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"You can count on me, Lucin—er, Marth! I'll protect the joy of spring!"
With bunny ears atop their heads and elaborate eggs in hand, these Special Heroes are on their way to the spring festival, and they're ready for anything!
These Special Heroes are available as part of a 5★ summoning focus during this event!
But that's not all... This event's Special Heroes also appear in the new Paralogue story Willful Rabbits, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ Harmonized Skills can be used in any battle.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Minerva: Verdant Dragoon is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
Myrrh and Nah journey to the spring festival,
where they deepen their ties as manaketes.
They appear in Fire Emblem: The Sacred
Stones / Awakening.
Harmonized Skill:
Grants【Resonance: Blades】and the following
effect to unit and allies from the same titles
as unit for 1 turn: "Foe cannot make a
follow-up attack."
Grants the following effect to unit for 1 turn:
"Neutralizes 'effective against flying' bonuses."
【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.
(Harmonized Skills can be used by tapping the
Harmonized button. This skill can be used only
once per map. Harmonized Skills cannot be
used by units deployed using Pair Up.)
Resonance Effect: Sacred Stones /
Awakening
Increases scores in Resonant Battles.
(More details can be found in the Help
messages within Resonant Battles.)
Skills learnable at 5★:
Lilac-Jade Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if foe's HP = 100% at
start of combat, grants Atk/Spd/Def/Res+5 to
unit during combat and reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by 40%. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Noontime
Cooldown: 2
Restores HP = 30% of damage dealt.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Dragon's Ire 3
If unit's HP ≥ 50% and foe initiates combat,
neutralizes effects that prevent unit's follow-up
attacks and unit makes a guaranteed follow-up
attack.
Cannot use:
Atk/Res Rein 3
Inflicts Atk/Res-4 on foes within 2 spaces
during combat.
Cannot use:
"I am Myrrh. This is Nah, a dear friend of mine. I've so been looking forward to the spring festival."
Eldest princess of Macedon. She is donning
seasonal garb while attending the spring
festival. Appears in Fire Emblem: Mystery
of the Emblem.
Skills learnable at 5★:
Springy Lance+
Mt: 14 Range: 1
At start of combat, if foe's HP ≥ 75%, grants
Atk/Spd+5 to unit and neutralizes unit's
penalties to Atk/Spd during combat.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Atk/Def Solo 3
If unit is not adjacent to an ally, grants
Atk/Def+6 during combat.
Odd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"What I wear is of no concern, for the pride of a Macedonian princess does not waver. Not for an instant!"
Olivia's son. Conquering his shyness, he makes
his entry to the spring festival. Appears in
Fire Emblem Awakening.
Skills learnable at 5★:
Springy Bow+
Mt: 12 Range: 2
Effective against flying foes. At start of combat,
if foe's HP ≥ 75%, grants Atk/Spd+5 to unit
and neutralizes unit's penalties to Atk/Spd
during combat.
Rally Atk/Spd+
Range: 1
Grants Atk/Spd+6 to target ally for 1 turn.
Cannot use:
G Duel Flying 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero,
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use:
Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces
during combat.
Cannot use:
"Girls in bunny outfits as far as the eye can see! This calls for a new opener. Maybe... 'Hey, what's hopping?'"
Cordelia's daughter. Came to participate in the
spring festival. Kind to her friends, but has a bit
of a chip on her shoulder. Appears in Fire
Emblem Awakening.
Skills learnable at 5★:
Gullinkambi Egg
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe's HP ≥ 75%, grants
Atk/Spd+6 to unit during combat, and also, if
unit initiates combat and unit or an ally has
already entered combat during the same
phase, unit attacks twice.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
R Duel Cavalry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero,
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use:
Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Joint Hone Atk
At start of turn, if unit is adjacent to an ally,
grants Atk+5 to unit and adjacent allies for
1 turn.
"It's not like this isn't any fun! I'm just not used to this kind of thing, so I'm at a bit of a loss as to what to do."
Posted: