Fire Emblem Heroes Wiki
Special Heroes Summoning Event: Shared Bounty

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"Hmm... Ah! Over there! I sense candy in that direction. Quickly, now—time is wasting!"

"You want...candy?"

Special Heroes dressed up in costumes and enjoying the harvest festival gather!

These Special Heroes are available as part of a 5★ summoning focus during this event!

But that's not all... This event's Special Heroes also appear in the new Paralogue story Shared Bounty, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !

Tap More for additional information about this event.

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Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.

Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Kurthnaga: Autumn Goldoan is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Tap the image above to visit this Hero's illustrated introduction page.


A mysterious girl who appeared to Byleth only
in dreams now joins him in reality for the
harvest festival. They appear in Fire Emblem:
Three Houses.

Duo Skill:
Grants【Null Follow-Up】to unit and allies
within 2 spaces. If unit or any ally within 2
spaces has their Special cooldown count at
its maximum value, grants them Special
cooldown count-1.

Once used, Duo Skill cannot be activated again
right away. At start of odd-numbered turns, if
Duo Skill has already been used, unit can use
Duo Skill again.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.

(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 195, treats unit's stats as 195 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Eerie Scripture
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against dragons" bonuses.
Unit can counterattack regardless of foe's range.
If foe initiates combat or if foe's HP ≥ 75% at
start of combat, grants Atk/Spd/Def/Res+5 to
unit during combat. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Sirius
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
HP = 30% of damage dealt.
This skill can only be equipped by its original unit.

Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.

Dragon's Wrath 3
If foe initiates combat, reduces damage from
foe's first attack by 20% during combat, and
also, if unit's Atk > foe's Res, unit's first attack
deals damage = 20% of unit's Atk minus foe's
Res during combat.
Cannot use:

Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces
during combat.
Cannot use:

"I am Sothis, and this is Byleth. That is quite enough with the pleasantries. We're here for the harvest festival!"



Tap the image above to visit this Hero's illustrated introduction page.


The prince of the dragon tribe of Goldoa. Intent
on using the harvest festival as a chance to build
amicable relations with other peoples. Appears
in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Lantern Breath+
Mt: 14 Range: 1
If foe initiates combat or if foe's HP ≥ 75% at
start of combat, grants Atk+5 to unit, inflicts
Atk-5 on foe, and inflicts Special cooldown
charge -1 on foe per attack during combat.
(Only highest value applied. Does not stack.)
If foe's Range = 2, calculates damage using
the lower of foe's Def or Res.

Growing Light
Cooldown: 4
Before combat this unit initiates, foes in a
wide area around target take damage equal
to (unit's Atk minus foe's Def or Res).
Cannot use:

Even Pulse Tie 3
At start of even-numbered turns, if any foe's
HP+1 ≤ unit's HP and that foe's Special is
ready, inflicts Special cooldown count+2 on foe
with the lowest HP among those foes. (Cannot
exceed the foe's maximum Special cooldown.)
Cannot use:

Dragon Exp. 3
While unit lives, all dragonstone allies on team
get 2x EXP. (Only highest value applied. Does
not stack.)
Cannot use:

"It's hard to tell when a trick goes too far...but I have a feeling my dragon form would frighten the children."



Tap the image above to visit this Hero's illustrated introduction page.


Archbishop who guides the Church of Seiros.
Donning a witch costume, she has come to
enjoy all Askr's harvest festival has to offer.
Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Witch Breath
Mt: 16 Range: 1
Grants Atk+3. At start of combat, if foe's
HP ≥ 50%, grants Atk+6 to unit during combat
and unit makes a guaranteed follow-up attack.
At start of combat, if unit's HP ≥ 50%, inflicts
Atk-6 on foe during combat and foe cannot
make a follow-up attack. If foe's Range = 2,
calculates damage using the lower of foe's Def
or Res.
This skill can only be equipped by its original unit.

Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:

Atk/Res Unity
If unit is within 2 spaces of an ally, grants
Atk/Res+5 and bonus to Atk/Res during
combat = current penalty on each of those
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+19, for a net bonus of Atk+12.)
Calculates each stat bonus independently.

Dragon Wall 3
If unit's Res > foe's Res, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
Cannot use:

"I may be unfamiliar with trickery, but I shall do my best to live up to this costume. Now...how do witches act?"



Tap the image above to visit this Hero's illustrated introduction page.


The body of Chrom's close ally possessed by
the Fell Dragon Grima. Is this year's harvest
festival doomed? Appears in Fire Emblem
Awakening.

Skills learnable at 5★:

Moonstrike Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit is within 2 spaces of an ally, grants Atk+6
to unit and inflicts Atk-6 on foe during combat,
and also, if unit deals damage to foe using a
Special, restores 30% of unit's maximum HP.
(Triggers even if 0 damage is dealt.) If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.

Noontime
Cooldown: 2
Restores HP = 30% of damage dealt.
Cannot use:

Sturdy Stance 3
If foe initiates combat, grants Atk/Def+6 during
combat and inflicts Special cooldown charge -1
on foe per attack. (Only highest value applied.
Does not stack.)
Cannot use:

Slick Fighter 3
If unit's HP ≥ 25% and foe initiates combat,
neutralizes penalties on unit during combat and
unit makes a guaranteed follow-up attack.
Cannot use:

A/R Near Save 3
If a foe uses sword, lance, axe, dragonstone, or
beast damage and initiates combat against an
ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Res+4
during combat.

【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.

Cannot use:

"Before you play a trick on me, think hard of the consequences. Surely even a worm like you can imagine it."




The color of Byleth's candy is based on the colors of the three houses!

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