Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:
- They have identical conditions and effects. (Example: Gem weapons)
- They have identical conditions but different effects. (Example: Boost Passives)
- They have different conditions but identical effects. (Example: Flashing Blade 4, Heavy Blade 4, etc)
- They are inheritable (and are not Inheritable weapons from Special Heroes, Arcane weapons, or Attuned Skills).
- They are ordered together in the in-game skill list.
- Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
- Their icons have similar designs or patterns.
The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.
A Passives[ | ]
Plus[ | ]
Provides an unconditional increase to stats.
Icon | Name | Description | SP |
---|---|---|---|
HP +5 | Grants HP+5. | 160 | |
Attack +3 | Grants Atk+3. | 120 | |
Speed +3 | Grants Spd+3. | 120 | |
Defense +3 | Grants Def+3. | 120 | |
Resistance +3 | Grants Res+3. | 120 | |
HP/Atk 2 | Grants HP+4, Atk+2. | 200 | |
HP/Spd 2 | Grants HP+4, Spd+2. | 200 | |
HP/Def 2 | Grants HP+4, Def+2. | 200 | |
HP/Res 2 | Grants HP+4, Res+2. | 200 | |
Atk/Spd 2 | Grants Atk/Spd+2. | 160 | |
Attack/Def +2 | Grants Atk/Def+2. | 160 | |
Attack/Res 2 | Grants Atk/Res+2. | 160 | |
Spd/Def 2 | Grants Spd/Def+2. | 160 | |
Spd/Res 2 | Grants Spd/Res+2. | 160 | |
Def/Res 2 | Grants Def/Res+2. | 160 |
Fortress[ | ]
Increases Def and/or Res at the expense of Atk.
Icon | Name | Description | SP |
---|---|---|---|
Fortress Def 3 | Grants Def+5. Inflicts Atk-3. |
160 | |
Fortress Res 3 | Grants Res+5. Inflicts Atk-3. |
160 | |
Fort. Def/Res 3 | Grants Def/Res+6. Inflicts Atk-2. |
300 |
Surface[ | ]
Increases 2 stats at the expense of 1 stat.
Icon | Name | Description | SP |
---|---|---|---|
Solid Ground 4 | Grants Atk/Def+7. Inflicts Res-5. | 300 | |
Still Water 4 | Grants Atk/Res+7. Inflicts Def-5. | 300 |
Blow[ | ]
Provides temporary buffs to the unit on the player phase. Impact passives also prevent the foe's follow-up attack on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
Death Blow 4 | If unit initiates combat, grants Atk+8 during combat. | 300 | |
Darting Blow 4 | If unit initiates combat, grants Spd+9 during combat. | 300 | |
Armored Blow 3 | If unit initiates combat, grants Def+6 during combat. | 200 | |
Warding Blow 3 | If unit initiates combat, grants Res+6 during combat. | 200 | |
Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 300 | |
Impact Sparrow | |||
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 240 | |
Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 300 | |
Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 240 | |
Mirror Impact | If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. | 300 | |
Steady Blow 2 | If unit initiates combat, grants Spd/Def+4 during combat. | 240 | |
Steady Impact | If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. | 300 | |
Swift Strike 2 | If unit initiates combat, grants Spd/Res+4 during combat. | 240 | |
Swift Impact | If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. | 300 | |
Bracing Blow 2 | If unit initiates combat, grants Def/Res+4 during combat. | 240 | |
Bracing Impact |
Surge[ | ]
Provides temporary buffs and recovers HP based on a percentage of the unit's maximum HP value depending on the equipped offensive Special's maximum cooldown when the Special triggers to the unit on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
Surge Sparrow | If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) | 300 | |
Sturdy Surge | If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) | 300 | |
Mirror Surge | |||
Steady Surge | |||
Swift Surge | |||
Bracing Surge |
Remote[ | ]
Provides temporary buffs to the unit and reduces damage from the foe's first attack by 30% on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
Remote Sparrow | If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. | 300 | |
Remote Sturdy | If unit initiates combat, grants Atk+7 and Def+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 300 | |
Remote Mirror | If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 300 | |
Remote Steady | |||
Remote Swift | |||
Remote Bracing |
Flared[ | ]
On the player phase, provides temporary buffs to the unit, deals 7 damage to the foe when combat begins, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on the foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
Icon | Name | Description | SP |
---|---|---|---|
Flared Sparrow | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
300 | |
Flared Sturdy | |||
Flared Mirror | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
300 | |
Flared Steady | |||
Flared Swift | |||
Flared Bracing |
Stance[ | ]
Provides temporary buffs to the unit on the enemy phase. Tier 4 Stance passives slow the foe's Special charge on the enemy phase.
