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"Everyone must be racking their brains for ideas and delivering gifts around now."
Special Heroes engaged with an assignment that is just perfect for the winter festival are here! These Special Heroes are available as part of a 5★ summoning focus during this event!
But that's not all... This event's Special Heroes also appear in the new Paralogue story Holiday Lessons, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !
Note: For this event in particular, the Free 5★ Summon feature can be used up to four times by anyone, at a total of 40, 80, 120, and 160 summons! You can select a maximum of one Focus Hero each time. The Focus Charge feature can also be used in this event by anyone.
Tap More for additional information about this event.
・ Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
・ To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
・ You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
・ Some skills can only be learned after raising a Hero's ★ rating.
・ Heroes might have already learned some skills based on their ★ rating when they joined your team.
・ Duo Skills cannot be used by units deployed using Pair Up.
Note: The Focus Charge feature is available in this summoning event.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ Focus Heroes.
・ For this event in particular, the Free 5★ Summon feature can be used up to four times, at a total of 40, 80, 120, and 160 summons. You can get one Celestial Stone for each of those Focus Heroes as well. You cannot summon the same Focus Hero twice in this way.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
Note: There is no 4★ focus category in this summoning event.
Byleth and Byleth, defying the boundaries
between their worlds. They participate in Askr's
winter festival in the interest of their students.
They appear in Fire Emblem: Three Houses.
Duo Skill:
Grants Def/Res+6, "reduces damage from area-
of-effect Specials by 80% (excluding Røkkr
area-of-effect Specials)," and【Hexblade】to
unit and allies within 2 spaces of unit for 1 turn.
Grants the following effect to unit for 1 turn:
"Neutralizes 'effective against armored' bonuses."
【Hexblade】
Calculates damage using the lower of foe's
Def or Res during combat for 1 turn (including
damage dealt by Specials before combat).
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 205, treats unit's stats as 205 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Holy Yule Blade
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's
range. At start of combat, if unit's HP ≥ 25%,
grants Atk/Def/Res+5 to unit, grants bonus to
unit's Atk/Def/Res = 20% of unit's Res at start
of combat, and neutralizes effects that inflict
"Special cooldown charge -X" on unit during
combat. At start of combat, if unit's HP ≥ 25%,
foe's attack can trigger foe's Special, and unit's
Res ≥ foe's Res+5, inflicts Special cooldown
count+X on foe before foe's first attack
(X = number of spaces from start position
to end position of whoever initiated combat,
max 3; if unit triggers Savior, value is treated
as 3; cannot exceed the foe's maximum
Special cooldown). At start of combat, if unit's
HP ≥ 25% and foe's Range = 2, neutralizes
effects that prevent unit's counterattacks
during combat.
This skill can only be equipped by its original unit.
Supreme Heaven
Cooldown: 2
Boosts damage by X% of unit's Atk when
Special triggers (if in combat against a dragon
foe or beast foe, X = 50; otherwise, X = 25).
If Special triggers, neutralizes foe's "reduces
damage by X%" effects from non-Special skills.
If foe's Range = 2 and unit or foe's Special is
ready or triggered before or during this combat,
reduces damage from foe's next attack by 30%
(once per combat; excluding area-of-effect
Specials).
This skill can only be equipped by its original unit.
Fireflood Boost 3
Grants HP+5. At start of combat, if unit's
HP ≥ 50%, grants Atk/Res+7 to unit during
combat, and also, if unit is within 2 spaces
of an ally with HP ≥ 50%, inflicts Special
cooldown charge -1 on foe per attack during
combat (only highest value applied; does
not stack).
Weaving Fighter
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Def-4 on foe, unit and foe cannot make a
follow-up attack, reduces damage from foe's
first attack by X% (if foe can make a follow-up
attack, X = 80; otherwise, X = 40), and reduces
damage from foe's follow-up attack by 40%
during combat ("first attack" normally means
only the first strike; for effects that grant "unit
attacks twice," it means the first and second
strikes; likewise, "follow-up attack" normally
means the second strike; for effects that grant
"unit attacks twice," it means the third and
fourth strikes), and restores 7 HP to unit
after combat.
Cannot use:
A/R Far Save 3
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces
of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Res+4
during combat.
【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.
Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
Cannot use:
"When we're through delivering gifts, we should have tea. It's not every day you get to talk to yourself!"
Princess and heir apparent of the Adrestian
Empire. Advances on Askr's winter festival
with the intent of ensuring its success.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Black Yule Lance
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25% and unit
initiates combat, applies【Divine Vein (Flame)】on
5 spaces in a line centered on foe's space and
on the 5 spaces behind those spaces (based on
direction unit is facing) for 1 turn after combat.
