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Look sharp, everybody! Right now, our
top priority is heading to a hot spring!
We'll break those contracts, and release
the Hoshidan and Nohrian royalty!
Ryoma: Samurai at Ease, Hinoka: Relaxed Warrior, Sakura: Hot-Spring Healer, and Elise: Bubbling Flower are here to relax in the hot springs!
These Special Heroes are available as part of a 5★ summoning focus during this event!
But that's not all... These Special Heroes also appear in the new Paralogue story Hostile Springs, and there are some limited-time quests to go along with them. There's even a Log-In Bonus where you can get Orbs up to 10 times before !
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
High Prince of Hoshido. A font of knowledge
about remote and hidden hot springs. Appears in
Fire Emblem Fates.
Skills learnable at 5★:
It's Curtains...+
Mt: 14 Range: 1
At the start of turn 1, grants Special cooldown
count-2.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Def Solo 3
If unit is not adjacent to an ally, grants
Atk/Def+6 during combat.
Chill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.
Odd Def Wave 3
At start of odd-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"When I'm soaking in the bath, I may look relaxed, but I keep my blade in reach. If foes attack, I will be ready."
Eldest princess of Hoshido. She seeks respite
from the travails of battle in hot springs from
time to time, but she rarely finds it. Appears in
Fire Emblem Fates.
Skills learnable at 5★:
Splashy Bucket+
Mt: 12 Range: 2
Effective against dragon foes. Disables foe's
skills that "calculate damage using the lower of
foe's Def or Res" and "calculate damage from
staff like other weapons." After combat, if unit
attacked, inflicts Def/Res-7 on foes within 2
spaces of target through their next actions.
Draw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use:
Atk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.
Atk/Spd Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Spd+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use:
Air Orders 3
At start of turn, grants the following status to
adjacent flying allies for 1 turn: "Unit can move
to a space adjacent to any ally within 2 spaces."
Cannot use:
"In Hoshido, it's a custom to go to the hot springs in winter. They're just the thing to warm up when it's cold out."
Youngest princess of Hoshido. Well versed in
the healing benefits of hot springs. Appears in
Fire Emblem Fates.
Skills learnable at 5★:
Grandscratcher+
Mt: 12 Range: 2
At the start of turn 1, grants Special cooldown
count-1 to ally with the highest Atk. (If that ally
does not have a Special skill, this skill has no
effect.)
Physic+
Range: 2
Restores HP = 50% of Atk. (Minimum of
8 HP.) Range = 2.
This skill can only be equipped by staff users.
Fireflood Balm+
Cooldown: 1
When healing an ally with a staff, grants
Atk/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.
Wrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.
Spd Opening 3
At start of turn, grants Spd+6 to ally with the
highest Spd for 1 turn. (Excludes unit.)
"Soaking in a hot spring is good for both body and soul. I'm never happier than after a good soak!"
Youngest princess of Nohr. Sometimes slips out
of the castle to enjoy herself at a famous hot
spring. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Red-Hot Ducks+
Mt: 12 Range: 2
If unit's Spd > foe's Spd, deals damage = 70%
of difference between stats. (Maximum bonus
of +7 damage. Combos with Phantom Spd.)
After combat, if unit attacked, inflicts
Def/Res-7 on foes within 2 spaces of target
through their next actions.
Rally Up Atk+
Range: 1
Grants Atk+6 to target ally and allies within
2 spaces of target (excluding unit) for 1 turn.
Cannot use:
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use:
Atk Feint 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Atk-7 on foes in cardinal directions
of unit through their next actions.
Cannot use:
Dagger Valor 3
While unit lives, all dagger allies on team get
2x SP. (Only highest value applied. Does
not stack.)
Cannot use:
"Ooh, the hot spring made my skin nice and smooth. Gorgeous!"
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