Icon | Name | Description | SP |
---|---|---|---|
Fierce Stance 3 | If foe initiates combat, grants Atk+6 during combat. | 200 | |
Darting Stance 3 | If foe initiates combat, grants Spd+6 during combat. | 200 | |
Steady Stance 4 | If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Warding Stance 4 | If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Kestrel Stance 3 | If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Sturdy Stance 3 | If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Mirror Stance 3 | If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Steady Posture 3 | If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Swift Stance 3 | If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Bracing Stance 3 | If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
Breath[ | ]
Provides a temporary buffs to the unit and charges the unit's Specials faster on the enemy phase.
Icon | Name | Description | SP |
---|---|---|---|
Fierce Breath | If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 | |
Darting Breath | If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 | |
Steady Breath | If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 | |
Warding Breath | If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
Defiant[ | ]
Provides a bonus at the start of the unit's turn if their HP is equal to or below 50%.
Icon | Name | Description | SP |
---|---|---|---|
Defiant Atk 3 | At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. | 160 | |
Defiant Spd 3 | At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. | 160 | |
Defiant Def 3 | At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. | 160 | |
Defiant Res 3 | At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. | 160 |
Brazen[ | ]
Provides temporary buffs to the unit if the unit's HP is equal to or lower than 80%.
Icon | Name | Description | SP |
---|---|---|---|
Brazen Atk/Spd 4 | At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. | 300 | |
Brazen Atk/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | 240 | |
Brazen Atk/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. | 240 | |
Brazen Spd/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. | 240 | |
Brazen Spd/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. | 240 | |
Brazen Def/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. | 240 |
Counter[ | ]
Allows unit to counterattack regardless of their foe's range.
Close[ | ]
Icon | Name | Description | SP |
---|---|---|---|
Close Counter | Unit can counterattack regardless of foe's range. | 300 | |
Close Ferocity | |||
Close Dart | |||
Close Reversal | If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | |
Close Stance | |||
Close Salvo | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 | |
Close Pressure | |||
Close A/S Solo | |||
Close A/D Solo | |||
Close A/R Solo | |||
Close S/D Solo | |||
Close S/R Solo | |||
Close D/R Solo | |||
C Bonus Doubler | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | |
Close Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | |
Close Ward | If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat. | 300 |
Distant[ | ]
Icon | Name | Description | SP |
---|---|---|---|
Distant Counter | Unit can counterattack regardless of foe's range. | 300 | |
Distant Ferocity | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk+5 to unit during combat. | 300 | |
Distant Dart | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat. | 300 | |
Distant Reversal | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Def+5 to unit during combat. | 300 | |
Distant Stance | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat. | 300 | |
Distant Storm | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 | |
Distant Pressure | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 | |
Distant A/S Solo | Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | 300 | |
Distant A/D Solo | |||
Distant A/R Solo | |||
Distant S/D Solo | |||
Distant S/R Solo | |||
Distant D/R Solo | Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat. | 300 | |
D Bonus Doubler | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | |
Distant Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | |
Distant Ward | If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 |
Def[ | ]
Provides mitigation against damage in a certain range. Tier 4 Def Passives also neutralize the foe's bonuses.
