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"WOOOO! BEACH DAAAAAYYYY!"
Special Heroes gather to leap into the summer ocean!
These Special Heroes are available as part of a 5★ summoning focus during this event!
But that's not all... This event's Special Heroes also appear in the new Paralogue story Summer Vibrance, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ Duo Skills cannot be used by units deployed using Pair Up.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Caspar: Summer Intensity is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
The cosmopolitan Hilda joined by the provincial
Marianne, but it seems even with their polar-
opposite personalities, the two get along well...
They appear in Fire Emblem: Three Houses.
Duo Skill:
Inflicts Atk-7 on foes within 3 columns or
3 rows centered on unit through their next
actions and inflicts【Isolation】on them.
Once used, Duo Skill cannot be activated again
right away. At start of every third turn, if Duo
Skill has already been used, unit can use Duo
Skill again.
【Isolation】
Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)
(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Sunshade Staff
Mt: 14 Range: 2
Calculates damage from staff like other weapons.
Grants Atk+6 to allies within 2 spaces during
combat. Grants Special cooldown charge +1 per
foe's attack to allies within 2 spaces during their
combat. (Only highest value applied. Does not
stack. Special cooldown charge granted even
if foe's attack deals 0 damage.) If unit is not
adjacent to an ally, grants Atk/Spd+6 to unit
during combat.
This skill can only be equipped by its original unit.
Nudge+
Range: 1
Restores HP = 50% of unit's Atk (min 8 HP) to
target ally and pushes target ally 1 space away.
If ally cannot move to the target space
(if another ally or foe is occupying the space),
ally will not move. Using this skill has no effect
on Special cooldown charge and unit does not
gain EXP or SP. (This skill is treated as a
movement skill only when movement
takes place.)
This skill can only be equipped by staff users.
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Dazzling Staff 3
Foe cannot counterattack.
This skill can only be equipped by staff users.
Even Recovery 3
At start of even-numbered turns, restores 20 HP
to allies within 2 spaces of unit and neutralizes
any【Penalty】on those allies.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by staff users.
"I'm in the mood for a swim today! What do you say, Marianne? You can show off your cute swimsuit!"
A gentle cleric who attends Garreg Mach. She
decided to challenge herself by vacationing in
a place where everyone dons their swimsuit.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Peachy Parfait+
Mt: 12 Range: 2
At start of combat, if foe's HP ≥ 75%, grants
Res+5 to unit and inflicts Res-5 on foe during
combat, and also, if foe has Res bonus, grants
bonus to unit's Res and inflicts penalty on foe's
Res during combat = current bonus on foe's
Res. Calculates each stat bonus independently.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.
A/R Far Trace 3
Enables【Canto (Rem.)】.
Inflicts Atk/Res-3 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)
Cannot use:
"My name is Mercedes. I'm not usually one for exercise, but if you'd like to go swimming, I'd accompany you."
A commoner who was adopted by Lord Lonato.
He is so focused on his goals, he won't take any
breaks from his training, even while at the beach.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Divine Sea Spear
Mt: 16 Range: 1
Grants Atk+3. If unit initiates combat or
if foe's HP ≥ 75% at start of combat, grants
Atk/Spd/Def+3 to unit during combat and
inflicts Atk/Spd/Def-3 on foe during combat,
and also, if foe has Atk/Spd/Def bonuses,
grants bonus to unit's Atk/Spd/Def and inflicts
penalty on foe's Atk/Spd/Def during combat =
current bonus on each of foe's Atk/Spd/Def.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
B Duel Cavalry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use:
S/D Near Trace 3
Enables【Canto (Rem. +1)】.
Inflicts Spd/Def-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)
Cannot use:
Joint Hone Spd
At start of turn, if unit is adjacent to an ally,
grants Spd+5 to unit and adjacent allies for
1 turn.
"Do you think ghosts come out at the beach at night? O-on second thought, maybe we shouldn't talk about that..."
Second son of House Bergliez of the Adrestian
Empire. Even at the beach, his mind is solely
focused on his training and getting stronger.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Victorfish+
Mt: 14 Range: 1
At start of combat, if foe's HP ≥ 75%, grants
Def+5 to unit and inflicts Def-5 on foe during
combat, and also, if foe has Def bonus, grants
bonus to unit's Def and inflicts penalty on foe's
Def during combat = current bonus on foe's
Def. Calculates each stat bonus independently.
Smite
Range: 1
Pushes target ally 2 spaces away.
Cannot use:
Bonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
Cannot use:
Even Atk Wave 3
At start of even-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"I won't let anyone disturb the peace at the beach! If I see anyone up to no good, I'll knock their lights out!"
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