| General | Quotes | Misc | Heroic Ordeal |
| Sonya Beautiful Mage | |
|---|---|
| Art by: Suzuki Rika (鈴木理華) | |
| Description | Daughter of Jedah, high priest of the Duma Faithful. She swore vengeance on her father for giving her sisters over to the Fell God. Appears in Fire Emblem Echoes: Shadows of Valentia. |
| Rarities | 5 Focus — Rearmed |
| Pre-Inheritance | In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.) |
| Weapon Type | Green Tome |
| Move Type | Infantry |
| Voice Actor EN | Tara Sands |
| Voice Actor JP | Rei Shimoda (下田岺易) |
| Release Date | |
| Entry | Echoes |
| Version | 7.10 |
| Internal ID | PID_魔器ソニア (1011)
|
| Origin | 20000300300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 13/14/15 | 5/6/7 | 7/8/9 | 0/1/2 | 12/13/14 | 42 |
| 2 | 13/14/15 | 5/6/7 | 8/9/10 | 0/1/2 | 13/14/15 | 44 |
| 3 | 14/15/16 | 6/7/8 | 8/9/10 | 1/2/3 | 13/14/15 | 47 |
| 4 | 14/15/16 | 6/7/8 | 9/10/11 | 1/2/3 | 14/15/16 | 49 |
| 5 | 15/16/17 | 7/8/9 | 9/10/11 | 2/3/4 | 14/15/16 | 52 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 27/30/33 | 33/36/38 | 21/24/27 | 11/14/16 | 33/36/38 | 139~140 |
| 2 | 28/31/34 | 35/38/41 | 23/26/29 | 12/15/17 | 36/39/41 | 148~149 |
| 3 | 31/34/37 | 39/42/45 | 25/28/31 | 14/17/20 | 38/41/44 | 162 |
| 4 | 32/35/38 | 41/44/47 | 27/30/33 | 15/18/21 | 40/43/47 | 170~171 |
| 5 | 34/38/41 | 44/47/51 | 28/32/35 | 17/20/23 | 42/45/49 | 181~183 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 90% | 50% | 40% | 70% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Wind | 4 | 2 | — | 50 | 1 | 1 |
| Elwind | 6 | 2 | — | 100 | 2 | 2 |
| Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
| Arc. Caliburnus | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 300 | 5 | 5 |
Arc. Caliburnus can be upgraded in the Weapon Refinery.
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Rising Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
| Blazing Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Beyond Witchery | Grants Atk/Spd/Def/Res+8 to unit. At start of turn, grants Special cooldown count-X to unit and deals X damage to unit (on turn 1, X = 2; otherwise, X = 1). Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 300 | 5 | |
| B | Escape Route 1 | If unit’s HP ≤ 30%, unit can move to a space adjacent to any ally. | 60 | 2 | |
| Escape Route 2 | If unit’s HP ≤ 40%, unit can move to a space adjacent to any ally. | 120 | 3 | ||
| Escape Route 3 | If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally. | 240 | 4 | ||
| Escape Route 4 | When unit's HP ≤ 99%, enables【Canto (1)】 (also activates if conditions are met due to effects after combat). Inflicts Atk/Spd-3 on foe during combat. If unit's HP ≤ 99%, unit can move to a space adjacent to any ally within 3 spaces. If unit's HP ≤ 60%, unit can move to a space adjacent to any ally. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 | 5 | ||
| C | Res Ploy 1 | At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | 2 | |
| Res Ploy 2 | At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 120 | 3 | ||
| Res Ploy 3 | At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | 4 | ||
| Atk/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. | 300 | 5 |





