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News Banner Focus Flush Summer
FehpassIcon Summoning Special Heroes
Special Heroes Summoning Event: Flush Summer

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"What's wrong, my child? Why are you hiding in the shade of that tree?"

Special Heroes have gathered under the sun, wearing beautiful swimsuits! These Special Heroes are available as part of a 5★ summoning focus during this event!

But that's not all... This event's Special Heroes also appear in the new Paralogue story Flush Summer, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !

Tap More for additional information about this event.

More >
Video thumbnail Flush Summer


Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
• Duo Skills cannot be used in some events.

• Duo Skills cannot be used by units deployed using Pair Up.


Notes on the Free 5★ Summon and Celestial Stones
・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.


About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial StoneCelestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.


Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Olivia: Wavecrest Dancer is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Hero banner Gullveig Glittering Sunlight
Tap the image above to visit this Hero's illustrated introduction page.


Gullveig, the Golden Seer, and Seiðr, Goddess
of Light, shining together with the summer sun,
sparkling amongst the waves.

Icon Duo SkillDuo Skill:
Grants unit another action. (May be used only
if unit has already entered combat during the
current turn.)
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 205, treats unit's stats as 205 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

News icon new skillIcon Skill WeaponGolden Sunlight
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if foe's HP ≥ 75%
at start of combat, grants bonus to unit's
Atk/Spd/Def/Res = 5 + number of foes within
3 rows or 3 columns centered on unit × 3
(max 14; treated as 14 starting in unit's second
combat in player phase and enemy phase),
deals damage = 20% of unit's Spd (excluding
area-of-effect Specials), and reduces the
percentage of foe's non-Special "reduce
damage by X%" skills by 50% during combat
(excluding area-of-effect Specials). If unit
initiates combat, reduces damage from foe's
first attack during combat by 70% ("first attack"
normally means only the first strike; for effects
that grant "unit attacks twice," it means the
first and second strikes), and also, grants
another action to unit after combat and inflicts
"restricts movement to 1 space" on unit and
Pair Up cohort through their next action. (Will
not trigger again for 2 turns after triggering.)
This skill can only be equipped by its original unit.

News icon new skillIcon Skill SpecialTime and Light
Cooldown: 2
Boosts Special damage by 30% of unit's Spd
when Special triggers.

Neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat.

If unit initiates combat, after combat, if unit's
Special triggered and unit survives, grants
another action to unit and inflicts "restricts
movement to 1 space" on unit and Pair Up
cohort through their next action (once per turn).
(This effect has priority over other similar
effects; in such cases, these other similar
effects are treated as not having triggered.)
This skill can only be equipped by its original unit.

Flared SparrowFlared Sparrow
If unit initiates combat, deals 7 damage to foe
as combat begins (effects that reduce damage
"during combat" do not apply; will not reduce
foe's HP below 1), grants Atk/Spd+7 to unit
during combat, and applies【Divine Vein (Flame)】
on 5 spaces in a line centered on foe's space
(oriented left to right based on the direction
unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as
difficult terrain for foes with Range = 2 (moving
over this space costs +1 movement; does not
apply to "cannot be slowed by terrain" effects;
movement cost cannot exceed unit's allowed
movement). At start of enemy phase, deals
7 damage to foe, and also, as combat begins,
deals an additional 7 damage to foe (effects
that reduce damage "during combat" do not
apply; will not reduce foe's HP below 1).
(Divine Vein effects do not stack; replaces any
existing Divine Vein effect; Divine Vein effects
applied simultaneously cancel each other out.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Colorless Staff

S R Far Trace 4S/R Far Trace 4
Enables【Canto (Rem.; Min 1)】.

Inflicts Spd/Res-4 on foe during combat
and unit deals +7 damage including when
dealing damage with a Special triggered
before combat.

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn + min.
1. (If unit used a movement skill that
warped them, unit can move
1 space(s).)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BreathIcon Class Colorless Beast

News icon new skillOdd Spd Wave 4Odd Spd Wave 4
At start of turn, grants Spd+6 to unit and
allies within 2 spaces of unit for 1 turn.