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Def-X on foe (X = 15 - number of adjacent
allies × 2; min 6), grants Special cooldown
count-Y to unit before unit's first attack
(Y = number of spaces from start position to
end position of whoever initiated combat,
max 3; if foe is in a space where allied
【Divine Vein (Flame)】is applied, then the value is
treated as 3), and reduces the percentage of
foe's non-Special "reduce damage by X%" skills
by percentage = 100 - number of allies
adjacent to unit × 30 during combat, and also,
if unit has weapon-triangle advantage or if foe
is in a space where allied【Divine Vein (Flame)】is
applied, neutralizes foe's non-Special "if foe
would reduce unit's HP to 0, unit survives
with 1 HP" effects during combat.
【Divine Vein (Flame)】
Applies the following effects on space: Acts as
difficult terrain for foes with Range = 2 (moving
over this space costs +1 movement; does not
apply to "cannot be slowed by terrain" effects;
movement cost cannot exceed unit's allowed
movement). At start of enemy phase, deals
7 damage to foe, and also, as combat begins,
deals an additional 7 damage to foe (effects
that reduce damage "during combat" do not
apply; will not reduce foe's HP below 1).
(Divine Vein effects do not stack; replaces any
existing Divine Vein effect; Divine Vein effects
applied simultaneously cancel each other out.)
This skill can only be equipped by its original unit.
Armored Blaze
Cooldown: 3
Boosts Special damage by 40% of unit's Def
when Special triggers. If foe's Range = 1 and
unit or foe's Special is ready or triggered
before or during this combat, reduces damage
from foe's next attack by 40% (once per
combat; excluding area-of-effect Specials).
Cannot use:
Atk/Def Prime 4
If【Bonus】is active on unit, grants
Atk/Def+X to unit during combat (X = number
of【Bonus】effects active on unit, excluding
stat bonuses, × 2, + 3; max 9), and also, if
number of【Bonus】effects active on
unit (excluding stat bonuses) ≥ 4, unit can
counterattack regardless of foe's range
during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Raging Tempest
At start of turn, if unit's HP = 100% or if any
foe is within 3 columns or 3 rows centered
on unit, grants "unit can move 1 extra space
(that turn only; does not stack)" and【Charge】
to unit for 1 turn. If number of allies adjacent
to unit ≤ 1, inflicts Atk/Def-5 on foe during
combat, deals damage = 15% of unit's Atk
(excluding area-of-effect Specials), and if
unit initiates combat, grants another action
to unit after combat (once per turn; if a skill
effect moves unit after combat, this effect
occurs based on unit's final placement after
that movement).
【Charge】
Unit can move up to 3 spaces in any cardinal
direction. (Cannot move through foes, terrain
that blocks movement, or effects of skills like
Obstruct. Granted movement treated as
Warp movement.)
This skill can only be equipped by its original unit.
Def/Res Ploy 3
At start of player phase or enemy phase, if
any foes within 3 rows or 3 columns centered
on unit have Res < unit's Res+5, inflicts
Def/Res-7,【Ploy】, and【Exposure】
on those foes through their next actions.
【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】,
and【Grand Strategy】effects active on unit
during combat through unit's next action.
【Exposure】
Foe's attacks deal +10 damage.
【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.
【Treachery】
Unit deals additional damage = total bonuses
on unit for 1 turn.
【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during
combat = current penalty on each of unit's
stats × 2 for 1 turn. (Example: if unit has -7
penalty to Atk, grants Atk+14, for a net bonus
of Atk+7.) Calculates each stat bonus
independently.
Unit's negative effects that last "through
unit's next action" will remain in effect until
this status (Grand Strategy) is neutralized.
"The gift-delivering itinerary is perfect, I assure you. I made certain to map it out with Hubert and the war council."
Crown prince of the Holy Kingdom of Faerghus,
delivering winter warmth to the people of Askr
as their winter envoy. Appears in Fire Emblem:
Three Houses.
Skills learnable at 5★:
Blue Yule Axe
Mt: 16 Range: 1
Enables【Canto (2)】.
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants
Atk/Spd+6 and【Null Follow-Up】to unit
for 1 turn. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit
(X = 5 + 15% of unit's Spd at start of combat)
and grants Special cooldown count-Y to unit
before unit's first attack during combat
(Y = number of spaces from start position
to end position of whoever initiated combat,
max 3; if number of【Bonus】effects
active on unit, excluding stat bonuses, ≥ 4,
then the value is treated as 3), and
restores 7 HP to unit after combat.
【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
This skill can only be equipped by its original unit.
No Quarter
Cooldown: 3
Boosts damage by X% of unit's Atk when
Special triggers (if foe is armored, X = 40;
otherwise, X = 30). If Special triggers,
neutralizes foe's "reduces damage by X%"
effects from non-Special skills.
