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Special Heroes Summoning Event: Loving Sea (Notification)
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{{NewsStyling|1={{NewsImage|1=[[File:News Banner Focus Loving Sea.jpg|640px|link=Loving Sea (Focus)]]}} {{NewsHeadings|{{NewsHeadingsIcon|Fehpass.webp}}{{NewsHeadingsIcon|Icon Summoning Special Heroes.png}}{{NewsHeadingsDiv|Special Heroes Summoning Event: Loving Sea}}}} Active: {{HT|2024-07-05T07:00:00Z}} to {{HT|2024-08-05T06:59:59Z}}<br> <br> {{NewsAccent|"I am enjoying swimming in it. Come, let's swim!"}}<br> {{NewsAccent|"I...think I'll stay here. His Highness has not arrived yet."}}<br> <br> {{SummoningEventDescription|focus=Loving Sea (Focus)|desc=What spectacular beauty, even in swimming or fishing! {{NewsAccent|[[Special Heroes]]}} who won't be outdone in any beach activity are here! These Special Heroes are available as part of a 5★ summoning focus during this event!}}<br> <br> But that's not all... This event's Special Heroes also appear in the new {{NewsAccent|Paralogue}} story {{NewsAccent|[[Loving Sea]]}}, and there are some {{NewsAccent|{{QuestPage|Loving Sea|limited-time quests|ym=Sep 2024}}}} to go along with them. There's even a Log-In Bonus where you can get {{NewsAccent|[[Orb]]s}} up to 10 times before {{HT|2024-07-18T06:59:59Z}}!<br> <br> {{NewsTitle|Tap More for additional information about this event.}} {{NewsMore|1=<div style="text-align: center;">[[File:Video thumbnail Loving Sea.jpg|640px|class=banner2|link=https://www.youtube.com/watch?v=OnDV8grCimA]]</div><br> <br> {{NewsTap|tap0|Notes on This Summoning Event: |{{NewsTitle|• As of now, this is a limited-time opportunity to summon these [[Special Heroes]]. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.}}<br> {{NewsTitle|• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.}}<br> {{NewsTitle|• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.}}<br> <br> {{NewsTitle|Learning Skills}}<br> • You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.<br> • Some skills can only be learned after raising a Hero's ★ rating.<br> • Heroes might have already learned some skills based on their ★ rating when they joined your team.<br> <br> {{NewsTap|tap1|Notes about Harmonized Skills: |• Harmonized Skills can be used by tapping the Harmonized button.<br> • Harmonized Skills cannot be used in some events.<br> • Harmonized Skills cannot be used by units deployed using [[Pair Up]].<br> }} }}<br> {{NewsTap|tap2|Notes on the Free 5★ Summon and Celestial Stones |・ If you have an active [[Feh Pass]] subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.<br> <br> {{NewsLink|About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times|https://fehpass.fire-emblem-heroes.com/en-US/system/#no1}}<br> ・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.<br> ・ The Free 5★ Summon is available once per New Heroes summoning event.<br> {{NewsTitle|・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.}}<br> ・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.<br> ・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.<br> ・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one {{NewsIcon|Celestial Stone.png}}[[Celestial Stone]] directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as [[Dragonflowers]] and more. The Celestial Stone Shop can be found in the shop menu.<br> }}<br> {{NewsTitle|Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. [[Clanne: Summer Fan]] is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.}}<br> <br> <div style="text-align: center;">[[File:Hero banner Goldmary Coy Beach Divas.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/14004007001113-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> Goldmary and Bernadetta descend from Elusia<br> and the Adrestian Empire to the beaches of Askr,<br> each held in her own unique esteem. They appear<br> in [[Fire Emblem Engage]] / Three Houses.<br> <br> {{NewsIcon|Icon Harmonized Skill.png}}Harmonized Skill:<br> Grants Def/Res+6,【Resonance: Shields】,<br> 【Bonus Doubler】, and【Bulwark】to unit and<br> allies from the same titles as unit for 1 turn.<br> <br> 【Resonance: Shields】<br> Grants Def/Res+4 during combat and the <br> following effect for 1 turn: "During unit's first <br> combat in player phase or enemy phase, foe<br> cannot make a follow-up attack."<br> <br> 【Bonus Doubler】<br> Grants bonus to Atk/Spd/Def/Res during <br> combat = current bonus on each of unit's stats<br> for 1 turn. Calculates each stat bonus<br> independently.<br> <br> 【Bulwark】<br> Foes with Range = 1 cannot move through<br> spaces adjacent to unit (does not affect foes<br> with Pass skills).