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Type Icon Name SP Required Description
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A Spd Def Catch 1 Spd/Def Catch 1 60 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+3 to unit during combat. At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Spd Def Catch 2 Spd/Def Catch 2 120 Spd/Def Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+4 to unit during combat. At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Spd Def Catch 3 Spd/Def Catch 3 240 Spd/Def Catch 2 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+5 to unit during combat. At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Spd Def Catch 4 Spd/Def Catch 4 300 Spd/Def Catch 3 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Cannot use: InfantryArmored

Available as a Sacred Seal.

Notes[ | ]

List of owners[ | ]

UnitSkill chain
Sain Green Lance Face FC
Spd/Def Catch 1
★
Spd/Def Catch 2
★
Spd/Def Catch 3
★
Spd/Def Catch 4
★
Seth Silver-Sea Knight Face FC
Spd/Def Catch 1
★
Spd/Def Catch 2
★
Spd/Def Catch 3
★

Availability[ | ]

Summoning events

Start End Event Skill
2022-06-08 2022-06-30 Book VI Midpoint: Letizia & More Spd/Def Catch 4
2022-10-31 2022-11-14 Mythic Heroes - Arval Spd/Def Catch 4
2023-02-20 2023-03-02 Focus: Heroes with Rally Skills Spd/Def Catch 4
2023-05-15 2023-06-05 Legendary & Mythic Hero Remix 1 Spd/Def Catch 4
2023-08-12 2023-08-15 Revival: Letizia & More Spd/Def Catch 4
2023-12-29 2024-01-11 Focus: Sain & Kent's Battle Spd/Def Catch 4
2024-07-24 2024-07-31 Focus: Heroes with Catch Skills Spd/Def Catch 4

Distributed units

Combat Manuals

Start End Hero Currency
2023-01-10T01:00:00Z 2023-02-28T06:59:59Z Seth: Silver-Sea Knight Divine Code: Ephemera 1

Seal acquired from[ | ]

Tempest Trials reward[ | ]

Sacred Seal Forge[ | ]

In other languages[ | ]

Language Name
English (US) Spd/Def Catch
Japanese 速さ守備の機先
German Ges./Ver.-Fang
Spanish (Europe) Captura Vel/Def
Spanish (Latin America) Presa Vel./Def.
French Prise Vit/Déf
Italian Cogli Vel/Dif
Traditional Chinese (Taiwan) 速度防守的先機
Portuguese Capt. Vel./Def.

See also[ | ]

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