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Special Heroes Revival: Holiday Handoff (2023) (Notification)
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{{NewsStyling|1={{NewsImage|1=[[File:Banner Focus Holiday Handoff.jpg|640px|link=Holiday Handoff (Focus)]]}} {{NewsHeadings|{{NewsHeadingsIcon|Icon Summoning Special Heroes.png}}{{NewsHeadingsDiv|Special Heroes Revival: Holiday Handoff}}}} Active: {{HT|2023-12-30T07:00:00Z}} to {{HT|2024-01-09T06:59:59Z}}<br> <br> {{SummoningEventDescription|focus=Holiday Handoff (Focus)|desc={{NewsAccent|[[Special Heroes]]}} who support the winter festivities at times with eye-catching splendor, and at other times in secret, are back! You can get these Heroes while they're available as part of this 5★ Special Hero revival summoning focus!}}<br> <br> Your first summon in this event won't cost any {{NewsAccent|[[Orb]]s}}!<br> <br> {{NewsTitle|Tap More for additional information about this event.}} {{NewsMore|1={{NewsTap|tap0|Notes on This Summoning Event |{{NewsTitle|• As of now, this is a limited-time opportunity to summon these [[Special Heroes]]. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.}}<br> {{NewsTitle|• Appearance rate changes from previous iterations of this Special Heroes summoning event (those with the same name) will not carry over to this event.}}<br> {{NewsTitle|• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.}}<br> {{NewsTitle|• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.}}<br> <br> {{NewsTitle|Learning Skills}}<br> • You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.<br> • Some skills can only be learned after raising a Hero's ★ rating.<br> • Heroes might have already learned some skills based on their ★ rating when they joined your team.<br> <br> {{NewsTap|tap1|Notes about Harmonized Skills: |• Harmonized Skills can be used by tapping the Harmonized button.<br> • Harmonized Skills cannot be used in some events.<br> • Harmonized Skills cannot be used by units deployed using [[Pair Up]].<br> }} }}<br> {{NewsTitle|Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. [[Annette: Festive Helper]] is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.}}<br> <br> <div style="text-align: center;">[[File:Hero banner Cordelia Unyielding Snow.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/10001015000888-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> Cordelia of Ylisse and Selena of Nohr. The pair<br> has come to bring glad tidings to the festival.<br> They appear in [[Fire Emblem Awakening]] / Fates.<br> <br> {{NewsIcon|Icon Harmonized Skill.png}}Harmonized Skill:<br> Grants Atk/Spd+6,【Resonance: Blades】,<br> and【Treachery】to unit and allies from<br> the same titles as unit for 1 turn.<br> <br> 【Resonance: Blades】<br> Grants Atk/Spd+4 during combat for 1 turn.<br> <br> 【Treachery】<br> Unit deals additional damage = total bonuses<br> on unit for 1 turn.<br> <br> (Harmonized Skills can be used by tapping the<br> Harmonized button. This skill can be used only<br> once per map. Harmonized Skills cannot be<br> used by units deployed using Pair Up.)<br> <br> Resonance Effect: Awakening / Fates<br> Increases scores in [[Resonant Battles]].<br> (More details can be found in the Help<br> messages within Resonant Battles.)<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Inseverable Spear]]<br> Mt: 16 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> At start of turn, if unit is within 2 spaces of an<br> ally, grants the following effects to unit and <br> allies within 2 spaces of unit for 1 turn: "unit <br> can move to a space adjacent to an ally within <br> 2 spaces" and【Dual Strike】. If unit initiates<br> combat or is within 2 spaces of an ally, grants<br> Atk/Spd+6 and Special cooldown charge +1<br> to unit per attack during combat. (Only highest<br> value applied. Does not stack.)<br> <br> 【Dual Strike】<br> If unit initiates combat and is adjacent to an<br> ally with Dual Strike (excluding unit), unit<br> attacks twice. (That turn only. Does not stack.)<br> <br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Galeforce]]<br> Cooldown: 5<br> If unit initiates combat, grants unit another action<br> after combat. (Once per turn.)<br> Cannot use: {{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}<br> <br> {{NewsIcon|Atk Spd Clash 4.png}}[[Atk Spd Clash|Atk/Spd Clash 4]]<br> If unit or foe initiates combat after moving to <br> a different space, grants bonus to unit's Atk/Spd <br> during combat = X + 6. (X = number of spaces <br> from start position to end position of whoever <br> initiated combat; max 4.) If X ≥ 2, neutralizes <br> unit's penalties to Atk/Spd during combat.