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"I am enjoying swimming in it. Come, let's swim!"
"I...think I'll stay here. His Highness has not arrived yet."
What spectacular beauty, even in swimming or fishing! Special Heroes who won't be outdone in any beach activity are here! These Special Heroes are available as part of a 5★ summoning focus during this event!
But that's not all... This event's Special Heroes also appear in the new Paralogue story Loving Sea, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
• Harmonized Skills cannot be used in some events.
• Harmonized Skills cannot be used by units deployed using Pair Up.
About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Clanne: Summer Fan is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
Goldmary and Bernadetta descend from Elusia
and the Adrestian Empire to the beaches of Askr,
each held in her own unique esteem. They appear
in Fire Emblem Engage / Three Houses.
Harmonized Skill:
Grants Def/Res+6,【Resonance: Shields】,
【Bonus Doubler】, and【Bulwark】to unit and
allies from the same titles as unit for 1 turn.
【Resonance: Shields】
Grants Def/Res+4 during combat and the
following effect for 1 turn: "During unit's first
combat in player phase or enemy phase, foe
cannot make a follow-up attack."
【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.
【Bulwark】
Foes with Range = 1 cannot move through
spaces adjacent to unit (does not affect foes
with Pass skills).
Foes with Range = 2 cannot move through
spaces within 2 spaces of unit (does not affect
foes with Pass skills).
(Harmonized Skills can be used by tapping the
Harmonized button. This skill can be used only
once per map. Harmonized Skills cannot be
used by units deployed using Pair Up.)
Resonance Effect: Engage / Three Houses
Increases scores in Resonant Battles.
(More details can be found in the Help
messages within Resonant Battles.)
Skills learnable at 5★:
Diva-Pair Parasol
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
For foes within 3 rows or 3 columns centered
on unit, if foe's Def ≤ unit's Def+5, inflicts
penalty on foe's Atk/Spd = 15% of foe's Atk
at start of combat and neutralizes foe's
bonuses to Atk/Spd (from skills like Fortify,
Rally, etc.) during combat.
At start of combat, if unit's HP ≥ 25%, grants
bonus to unit's Atk/Spd/Def/Res = number of
allies within 3 spaces of unit × 3, + 5 (max 14),
unit deals damage = 15% of unit's Atk
(excluding area-of-effect Specials), and
inflicts Special cooldown charge -1 on foe
per attack during combat (only highest value
applied; does not stack), and restores 7 HP
to unit after combat.
This skill can only be equipped by its original unit.
Godlike Reflexes
Cooldown: 3
If unit's Spd ≥ foe's Spd-4 and unit's Special is
ready or unit's Special triggered during combat,
deals damage = 15% of unit's Spd. When
Special triggers, reduces damage from foe's
attack by 40%. (Special triggers only if
unit's Spd ≥ foe's Spd-4.)
Cannot use:
Atk/Spd Finish 4
If unit is within 3 spaces of an ally, grants
Atk/Spd+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
Cannot use:
Laguz Friend 4
Inflicts Atk-5 on foe during combat. If unit's
max Special cooldown count value ≥ 3 and
unit's attack can trigger unit's Special, or if
foe's attack can trigger unit's Special, reduces
the percentage of unit's non-Special "reduce
damage by X%" skills by 50% (excluding
area-of-effect Specials), reduces damage
from foe's attacks by 20% of the greater of
unit's Def or Res (excluding area-of-effect
Specials), and grants Special cooldown
count-2 to unit before foe's first attack
during combat. During combat, if unit's max
Special cooldown count value ≥ 3 and unit's
attack can trigger unit's Special, when Special
triggers, deals damage = 20% of the greater
of unit's Def or Res (excluding area-of-effect
Specials) and neutralizes "reduces damage by
X%" effects from foe's non-Special skills
(excluding area-of-effect Specials). During
combat, if foe's attack can trigger unit's
Special, when Special triggers, unit's next
attack deals damage = 20% of the greater
of unit's Def or Res and neutralizes "reduces
damage by X%" effects from foe's non-Special
skills (resets at end of combat).
Cannot use:
Even Atk Wave N
At start of turn, grants Atk+6 to unit and
allies within 2 spaces of unit for 1 turn.
If unit's Atk ≥ foe's Atk-5, unit deals
+5 damage during combat (excluding
area-of-effect Specials), and also, when
unit deals damage to foe during combat,
restores 5 HP to unit (triggers even if
0 damage is dealt).
If it is an even-numbered turn, grants Atk+6
to unit during combat.
Cannot use:
"We are Goldmary and Bernadetta, the goddesses of summer! How nice for you, having us drop by like this."
After a thousand-year slumber, the Divine
Dragon wakes to swim in the ocean for the first
time in memory. Appears in Fire Emblem Engage.
Skills learnable at 5★:
Maritime Arts
Mt: 11 Range: 1
Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat,
unit attacks twice).
