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Status Icon WeaponStatus Icon MoveSoren Shrewd Strategist Face FC
Soren: Shrewd Strategist
Status Icon WeaponStatus Icon MoveSoren Addled Strategist Face FC
Soren: Addled Strategist
Status Icon WeaponStatus Icon MoveSoren Hushed Voice Face FC
Soren: Hushed Voice
Status Icon WeaponStatus Icon MoveSoren Radiant Confidant Face FC
Soren: Radiant Confidant
General Quotes Misc Heroic Ordeal
Soren
Wind of Tradition
Portrait
Soren Wind of Tradition Face
Attack
Soren Wind of Tradition BtlFace
Special
Soren Wind of Tradition BtlFace C
Damage

Soren Wind of Tradition BtlFace D

Art by: sena
Description Soren, dressed in the robes of the Khadein school of magic, struggling to hide his confusion over the garb's significance. Appears in Fire Emblem: Radiant Dawn.
Rarities ★ — 5 ★Tempest Trials
Weapon Type Icon Class Blue Tome Blue Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Kyle McCarley
Voice Actor JP 村瀬歩(Ayumu Murase)
Release Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 7.1
Internal ID PID_カダインセネリオ (903)
Origin 90000100300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/157/8/95/6/72/3/49/10/1141
★13/14/158/9/105/6/72/3/410/11/1243
★14/15/168/9/106/7/83/4/510/11/1246
★14/15/169/10/116/7/83/4/511/12/1348
★15/16/179/10/117/8/94/5/611/12/1351

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3330/32/3523/25/2810/12/1532/34/37133~134
★28/31/3433/35/3824/27/3010/13/1635/37/40143~144
★31/34/3735/38/4127/30/3312/15/1837/40/43157
★32/35/3837/41/4428/31/3413/16/1939/43/46165~166
★34/38/4139/43/4631/34/3714/18/2141/45/48177~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%60%30%75%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Thunder4250★★
Elthunder62100★★
Magical Lantern82
At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat.
200★★
Magical Lantern+122
At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat.
300★★

Magical Lantern+ can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Glacies4
Boosts damage by 80% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Form 1Atk/Res Form 1
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3).
60★
Atk Res Form 2Atk/Res Form 2
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
120★
Atk Res Form 3Atk/Res Form 3
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
240★
CInfantry Breath 1Infantry Breath 1
Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)"
60★
Infantry Breath 2Infantry Breath 2
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"
120★
Infantry Breath 3Infantry Breath 3
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"
240★

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