<br> Cannot use: {{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Flow Guard 3.png}}[[Flow Guard|Flow Guard 3]]<br> If unit initiates combat, neutralizes effects that<br> prevent unit's follow-up attacks and inflicts<br> Special cooldown charge -1 on foe per attack<br> during combat. (Only highest value applied.<br> Does not stack.) <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Def Res Hold.png}}[[Def Res Hold|Def/Res Hold]]<br> Inflicts Def/Res-4 on foes within 3 spaces<br> during combat.<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Move Cavalry.png}}<br> <br> {{NewsAccent|"I've prepared something special for Selena, but it can wait until we've delivered our gifts to everyone else."}}<br> <br> <br> <div style="text-align: center;">[[File:Hero banner Dorothea Yuletide Dancer.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/12002007000889-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> This charmer has done everything from trodding<br> the boards to studying with the Black Eagles.<br> Here, she will liven up the festival. Appears in<br> Fire Emblem Warriors: Three Hopes.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Sevenfold Gifts]]<br> Mt: 14 Range: 2<br> Grants Spd+3. If [[Sing]] or [[Dance]] is used, grants <br> Atk/Spd/Def/Res+6 and the following status to <br> target ally for 1 turn: "If unit initiates combat, <br> unit makes a guaranteed follow-up attack."<br> At start of combat, if unit's HP ≥ 25%, grants<br> Atk/Spd+6 to unit during combat.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Assist.png}}[[Sing]]<br> Range: 1<br> Grants another action to target ally. (Cannot target<br> an ally with Sing or Dance.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|S R Far Trace 3.png}}[[S R Far Trace|S/R Far Trace 3]]<br> Enables【Canto (Rem.)】.<br> <br> Inflicts Spd/Res-3 on foe during combat.<br> <br> 【Canto (Rem.)】<br> After an attack, Assist skill, or structure<br> destruction, unit can move spaces = any<br> movement not already used that turn.<br> (If unit used a movement skill that warped<br> them, its remaining movement is 0.)<br> <br> (Unit moves according to movement type. Once<br> per turn. Cannot attack or assist. Only highest<br> value applied. Does not stack. After moving,<br> if a skill that grants another action would be<br> triggered (like with [[Galeforce]]), Canto will<br> trigger after the granted action. Unit's base<br> movement has no effect on movement granted.<br> Cannot warp (using skills like Wings of Mercy)<br> a distance greater than unit's remaining<br> movement.)<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Armored.png}}{{NewsIcon|Icon Class Red Sword.png}}{{NewsIcon|Icon Class Red Breath.png}}{{NewsIcon|Icon Class Red Beast.png}}{{NewsIcon|Icon Class Blue Lance.png}}{{NewsIcon|Icon Class Blue Breath.png}}{{NewsIcon|Icon Class Blue Beast.png}}{{NewsIcon|Icon Class Green Axe.png}}{{NewsIcon|Icon Class Green Breath.png}}{{NewsIcon|Icon Class Green Beast.png}}{{NewsIcon|Icon Class Colorless Breath.png}}{{NewsIcon|Icon Class Colorless Beast.png}}<br> <br> {{NewsIcon|Inf. Spd Tactic.png}}[[Inf. Spd Tactic]]<br> At start of turn, grants Spd+6 to allies within<br> 2 spaces for 1 turn and【Null Follow-Up】<br> to infantry allies within 2 spaces. Granted only<br> if number of that ally's movement type on<br> current team ≤ 2.<br> <br> 【Null Follow-Up】<br> If unit's Spd > foe's Spd during combat,<br> neutralizes effects that guarantee foe's<br> follow-up attacks and effects that prevent<br> unit's follow-up attacks for 1 turn.<br> <br> <br> {{NewsAccent|"This is a time for us to forget about barriers of status that divide us, and celebrate what brings us together."}}<br> <br> <br> <div style="text-align: center;">[[File:Hero banner Black Knight The Nights Blade.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/08049001000891-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> One of Daein's Four Riders. What could have<br> brought him to the festival? None can say.<br> Appears in [[Fire Emblem: Path of Radiance]].<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Solemn Axe]]<br> Mt: 16 Range: 1<br> Accelerates Special trigger (cooldown count-1).<br> At start of combat, if unit's HP ≥ 25%, grants<br> Atk/Spd/Def/Res+5 to unit during combat, and<br> also, if unit's attack can trigger their Special,<br> the following effects will occur based on foe's<br> HP at start of combat: if ≥ 20%, reduces<br> damage from foe's first attack by 40%; and<br> if ≥ 40%, reduces foe's Atk/Spd by 25% of<br> foe's Atk at start of combat, -8 (max 10,<br> min 0); and if ≥ 60%, neutralizes effects that<br> guarantee foe's follow-up attacks and effects<br> that prevent unit's follow-up attacks during<br> combat.