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Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:

  • They have identical conditions and effects. (Example: Gem weapons)
  • They have identical conditions but different effects. (Example: Boost Passives)
  • They have different conditions but identical effects. (Example: Flashing Blade 4 Flashing Blade 4, Heavy Blade 4 Heavy Blade 4, etc)
  • They are inheritable (and are not Inheritable weapons from Special Heroes, Rearmed Arcane weapons, or Attuned Attuned Skills).
  • They are ordered together in the in-game skill list.
  • Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
  • Their icons have similar designs or patterns.

The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.

A Passives[ | ]

Plus[ | ]

Provides an unconditional increase to stats.

Icon Name Description SP
HP Plus 5 HP +5 Grants HP+5. 160
Attack Plus 3 Attack +3 Grants Atk+3. 120
Speed Plus 3 Speed +3 Grants Spd+3. 120
Defense Plus 3 Defense +3 Grants Def+3. 120
Resistance Plus 3 Resistance +3 Grants Res+3. 120
HP Atk 2 HP/Atk 2 Grants HP+4, Atk+2. 200
HP Spd 2 HP/Spd 2 Grants HP+4, Spd+2. 200
HP Def 2 HP/Def 2 Grants HP+4, Def+2. 200
HP Res 2 HP/Res 2 Grants HP+4, Res+2. 200
Atk Spd 2 Atk/Spd 2 Grants Atk/Spd+2. 160
Attack Def Plus 2 Attack/Def +2 Grants Atk/Def+2. 160
Attack Res 2 Attack/Res 2 Grants Atk/Res+2. 160
Spd Def 2 Spd/Def 2 Grants Spd/Def+2. 160
Spd Res 2 Spd/Res 2 Grants Spd/Res+2. 160
Def Res 2 Def/Res 2 Grants Def/Res+2. 160

Fortress[ | ]

Increases Def and/or Res at the expense of Atk.

Icon Name Description SP
Fortress Def 3 Fortress Def 3 Grants Def+5.
Inflicts Atk-3.
160
Fortress Res 3 Fortress Res 3 Grants Res+5.
Inflicts Atk-3.
160
Fort. Def Res 3 Fort. Def/Res 3 Grants Def/Res+6.
Inflicts Atk-2.
300

Surface[ | ]

Increases 2 stats at the expense of 1 stat.

Icon Name Description SP
Solid Ground 4 Solid Ground 4 Grants Atk/Def+7. Inflicts Res-5. 300
Still Water 4 Still Water 4 Grants Atk/Res+7. Inflicts Def-5. 300

Blow[ | ]

Provides temporary buffs to the unit on the player phase. Impact passives also prevent the foe's follow-up attack on the player phase.

Icon Name Description SP
Death Blow 4 Death Blow 4 If unit initiates combat, grants Atk+8 during combat. 300
Darting Blow 4 Darting Blow 4 If unit initiates combat, grants Spd+9 during combat. 300
Armored Blow 3 Armored Blow 3 If unit initiates combat, grants Def+6 during combat. 200
Warding Blow 3 Warding Blow 3 If unit initiates combat, grants Res+6 during combat. 200
Swift Sparrow 3 Swift Sparrow 3 If unit initiates combat, grants Atk+6, Spd+7 during combat. 300
Impact Sparrow
Sturdy Blow 2 Sturdy Blow 2 If unit initiates combat, grants Atk/Def+4 during combat. 240
Sturdy Impact Sturdy Impact If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. 300
Mirror Strike 2 Mirror Strike 2 If unit initiates combat, grants Atk/Res+4 during combat. 240
Mirror Impact Mirror Impact If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. 300
Steady Blow 2 Steady Blow 2 If unit initiates combat, grants Spd/Def+4 during combat. 240
Steady Impact Steady Impact If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. 300
Swift Strike 2 Swift Strike 2 If unit initiates combat, grants Spd/Res+4 during combat. 240
Swift Impact Swift Impact If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. 300
Bracing Blow 2 Bracing Blow 2 If unit initiates combat, grants Def/Res+4 during combat. 240
Bracing Impact
Surge[ | ]

Provides temporary buffs and recovers HP based on a percentage of the unit's maximum HP value depending on the equipped offensive Special's maximum cooldown when the Special triggers to the unit on the player phase.

Icon Name Description SP
Surge Sparrow Surge Sparrow If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) 300
Sturdy Surge Sturdy Surge If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) 300
Mirror Surge
Steady Surge
Swift Surge
Bracing Surge
Remote[ | ]

Provides temporary buffs to the unit and reduces damage from the foe's first attack by 30% on the player phase.