Cannot use:
Atk/Spd Prime 4
If【Bonus】is active on unit, grants
Atk/Spd+X to unit during combat (X = number
of【Bonus】effects active on unit, excluding
stat bonuses, × 2, + 3; max 9), and also, if
number of【Bonus】effects active on
unit (excluding stat bonuses) ≥ 4, unit can
counterattack regardless of foe's range
during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Barbarity
At start of combat, if foe's HP ≥ 25%, inflicts
Atk/Spd/Def-4 on foe during combat, deals
damage = 25% of unit's Atk (excluding
area-of-effect Specials), and reduces damage
from foe's first attack by 40% during combat
("first attack" normally means only the first
strike; for effects that grant "unit attacks twice,"
it means the first and second strikes), and also,
after combat, grants【Vantage】and【Dodge】
to unit and inflicts Atk/Spd/Def/Res-6 on target
and foes within 3 spaces of target through their
next actions.
【Vantage】
If foe initiates combat, unit can counterattack
before foe's first attack for 1 turn.
【Dodge】
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
This skill can only be equipped by its original unit.
Panic Smoke 4
After combat, inflicts Atk/Spd/Def/Res-3
and【Panic】on target and foes within
2 spaces of target through their next actions,
and grants【Foe Penalty Doubler】to unit and
allies in cardinal directions.
【Panic】
Converts bonuses on target into penalties
through its next action.
【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res
during combat = any current penalty on each
of those stats through their next action.
Calculates each stat penalty independently.
Cannot use:
"This is an opportunity to express my gratitude to the professors. I hope the present is well-received."
A wandering thief who has taken it upon herself
to stir up excitement for the winter festival with
her spirited outfit and attitude. Appears in Fire
Emblem Engage.
Skills learnable at 5★:
Silent Yule Knife
Mt: 14 Range: 2
Enables【Canto (Dist.; Max 3)】.
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit and grants bonus
to unit's Atk/Spd = 9 - number of allies
adjacent to unit × 2 (min 0), neutralizes effects
that prevent unit's follow-up attacks, and
neutralizes effects that inflict "Special cooldown
charge -X" on unit during combat, and also,
if unit initiates combat, reduces the percentage
of foe's non-Special "reduce damage by X%"
skills by percentage = X × 30 and reduces
damage from foe's first attack by percentage
= X × 30 during combat (X = number of spaces
from start position to end position of whoever
initiated combat, max 3; if any space within
2 spaces of unit has a Divine Vein effect
applied or counts as difficult terrain, excluding
impassable terrain, value is treated as 3;
"first attack" normally means only the first
strike; for effects that grant "unit attacks twice,"
it means the first and second strikes). After
combat, if unit attacked, inflicts Def/Res-7 on
target and foes within 2 spaces of target
through their next actions.
【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = number
of spaces from start position to end position
unit moved prior to taking action (max 3).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 3.)
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Flared Sparrow
If unit initiates combat, deals 7 damage to foe
as combat begins (effects that reduce damage
"during combat" do not apply; will not reduce
foe's HP below 1), grants Atk/Spd+7 to unit
during combat, and applies【Divine Vein (Flame)】
on 5 spaces in a line centered on foe's space
(oriented left to right based on the direction
unit is facing) for 1 turn after combat.
【Divine Vein (Flame)】
Applies the following effects on space: Acts as
difficult terrain for foes with Range = 2 (moving
over this space costs +1 movement; does not
apply to "cannot be slowed by terrain" effects;
movement cost cannot exceed unit's allowed
movement). At start of enemy phase, deals
7 damage to foe, and also, as combat begins,
deals an additional 7 damage to foe (effects
that reduce damage "during combat" do not
apply; will not reduce foe's HP below 1).
(Divine Vein effects do not stack; replaces any
existing Divine Vein effect; Divine Vein effects
applied simultaneously cancel each other out.)
Cannot use:
Assassin's Strike
If unit initiates combat, deals 7 damage to foe
as combat begins (effects that reduce damage
during combat do not apply; will not reduce
foe's HP below 1), inflicts Spd/Def-4 on foe
during combat, and deals damage = 20% of
foe's Def (excluding area-of-effect Specials).
Cannot use:
Fatal Smoke 4
Foe cannot recover HP during or after combat.
Neutralizes foe's non-Special "if foe would
reduce unit's HP to 0, unit survives with 1 HP"
effects during combat. After combat, inflicts
【Deep Wounds】and a penalty that neutralizes
non-Special "if foe would reduce unit's HP to 0,
unit survives with 1 HP" effects on target and
foes within 2 spaces of target through their
next actions.
【Deep Wounds】
Unit's HP cannot be healed through its
next action.
Cannot use:
"I thought delivering these presents was a covert mission... But these duds are pretty flashy!"
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