra | Boosts damage dealt by 150%. | 200 | 4 | No |
Black Luna | Treats foe's Def/Res as if reduced by 80% during combat. (Skill cannot be inherited.) | 500 | 3 | Yes |
Blazing Flame | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | 4 | No |
Blazing Light | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | 4 | No |
Blazing Thunder | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | 4 | No |
Blazing Wind | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | 4 | No |
Blue Flame | Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead. | 500 | 3 | No |
Bonfire | Boosts damage by 50% of unit's Def. | 200 | 3 | No |
Brutal Shell | At the start of turn 1, grants Special cooldown count-3 to unit. Treats foe's Def/Res as if reduced by 50% when Special triggers. | 500 | 3 | Yes |
Buckler | Reduces damage from an adjacent foe's attack by 30%. | 100 | 3 | No |
Chilling Wind | Boosts damage by 50% of unit's Res. | 100 | 4 | No |
Daylight | Restores HP = 30% of damage dealt. | 100 | 3 | No |
Deadeye | Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." | 500 | 3 | No |
Deluge Balm | When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn. | 200 | 1 | No |
Deluge Balm+ | When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. | 300 | 1 | No |
Draconic Aura | Boosts damage by 30% of unit's Atk. | 200 | 3 | No |
Dragon Fang | Boosts damage by 50% of unit's Atk. | 200 | 4 | No |
Dragon Gaze | Boosts damage by 30% of unit's Atk. | 100 | 4 | No |
Earthfire Balm | When healing an ally with a staff, grants Atk/Def+4 to all allies for 1 turn. | 200 | 1 | No |
Earthfire Balm+ | When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. | 300 | 1 | No |
Earthwater Balm | When healing an ally with a staff, grants Def/Res+4 to all allies for 1 turn. | 200 | 1 | No |
Earthwater Balm+ | When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. | 300 | 1 | No |
Escutcheon | Reduces damage from an adjacent foe's attack by 30%. | 200 | 2 | No |
Fire Emblem | Boosts damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res+4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0.) | 500 | 2 | Yes |
Fireflood Balm | When healing an ally with a staff, grants Atk/Res+4 to all allies for 1 turn. | 200 | 1 | No |
Fireflood Balm+ | When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. | 300 | 1 | No |
Galeforce | If unit initiates combat, grants unit another action after combat. (Once per turn.) |
500 | 5 | No |
Gifted Magic | Before combat this unit initiates, foes in an area near target take damage equal to 0.8 × (unit's Atk minus foe's Def or Res). | 500 | 2 | Yes |
Glacies | Boosts damage by 80% of unit's Res. | 200 | 4 | No |
Glimmer | Boosts damage dealt by 50%. | 200 | 2 | No |
Glowing Ember | Boosts damage by 50% of unit's Def. | 100 | 4 | No |
Growing Flame | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 300 | 4 | No |
Growing Light | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 300 | 4 | No |
Growing Thunder | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 300 | 4 | No |
Growing Wind | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 300 | 4 | No |
Heavenly Light | When healing an ally with a staff, restores 10 HP to all allies. | 150 | 2 | No |
Hero's Blood | Boosts damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res+4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0.) | 500 | 2 | Yes |
Holy Vestments | If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. | 100 | 3 | No |
Holy-Knight Aura | At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and all allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.) | 500 | 2 | Yes |
Ice Mirror | If foe is 2 spaces from unit, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.) | 500 | 2 | Yes |
Ice Mirror II | If foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After triggering, boosts damage for unit's next attack by 40% of unit's Res. (Boost resets at the end of combat.) | 500 | 2 | Yes |
Iceberg | Boosts damage by 50% of unit's Res. | 200 | 3 | No |
Ignis | Boosts damage by 80% of unit's Def. | 200 | 4 | No |
Imbue | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 1 | No |
Imperial Astra | Boosts damage by 40% of unit's Spd. | 500 | 2 | Yes |
Kindled-Fire Balm | When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. | 150 | 1 | No |
Lethality | When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%." | 500 | 4 | No |
Life Unending | At the start of turn 1, grants Special cooldown count-5. When Special triggers, if unit's HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. After combat, if unit's Special triggered, restores 99 HP. (Once per map.) | 500 | 5 | Yes |
Luna | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | 3 | No |