<br> <br> Foes with Range = 2 cannot move through<br> spaces within 2 spaces of unit (does not affect<br> foes with Pass skills).<br> <br> (Harmonized Skills can be used by tapping the<br> Harmonized button. This skill can be used only<br> once per map. Harmonized Skills cannot be<br> used by units deployed using Pair Up.)<br> <br> Resonance Effect: Engage / Three Houses<br> Increases scores in [[Resonant Battles]].<br> (More details can be found in the Help<br> messages within Resonant Battles.)<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> [[File:News icon new skill.png|20px]]{{NewsIcon|Icon Skill Weapon.png}}[[Diva-Pair Parasol]]<br> Mt: 16 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> <br> For foes within 3 rows or 3 columns centered <br> on unit, if foe's Def ≤ unit's Def+5, inflicts<br> penalty on foe's Atk/Spd = 15% of foe's Atk<br> at start of combat and neutralizes foe's<br> bonuses to Atk/Spd (from skills like Fortify,<br> Rally, etc.) during combat.<br> <br> At start of combat, if unit's HP ≥ 25%, grants<br> bonus to unit's Atk/Spd/Def/Res = number of<br> allies within 3 spaces of unit × 3, + 5 (max 14), <br> unit deals damage = 15% of unit's Atk<br> (excluding area-of-effect Specials), and <br> inflicts Special cooldown charge -1 on foe <br> per attack during combat (only highest value<br> applied; does not stack), and restores 7 HP <br> to unit after combat.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Godlike Reflexes]]<br> Cooldown: 3<br> If unit's Spd ≥ foe's Spd-4 and unit's Special is<br> ready or unit's Special triggered during combat,<br> deals damage = 15% of unit's Spd. When<br> Special triggers, reduces damage from foe's<br> attack by 40%. (Special triggers only if<br> unit's Spd ≥ foe's Spd-4.) <br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Atk Spd Finish 4.png}}[[Atk Spd Finish|Atk/Spd Finish 4]]<br> If unit is within 3 spaces of an ally, grants <br> Atk/Spd+7 to unit during combat, and also, <br> if unit's Special is ready or unit's Special <br> triggered before or during this combat, deals<br> +5 damage during combat (except when<br> dealing damage with area-of-effect Specials),<br> and when unit deals damage to foe during<br> combat, restores 7 HP to unit. (Triggers even<br> if 0 damage is dealt.)<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Laguz Friend 4.png}}[[Laguz Friend|Laguz Friend 4]]<br> Inflicts Atk-5 on foe during combat. If unit's <br> max Special cooldown count value ≥ 3 and <br> unit's attack can trigger unit's Special, or if <br> foe's attack can trigger unit's Special, reduces <br> the percentage of unit's non-Special "reduce <br> damage by X%" skills by 50% (excluding <br> area-of-effect Specials), reduces damage <br> from foe's attacks by 20% of the greater of <br> unit's Def or Res (excluding area-of-effect <br> Specials), and grants Special cooldown<br> count-2 to unit before foe's first attack<br> during combat. During combat, if unit's max <br> Special cooldown count value ≥ 3 and unit's <br> attack can trigger unit's Special, when Special<br> triggers, deals damage = 20% of the greater<br> of unit's Def or Res (excluding area-of-effect<br> Specials) and neutralizes "reduces damage by<br> X%" effects from foe's non-Special skills<br> (excluding area-of-effect Specials). During<br> combat, if foe's attack can trigger unit's<br> Special, when Special triggers, unit's next<br> attack deals damage = 20% of the greater<br> of unit's Def or Res and neutralizes "reduces<br> damage by X%" effects from foe's non-Special<br> skills (resets at end of combat).<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> [[File:News icon new skill.png|20px]]{{NewsIcon|Even Atk Wave N.png}}[[Even Atk Wave N]]<br> At start of turn, grants Atk+6 to unit and <br> allies within 2 spaces of unit for 1 turn.<br> <br> If unit's Atk ≥ foe's Atk-5, unit deals<br> +5 damage during combat (excluding<br> area-of-effect Specials), and also, when<br> unit deals damage to foe during combat, <br> restores 5 HP to unit (triggers even if <br> 0 damage is dealt).<br> <br> If it is an even-numbered turn, grants Atk+6<br> to unit during combat.<br> Cannot use: {{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsAccent|"We are Goldmary and Bernadetta, the goddesses of summer! How nice for you, having us drop by like this."}}<br> <br> <br> <div style="text-align: center;">[[File:Hero banner Alear Seaside Dragon.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/14001002001114-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> After a thousand-year slumber, the Divine<br> Dragon wakes to swim in the ocean for the first<br> time in memory. Appears in Fire Emblem Engage.