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Four Special Heroes dressed in breezy outfits are back to enjoy summer to the fullest! You can get these Heroes while they're available as part of this 5★ Special Hero revival summoning focus! The initial appearance rate for Focus Heroes is 4%!
Your first summon in this event won't cost any Orbs!
A 4★ SH Special Rate will be applied to this summoning event.
Tap More for additional information about this event.
• Appearance rate changes from previous iterations of this Special Heroes summoning event (those with the same name) will not carry over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
• Harmonized Skills cannot be used in some events.
• Harmonized Skills cannot be used by units deployed using Pair Up.
Notes:
・ A 4★ SH Special Rate with an initial appearance rate of 3% will be applied to this summoning event.
・ This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Lute: Summer Prodigy is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
Young swordmasters Mia and the ever-masked
Marth. What destiny does summer hold for the
two of them? They appear in Fire Emblem:
Radiant Dawn / Awakening.
Harmonized Skill:
Grants【Resonance: Blades】to unit and allies
from the same titles as unit.
Once used, Harmonized Skill cannot be
activated again right away. At start of every
third turn, if Harmonized Skill has already been
used, unit can use Harmonized Skill again.
【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.
(Harmonized Skills can be used by tapping the
Harmonized button. Harmonized Skills cannot
be used by units deployed using Pair Up.)
Resonance Effect: Radiant Dawn / Awakening
Increases scores in Resonant Battles.
(More details can be found in the Help
messages within Resonant Battles.)
Skills learnable at 5★:
Summer Strikers
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit's HP ≥ 25% at start of combat and unit
initiates combat, grants Atk/Spd+5 during
combat and reduces damage from foe's first
attack by 75%.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Reposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use:
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
Spd/Def Snag 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, inflicts Spd/Def-6 on nearest foes within
4 spaces of both unit and targeted ally through
their next action.
Cannot use:
Atk/Spd Gap 3
At start of turn, grants Atk/Spd+5 to ally
with the highest Atk+Spd total for 1 turn.
(Excludes unit.)
"Hi, I'm Mia—and this is Marth! Seems we share a connection... Our love of the beach in summer!"
One of the Grado Empire's six generals, known
as the Fluorspar. Her loyalty is unwavering, even
under the summer sea's waves. Appears in Fire
Emblem: The Sacred Stones.
Skills learnable at 5★:
Exotic Fruit Juice
Mt: 14 Range: 2
Grants Atk+3. Inflicts Spd/Res-6 on foes within
2 spaces during combat.
This skill can only be equipped by its original unit.
Draw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use:
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Spd/Res Snag 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, inflicts Spd/Res-6 on nearest foes within
4 spaces of both unit and target through their
next actions.
Cannot use:
"When heated, the Fluorspar rock glimmers. Perhaps this summer I can emulate it to live up to my namesake."
A young mage of Renais possessed of a rather
unusual temperament. She is searching for signs
of new magics among the summer sands.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Flora Guide+
Mt: 12 Range: 2
Inflicts Spd/Res-5 on foes within 2 spaces
during combat.
Swap
Range: 1
Unit and target ally swap spaces.
Cannot use:
Seal Spd/Res 2
Inflicts Spd/Res-5 on foe through its next action
after combat.
Cannot use:
Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Who knew sunlight felt so pleasant against the skin? Hmm... On a scale of 1 to 48, I'd say my mood's at a 3."
A mercenary with a love for gambling. He's in
the tropics hoping luck's tide turns in his favor.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Coral Bow+
Mt: 12 Range: 2
Effective against flying foes. Inflicts Spd/Def-5
on foes within 2 spaces during combat.
Shove
Range: 1
Pushes target ally 1 space away.
Cannot use:
Atk/Spd Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Spd+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
Fortify Def 4
At start of turn, grants Def+7 to adjacent allies for
1 turn.
"What I wouldn't give for Jehanna's famous Audhulma ice blade right now!"
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