Icon | Name | Description | SP |
---|---|---|---|
Close Def 4 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | |
Distant Def 4 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
Shield[ | ]
Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so an Armored Dragonstone unit with Svalinn Shield would still be susceptible to weapon-type effectiveness, such as from Dragonslasher+.
Icon | Name | Description | SP |
---|---|---|---|
Svalinn Shield | Neutralizes "effective against armored" bonuses. | 200 | |
Grani's Shield | Neutralizes "effective against cavalry" bonuses. | 200 | |
Iote's Shield | Neutralizes "effective against flying" bonuses. | 200 |
Blade[ | ]
Provides Special cooldown charge +1 per unit's attack if the unit's stat > than the foe's stat. Tier 4 Blade Passives also boost damage by 5.
Icon | Name | Description | SP |
---|---|---|---|
Heavy Blade 4 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) | 300 | |
Flashing Blade 4 | If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack. (Only highest value applied. Does not stack.) |
300 |
Boost[ | ]
Provides temporary buffs to the unit if the unit's HP ≥ the foe's HP +3. Tier 4 Boost Passives instead provide Temporary buffs if the unit's HP ≥ 50%, provide an unconditional increase to HP, and inflict Special cooldown charge -1 on the foe if the unit is within 2 spaces of an ally with HP ≥ 50%.
Icon | Name | Description | SP |
---|---|---|---|
Fire Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. | 200 | |
Wind Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. | 200 | |
Earth Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. | 200 | |
Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | 200 | |
Firestorm Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | |
Earthfire Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | |
Fireflood Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | |
Earthwind Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | |
Deluge Boost | |||
Earthwater Boost |
Bond[ | ]
Provides temporary buffs to the unit if they are adjacent to an ally. Tier 4 Bond passives neutralize penalties of the respective stats.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Bond 4 | If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | |
Atk/Def Bond 4 | If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | |
Atk/Res Bond 4 | If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. | 300 | |
Spd/Def Bond 4 | If unit is adjacent to an ally, grants Spd/Def+7 to unit and neutralizes unit's penalties to Spd/Def during combat. | 300 | |
Spd/Res Bond 4 | If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit's penalties to Spd/Res during combat. | 300 | |
Def/Res Bond 4 | If unit is adjacent to an ally, grants Def/Res+7 to unit and neutralizes unit's penalties to Def/Res during combat. | 300 |
Unity[ | ]
Provides temporary buffs to the unit if they are within 2 spaces of an ally and further temporary buffs = 2 × the penalty on it's respective stats.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Unity | If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | |
Atk/Def Unity | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | |
Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | |
Spd Def Unity | |||
Spd Res Unity | |||
Def/Res Unity | If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. | 300 |
Push[ | ]
Provides temporary buffs to the unit if they are above a certain HP threshold, but inflicts out of combat damage if the unit attacked.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | |
Atk/Def Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. | 300 | |
Atk/Res Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | |
Spd Def Push | |||
Spd Res Push | |||
Def Res Push |
Solo[ | ]
Provides temporary buffs to the unit if they are not adjacent to an ally.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd+7 during combat. | 300 | |
Atk/Def Solo 4 | If unit is not adjacent to an ally, grants Atk/Def+7 during combat. | 300 | |
Atk/Res Solo 4 | If unit is not adjacent to an ally, grants Atk/Res+7 during combat. | 300 | |
Spd/Def Solo 4 | If unit is not adjacent to an ally, grants Spd/Def+7 during combat. | 300 | |
Spd/Res Solo 4 | If unit is not adjacent to an ally, grants Spd/Res+7 during combat. | 300 | |
Def/Res Solo 4 | If unit is not adjacent to an ally, grants Def/Res+7 during combat. | 300 |
Wild[ | ]
Provides temporary buffs, Special cooldown charge +1, and 7 HP Healing after combat to the unit if they are adjacent to ≤ 1 ally that is not a Beast or Dragon.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Wild | If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 300 | |
Atk Def Wild | |||
Atk Res Wild | |||
Spd Def Wild | |||
Spd Res Wild | |||
Def Res Wild |
Duel[ | ]
Provides an unconditional increase to stats as well as increasing the score of units in Mjölnir's Strike and most Coliseum modes.
