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Banner Focus Summer Vibrance
Icon Summoning Special Heroes
Special Heroes Revival: Summer Vibrance

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Special Heroes who have gathered to leap into the summer ocean are back! You can get these Heroes while they're available as part of this 5★ Special Hero revival summoning focus!

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

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Notes on This Summoning Event
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.

• Appearance rate changes from previous iterations of this Special Heroes summoning event (those with the same name) will not carry over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Notes about Duo Skills:
• Duo Skills cannot be used in some events.

• Duo Skills cannot be used by units deployed using Pair Up.



Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Caspar: Summer Intensity is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.

Hero banner Hilda Deers Two-Piece
Tap the image above to visit this Hero's illustrated introduction page.


The cosmopolitan Hilda joined by the provincial
Marianne, but it seems even with their polar-
opposite personalities, the two get along well...
They appear in Fire Emblem: Three Houses.

Icon Duo SkillDuo Skill:
Inflicts Atk-7 on foes within 3 columns or
3 rows centered on unit through their next
actions and inflicts【Isolation】on them.

Once used, Duo Skill cannot be activated again
right away. At start of every third turn, if Duo
Skill has already been used, unit can use Duo
Skill again.

【Isolation】
Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)

(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Icon Skill WeaponSunshade Staff
Mt: 14 Range: 2
Calculates damage from staff like other weapons.
Grants Atk+6 to allies within 2 spaces during
combat. Grants Special cooldown charge +1 per
foe's attack to allies within 2 spaces during their
combat. (Only highest value applied. Does not
stack. Special cooldown charge granted even
if foe's attack deals 0 damage.) If unit is not
adjacent to an ally, grants Atk/Spd+6 to unit
during combat.
This skill can only be equipped by its original unit.

Icon Skill AssistNudge+
Range: 1
Restores HP = 50% of unit's Atk (min 8 HP) to
target ally and pushes target ally 1 space away.

If ally cannot move to the target space
(if another ally or foe is occupying the space),
ally will not move. Using this skill has no effect
on Special cooldown charge and unit does not
gain EXP or SP. (This skill is treated as a
movement skill only when movement
takes place.)
This skill can only be equipped by staff users.

Atk Spd Push 4Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.

Dazzling Staff 3Dazzling Staff 3
Foe cannot counterattack.
This skill can only be equipped by staff users.

Even Recovery 3Even Recovery 3
At start of even-numbered turns, restores 20 HP
to allies within 2 spaces of unit and neutralizes
any【Penalty】on those allies (excluding
penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by staff users.

"I'm in the mood for a swim today! What do you say, Marianne? You can show off your cute swimsuit!"



Hero banner Mercedes Unfussed Basker
Tap the image above to visit this Hero's illustrated introduction page.


A gentle cleric who attends Garreg Mach. She
decided to challenge herself by vacationing in
a place where everyone dons their swimsuit.
Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill WeaponPeachy Parfait+
Mt: 12 Range: 2
At start of combat, if foe's HP ≥ 75%, grants
Res+5 to unit and inflicts Res-5 on foe during
combat, and also, if foe has Res bonus, grants
bonus to unit's Res and inflicts penalty on foe's
Res during combat = current bonus on foe's
Res. Calculates each stat bonus independently.

Icon Skill SpecialIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff

Atk Res Push 4Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.

A R Far Trace 3A/R Far Trace 3
Enables【Canto (Rem.)】.

Inflicts Atk/Res-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BreathIcon Class Colorless Beast

"My name is Mercedes. I'm not usually one for exercise, but if you'd like to go swimming, I'd accompany you."



Hero banner Ashe Fabled Sea Knight
Tap the image above to visit this Hero's illustrated introduction page.


A commoner who was adopted by Lord Lonato.
He is so focused on his goals, he won't take any
breaks from his training, even while at the beach.
Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill WeaponDivine Sea Spear
Mt: 16 Range: 1
Grants Atk+3. If unit initiates combat or
if foe's HP ≥ 75% at start of combat, grants
Atk/Spd/Def+3 to unit during combat and
inflicts Atk/Spd/Def-3 on foe during combat,
and also, if foe has Atk/Spd/Def bonuses,
grants bonus to unit's Atk/Spd/Def and inflicts
penalty on foe's Atk/Spd/Def during combat =
current bonus on each of foe's Atk/Spd/Def.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.

Icon Skill SpecialMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff

B Duel Cavalry 4B Duel Cavalry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,
level 40, a Legendary Hero or a Mythic Hero,
and unit's stats total less than 175, treats unit's
stats as 175 in modes like Arena. If unit is 5★,
level 40, not a Legendary Hero or Mythic Hero
and unit's stats total less than 180, treats unit's
stats as 180 in modes like Arena.
(Higher-scoring opponents will appear. Stat
total calculation excludes any values added by
merges and skills.)
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move FlyingIcon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

S D Near Trace 3S/D Near Trace 3
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Joint Hone SpdJoint Hone Spd
At start of turn, if unit is adjacent to an ally,
grants Spd+5 to unit and adjacent allies for
1 turn.

"Do you think ghosts come out at the beach at night? O-on second thought, maybe we shouldn't talk about that..."



Hero banner Caspar Summer Intensity
Tap the image above to visit this Hero's illustrated introduction page.


Second son of House Bergliez of the Adrestian
Empire. Even at the beach, his mind is solely
focused on his training and getting stronger.
Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill WeaponVictorfish+
Mt: 14 Range: 1
At start of combat, if foe's HP ≥ 75%, grants
Def+5 to unit and inflicts Def-5 on foe during
combat, and also, if foe has Def bonus, grants
bonus to unit's Def and inflicts penalty on foe's
Def during combat = current bonus on foe's
Def. Calculates each stat bonus independently.

Icon Skill AssistSmite
Range: 1
Pushes target ally 2 spaces away.
Cannot use: Icon Class Colorless Staff

Bonus Doubler 3Bonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Even Atk Wave 3Even Atk Wave 3
At start of even-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"I won't let anyone disturb the peace at the beach! If I see anyone up to no good, I'll knock their lights out!"




News emote Feh happy right
Hilda and Marianne's swimsuits really fit their unique styles!

Posted:

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