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+5 to unit, inflicts penalty on
foe's Atk/Spd/Def/Res = number of distinct
game titles among allies within 3 spaces of
unit × 3, + 4 (max 10), unit deals X damage
(excluding area-of-effect Specials), reduces
damage from foe's first attack by X
(X = 5 × the total of the number of distinct
game titles among allies, excluding unit, and
the number of Engaged allies, excluding unit;
max 15; "first attack" normally means only the
first strike; for effects that grant "unit attacks
twice," it means the first and second strikes),
and neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat.
This skill can only be equipped by its original unit.
Bond Blast
Cooldown: 3
Boosts Special damage by 50% of unit's Spd
when Special triggers.
At start of turn, if unit is not on a team with
unit's support partner, grants【Bonded】to allies
with the highest Atk within 2 spaces of unit.
If unit is on a team with their support partner
or if an ally has an active【Bonded】effect, for
unit, support partner, and any allies with an
active【Bonded】effect, when Special triggers,
neutralizes foe's "reduces damage by X%"
effects from foe's non-Special skills during
combat (excluding area-of-effect Specials).
If unit is within 3 spaces of a support partner
or an ally with an active【Bonded】effect, and
unit or foe's Special is ready or triggered
before or during this combat, reduces damage
from foe's next attack by 40% (once per
combat; excluding area-of-effect Specials).
【Bonded】
Grants a status that can trigger certain skill
effects to unit for 1 turn.
This skill can only be equipped by its original unit.
Spd/Res Finish 4
If unit is within 3 spaces of an ally, grants
Spd/Res+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
Cannot use:
Null C-Disrupt 4
Inflicts Atk/Spd-4 on foe, neutralizes effects
that prevent unit's counterattacks, and
reduces damage from foe's first attack
by 30% during combat.
Cannot use:
Even Res Wave D
At start of turn, grants Res+6 to unit and
allies within 2 spaces of unit for 1 turn.
If unit's Res ≥ foe's Res+5 and foe's attack can
trigger foe's Special, inflicts Special cooldown
count+1 on foe before foe's first attack during
combat (cannot exceed the foe's maximum
Special cooldown).
If it is an even-numbered turn, grants Res+6
to unit during combat.
Cannot use:
"The summer sky is so rich with color. From cloudless, clear blue skies to crimson-dyed sunsets... I love it all."
From Brigid, in the western reaches of
Fódlan, hails this princess who enjoys
basking in Askr's summer sun.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Breaker Bow
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against beast and flying foes.
Enables【Canto (1)】.
Unit can move to a space within 2 spaces
of any ally within 2 spaces.
At start of combat, if unit's HP ≥ 25%,
neutralizes foe's bonuses to Spd/Def
(from skills like Fortify, Rally, etc.), grants
Atk/Spd/Def/Res+5 to unit, and grants
Atk/Spd+X × 6 to unit during combat
(X = the number of allies with Atk ≥ 55
within 3 rows or 3 columns centered on
unit + the number of allies with Spd ≥ 40
in the same area; max 3), and also, if unit's
attack can trigger unit's Special, grants
Special cooldown count-A to unit before
unit's first attack and grants Special
cooldown count-B to unit before unit's first
follow-up attack during combat (A = X + 1;
max = unit's Special cooldown count value
at start of combat; B = X + 1 - unit's Special
cooldown count value at start of combat;
min 0).
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
This skill can only be equipped by its original unit.
Deadeye
Cooldown: 3
Doubles damage dealt. Disables non-Special
skills that "reduce damage by X%."
Cannot use:
Desperation 4
Inflicts Spd-4 on foe during combat. At start
of combat, if unit's HP ≤ 99% and unit initiates
combat, or number of spaces from unit's start
position to end position ≥ 2 and unit initiates
combat, unit can make a follow-up attack
before foe can counterattack.
Spd/Def Crux
Inflicts Spd/Def-4 on foes within 3 rows
or 3 columns centered on unit, and those
foes suffer guaranteed follow-up attacks
during combat.
Cannot use:
"Brigid is surrounded by water, so I am trained expertly at swimming. I can swim anywhere."
A 33rd Steward of the Dragon who wishes to
burn the image of summer's Divine Dragon into
his eyes. Appears in Fire Emblem Engage.
Skills learnable at 5★:
Small Spade+
Mt: 12 Range: 2
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit
(X = the number of allies with Atk ≥ 55 within 3
rows or 3 columns centered on unit + the
number of allies with Spd ≥ 40 in the same
area; max 3), and grants Special cooldown
charge +1 to unit per attack during combat
(only highest value applied; does not stack).
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd Finish 3
If unit is within 3 spaces of an ally, grants
Atk/Spd+6 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
Cannot use:
Spd/Def Tempo 3
Inflicts Spd/Def-3 on foe and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit
during combat.
Cannot use:
"I revere the Divine Dragon's presence in this lovely ocean setting, even while I'm enjoying the summer."
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