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> [[File:News icon new skill.png|20px]]{{NewsIcon|Icon Skill Weapon.png}}[[Maritime Arts]]<br> Mt: 11 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> Unit attacks twice (even if foe initiates combat, <br> unit attacks twice).<br> <br> If foe's Range = 2, calculates damage using the<br> lower of foe's Def or Res.<br> <br> If unit is within 3 spaces of an ally, grants <br> Atk/Spd/Def/Res+5 to unit, inflicts penalty on <br> foe's Atk/Spd/Def/Res = number of distinct <br> game titles among allies within 3 spaces of <br> unit × 3, + 4 (max 10), unit deals X damage <br> (excluding area-of-effect Specials), reduces <br> damage from foe's first attack by X<br> (X = 5 × the total of the number of distinct<br> game titles among allies, excluding unit, and<br> the number of Engaged allies, excluding unit;<br> max 15; "first attack" normally means only the<br> first strike; for effects that grant "unit attacks<br> twice," it means the first and second strikes),<br> and neutralizes effects that inflict "Special<br> cooldown charge -X" on unit during combat.<br> This skill can only be equipped by its original unit.<br> <br> [[File:News icon new skill.png|20px]]{{NewsIcon|Icon Skill Special.png}}[[Bond Blast]]<br> Cooldown: 3<br> Boosts Special damage by 50% of unit's Spd <br> when Special triggers.<br> <br> At start of turn, if unit is not on a team with<br> unit's support partner, grants【Bonded】to allies<br> with the highest Atk within 2 spaces of unit.<br> <br> If unit is on a team with their support partner<br> or if an ally has an active【Bonded】effect, for<br> unit, support partner, and any allies with an<br> active【Bonded】effect, when Special triggers, <br> neutralizes foe's "reduces damage by X%"<br> effects from foe's non-Special skills during <br> combat (excluding area-of-effect Specials).<br> <br> If unit is within 3 spaces of a support partner<br> or an ally with an active【Bonded】effect, and<br> unit or foe's Special is ready or triggered<br> before or during this combat, reduces damage<br> from foe's next attack by 40% (once per<br> combat; excluding area-of-effect Specials).<br> <br> 【Bonded】<br> Grants a status that can trigger certain skill<br> effects to unit for 1 turn.<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Spd Res Finish 4.png}}[[Spd Res Finish|Spd/Res Finish 4]]<br> If unit is within 3 spaces of an ally, grants <br> Spd/Res+7 to unit during combat, and also, <br> if unit's Special is ready or unit's Special <br> triggered before or during this combat, deals<br> +5 damage during combat (except when<br> dealing damage with area-of-effect Specials),<br> and when unit deals damage to foe during<br> combat, restores 7 HP to unit. (Triggers even<br> if 0 damage is dealt.)<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Null C-Disrupt 4.png}}[[Null C-Disrupt|Null C-Disrupt 4]]<br> Inflicts Atk/Spd-4 on foe, neutralizes effects <br> that prevent unit's counterattacks, and<br> reduces damage from foe's first attack<br> by 30% during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> [[File:News icon new skill.png|20px]]{{NewsIcon|Even Res Wave D.png}}[[Even Res Wave D]]<br> At start of turn, grants Res+6 to unit and <br> allies within 2 spaces of unit for 1 turn.<br> <br> If unit's Res ≥ foe's Res+5 and foe's attack can<br> trigger foe's Special, inflicts Special cooldown<br> count+1 on foe before foe's first attack during<br> combat (cannot exceed the foe's maximum<br> Special cooldown).<br> <br> If it is an even-numbered turn, grants Res+6<br> to unit during combat.<br> Cannot use: {{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsAccent|"The summer sky is so rich with color. From cloudless, clear blue skies to crimson-dyed sunsets... I love it all."}}<br> <br> <br> <div style="text-align: center;">[[File:Haro banner Petra Faraway Sun.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/12002008001116-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> From Brigid, in the western reaches of<br> Fódlan, hails this princess who enjoys<br> basking in Askr's summer sun.<br> Appears in [[Fire Emblem: Three Houses]].<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> [[File:News icon new skill.png|20px]]{{NewsIcon|Icon Skill Weapon.png}}[[Breaker Bow]]<br> Mt: 14 Range: 2<br> Accelerates Special trigger (cooldown count-1).<br> Effective against beast and flying foes.<br> Enables【Canto (1)】.<br> <br> Unit can move to a space within 2 spaces<br> of any ally within 2 spaces.