<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Black Luna]]<br> Cooldown: 3<br> Treats foe’s Def/Res as if reduced by 80%<br> during combat. (Skill cannot be inherited.)<br> This skill can only be equipped by its original unit.<br> <br> {{NewsIcon|Distant Dart.png}}[[Distant Dart]]<br> Unit can counterattack regardless of foe's<br> range. If foe initiates combat, grants Spd+5<br> to unit during combat.<br> Cannot use: {{NewsIcon|Icon Class Red Bow.png}}{{NewsIcon|Icon Class Red Dagger.png}}{{NewsIcon|Icon Class Red Tome.png}}{{NewsIcon|Icon Class Blue Bow.png}}{{NewsIcon|Icon Class Blue Dagger.png}}{{NewsIcon|Icon Class Blue Tome.png}}{{NewsIcon|Icon Class Green Bow.png}}{{NewsIcon|Icon Class Green Dagger.png}}{{NewsIcon|Icon Class Green Tome.png}}{{NewsIcon|Icon Class Colorless Bow.png}}{{NewsIcon|Icon Class Colorless Dagger.png}}{{NewsIcon|Icon Class Colorless Tome.png}}{{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Special Fighter 4.png}}[[Special Fighter|Special Fighter 4]]<br> At start of combat, if unit's HP ≥ 40%, grants <br> Special cooldown charge +1 to unit and inflicts<br> Special cooldown charge -1 on foe per attack<br> (only highest value applied; does not stack), <br> reduces the effect of【Deep Wounds】by 50% <br> during combat, and also, if unit deals damage <br> to foe using a Special, restores HP = 30% of<br> damage dealt (excluding area-of-effect<br> Specials).<br> <br> 【Deep Wounds】<br> Unit's HP cannot be healed through its<br> next action. <br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|D R Far Save 3.png}}[[D R Far Save|D/R Far Save 3]]<br> If a foe uses bow, dagger, magic, or staff and<br> initiates combat against an ally within 2 spaces<br> of unit, triggers【Savior】on unit.<br> <br> If unit triggers Savior, grants Def/Res+4<br> during combat.<br> <br> 【Savior】<br> Unit takes ally's space, enters combat in ally's<br> place, and receives all after-combat effects.<br> <br> Savior will not trigger if ally is on terrain that<br> unit cannot move to or if multiple units are able<br> to use Savior during the same combat. If Savior<br> triggers, after-combat movement effects do<br> not occur.<br> <br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"Alondite can rest for one night. I have chosen a different implement for this occasion."}}<br> <br> <br> <div style="text-align: center;">[[File:Hero banner Annette Festive Helper.jpg|640px|class=chara|link=https://guide.fire-emblem-heroes.com/en-US/12003007000890-2/]]</div>Tap the image above to visit this Hero's illustrated introduction page.<br> <br> A student with the Blue Lions who works<br> twice as hard as anyone. Joins the festival as<br> a good learning experience. Appears in Fire<br> Emblem Warriors: Three Hopes.<br> <br> {{NewsTitle|Skills learnable at 5★:}}<br> <br> {{NewsIcon|Icon Skill Weapon.png}}[[Peppy Bow+]]<br> Mt: 12 Range: 2<br> Effective against flying foes. At start of <br> combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 <br> on foe during combat and foe cannot make a<br> follow-up attack.<br> <br> {{NewsIcon|Icon Skill Special.png}}[[Moonbow]]<br> Cooldown: 2<br> Treats foe’s Def/Res as if reduced by 30% during<br> combat.<br> Cannot use: {{NewsIcon|Icon Class Colorless Staff.png}}<br> <br> {{NewsIcon|Atk Res Ideal 3.png}}[[Atk Res Ideal|Atk/Res Ideal 3]]<br> At start of combat, if unit's HP = 100% or<br> if【Bonus】is active on unit, grants Atk/Res+5<br> to unit during combat.<br> <br> 【Bonus】<br> All effects that last "for 1 turn" or "that turn <br> only." Includes bonuses granted by a skill <br> like Rally or Hone and positive status effects <br> (extra movement or effects like Dominance).<br> <br> Cannot use: {{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsIcon|Crafty Fighter 3.png}}[[Crafty Fighter|Crafty Fighter 3]]<br> If unit's HP ≥ 25% and foe initiates combat,<br> unit makes a guaranteed follow-up attack<br> and inflicts Special cooldown charge -1 on<br> foe per attack. (Only highest value applied.<br> Does not stack.)<br> Cannot use: {{NewsIcon|Icon Move Infantry.png}}{{NewsIcon|Icon Move Cavalry.png}}{{NewsIcon|Icon Move Flying.png}}<br> <br> {{NewsAccent|"♪Steak and a cake for a festival meal that's yummy yum... It's time to celebrate and fill my tummy tum...♪"}}<br> <br> <br> <br> {{NewsBalloonRight|News emote Feh happy 2.png|It looks like Cordelia and Selena are sporting cute looks for the winter festival!}} }} }} {{News|date=2023-12-30T07:00:00Z}} [[Category:Special Heroes news]]
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