Lunar Flash | Treats foe’s Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit's Spd. | 500 | 2 | Yes |
Mayhem Aether | During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. | 500 | 4 | Yes |
Miracle | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 5 | No |
Moonbow | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | 2 | No |
Negating Fang | Reduces damage from foe's attacks by 30%. After triggering, unit's next attack deals damage = 30% of unit's Atk. (Boost resets at the end of combat.) | 500 | 3 | Yes |
New Moon | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 3 | No |
Night Sky | Boosts damage dealt by 50%. | 100 | 3 | No |
Njörun's Zeal | If unit initiates combat, grants another action to unit after combat. (Once per turn.) When Special triggers, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. | 500 | 3 | Yes |
Noontime | Restores HP = 30% of damage dealt. | 200 | 2 | No |
Open the Future | Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt. | 500 | 3 | Yes |
Pavise | Reduces damage from an adjacent foe's attack by 50%. | 200 | 3 | No |
Radiant Aether | During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. | 500 | 4 | Yes |
Radiant Aether II | At the start of turn 1, grants Special cooldown count-2 to unit. Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = 50% of damage dealt. | 500 | 4 | Yes |
Regnal Astra | Boosts damage by 40% of unit's Spd. (Skill cannot be inherited.) |
500 | 2 | Yes |
Reprisal | Boosts damage by 30% of damage dealt to unit. | 200 | 2 | No |
Requiem Dance | If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort). | 500 | 3 | Yes |
Retribution | Boosts damage by 30% of damage dealt to unit. | 100 | 3 | No |
Righteous Wind | Boosts damage by 30% of unit's Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more than once per combat. HP restored to allies even if unit's HP reaches 0.) | 500 | 2 | Yes |
Rising Flame | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | No |
Rising Light | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | No |
Rising Thunder | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | No |
Rising Wind | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | No |
Ruptured Sky | Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. | 500 | 2 | No |
Sacred Cowl | If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. | 200 | 2 | No |
Seiðr Shell | At the start of turn 1, grants Special cooldown count-3 to unit. Boosts damage by 15 and calculates damage using the lower of foe's Def or Res. | 500 | 3 | Yes |
Shining Emblem | At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res+6 for 1 turn and grants allies within 2 spaces of unit Atk+6 for 1 turn. Boosts Special damage by 35% of unit's Spd. After combat, if unit's Special triggered, grants Atk/Spd/Def/Res+6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit's HP reaches 0.) | 500 | 2 | Yes |
Sirius | Boosts damage by 30% of unit's Spd. Restores HP = 30% of damage dealt. | 500 | 2 | Yes |
Sol | Restores HP = 50% of damage dealt. | 200 | 3 | No |
Solid-Earth Balm | When healing an ally with a staff, grants Def+4 to all allies for 1 turn. | 150 | 1 | No |
Still-Water Balm | When healing an ally with a staff, grants Res+4 to all allies for 1 turn. | 150 | 1 | No |
Sublime Heaven | Boosts damage by 25% of unit's Atk. If in combat against a dragon foe or beast foe, boosts damage by 50% instead of 25%. Disables non-Special skills that "reduce damage by X%." | 500 | 2 | Yes |
Swift-Winds Balm | When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. | 150 | 1 | No |
Twin Blades | Boosts damage by 40% of unit's Res. Disables non-Special skills that "reduce damage by X%." | 500 | 2 | Yes |
Umbra Blast | After combat, deals 5 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces. | 0 | 9 | No |
Umbra Calamity | After combat, deals 15 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces. | 0 | 9 | No |
Umbra Eruption | After combat, deals 10 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces. | 0 | 9 | No |
Vengeance | Boosts damage by 50% of damage dealt to unit. | 200 | 3 | No |
Vital Astra | Boosts damage by 30% of unit's Spd. If unit's Special is ready and unit's Spd > foe's Spd, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). At the start of combat, if unit's Special is ready and unit's Spd > foe's Spd, reduces damage from attacks during combat by percentage = difference between stats × 3 (max 30%). (Damage-reduction effects above are considered non-Special effects, so skills like Deadeye still apply.) | 500 | 2 | No |
Windfire Balm | When healing an ally with a staff, grants Atk/Spd+4 to all allies for 1 turn. | 200 | 1 | No |
Windfire Balm+ | When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. | 300 | 1 | No |