General | Quotes | Misc | Heroic Ordeal |
Sothe Zephyr | |
---|---|
Description | A thief for the Dawn Brigade. He generally shows little interest in others but tends to be overprotective of Micaiah, who's like a sister to him. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 3 — 4 |
Weapon Type | Colorless Dagger |
Move Type | Infantry |
Voice Actor EN | Nicolas Roye |
Voice Actor JP | 間島淳司(Junji Majima) |
Release Date | |
Entry | Radiant Dawn |
Version | 2.1 |
Internal ID | PID_サザ (206)
|
Origin | 90000100200 |
{{InMain|
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 7/8/9 | 6/7/8 | 2/3/4 | 1/2/3 | 35 |
2 | 14/15/16 | 8/9/10 | 7/8/9 | 2/3/4 | 1/2/3 | 37 |
3 | 15/16/17 | 8/9/10 | 7/8/9 | 3/4/5 | 2/3/4 | 40 |
4 | 15/16/17 | 9/10/11 | 8/9/10 | 3/4/5 | 2/3/4 | 42 |
5 | 16/17/18 | 9/10/11 | 8/9/10 | 4/5/6 | 3/4/5 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 25/27/30 | 22/25/27 | 13/16/18 | 12/15/17 | 113~115 |
2 | 29/32/35 | 27/30/33 | 24/27/30 | 14/17/19 | 13/16/18 | 121~122 |
3 | 32/35/38 | 29/32/35 | 26/29/32 | 16/19/22 | 15/18/21 | 133 |
4 | 33/36/39 | 31/34/37 | 28/31/34 | 17/20/23 | 16/19/22 | 140 |
5 | 35/39/42 | 33/36/39 | 30/33/36 | 19/22/25 | 18/21/24 | 150~151 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 55% | 40% | 40% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3 | 2 |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4 | 3 |
Peshkatz | 14 | 2 | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. | 400 | 5 | 5 |
Peshkatz can be upgraded in the Weapon Refinery.
When upgraded, the description of Peshkatz becomes "After combat, if unit attacked, inflicts Atk/Spd/Def/Res-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn.".
Peshkatz can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat, and also, after combat, if unit attacked, inflicts Special cooldown count+1 on target and foes within 2 spaces of target (no effect on Special cooldown counts already at maximum) and grants Special cooldown count-1 to unit and allies within 2 spaces of unit.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Life and Death 1 | Grants Atk/Spd+3. Inflicts Def/Res-3. | 50 | 1 | |
Life and Death 2 | Grants Atk/Spd+4. Inflicts Def/Res-4. | 100 | 2 | ||
Life and Death 3 | Grants Atk/Spd+5. Inflicts Def/Res-5. | 200 | 4 | ||
C | Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | 50 | 3 | |
Spur Atk/Spd 1 | Grants Atk/Spd+2 to adjacent allies during combat. | 120 | 4 | ||
Spur Atk/Spd 2 | Grants Atk/Spd+3 to adjacent allies during combat. | 240 | 5 |