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Wait, you mean swimsuits are just another kind of training outfit?! Special Heroes who can't help but train even when they're on vacation are back! You can get these Heroes while they're available as part of this 5★ Special Hero revival summoning focus!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Appearance rate changes from previous iterations of this Special Heroes summoning event (those with the same name) will not carry over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
• Duo Skills cannot be used by units deployed using Pair Up.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. L'Arachel: Summer Princess is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
Shamir and Catherine, both members of the
Knights of Seiros. The two have dedicated
themselves to enjoying their time at the beach.
They appear in Fire Emblem: Three Houses.
Duo Skill:
Inflicts【Gravity】on foes in cardinal directions
of unit and【Feud】on foes within 5 rows
or 5 columns centered on unit.
【Gravity】
Restricts target's movement to 1 space through
its next action.
【Feud】
Disables all ally skills (excluding unit's) during
combat through unit's next action.
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 200, treats unit's stats as 200 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Partnership Bow
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. At start of turn,
inflicts【Discord】and【Panic】on nearest
foes within 5 spaces of unit and foes within
2 spaces of those foes. At start of combat,
if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5
to unit and inflicts Spd/Def-X on foe during
combat (X = number of【Bonus】and【Penalty】
effects active on foe × 4; max 16; excludes stat
bonuses and stat penalties), and also,
if any【Bonus】or【Penalty】is active
on foe, neutralizes "Special cooldown charge -X"
effects on unit and effects that prevent unit's
follow-up attacks during combat.
【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during
combat (X = 2 + number of allies within
2 spaces of unit; max 5) through its
next action.
【Panic】
Converts bonuses on target into penalties
through its next action.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by its original unit.
Deadeye
Cooldown: 3
Doubles damage dealt. Disables non-Special
skills that "reduce damage by X%."
Cannot use:
Remote Sparrow
If unit initiates combat, grants Atk/Spd+7
during combat and reduces damage from
foe's first attack during combat by 30%.
Cannot use:
Brash Assault 4
At start of combat, if unit's HP ≤ 99% and unit
initiates combat or if foe's HP = 100% and unit
initiates combat, inflicts Def/Res-4 on foe,
reduces damage from foe's first attack by 30%,
unit makes a guaranteed follow-up attack, and
unit's next attack deals damage = 30% of foe's
attack damage prior to reductions (resets at
end of combat; only highest value applied;
does not stack).
Fatal Smoke 3
Foe cannot recover HP during or after combat,
and after combat, inflicts【Deep Wounds】on target
and foes within 2 spaces of target.
【Deep Wounds】
Unit's HP cannot be healed through its
next action.
Cannot use:
"I'm Thunder Catherine, and this here's my partner, Shamir! We're ready for a day at the beach!"
A mercenary from Fódlan given unexpected
orders to take some time off seaside in Askr.
Appears in Fire Emblem Warriors: Three Hopes.
Skills learnable at 5★:
Surfer's Spire
Mt: 11 Range: 1
Enables【Canto (Rem. +1)】.
Grants Spd+5. Unit attacks twice (even if foe
initiates combat, unit attacks twice). Deals
damage = 20% of unit's Spd during combat
(excluding area-of-effect Specials).
【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.
The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Swift Slice
If unit initiates combat or if unit is within 2
spaces of an ally, grants Atk/Spd/Def/Res+8 to
unit during combat. If unit initiates combat
against a non-dragon, non-beast, infantry foe
and unit's Spd ≥ foe's Spd+20, grants "effective
against all weapon types" to unit during combat.
Otherwise, if unit initiates combat and unit's
Spd ≥ foe's Spd+5, grants "effective against all
weapon types" to unit during combat.
This skill can only be equipped by its original unit.
Lull Spd/Def 4
Inflicts Spd/Def-X on foe (X = 4 + number
of【Bonus】effects active on foe; max 8;
excludes stat bonuses) and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Atk/Def Menace
At start of turn, if unit is within 4 spaces of a
foe, inflicts Atk/Def-6 on nearest foes through
their next actions and grants Atk/Def+6 to unit
for 1 turn.
"I see the value in these light outfits. If you're fighting in water, you don't want bulky armor weighing you down."
Prince of Renais looking for any excuse to train
during his vacation at the ocean. Appears in Fire
Emblem: The Sacred Stones.
Skills learnable at 5★:
Seafoam Splitter
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if number of allies adjacent to
unit ≤ 2, grants "unit can move 1 extra space"
to unit (that turn only; does not stack). At start
of combat, if unit's HP ≥ 25%, inflicts
Atk/Def-6 on foe, grants Special cooldown
charge +1 to unit per attack (only highest
value applied; does not stack), and reduces
damage from foe's first attack by 40%
during combat.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Atk/Def Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Def during combat.
Cannot use:
Sunlight Bangle
If number of allies adjacent to unit ≤ 1, inflicts
Atk/Def-X on foe during combat (X = 4 +
number of spaces from start position to end
position of whoever initiated combat; max 8),
unit attacks twice, and when unit deals damage
to foe during combat, restores 7 HP to unit
(triggers even if 0 damage is dealt), but also, if
unit initiates combat, foe can counterattack
before unit's first attack.
This skill can only be equipped by its original unit.
Alarm Atk/Def
At start of turn, if number of allies adjacent
to unit ≤ 2, grants Atk/Def+6 and【Canto (1)】
to unit for 1 turn. If number of allies adjacent
to unit ≤ 1, grants Atk/Def+3 to unit
during combat.
【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
Cannot use:
"I'm Ephraim. I had planned to relax but...who can turn down so many perfect opportunities to train? "
Princess of Rausten, gracing the beach in her
swimsuit to bring some summer color to Askr!
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Seaside Parasol+
Mt: 12 Range: 2
At start of turn, inflicts【Guard】on nearest
foes within 5 spaces of unit and foes within
2 spaces of those foes equipped with a skill
that can trigger the Savior effect. At start of
combat, if unit's HP ≥ 25%, grants Atk/Spd+5
to unit and inflicts Res-X on foe during combat
(X = number of【Bonus】and【Penalty】
effects active on foe × 4; max 16; excludes stat
bonuses and stat penalties).
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Recover+
Range: 1
Restores HP = 50% of Atk +10.
(Minimum of 15 HP.)
This skill can only be equipped by staff users.
Earthwind Balm+
Cooldown: 1
When healing an ally with a staff, grants
Spd/Def+6 to all allies for 1 turn.
This skill can only be equipped by staff users.
Blade Session 3
If unit initiates combat, grants bonus to unit's
Atk/Spd during combat = 3 + number of allies
who have already acted × 3 (max value of 9).
Wrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.
"Bear witness, O summer sun, for the one who shall outshine even your brilliance has arrived!"
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