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| General | Quotes | Misc | Heroic Ordeal |
| Soren Isolated Strategist | |
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| Art by: 麻先みち | |
| Description | Young tactician of the Greil Mercenaries. He has a tendency to disrupt the harmony of others by not mincing words. Appears in Fire Emblem: Path of Radiance. |
| Rarities | 5 Focus — Rearmed |
| Pre-Inheritance | In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.) |
| Weapon Type | Blue Tome |
| Move Type | Infantry |
| Voice Actor EN | Ayumu Murase English voice lines will be implemented into the game at a later date.
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| Voice Actor JP | Ayumu Murase (村瀬歩) |
| Release Date | |
| Entry | Path of Radiance |
| Version | 9.10 |
| Internal ID | PID_魔器セネリオ (1302)
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| Origin | 80000100300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 15/16/17 | 6/7/8 | 11/12/13 | 0/1/2 | 7/8/9 | 44 |
| 2 | 15/16/17 | 6/7/8 | 12/13/14 | 0/1/2 | 8/9/10 | 46 |
| 3 | 16/17/18 | 7/8/9 | 12/13/14 | 1/2/3 | 8/9/10 | 49 |
| 4 | 16/17/18 | 7/8/9 | 13/14/15 | 1/2/3 | 9/10/11 | 51 |
| 5 | 17/18/19 | 8/9/10 | 13/14/15 | 2/3/4 | 9/10/11 | 54 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 29/32/35 | 34/37/39 | 27/30/32 | 9/12/15 | 35/38/40 | 148~149 |
| 2 | 30/33/36 | 36/39/42 | 29/32/35 | 10/13/16 | 38/41/44 | 158 |
| 3 | 33/36/39 | 40/43/46 | 31/34/37 | 12/15/18 | 41/44/47 | 172 |
| 4 | 34/37/40 | 42/45/48 | 33/36/39 | 13/16/19 | 44/47/50 | 181 |
| 5 | 36/40/43 | 45/48/52 | 35/38/41 | 15/18/21 | 46/49/53 | 192~194 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 90% | 55% | 35% | 90% | 320% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Thunder | 4 | 2 | — | 50 | 1 | 1 |
| Elthunder | 6 | 2 | — | 100 | 2 | 2 |
| Thoron | 9 | 2 | — | 200 | 4 | 3 |
| Arcane Rexbolt | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Res+6, "grants Special cooldown charge +1 per attack (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 300 | 5 | 5 |
Arcane Rexbolt can be upgraded in the Weapon Refinery.
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
| Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
| Ice Wall | 4 | Boosts damage by 70% of unit's Res when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Refined Magic | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Spd/Def+6, 【Fringe Bonus】, and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit and grants【Assign Decoy Twin】 to target allies within 2 spaces of unit for 1 turn. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def at start of battle, excluding unit; "at start of battle" excludes increases to Def granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit, deals damage = 20% of unit's Res (excluding area- of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, if unit's Res > foe's Res, unit attacks twice during combat. 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Assign Decoy Twin】 If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (triggers only if unit is not equipped with a skill that can trigger another Savior effect; if unit is granted multiple statuses that enable【Savior】effects to trigger,【Savior】will not trigger). If foe's Range = unit's Range and foe initiates combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. | 300 | 5 | |
| B | Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 60 | 2 | |
| Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 120 | 3 | ||
| Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 | 4 | ||
| Atk/Res Havoc | At start of player phase or enemy phase, inflicts Atk/Res-7,【Sabotage】, and【Schism】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. After start-of-turn skills trigger on unit's player phase, if the number of foes with the 【Sabotage】effect active on the map ≥ 2, grants 【Canto (1)】to unit for 1 turn. Inflicts Atk/Res-4 on foe and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) | 300 | 5 | ||
| C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 2 | |
| Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 3 | ||
| Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 | ||
| Preempt: Ploy | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. | 300 | 5 |