If unit's Spd ≥ foe's Spd-5, neutralizes effects
that guarantee foe's follow-up attacks and
effects that prevent unit's follow-up attacks
during combat.

If it is an odd-numbered turn, grants Spd+6
to unit during combat.

"I am Gullveig and this is Seiðr. We wish to spend the summer with you."


Hero banner Nerthuz Beach Chaperone
Tap the image above to visit this Hero's illustrated introduction page.


Goddess from Vanaheimr, the realm of light,
and god of the land. Visiting the sea only so
she can enjoy the summer sun with the lovely
children of Midgard.

Skills learnable at 5★:

News icon new skillIcon Skill WeaponLove of Nerþuz
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants
bonus to unit's Atk/Spd/Def/Res = number of
allies within 3 rows or 3 columns centered on
unit × 3, + 5 (max 14), neutralizes effects that
guarantee foe's follow-up attacks and effects
that prevent unit's follow-up attacks, and
reduces damage from foe's first attack by 40%
during combat ("first attack" normally means
only the first strike; for effects that grant "unit
attacks twice," it means the first and second
strikes).

Grants the following effects to allies within 3
rows or 3 columns centered on unit, and if unit's
HP ≥ 25% at start of combat, to unit: when that
unit or ally's Special triggers during combat,
reduces the percentage of foe's non-Special
"reduce damage by X%" skills by percentage =
that unit or ally's max Special cooldown count
value × 30, + 10 (max 100%; excluding
area-of-effect Specials), and also, if that unit
or ally's max Special cooldown count value ≥ 3
and their attack can trigger their Special, grants
Special cooldown count-1 to that unit or ally
before their first attack during combat.

At start of turn, if unit is adjacent to only beast
or dragon allies or is not adjacent to any ally,
unit transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2 to unit, inflicts
Atk/Def-X on foe during combat (X = number
of spaces from start position to end position
of whoever initiated combat, + 3; max 6),
and also, if X ≥ 5, reduces damage from
foe's first attack by 30% during combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialDragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Atk Spd ExcelAtk/Spd Excel
If unit or foe initiates combat after moving
to a different space, grants Atk/Spd+6 and
Atk/Spd+X to unit during combat (X = number
of spaces from start position to end position
of whoever initiated combat; max 4), and also,
if unit initiates combat, reduces damage from
foe's attacks by X × 3 during combat
(excluding area-of-effect Specials). If foe's
attack triggers foe's Special, reduces damage
dealt to unit by X × 3 during combat (excluding
area-of-effect Specials).
Cannot use: Icon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

News icon new skillUnder the SunUnder the Sun
Enables【Canto (2)】.

At start of combat, if unit's HP ≥ 25%, inflicts
Spd/Def-5 on foe, neutralizes effects that
inflict "Special cooldown charge -X" on unit,
unit deals damage = 20% of unit's Spd
(excluding area-of-effect Specials), and
reduces damage from foe's first attack by 25%
of unit's Spd during combat ("first attack"
normally means only the first strike; for effects
that grant "unit attacks twice," it means the
first and second strikes), and unit's next attack
deals damage = total damage reduced from
foe's first attack (by any source, including
other skills; resets at end of combat), and
restores 7 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

This skill can only be equipped by its original unit.

News icon new skillBeast ThreatenBeast Threaten
At start of turn, inflicts Def-7 and【Panic】
on foes within 3 rows or 3 columns
centered on unit through their next actions.

At start of turn, if any foe is within 3 rows or
3 columns centered on unit, grants Atk+6 to
unit for 1 turn, and also, if Special cooldown
count is at its maximum value, grants
Special cooldown count-1 to unit.

【Panic】
Converts bonuses on target into penalties
through its next action.

Cannot use: Icon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless Breath

"So this is a frozen treat? The foods children of Midgard make are always so cute."


Hero banner Hrid Island Ice Prince
Tap the image above to visit this Hero's illustrated introduction page.