Icon | Name | Description | SP |
---|---|---|---|
R Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
R Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
R Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
B Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
B Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
B Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
G Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
G Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
G Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
C Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
C Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
C Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
Hexblade[ | ]
Grants Hexblade to the user if a magic ally is within 2 spaces. Provides Temporary buffs to the user if a 【Bonus】 is active on the user.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Hexblade | At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit for 1 turn. If【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Atk Def Hexblade | |||
Atk Res Hexblade | |||
Spd Def Hexblade | |||
Spd/Res Hexblade | At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit. If【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Def Res Hexblade |
AR[ | ]
Provides temporary buffs depending on how many Defensive structures are active in the battle phase of Aether Raids.
AR-O[ | ]
Icon | Name | Description | SP |
---|---|---|---|
AR-O Atk/Spd 3 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-O Atk/Def 3 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-O Atk Res | |||
AR-O Spd Def | |||
AR-O Spd/Res 3 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-O Def Res |
AR-D[ | ]
Icon | Name | Description | SP |
---|---|---|---|
AR-D Atk/Spd 4 | If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) | 300 | |
AR-D Atk/Def 3 | If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-D Atk/Res 3 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-D Spd/Def 3 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-D Spd/Res 3 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-D Def/Res 4 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) | 300 |
Form[ | ]
Provides temporary buffs to the unit depending on how many allies are within 2 spaces of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Form 3 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | |
Atk/Def Form 3 | If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | |
Atk/Res Form 3 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | |
Spd/Def Form 3 | If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | |
Spd/Res Form 3 | If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | |
Def/Res Form 3 | If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
Session[ | ]
Provides temporary buffs to the unit depending on how many units already acted on a specific phase.
Icon | Name | Description | SP |
---|---|---|---|
Blade Session 3 | If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). | 240 | |
Shield Session 3 | If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). | 240 |
Catch[ | ]
Provides temporary buffs to the unit if the foe is at 100% HP or has a 【Penalty】 active.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
Atk/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
Atk/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
Spd/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
Spd/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
Def/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
Ideal[ | ]
Provides temporary buffs to the unit if the unit is at 100% HP or has a 【Bonus】 active.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Atk/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Atk/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Spd/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Spd/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Def/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100%, and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
Clash[ | ]
Provides temporary buffs to the unit depending on how much spaces the initiator moved.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 300 | |
Atk/Def Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. | 300 | |
Atk Res Clash | |||
Spd/Def Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat. | 300 | |
Spd Res Clash | |||
Def Res Clash |
Finish[ | ]
Provides temporary buffs to the unit if they're within 3 spaces of an ally, restores 7 HP to the unit during combat, and fixed damage if the unit's Special is either fully charged or was already triggered before or during the current combat.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | |
Atk/Def Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | |
Atk/Res Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | |
Spd Def Finish | |||
Spd/Res Finish 4 | If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | |
Def/Res Finish 4 | If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
Scowl[ | ]
Provides temporary buffs to the unit on either the enemy phase or if the foe is at 75% HP or above at the start of combat, and inflicts +1 Special count on the foe during combat before the foe's first attack if the foe's attack can trigger their special and the unit's Res ≥ the foe's Res+5.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 | |
Atk Def Scowl | |||
Atk/Res Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 | |
Spd Def Scowl | |||
Spd Res Scowl | |||
Def/Res Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 |
Prime[ | ]
Provides temporary buffs to the unit on based on how many 【Bonus】 effects are active on the user (excluding Bonuses). Tier 4 Prime passives also the user to counterattack regardless of the foe's range during combat if the number of 【Bonus】 effects are active on the user (excluding Bonuses) ≥ 4.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Prime 4 | If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Atk/Def Prime 4 | If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Atk Res Prime | |||
Spd Def Prime | |||
Spd Res Prime | |||
Def Res Prime |