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General | Quotes | Misc | Heroic Ordeal |
Soren Wind of Tradition | |
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Art by: sena | |
Description | Soren, dressed in the robes of the Khadein school of magic, struggling to hide his confusion over the garb's significance. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 4 — 5 — Tempest Trials |
Weapon Type | Blue Tome |
Move Type | Infantry |
Voice Actor EN | Kyle McCarley |
Voice Actor JP | 村瀬歩(Ayumu Murase) |
Release Date | |
Entry | Radiant Dawn |
Version | 7.1 |
Internal ID | PID_カダインセネリオ (903)
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Origin | 90000100300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 7/8/9 | 5/6/7 | 2/3/4 | 9/10/11 | 41 |
2 | 13/14/15 | 8/9/10 | 5/6/7 | 2/3/4 | 10/11/12 | 43 |
3 | 14/15/16 | 8/9/10 | 6/7/8 | 3/4/5 | 10/11/12 | 46 |
4 | 14/15/16 | 9/10/11 | 6/7/8 | 3/4/5 | 11/12/13 | 48 |
5 | 15/16/17 | 9/10/11 | 7/8/9 | 4/5/6 | 11/12/13 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 30/32/35 | 23/25/28 | 10/12/15 | 32/34/37 | 133~134 |
2 | 28/31/34 | 33/35/38 | 24/27/30 | 10/13/16 | 35/37/40 | 143~144 |
3 | 31/34/37 | 35/38/41 | 27/30/33 | 12/15/18 | 37/40/43 | 157 |
4 | 32/35/38 | 37/41/44 | 28/31/34 | 13/16/19 | 39/43/46 | 165~166 |
5 | 34/38/41 | 39/43/46 | 31/34/37 | 14/18/21 | 41/45/48 | 177~178 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 60% | 30% | 75% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Thunder | 4 | 2 | — | 50 | 1 | 1 |
Elthunder | 6 | 2 | — | 100 | 2 | 2 |
Magical Lantern | 8 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | 200 | 3 | 3 |
Magical Lantern+ | 12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | 300 | 5 | 5 |
Magical Lantern+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Form 1 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). | 60 | 1 | |
Atk/Res Form 2 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). | 120 | 2 | ||
Atk/Res Form 3 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | 4 | ||
C | Infantry Breath 1 | Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" | 60 | 3 | |
Infantry Breath 2 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 120 | 4 | ||
Infantry Breath 3 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 240 | 5 |