Fire Emblem Heroes Wiki
Special Heroes Summoning Event: Divine Harvest

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"Sounds like a flute. I wonder who the player could be. Hmm, it seems to be coming from this way..."

Special Heroes who are charmed by the liveliness of the harvest festival are here!

These Special Heroes are available as part of a 5★ summoning focus during this event!

But that's not all... This event's Special Heroes also appear in the new Paralogue story Divine Harvest, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !

Tap More for additional information about this event.

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Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.

Notes on the Free 5★ Summon and Celestial Stones
・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.


About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.

Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Naga: Harvest Divinity is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Tap the image above to visit this Hero's illustrated introduction page.


The God of Strength and Goddess of Love who
once divided Valentia between them now join
in Askr's harvest festival together. They appear
in Fire Emblem Echoes: Shadows of Valentia.

Duo Skill:
Neutralizes any【Penalty】, restores 30 HP,
and grants "neutralizes foe's bonuses (from
skills like Fortify, Rally, etc.) during combat"
for 1 turn to unit and allies within 5 rows and
5 columns centered on unit.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 200, treats unit's stats as 200 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Ghostly Lanterns
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk+6 to unit and inflicts Atk-6 on foe during
combat, neutralizes effects that guarantee foe's
follow-up attacks, foe cannot make a follow-up
attack, and also, if foe's attack can trigger their
Special and unit's Res ≥ foe's Res+5 during
combat, inflicts Special cooldown count+1 on
foe before foe's first attack. (Cannot exceed
the foe's maximum Special cooldown.) If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.

Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:

Distant Ferocity
Unit can counterattack regardless of foe's
range. If foe initiates combat, grants Atk+5
to unit during combat.
Cannot use:

Dragon Wall 3
If unit's Res > foe's Res, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
Cannot use:

Woeful Upheaval
At the start of turn 1, deals 7 damage to all
foes. Reduces damage from foe's first attack
during combat by percentage = difference
between unit's Atk and foe's Atk (min. 0) +
difference between foe's max HP and foe's
current HP at start of combat, × 3 (max. 30).
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces
of unit, triggers【Savior】on unit.

【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.

This skill can only be equipped by its original unit.

"You want this candy? Then show me your strength, and hold nothing ba— Mila, wait! You can't just give it away!"



Tap the image above to visit this Hero's illustrated introduction page.


A woman caught between Nohr and Hoshido
who overcame an uncertain destiny. She wants
to bring smiles that shine as brightly as the stars
in the night sky. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Moonlight Stone
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At the start of turn 1, if foe's attack can trigger
unit's Special, grants Special cooldown count-2.
If foe initiates combat or foe's HP ≥ 75% at
start of combat, grants Atk/Spd/Def/Res+5
to unit during combat, grants Special cooldown
charge +1 to unit per unit's attack and inflicts
Special cooldown charge -1 on foe per attack
(only highest value applied; does not stack),
and reduces damage dealt to unit by 8 when
foe's attack triggers unit's Special. (Excludes
Miracle.) If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Negating Fang
Cooldown: 3
Reduces damage from foe's attacks by 30%.
After triggering, unit's next attack deals
damage = 30% of unit's Atk. (Boost resets
at the end of combat.)
This skill can only be equipped by its original unit.

Atk/Spd Finish 4
If unit is within 3 spaces of an ally, grants
Atk/Spd+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
Cannot use:

Dragon's Wrath 4
Reduces damage from foe's first attack during
combat by 25%. If unit's Atk > foe's Res, unit's
first attack deals damage = 25% of unit's Atk
minus foe's Res during combat.
Cannot use:

Joint Drive Atk
Grants Atk+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Atk+4 to unit during combat.

"I have plenty of sweets. Would you like one? OK, open wide—here comes the candy broom!"



Tap the image above to visit this Hero's illustrated introduction page.


A man caught between Nohr and Hoshido
who overcame an uncertain destiny. He wants
to bring smiles that shine as brightly as the stars
in the night sky. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Starlight Stone
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or foe's HP ≥ 75% at
start of combat, grants Atk+6 to unit and
inflicts Atk-6 on foe during combat, inflicts
Special cooldown charge -1 on foe per attack
(only highest value applied; does not stack),
restores 7 HP to unit when unit deals damage
to foe during combat (triggers even if 0
damage is dealt), and also, if foe can make a
follow-up attack, reduces damage from foe's
first attack during combat by 75%. If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.

Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:

Distant Stance
Unit can counterattack regardless of foe's
range. If foe initiates combat, grants Res+5
to unit during combat.
Cannot use:

Dragon's Ire 4
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Res-4 on foe during combat, unit makes
a guaranteed follow-up attack, and also, if foe
initiates combat, neutralizes effects that
prevent unit's follow-up attacks.
Cannot use:

"Oh no, I'm all out of sweets. Don't worry, though—I'll restock later for you, I promise!"



Tap the image above to visit this Hero's illustrated introduction page.


Ruler of the Divine Dragons descended from
on high to visit the harvest-festival revelers.
Appears in Fire Emblem: Mystery of the Emblem
and Fire Emblem Awakening.

Skills learnable at 5★:

Serenity Breath+
Mt: 14 Range: 1
If foe initiates combat or foe's HP ≥ 75% at
start of combat, inflicts Atk/Res-5 on foe during
combat and foe cannot make a follow-up
attack. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.

Rally Up Atk+
Range: 1
Grants Atk+6 to target ally and allies within
2 spaces of target (excluding unit) for 1 turn.
Cannot use:

Atk/Res Catch 3
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+5
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use:

Atk/Res Rein 3
Inflicts Atk/Res-4 on foes within 2 spaces
during combat.
Cannot use:

"Did you give some candy to the little ones and receive some in turn? Then let us be thankful for your harvest."




Duma, Mila, I want a piece of candy too!

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