Fire Emblem Heroes Wiki
Special Heroes Summoning Event: Taken by the Tide

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"All right! No need to push! ...Urgh! The sun here is...so bright!"

Swimsuit-clad Special Heroes shining brighter than the summer sun are here!

These Special Heroes are available as part of a 5★ summoning focus during this event!

But that's not all... This event's Special Heroes also appear in the new Paralogue story Taken by the Tide, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !

Tap More for additional information about this event.

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Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.

Notes on the Free 5★ Summon and Celestial Stones
・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.


About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.

Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Lyon: Sunlit Prince is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Tap the image above to visit this Hero's illustrated introduction page.


Loki, whose subtle manipulations touch a wide
range of worlds, and Thórr, the war god. What
purpose might these two have for coming to
the seaside?

Duo Skill:
Inflicts【Gravity】on foes in cardinal directions
of unit. Neutralizes any【Bonus】active
on foes within 5 rows or 5 columns centered
on unit. (Does not neutralize stat bonuses of
foes inflicted with Panic.)

【Gravity】
Restricts target's movement to 1 space through
its next action.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 195, treats unit's stats as 195 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Divine Whimsy
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, inflicts【Exposure】and
【Stall】on foes on the enemy team with
the lowest Spd and any foes within 2 spaces
of those foes through their next actions, and
also, if unit is within 2 spaces of an ally, grants
Special cooldown count-1 to unit. At start of
combat, if unit's HP ≥ 25%, grants Atk+6 to
unit and inflicts Atk-6 on foe during combat.

【Exposure】
Foe's attacks deal +10 damage.

【Stall】
If unit has "unit can move 1 extra space,"
converts that effect into "restricts movement
to 1 space" through its next action.

This skill can only be equipped by its original unit.

Blazing Thunder
Cooldown: 4
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
Cannot use:

Still Water 4
Grants Atk/Res+7.
Inflicts Def-5.

A/R Far Trace 3
Enables【Canto (Rem.)】.

Inflicts Atk/Res-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)

Cannot use:

Worldbreaker
Grants Special cooldown charge +1 per attack
during combat to unit and allies within 2 spaces.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.

"Loki lured me here with promises of battle and glory. In other words...this was another of her schemes."



Tap the image above to visit this Hero's illustrated introduction page.


The dragon of ice and founder of the kingdom
that shares her name. How could she possibly
enjoy the summer heat?

Skills learnable at 5★:

Chilled Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces of
an ally, grants Atk/Spd+6 to unit during combat,
neutralizes effects that guarantee foe's
follow-up attacks and prevent unit's follow-up
attacks, and also, if unit’s Spd ≥ foe's Spd+5,
foe cannot counterattack. If foe's Range = 2,
calculates damage using the lower of foe's
Def or Res.
This skill can only be equipped by its original unit.

Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:

Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use:

S/R Near Trace 3
Enables【Canto (Rem. +1)】.

Inflicts Spd/Res-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)

Cannot use:

Domain of Ice
Grants Spd/Res+4 and the effect "reduces
damage from foe's first attack by 30%" to
allies within 2 spaces during combat. If unit
is within 2 spaces of an ally, grants Spd/Res+4
to unit and reduces damage from foe's first
attack by 30% during combat.
This skill can only be equipped by its original unit.

"Tell me about this frozen treat... It's not bad... In fact, I rather enjoy it. Bring me more."



Tap the image above to visit this Hero's illustrated introduction page.


A kind princess who has come from Renais
to a tropical island in order to rest and recover
her strength. Appears in Fire Emblem: The
Sacred Stones.

Skills learnable at 5★:

Caring Conch
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces of
an ally, grants Atk/Spd/Def/Res+5 to unit during
combat, neutralizes effects that prevent unit's
follow-up attacks, and inflicts Special cooldown
charge -1 on foe per attack, and also, after
combat, if unit attacked, inflicts【Guard】on
target and foes within 2 spaces of target.
(Only highest value applied. Does not stack.)

【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)

This skill can only be equipped by its original unit.

Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:

Steady Impact
If unit initiates combat, grants Spd+7,
Def+10 during combat and foe cannot
make a follow-up attack.
Cannot use:

Moonlit Bangle F
Enables【Canto (1)】.

Neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat.
Deals damage = X% of foe's Def when Special
triggers (X = unit's max Special cooldown
count value × 10, + 20).

【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)

This skill can only be equipped by its original unit.

Atk/Spd Oath 4
At start of turn, if unit is within 2 spaces of
an ally, grants Atk/Spd+6 and the following
status to unit for 1 turn: "Unit can move to
a space adjacent to any ally within 2 spaces."
If unit is within 2 spaces of an ally, grants
Atk/Spd+3 to unit during combat.
Cannot use:

"Do you think this attire is suitable for battle? I'm accustomed to wearing something a little more...armored."



Tap the image above to visit this Hero's illustrated introduction page.


Prince of Grado who has made his way to the
tropics after receiving an invite from his old
friend, Eirika. Appears in Fire Emblem: The
Sacred Stones.

Skills learnable at 5★:

Coral Saber+
Mt: 14 Range: 1
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Def+5 to unit during
combat and unit makes a guaranteed
follow-up attack.

Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:

Atk/Def Ideal 3
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+5
to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use:

Lull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:

"I am not particularly good with lively places... I'd rather sit at the cove and listen to the sound of the waves."




Thórr and Loki are wearing similar swimsuits... It's a good look for them!

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