Icon Name Description SP
Remote Sparrow Remote Sparrow If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. 300
Remote Sturdy Remote Sturdy If unit initiates combat, grants Atk+7 and Def+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. 300
Remote Mirror Remote Mirror If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. 300
Remote Steady
Remote Swift
Remote Bracing
Flared[ | ]

On the player phase, provides temporary buffs to the unit, deals 7 damage to the foe when combat begins, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on the foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

Icon Name Description SP
Flared Sparrow Flared Sparrow If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
300
Flared Sturdy
Flared Mirror Flared Mirror If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
300
Flared Steady
Flared Swift
Flared Bracing

Stance[ | ]

Provides temporary buffs to the unit on the enemy phase. Tier 4 Stance passives slow the foe's Special charge on the enemy phase.

Icon Name Description SP
Fierce Stance 3 Fierce Stance 3 If foe initiates combat, grants Atk+6 during combat. 200
Darting Stance 3 Darting Stance 3 If foe initiates combat, grants Spd+6 during combat. 200
Steady Stance 4 Steady Stance 4 If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Warding Stance 4 Warding Stance 4 If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Kestrel Stance 3 Kestrel Stance 3 If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Sturdy Stance 3 Sturdy Stance 3 If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Mirror Stance 3 Mirror Stance 3 If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Steady Posture 3 Steady Posture 3 If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Swift Stance 3 Swift Stance 3 If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Bracing Stance 3 Bracing Stance 3 If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Breath[ | ]

Provides a temporary buffs to the unit and charges the unit's Specials faster on the enemy phase.

Icon Name Description SP
Fierce Breath Fierce Breath If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240
Darting Breath Darting Breath If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240
Steady Breath Steady Breath If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240
Warding Breath Warding Breath If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240

Defiant[ | ]

Provides a Status Effect Bonus bonus at the start of the unit's turn if their HP is equal to or below 50%.

Icon Name Description SP
Defiant Atk 3 Defiant Atk 3 At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. 160
Defiant Spd 3 Defiant Spd 3 At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. 160
Defiant Def 3 Defiant Def 3 At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. 160
Defiant Res 3 Defiant Res 3 At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. 160

Brazen[ | ]

Provides temporary buffs to the unit if the unit's HP is equal to or lower than 80%.

Icon Name Description SP
Brazen Atk Spd 4 Brazen Atk/Spd 4 At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. 300
Brazen Atk Def 3 Brazen Atk/Def 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. 240
Brazen Atk Res 3 Brazen Atk/Res 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. 240
Brazen Spd Def 3 Brazen Spd/Def 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. 240
Brazen Spd Res 3 Brazen Spd/Res 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. 240
Brazen Def Res 3 Brazen Def/Res 3 At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. 240

Counter[ | ]

Allows unit to counterattack regardless of their foe's range.

Close[ | ]
Icon Name Description SP
Close Counter Close Counter Unit can counterattack regardless of foe's range. 300
Close Ferocity
Close Dart
Close Reversal Close Reversal If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300
Close Stance
Close Salvo Close Salvo Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. 300
Close Pressure
Close A/S Solo
Close A/D Solo
Close A/R Solo
Close S/D Solo
Close S/R Solo
Close D/R Solo
C Bonus Doubler C Bonus Doubler Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 300
Close Foil Close Foil If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300
Close Ward Close Ward If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat. 300
Distant[ | ]
Icon Name Description SP
Distant Counter Distant Counter Unit can counterattack regardless of foe's range. 300
Distant Ferocity Distant Ferocity Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk+5 to unit during combat. 300
Distant Dart Distant Dart Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat. 300
Distant Reversal Distant Reversal Unit can counterattack regardless of foe's range. If foe initiates combat, grants Def+5 to unit during combat. 300
Distant Stance Distant Stance Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat. 300
Distant Storm Distant Storm Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. 300
Distant Pressure Distant Pressure Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. 300
Distant A S Solo Distant A/S Solo Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. 300
Distant A/D Solo
Distant A/R Solo
Distant S/D Solo
Distant S/R Solo
Distant D R Solo Distant D/R Solo Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat. 300
D Bonus Doubler D Bonus Doubler Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 300
Distant Foil Distant Foil If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300
Distant Ward Distant Ward If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. 300

Def[ | ]

Provides mitigation against damage in a certain range. Tier 4 Def Passives also neutralize the foe's Status Effect Bonus bonuses.

