Fire Emblem Heroes Wiki
Special Heroes Summoning Event: Like Clockwork

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"If we want to go by tradition, we should visit a shrine, play hanetsuki, eat ozoni..."

Special Heroes dressed in elegant kimonos gather to greet the New Year!

These Special Heroes are available as part of a 5★ summoning focus during this event!

But that's not all... This event's Special Heroes also appear in the new Paralogue story Like Clockwork, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !

Note: If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button. You will also receive one Celestial Stone along with the Hero.

Tap More for additional information about this event.

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Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.
Notes on the Free 5★ Summon and Celestial Stones
・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.


About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.

Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Lyre: Lap Cat of Luxury is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Tap the image above to visit this Hero's illustrated introduction page.


Dagr and Nótt, twin princesses of Jötunheimr,
realm of the jötnar. With these two side-by-side,
it's sure to be an eventful New Year!

Duo Skill:
Grants Atk/Spd/Def/Res+6 and【Pathfinder】
to unit and allies within 5 rows and 5 columns
centered on unit for 1 turn.

【Pathfinder】
When an ally moves through unit's space, that
space is counted as 0 spaces moved instead of
1 space. (Unit's space can be freely added to
ally's normal movement. Applies only to allies
with movement types that allow movement
through unit's space.)

(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 195, treats unit's stats as 195 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Jötnar Bow
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If unit initiates
combat or is within 2 spaces of an ally, inflicts
Atk/Spd/Def-5 on foe during combat and inflicts
penalty on foe's Atk/Spd/Def during combat =
current bonus on each of unit's Atk/Spd/Def.
Calculates each stat penalty independently.
Effect:【Pathfinder】

【Pathfinder】
When an ally moves through unit's space, that
space is counted as 0 spaces moved instead of
1 space. (Unit's space can be freely added to
ally's normal movement. Applies only to allies
with movement types that allow movement
through unit's space.)

This skill can only be equipped by its original unit.

Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:

Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.

Sun-Twin Wing
At start of combat, if unit's HP ≥ 25%, inflicts
Spd/Def-5 on foe and also neutralizes effects
that guarantee foe's follow-up attacks and
effects that prevent unit's follow-up attacks
during combat.
This skill can only be equipped by its original unit.

Atk/Def Rein 3
Inflicts Atk/Def-4 on foes within 2 spaces
during combat.
Cannot use:

"Yes! Dagr's here, so the New Year's celebrations can finally begin! *wink* ...Ow, Sis, knock it o—oh, right! This is my sister. Her name's Nótt. She's here too."



Tap the image above to visit this Hero's illustrated introduction page.


The bright and energetic princess of Niðavellir,
realm of the dvergar. She's charging into the
new year at full speed!

Skills learnable at 5★:

Niðavellir Lots
Mt: 14 Range: 2
Grants Atk+3. Enables【Canto (2)】during turns
1 through 4. At the start of turn 4, grants Special
cooldown count-3 to unit. At start of combat, if
unit's HP ≥ 25%, grants Atk/Spd+6 to unit
during combat.

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)

This skill can only be equipped by its original unit.

Seiðr Shell
Cooldown: 3
At the start of turn 1, grants Special cooldown
count-3 to unit. Boosts damage by 15 and
calculates damage using the lower of foe's
Def or Res.
This skill can only be equipped by its original unit.

Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:

Cross Spur Atk
Grants Atk+5 to allies in cardinal directions
of unit during combat.

"This is called a kimono? It's so frilly and cute! I'm going to go show my brothers!"



Tap the image above to visit this Hero's illustrated introduction page.


The king of Niðavellir, realm of the dvergar.
He has come clad in a kimono to celebrate the
coming of the new year with Askr.

Skills learnable at 5★:

Niðavellir Sprig
Mt: 14 Range: 2
Grants Spd+3. Enables【Canto (2)】during turns
1 through 4. If unit initiates combat or is not
adjacent to an ally, grants Atk/Spd/Def/Res+5
to unit, neutralizes effects that prevent unit's
follow-up attacks, and inflicts Special cooldown
charge -1 on foe per attack during combat.
(Only highest value applied. Does not stack.)
Effect:【Dagger 7】

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.

This skill can only be equipped by its original unit.

Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:

Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.

Disarm Trap 3
While attacking in Aether Raids, if unit ends
movement on a space with a Bolt Trap or a
Heavy Trap, cancels trap's effect.
Cannot use:

Rouse Atk/Def 4
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+6 and【Null Panic】to unit
for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)

Cannot use:

"Hmph, that Reginn. She wants a New Year's gift, though I don't know what she expects. Her pestering is endless."



Tap the image above to visit this Hero's illustrated introduction page.


A cat warrior from Gallia, home of the beast
tribe of laguz. Wrapped in a kimono for the first
time, she is enjoying herself to the fullest.
Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Sparkling Fang
Mt: 14 Range: 1
Grants Spd+3. At start of combat, if foe's HP
≥ 75%, grants Atk/Spd+6 to unit during combat,
and also, if unit's Spd > foe's Spd, grants Special
cooldown charge +1 per unit's attack (only
highest value applied; does not stack) and
deals +5 damage to foe per unit's attack,
including when dealing damage with a Special
triggered before combat. (Only highest value
applied. Does not stack.)

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.

Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:

Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+5
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use:

Chill Atk/Def 2
At start of turn, inflicts Atk/Def-5 on foe on
the enemy team with the highest Atk+Def total
through its next action.

"So, this is a long-sleeved kimono, huh? I gotta to say, I love it! I wonder if Captain Ranulf does too..."




That plush animal Reginn is holding sure is cute!

Posted: