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General | Quotes | Misc | Heroic Ordeal |
Sonya Dazzling Rabbits | ||
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Art by: Kippu (切符) | ||
Description | Bewitching bunnies that have journeyed to Askr for the spring festival to steal the gazes and hearts of all. They appear in Fire Emblem Echoes: Shadows of Valentia/Awakening. | |
Rarities | 5 Focus — Special Harmonized | |
Harmonized Skill [Collapse] |
Grants Special cooldown count-2 to unit and allies from the same titles as unit. Grants Atk+6 and【Resonance: Blades】to unit and allies from the same titles as unit for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants Special cooldown count-2 to unit and allies from the same titles as unit. Grants Atk+6 and【Resonance: Blades】to unit and allies from the same titles as unit for 1 turn. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | Echoes: Shadows of Valentia / Awakening Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Green Tome | |
Move Type | Flying | |
Voice Actor EN | Tara Sands + Stephanie Sheh | |
Voice Actor JP | 下田レイ(Rei Shimoda) with 高田憂希(Yuuki Takada) | |
Release Date | ||
Addition Date | ||
Entries | Echoes Awakening | |
Version | 6.3 | |
Internal ID | PID_双界ソニア (777)
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Origin | 20000300300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 9/10/11 | 8/9/10 | 1/2/3 | 0/1/2 | 38 |
2 | 15/16/17 | 10/11/12 | 9/10/11 | 1/2/3 | 0/1/2 | 40 |
3 | 16/17/18 | 10/11/12 | 9/10/11 | 2/3/4 | 1/2/3 | 43 |
4 | 16/17/18 | 11/12/13 | 10/11/12 | 2/3/4 | 1/2/3 | 45 |
5 | 17/18/19 | 11/12/13 | 10/11/12 | 3/4/5 | 2/3/4 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 30/33/35 | 29/32/34 | 14/16/19 | 11/14/16 | 126~128 |
2 | 30/33/36 | 33/36/38 | 32/35/37 | 15/17/20 | 12/15/17 | 135~137 |
3 | 33/36/39 | 35/38/41 | 34/37/40 | 17/20/23 | 14/17/20 | 148 |
4 | 34/37/40 | 37/40/44 | 36/39/43 | 18/21/24 | 15/18/21 | 155~156 |
5 | 36/40/43 | 39/42/46 | 38/41/45 | 20/23/27 | 17/20/23 | 165~167 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 70% | 45% | 40% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Magic Rabbits | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit initiates combat or is within 2 spaces of an ally, grants Atk+4, Spd+6, and bonus to unit's Atk = unit's max Special cooldown count value × 3 during combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Bond 1 | If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 60 | 2 | |
Atk/Spd Bond 2 | If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 120 | 3 | ||
Atk/Spd Bond 3 | If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 240 | 4 | ||
Atk/Spd Unity | If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | 5 | ||
B | Chill Res 1 | At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action. | 60 | 1 | |
Chill Def/Res 1 | At start of turn, inflicts Def/Res-3 on foe on the enemy team with the highest Def+Res total through its next action. | 120 | 2 | ||
Chill Def/Res 2 | At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. | 240 | 4 | ||
C | Spd/Res Rein 1 | Inflicts Spd/Res-2 on foes within 2 spaces during combat. | 60 | 2 | |
Spd/Res Rein 2 | Inflicts Spd/Res-3 on foes within 2 spaces during combat. | 120 | 3 | ||
Spd/Res Rein 3 | Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 240 | 4 | ||
Spd/Res Hold | Inflicts Spd/Res-4 on foes within 3 spaces during combat. | 300 | 5 |