Prince of Nifl, Kingdom of Ice, and Fjorm's
older brother. Having his first taste of tropical
leisure time.

Skills learnable at 5★:

News icon new skillIcon Skill WeaponPrince's Lance
Mt: 16 Range: 1
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if unit is within 2
spaces of an ally, grants bonus to unit's
Atk/Spd/Def/Res during combat = 25% of foe's
Atk at start of combat - 4 (min 5; max 14),
inflicts penalty on foe's Atk/Spd/Def/Res
during combat = current bonus on each of
foe's stats × 2 (example: if foe has +7 bonus
to Atk, inflicts Atk-14, for a net penalty of
Atk-7; calculates each stat penalty
independently), and reduces damage from
foe's attacks by 40% (excluding area-of-effect
Specials), and also, if unit deals damage to
foe using a Special during combat, restores
a percentage of unit's max HP = 10 + unit's
max Special cooldown count value × 20
(max 100%; triggers even if 0 damage is dealt).

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

This skill can only be equipped by its original unit.

Icon Skill SpecialBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff

News icon new skillIce Princes SealIce Prince's Seal
At start of turn, if unit's HP ≥ 25%, inflicts
Spd/Def-7,【Frozen】, and【Guard】on closest
foes and foes within 2 spaces of those foes
through their next actions.

At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd/Def-5 on foe, unit makes a guaranteed
follow-up attack, deals damage = 20% of unit's
Def, and reduces damage from foe's attacks
by 20% of unit's Def during combat (excluding
area-of-effect Specials).

【Frozen】
Reduces inflicted unit's follow-up ability and
increases foe's follow-up ability through unit's
next action:

Increases Spd difference necessary for unit to
make a follow-up attack by X and decreases
Spd difference necessary for foe to make a
follow-up Atk by X during combat (if foe's
Def > unit's Def, X = 10 + difference between
Def stats × 2; otherwise, X = 10). (For example,
if Spd difference necessary increases by 10,
Spd must be ≥ 15 more than foe's Spd to make
a follow-up attack; stacks with similar skills.)

【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)

This skill can only be equipped by its original unit.

News icon new skillOdd Def Wave 4Odd Def Wave 4
At start of turn, grants Def+6 to unit and
allies within 2 spaces of unit for 1 turn.

If unit's Def ≥ foe's Def-5, neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit
during combat.

If it is an odd-numbered turn, grants Def+6
to unit during combat.

"It makes me happy to see my sisters enjoying the ocean. It has been too long since I've seen them smile so."


Hero banner Olivia Wavecrest Dancer
Tap the image above to visit this Hero's illustrated introduction page.


A dancer from Ylisse. Enjoying the summer
sun and the way her swimsuit moves as she
dances. Appears in Fire Emblem Awakening.

Skills learnable at 5★:

News icon new skillIcon Skill WeaponSea Tambourine+
Mt: 12 Range: 2
At start of turn, if unit's HP ≥ 25%, grants
Atk/Spd+6 to unit and allies within 2 spaces
of unit for 1 turn.

At start of combat, if unit's HP ≥ 25% and
it is an even-numbered turn, grants Atk/Spd+5
to unit during combat. At start of combat,
if unit's HP ≥ 25% and it is an odd-numbered
turn, grants Atk/Spd+11 to unit during combat.

At start of combat, if unit's HP ≥ 25% and
unit's Spd ≥ foe's Spd - 5, neutralizes effects
that guarantee foe's follow-up attacks and
effects that prevent unit's follow-up attacks.

Icon Skill AssistDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

A S Far Trace 3A/S Far Trace 3
Enables【Canto (Rem.)】.

Inflicts Atk/Spd-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BreathIcon Class Colorless Beast

Atk Spd Rein 3Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"I am Olivia, a dancer. This is my first trip to the beach... Is...is it really OK for me to relax here?"



News emote Feh floatie right
With these goddesses here, the sea looks to be glittering even more than usual!

Posted:

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