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Spear of Shadow
Weapon Spear of Shadow
Weapon type Lance
Might 16
Range 1
Required Silver Lance
SP 400
Exclusive? Yes
String ID SID_影の英雄の槍
Description Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Temporary debuffs Atk/Spd/Def-5Foe FoeEnemy Phase or
Foe Foe's HP = 100%
at start of combat
Neutralize Penalty Neutralizes PenaltiesUnit Unit
Attack Plus W Refined weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Temporary debuffs Atk/Spd/Def-5Foe FoeEnemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Neutralize Accelerate Charge Neutralizes "Special
cooldown charge +1"
Neutralize Guard Neutralizes "Special
cooldown charge -1"
Unit Unit
Neutralize Penalty Neutralizes Penalties
Spear of Shadow W Skill refine effects
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Damage Reduction Reduces damage by 40%
from Foe Foe's first attack
(including second attacks)
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Spd
Heal Recover 7 HP
per Unit Unit's attack

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • Spear of Shadow can neutralize Status Effect Penalty Penalties.
  • The stat decrease that can be applied by Spear of Shadow is considered a temporary debuff.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Spear of Shadow W +3 HP Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, inflicts Atk/Spd/Def-5 on foe, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe, restores 7 HP to unit (triggers even if 0 damage is dealt).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, inflicts Atk/Spd/Def-5 on foe, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, inflicts Atk/Spd/Def-5 on foe, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, inflicts Atk/Spd/Def-5 on foe, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, inflicts Atk/Spd/Def-5 on foe, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • Refined Spear of Shadow will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect.
    • Since the "Special cooldown charge +X" effect will be neutralized on foes, Refined Spear of Shadow will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
  • Refined Spear of Shadow will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Refined Spear of Shadow will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.

List of owners[ | ]

UnitSkill chain
Kris Unsung Hero Face FC
Iron Lance
★
Steel Lance
★
Silver Lance
★
Spear of Shadow
★

In other languages[ | ]

Language Name
Japanese 影の英雄の槍
German Schattenspeer
Spanish (Europe) Lanza sombría
Spanish (Latin America) Lanza sombría
French Lance d'ombre
Italian Lancia ombrosa
Traditional Chinese (Taiwan) 影之英雄槍
Portuguese Lança obscura

See also[ | ]

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