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"Fine, then. What do you say to a contest? Let's see which of us can shock the other with the quality of her treasure!"
They'll steal your treasure and take your breath away! Special Heroes dressed as thieves are here!
These Special Heroes are available as part of a 5★ summoning focus during this event!
But that's not all... This event's Special Heroes also appear in the new Paralogue story Risk and Reward, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
・ Duo Skills cannot be used by units deployed using Pair Up.
About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Sothe: Rushing Dawn is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
A former thief and a Hoshidan ninja. Under the
cover of night, they glide through the darkness
with the silence of shadows. They appear in
Fire Emblem Fates.
Duo Skill:
Unit can move 1 extra space. (That turn only.
Does not stack.) If any foes are in cardinal
directions of unit or【Penalty】is active on any
foes, inflicts Atk/Spd/Def/Res-7 and【Panic】
on those foes.
Once used, Duo Skill cannot be activated again
right away. At start of every third turn, if Duo
Skill has already been used, unit can use Duo
Skill again.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
【Panic】
Converts bonuses on target into penalties
through its next action.
(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 195, treats unit's stats as 195 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Shadowy Quill
Mt: 14 Range: 2
Enables【Canto (Recall)】.
Grants Atk+3. If unit initiates combat or is
within 2 spaces of an ally, calculates damage
using the lower of foe's Def or Res, grants
Atk/Spd+6 to unit during combat, and deals
damage = total of the greater between unit's
current bonus or foe's current penalty to
Atk/Spd/Def/Res. (Calculates each value
independently. Excluding area-of-effect
Specials.)
Effect:【Dagger 7】
【Canto (Recall)】
After an attack, Assist skill, or structure
destruction, unit can return to the space
they moved from.
(Once per turn. Cannot attack or assist. After
moving, if a skill that grants another action would
be triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Granted movement treated as Warp movement.)
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Lethality
Cooldown: 4
When Special triggers, treats foe's Def/Res as
if reduced by 75% during combat. Disables
non-Special skills that "reduce damage by X%."
Cannot use:
Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
Chill Def/Res 3
At start of turn, inflicts Def/Res-6 on foe on
the enemy team with the highest Def+Res total
and foes within 2 spaces of that foe through
their next actions.
C Feud 3
If in combat against a colorless foe, disables
skills of all foes, excluding foe in combat, and
inflicts Atk/Spd/Def/Res-4 on foe during
combat. During combat, disables skills of
all colorless foes, excluding foe in combat.
"Sorry to keep you waiting! Nina and Kagero are on the scene! With our skills, there's nothing we can't steal!"
Leader of a group of thieves who steal from
the rich. Eager to recruit strong members
into her crew. Appears in Fire Emblem: The
Binding Blade.
Skills learnable at 5★:
Lofty Leaflet
Mt: 14 Range: 2
Enables【Canto (Unit 3×3)】.
Grants Spd+3. At start of combat, if foe's HP ≥
50%, grants Atk/Spd+6 to unit during combat,
deals damage = 15% of unit's Spd, and also,
if foe has bonuses, grants bonus to unit's
Atk/Spd/Def/Res and inflicts penalty on foe's
Atk/Spd/Def/Res during combat = current
bonus on each of foe's stats. Calculates
each stat bonus and penalty independently.
【Canto (Unit 3×3)】
After an attack, Assist skill, or structure
destruction, unit can move to a space within
3 rows and 3 columns centered on unit.
(Once per turn. Cannot attack or assist. After
moving, if a skill that grants another action would
be triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Granted movement treated as Warp movement.)
This skill can only be equipped by its original unit.
Draw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use:
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Atk/Res Snag 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, inflicts Atk/Res-6 on nearest foes within
4 spaces of both unit and target through their
next actions.
Cannot use:
Blue Feud 3
During combat, disables skills of all blue
foes, excluding foe in combat. If in combat
against a blue foe, disables skills of all foes,
excluding foe in combat, and inflicts
Atk/Spd/Def/Res-4 on foe during combat.
Cannot use:
"With everyone distracted by the festival, treasures in the castle are— Ahahaha! That was a joke. Just a joke!"
A spy in service to House Ostia forgoing her
usual attire to join in on the thieving action.
Appears in Fire Emblem: The Blazing Blade.
Skills learnable at 5★:
Soothing Scent
Mt: 14 Range: 2
Enables【Canto (Ally 2)】.
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+6 to unit during combat, and also, if
unit's Spd > foe's Spd, foe cannot counterattack.
If unit's HP ≥ 25% at start of combat and unit
attacks, after combat, deals 10 damage to
target and foes within 2 spaces of target.
【Canto (Ally 2)】
After an attack, Assist skill, or structure
destruction, unit can move to a space adjacent
to any ally within 2 spaces.
(Once per turn. Cannot attack or assist. After
moving, if a skill that grants another action would
be triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Granted movement treated as Warp movement.)
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
Def/Res Smoke 3
After combat, inflicts Def/Res-7 on target and
foes within 2 spaces of target through their
next actions, grants Atk+6 to unit and allies
within 2 spaces of unit for 1 turn, and grants
【Pathfinder】to unit for 1 turn.
【Pathfinder】
When an ally moves through unit's space, that
space is counted as 0 spaces moved instead of
1 space. (Unit's space can be freely added to
ally's normal movement. Applies only to allies
with movement types that allow movement
through unit's space.)
Cannot use:
"What do you think? Does the mask complete the illusion?"
A thief for the Dawn Brigade wearing a disguise
in celebration of masked gentleman thieves.
Appears in Fire Emblem: Radiant Dawn.
Skills learnable at 5★:
Florid Knife+
Mt: 12 Range: 2
Enables【Canto (1)】.
At start of combat, if foe's HP ≥ 75%, grants
Atk/Spd+5 to unit during combat.
Effect:【Dagger 7】
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Harsh Command+
Range: 1
Neutralizes target ally's penalties (from skills
like Panic, Threaten, etc.) and negative status
effects (preventing counterattacks, restricting
movement, etc.) that last through ally's next
action. Converts any penalties on target ally
into bonuses.
Cannot use:
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Atk/Def Rein 3
Inflicts Atk/Def-4 on foes within 2 spaces
during combat.
Cannot use:
"If we're stealing from the rich to give to the poor, then count me in."
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