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Adorable young versions of Special Heroes are back! You can get these Heroes while they're available as part of this 5★ Special Hero revival summoning focus!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Appearance rate changes from previous iterations of this Special Heroes summoning event (those with the same name) will not carry over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.
Note: This summoning event includes a 4★ Focus category with an initial appearance rate of 3%. Lyon: Grado's Gaze is also available as part of this 4★ Focus category. Your 5★ and 5★ Focus appearance rates will not reset if you summon this Hero at 4★ rarity.
Twin prince and princess of Renais, children
of King Fado. This lively brother and serene
sister make for quite the pair. Appear in Fire
Emblem: The Sacred Stones.
Duo Skill:
Grants【Dodge】to unit and allies within 3 rows
and 3 columns centered on unit.
Once used, Duo Skill cannot be activated again
right away. At start of odd-numbered turns,
if Duo Skill has already been used, unit can use
Duo Skill again.
【Dodge】
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
(Duo Skills can be used by tapping the Duo
button. Duo Skills cannot be used by units
deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Blade of Renais
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces of
an ally, grants Atk/Spd/Def/Res+5 to unit, and
also, if【Bonus】or【Penalty】is active on unit,
deals damage = 20% of foe's Def, and also,
if unit deals damage to foe during combat,
restores HP to unit = 20% of foe's Def.
(Triggers even if 0 damage is dealt.)
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Distant Foil
If sword, lance, axe, bow, dagger, or beast foe
initiates combat, grants Atk/Def+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use:
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
Joint Drive Spd
Grants Spd+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Spd+4 to unit during combat.
"My name is Eirika. This is my brother, Ephraim. We're twins! That's why we're always together."
Princess of Frelia, and sister to Innes. Wants only
to be friends with the twin prince and princess of
the neighboring kingdom, Renais. Appears in Fire
Emblem: The Sacred Stones.
Skills learnable at 5★:
Lance of Frelia
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Unit can move to a space within 2 spaces of an
ally within 2 spaces. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd+6 to unit during
combat, and also, if unit initiates combat,
grants Def/Res+10 during combat.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Steady Impact
If unit initiates combat, grants Spd+7,
Def+10 during combat and foe cannot
make a follow-up attack.
Cannot use:
S/D Near Trace 3
Enables【Canto (Rem. +1)】.
Inflicts Spd/Def-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)
Cannot use:
Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces
during combat.
Cannot use:
"Father and Brother treat me like I'm a child. Put a spear in my hands, and I'll put the boys to shame!"
Niece to Pontifex Mansel and princess of
Rausten. Her ultimate ambition is to rid the
world of monsters. Appears in Fire Emblem:
The Sacred Stones.
Skills learnable at 5★:
Staff of Rausten
Mt: 14 Range: 2
Calculates damage from staff like other weapons.
At start of turn, inflicts Res-6 and status
preventing counterattacks on closest foes
within 5 spaces of unit through their next
actions. If unit initiates combat, grants
Atk/Spd+6 during combat.
This skill can only be equipped by its original unit.
Rescue+
Range: 1
Restores HP = 50% of unit's Atk (min 8 HP)
to target ally. Unit moves 1 space away from
target ally. Ally moves to unit's previous space.
If unit or ally cannot move to the target space
(if another ally or foe is occupying the space),
unit and ally will not move. Using this skill has
no effect on Special cooldown charge and unit
does not gain EXP or SP. (This skill is treated
as a movement skill only when movement
takes place.)
This skill can only be equipped by staff users.
Windfire Balm+
Cooldown: 1
When healing an ally with a staff, grants
Atk/Spd+6 to all allies for 1 turn.
This skill can only be equipped by staff users.
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
S/R Far Trace 3
Enables【Canto (Rem.)】.
Inflicts Spd/Res-3 on foe during combat.
【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)
Cannot use:
"Never despair, no matter what! The light of hope will not abandon those with hope in their hearts!"
Beloved son of the emperor of Grado, Vigarde.
Like his father, who is referred to as the Silent
Emperor, he prefers to keep to himself. Appears
in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Tome of Grado
Mt: 14 Range: 2
Grants Atk+3. If foe initiates combat or if
foe's HP = 100% at start of combat, inflicts
Atk/Res-6 on foe and neutralizes unit's
penalties to Atk/Res during combat, and also,
if foe is colorless and uses bow, dagger, magic,
or staff, grants weapon-triangle advantage to
unit and inflicts weapon-triangle disadvantage
on foe during combat.
This skill can only be equipped by its original unit.
Iceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use:
Atk/Res Solo 3
If unit is not adjacent to an ally, grants
Atk/Res+6 during combat.
Def/Res Gap 3
At start of turn, grants Def/Res+5 to ally
with the highest Def+Res total for 1 turn.
(Excludes unit.)
"Can I grow even more powerful still? If so, I aim to, for father's sake—and for the sake of Grado!"
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