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Young versions of Special Heroes are back! You can get these Heroes while they're available as part of this 5★ Special Hero revival summoning focus!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Appearance rate changes from previous iterations of this Special Heroes summoning event (those with the same name) will not carry over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Marth: Legacied Hero is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
Trio of Macedonian sisters who dream of one
day flying alongside Princess Minerva as
members of the Whitewings. They appear in
Fire Emblem: Mystery of the Emblem.
Duo Skill:
Unit and adjacent flying allies can move 1 extra
space. (Unit can move 1 extra space even if
adjacent ally is not a flying ally. That turn only.
Does not stack.)
Once used, Duo Skill cannot be activated again
right away. At start of odd-numbered turns,
if Duo Skill has already been used, unit can use
Duo Skill again.
(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Whitedown Spear
Mt: 16 Range: 1
Grants Atk+3. If the number of flying units
on team ≥ 3 and unit initiates combat, inflicts
Atk/Def-4 on foe during combat and unit makes
a guaranteed follow-up attack. If the number
of flying allies within 2 spaces ≥ 2 and unit
initiates combat, unit attacks twice.
This skill can only be equipped by its original unit.
Reposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use:
Mirror Impact
If unit initiates combat, grants Atk+6, Res+10
during combat and foe cannot make a
follow-up attack.
Cannot use:
Chill Atk/Spd 2
At start of turn, inflicts Atk/Spd-5 on foe on
the enemy team with the highest Atk+Spd total
through its next action.
Goad Fliers
Grants Atk/Spd+4 to flying allies within 2 spaces
during combat.
Cannot use:
"We will let nothing bad happen to Macedon! Its future is ours to defend!"
Princess of the small kingdom of Talys. Showing
kindness to all, she is beloved by the people.
Appears in Fire Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Feather Sword
Mt: 16 Range: 1
Grants Atk+3. Effective against sword, lance,
axe, colorless bow, and armored foes. If foe
initiates combat and is armored or uses sword,
lance, axe, or colorless bow, or if unit's HP
≤ 75%, unit can counterattack before foe's
first attack.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Belief in Love
If foe initiates combat or if foe's HP = 100% at
start of combat, inflicts Atk/Def-5 on foe during
combat.
This skill can only be equipped by its original unit.
Joint Hone Atk
At start of turn, if unit is adjacent to an ally,
grants Atk+5 to unit and adjacent allies for
1 turn.
"Talys is made of many small islands. We all banded together to protect each other from pirate brigands."
Born to Altean nobility, he grew up alongside
Elice and Marth as if they were family. Appears
in Fire Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Winds of Change
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. At start of combat,
if a bonus granted by a skill like Rally or Hone
is active on unit or if unit's HP ≥ 50%, grants
Atk/Spd+5 and neutralizes effects that guarantee
foe's follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
This skill can only be equipped by its original unit.
Righteous Wind
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
10 HP to unit and all allies after combat.
(Healing does not stack if triggered more than
once per combat. HP restored to allies even if
unit's HP reaches 0.)
This skill can only be equipped by its original unit.
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
Windsweep 3
If unit initiates combat, unit cannot make a
follow-up attack. If unit’s Spd > foe’s Spd and foe
uses sword, lance, axe, bow, dagger, or beast
damage, foe cannot counterattack.
Cannot use:
Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."
"My name's Merric, and I'm a student of magic hailing from Altea. I hope to befriend everyone here."
Prince of Altea and inheritor of the Hero Anri's
blade, as well as the duty it represents. Great-
grandson of Marcelus. Appears in Fire Emblem:
Mystery of the Emblem.
Skills learnable at 5★:
Rapier
Mt: 16 Range: 1
Effective against armored and cavalry foes.
Grants Spd+3. If unit’s HP ≤ 75% and foe
initiates combat, unit can counterattack
before foe's first attack.
This skill can only be equipped by its original unit.
Hero's Blood
Cooldown: 2
Boosts damage by 30% of unit's Spd. Grants
Atk/Spd/Def/Res+4 to unit and all allies for 1
turn after combat. (Bonus granted to allies
even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.
Chill Def 3
At start of turn, inflicts Def-7 on foe
on the enemy team with the highest
Def through its next action.
Spd/Def Oath 3
At start of turn, if unit is adjacent to an ally,
grants Spd/Def+5 to unit for 1 turn.
Cannot use:
"My father, King Cornelius, is the grandson of the younger brother of the Hero Anri... That means I have hero's blood in my veins, doesn't it?"
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