| General | Quotes | Misc | Heroic Ordeal |
| Solon Church Shadow | |
|---|---|
| Art by: Maji (まじ) | |
| Description | Dark Bishop of those who slither in the dark. Lurked in the Sealed Forest, waiting for the Fell Star. Appears in Fire Emblem: Three Houses. |
| Rarities | 3 — 5 — Grand Hero Battle |
| Weapon Type | Red Tome |
| Move Type | Infantry |
| Voice Actor EN | Joseph Whimms |
| Voice Actor JP | Shinya Fukumatsu (ふくまつ進紗) |
| Release Date | |
| Addition Date | |
| Entry | Three Houses |
| Version | 5.3 |
| Internal ID | PID_ソロン (637)
|
| Origin | 120000900200 |
Stats
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 16/17/18 | 7/8/9 | 2/3/4 | 2/3/4 | 7/8/9 | 39 |
| 2 | 16/17/18 | 8/9/10 | 2/3/4 | 2/3/4 | 8/9/10 | 41 |
| 3 | 17/18/19 | 8/9/10 | 3/4/5 | 3/4/5 | 8/9/10 | 44 |
| 4 | 17/18/19 | 9/10/11 | 3/4/5 | 3/4/5 | 9/10/11 | 46 |
| 5 | 18/19/20 | 9/10/11 | 4/5/6 | 4/5/6 | 9/10/11 | 49 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 34/36/39 | 26/29/32 | 11/14/17 | 15/17/20 | 26/29/32 | 125~126 |
| 2 | 35/38/41 | 29/32/35 | 12/15/18 | 16/18/21 | 29/32/35 | 135~136 |
| 3 | 38/41/44 | 31/34/37 | 14/17/20 | 18/21/24 | 31/34/37 | 147 |
| 4 | 39/42/45 | 33/36/39 | 15/18/21 | 19/22/25 | 33/36/39 | 154 |
| 5 | 42/45/48 | 35/38/41 | 17/20/23 | 21/24/28 | 35/38/41 | 165~166 |
Growth Rates
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 60% | 65% | 35% | 45% | 65% | 270% |
Stats between level 1 and 40
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Flux | 4 | 2 | — | 50 | 1 | 1 |
| Ruin | 6 | 2 | — | 100 | 2 | 2 |
| Fenrir | 9 | 2 | — | 200 | 4 | 3 |
| Banshee Θ | 14 | 2 | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) | 400 | 5 | 5 |
Banshee Θ can be upgraded in the Weapon Refinery.
When upgraded, the description of Banshee Θ becomes "At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-7,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Res = number of【Penalty】effects active on foe, excluding stat penalties, + 6, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).
【Gravity】
Restricts target's movement to 1 space through its next action.
【Guard】
Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Banshee Θ can be upgraded with the additional effect "At start of player phase or enemy phase, inflicts Atk/Res-7 and【Sabotage】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and neutralizes foe's bonuses to Atk/Res during combat, and unit makes a guaranteed follow-up attack.
【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.".
Assists[]
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
| Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| B | Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 60 | 3 | |
| Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 120 | 4 | ||
| Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 | 5 | ||
| C | Atk Ploy 1 | At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | 1 | |
| Atk Ploy 2 | At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 120 | 2 | ||
| Atk Ploy 3 | At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | 4 |



