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Special Heroes who support the winter festivities at times with eye-catching splendor, and at other times in secret, are back! You can get these Heroes while they're available as part of this 5★ Special Hero revival summoning focus!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Appearance rate changes from previous iterations of this Special Heroes summoning event (those with the same name) will not carry over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
• Harmonized Skills cannot be used in some events.
• Harmonized Skills cannot be used by units deployed using Pair Up.
Note: This summoning event includes a 4★ focus category with an initial appearance rate of 3%. Annette: Festive Helper is also available as part of this 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity.
Cordelia of Ylisse and Selena of Nohr. The pair
has come to bring glad tidings to the festival.
They appear in Fire Emblem Awakening / Fates.
Harmonized Skill:
Grants Atk/Spd+6,【Resonance: Blades】,
and【Treachery】to unit and allies from
the same titles as unit for 1 turn.
【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.
【Treachery】
Unit deals additional damage = total bonuses
on unit for 1 turn.
(Harmonized Skills can be used by tapping the
Harmonized button. This skill can be used only
once per map. Harmonized Skills cannot be
used by units deployed using Pair Up.)
Resonance Effect: Awakening / Fates
Increases scores in Resonant Battles.
(More details can be found in the Help
messages within Resonant Battles.)
Skills learnable at 5★:
Inseverable Spear
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an
ally, grants the following effects to unit and
allies within 2 spaces of unit for 1 turn: "unit
can move to a space adjacent to an ally within
2 spaces" and【Dual Strike】. If unit initiates
combat or is within 2 spaces of an ally, grants
Atk/Spd+6 and Special cooldown charge +1
to unit per attack during combat. (Only highest
value applied. Does not stack.)
【Dual Strike】
If unit initiates combat and is adjacent to an
ally with Dual Strike (excluding unit), unit
attacks twice. (That turn only. Does not stack.)
This skill can only be equipped by its original unit.
Galeforce
Cooldown: 5
If unit initiates combat, grants unit another action
after combat. (Once per turn.)
Cannot use:
Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use:
Flow Guard 3
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks and inflicts
Special cooldown charge -1 on foe per attack
during combat. (Only highest value applied.
Does not stack.)
Cannot use:
Def/Res Hold
Inflicts Def/Res-4 on foes within 3 spaces
during combat.
Cannot use:
"I've prepared something special for Selena, but it can wait until we've delivered our gifts to everyone else."
This charmer has done everything from trodding
the boards to studying with the Black Eagles.
Here, she will liven up the festival. Appears in
Fire Emblem Warriors: Three Hopes.
Skills learnable at 5★:
Sevenfold Gifts
Mt: 14 Range: 2
Grants Spd+3. If Sing or Dance is used, grants
Atk/Spd/Def/Res+6 and the following status to
target ally for 1 turn: "If unit initiates combat,
unit makes a guaranteed follow-up attack."
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+6 to unit during combat.
This skill can only be equipped by its original unit.
Sing
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.
S/R Far Trace 3
Enables【Canto (Rem.)】.
Inflicts Spd/Res-3 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)
Cannot use:
Inf. Spd Tactic
At start of turn, grants Spd+6 to allies within
2 spaces for 1 turn and【Null Follow-Up】
to infantry allies within 2 spaces. Granted only
if number of that ally's movement type on
current team ≤ 2.
【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.
"This is a time for us to forget about barriers of status that divide us, and celebrate what brings us together."
One of Daein's Four Riders. What could have
brought him to the festival? None can say.
Appears in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Solemn Axe
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit during combat, and
also, if unit's attack can trigger their Special,
the following effects will occur based on foe's
HP at start of combat: if ≥ 20%, reduces
damage from foe's first attack by 40%; and
if ≥ 40%, reduces foe's Atk/Spd by 25% of
foe's Atk at start of combat, -8 (max 10,
min 0); and if ≥ 60%, neutralizes effects that
guarantee foe's follow-up attacks and effects
that prevent unit's follow-up attacks during
combat.
This skill can only be equipped by its original unit.
Black Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 80%
during combat. (Skill cannot be inherited.)
This skill can only be equipped by its original unit.
Distant Dart
Unit can counterattack regardless of foe's
range. If foe initiates combat, grants Spd+5
to unit during combat.
Cannot use:
Special Fighter 4
At start of combat, if unit's HP ≥ 40%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack
(only highest value applied; does not stack),
reduces the effect of【Deep Wounds】by 50%
during combat, and also, if unit deals damage
to foe using a Special, restores HP = 30% of
damage dealt (excluding area-of-effect
Specials).
【Deep Wounds】
Unit's HP cannot be healed through its
next action.
Cannot use:
D/R Far Save 3
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces
of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+4
during combat.
【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.
Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
Cannot use:
"Alondite can rest for one night. I have chosen a different implement for this occasion."
A student with the Blue Lions who works
twice as hard as anyone. Joins the festival as
a good learning experience. Appears in Fire
Emblem Warriors: Three Hopes.
Skills learnable at 5★:
Peppy Bow+
Mt: 12 Range: 2
Effective against flying foes. At start of
combat, if unit's HP ≥ 25%, inflicts Atk/Def-5
on foe during combat and foe cannot make a
follow-up attack.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Res Ideal 3
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+5
to unit during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Crafty Fighter 3
If unit's HP ≥ 25% and foe initiates combat,
unit makes a guaranteed follow-up attack
and inflicts Special cooldown charge -1 on
foe per attack. (Only highest value applied.
Does not stack.)
Cannot use:
"♪Steak and a cake for a festival meal that's yummy yum... It's time to celebrate and fill my tummy tum...♪"
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