<br> <br> At start of combat, if unit's HP ≥ 25%, <br> neutralizes foe's bonuses to Spd/Def<br> (from skills like Fortify, Rally, etc.), grants <br> Atk/Spd/Def/Res+5 to unit, and grants <br> Atk/Spd+X × 6 to unit during combat<br> (X = the number of allies with Atk ≥ 55<br> within 3 rows or 3 columns centered on<br> unit + the number of allies with Spd ≥ 40<br> in the same area; max 3), and also, if unit's<br> attack can trigger unit's Special, grants<br> Special cooldown count-A to unit before<br> unit's first attack and grants Special<br> cooldown count-B to unit before unit's first<br> follow-up attack during combat (A = X + 1;<br> max = unit's Special cooldown count value<br> at start of combat; B = X + 1 - unit's Special<br> cooldown count value at start of combat;<br> min 0).<br> <br> 【Canto (1)】<br> After an attack, Assist skill, or structure<br> destruction, unit can move 1 space(s).<br> <br> (Unit moves according to movement type. Once<br> per turn. Cannot attack or assist. Only highest<br> value applied. Does not stack. After moving,<br> if a skill that grants another action would be<br> triggered (like with [[Galeforce]]), Canto will<br> trigger after the granted action. Unit's base<br> movement has no effect on movement granted.<br> Cannot warp (using skills like Wings of Mercy)<br> a distance greater than unit would be able to <br> move with normal Canto movement.)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Deadeye]]<br> Cooldown: 3<br> Doubles damage dealt. Disables non-Special<br> skills that "reduce damage by X%."<br> Cannot use: {{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Desperation 4.png}}[[Desperation|Desperation 4]]<br> Inflicts Spd-4 on foe during combat. At start<br> of combat, if unit's HP ≤ 99% and unit initiates<br> combat, or number of spaces from unit's start<br> position to end position ≥ 2 and unit initiates<br> combat, unit can make a follow-up attack<br> before foe can counterattack.<br> <br> [[File:News icon new skill.png|20px]]{{NewsIcon|Spd Def Crux.png}}[[Spd Def Crux|Spd/Def Crux]]<br> Inflicts Spd/Def-4 on foes within 3 rows <br> or 3 columns centered on unit, and those<br> foes suffer guaranteed follow-up attacks<br> during combat.<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}<br> <br> {{NewsAccent|"Brigid is surrounded by water, so I am trained expertly at swimming. I can swim anywhere."}}<br> <br> <br> <div style="text-align: center;">[[File:Hero banner Clanne Summer Fan.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/14001005001115-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> A 33rd Steward of the Dragon who wishes to<br> burn the image of summer's Divine Dragon into<br> his eyes. Appears in Fire Emblem Engage.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> [[File:News icon new skill.png|20px]]{{NewsIcon|Icon Skill Weapon.png}}[[Small Spade+]]<br> Mt: 12 Range: 2<br> At start of combat, if unit's HP ≥ 25%, grants <br> Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit<br> (X = the number of allies with Atk ≥ 55 within 3<br> rows or 3 columns centered on unit + the<br> number of allies with Spd ≥ 40 in the same<br> area; max 3), and grants Special cooldown <br> charge +1 to unit per attack during combat <br> (only highest value applied; does not stack).<br> <br> Effect:【Dagger 7】<br> <br> 【Dagger 7】<br> After combat, if unit attacked, inflicts<br> Def/Res-7 on target and foes within<br> 2 spaces of target through their next actions.<br> <br> <br> {{NewsIcon|Icon Skill Special.png}}[[Moonbow]]<br> Cooldown: 2<br> Treats foe’s Def/Res as if reduced by 30% during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Spd Finish 3.png}}[[Atk Spd Finish|Atk/Spd Finish 3]]<br> If unit is within 3 spaces of an ally, grants <br> Atk/Spd+6 to unit during combat, and also, <br> if unit's Special is ready or unit's Special <br> triggered before or during this combat, deals<br> +5 damage during combat. (Except when<br> dealing damage with area-of-effect Specials.)<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Spd Def Tempo 3.png}}[[Spd Def Tempo|Spd/Def Tempo 3]]<br> Inflicts Spd/Def-3 on foe and neutralizes effects <br> that grant "Special cooldown charge +X" to foe <br> or inflict "Special cooldown charge -X" on unit <br> during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"I revere the Divine Dragon's presence in this lovely ocean setting, even while I'm enjoying the summer."}}<br> <br> <br> <br> {{NewsBalloonRight|News emote Feh floatie right.png|Goldmary and Bernadetta sure are a spirited pair, aren't they?}} }} }} {{News|date=2024-07-05T07:00:00Z}} {{Daily Log-In Bonus|end=2024-07-18T06:59:59Z}} [[Category:Special Heroes news]]
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