Icon Name Description SP
Close Def 4 Close Def 4 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300
Distant Def 4 Distant Def 4 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300

Shield[ | ]

Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so an Icon Move Armored Armored Icon Class Red BreathIcon Class Blue BreathIcon Class Green BreathIcon Class Colorless Breath Dragonstone unit with Svalinn Shield would still be susceptible to weapon-type effectiveness, such as from Skilliconweapon Dragonslasher+.

Icon Name Description SP
Svalinn Shield Svalinn Shield Neutralizes "effective against armored" bonuses. 200
Granis Shield Grani's Shield Neutralizes "effective against cavalry" bonuses. 200
Iotes Shield Iote's Shield Neutralizes "effective against flying" bonuses. 200

Blade[ | ]

Provides Special cooldown charge +1 per unit's attack if the unit's stat > than the foe's stat. Tier 4 Blade Passives also boost damage by 5.

Icon Name Description SP
Heavy Blade 4 Heavy Blade 4 If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) 300
Flashing Blade 4 Flashing Blade 4 If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack.
(Only highest value applied. Does not stack.)
300

Boost[ | ]

Provides temporary buffs to the unit if the unit's HP ≥ the foe's HP +3. Tier 4 Boost Passives instead provide Temporary buffs if the unit's HP ≥ 50%, provide an unconditional increase to HP, and inflict Special cooldown charge -1 on the foe if the unit is within 2 spaces of an ally with HP ≥ 50%.

Icon Name Description SP
Fire Boost 3 Fire Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. 200
Wind Boost 3 Wind Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. 200
Earth Boost 3 Earth Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. 200
Water Boost 3 Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. 200
Firestorm Boost 3 Firestorm Boost 3 Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 300
Earthfire Boost 3 Earthfire Boost 3 Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 300
Fireflood Boost 3 Fireflood Boost 3 Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 300
Earthwind Boost 3 Earthwind Boost 3 Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 300
Deluge Boost
Earthwater Boost

Bond[ | ]

Provides temporary buffs to the unit if they are adjacent to an ally. Tier 4 Bond passives neutralize Status Effect Penalty penalties of the respective stats.

Icon Name Description SP
Atk Spd Bond 4 Atk/Spd Bond 4 If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300
Atk Def Bond 4 Atk/Def Bond 4 If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. 300
Atk Res Bond 4 Atk/Res Bond 4 If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. 300
Spd Def Bond 4 Spd/Def Bond 4 If unit is adjacent to an ally, grants Spd/Def+7 to unit and neutralizes unit's penalties to Spd/Def during combat. 300
Spd Res Bond 4 Spd/Res Bond 4 If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit's penalties to Spd/Res during combat. 300
Def Res Bond 4 Def/Res Bond 4 If unit is adjacent to an ally, grants Def/Res+7 to unit and neutralizes unit's penalties to Def/Res during combat. 300
Unity[ | ]

Provides temporary buffs to the unit if they are within 2 spaces of an ally and further temporary buffs = 2 × the Status Effect Penalty penalty on it's respective stats.

Icon Name Description SP
Atk Spd Unity Atk/Spd Unity If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300
Atk Def Unity Atk/Def Unity If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300
Atk Res Unity Atk/Res Unity If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300
Spd Def Unity
Spd Res Unity
Def Res Unity Def/Res Unity If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. 300

Push[ | ]

Provides temporary buffs to the unit if they are above a certain HP threshold, but inflicts out of combat damage if the unit attacked.

Icon Name Description SP
Atk Spd Push 4 Atk/Spd Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 300
Atk Def Push 4 Atk/Def Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. 300
Atk Res Push 4 Atk/Res Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. 300
Spd Def Push
Spd Res Push
Def Res Push

Solo[ | ]

Provides temporary buffs to the unit if they are not adjacent to an ally.

Icon Name Description SP
Atk Spd Solo 4 Atk/Spd Solo 4 If unit is not adjacent to an ally, grants Atk/Spd+7 during combat. 300
Atk Def Solo 4 Atk/Def Solo 4 If unit is not adjacent to an ally, grants Atk/Def+7 during combat. 300
Atk Res Solo 4 Atk/Res Solo 4 If unit is not adjacent to an ally, grants Atk/Res+7 during combat. 300
Spd Def Solo 4 Spd/Def Solo 4 If unit is not adjacent to an ally, grants Spd/Def+7 during combat. 300
Spd Res Solo 4 Spd/Res Solo 4 If unit is not adjacent to an ally, grants Spd/Res+7 during combat. 300
Def Res Solo 4 Def/Res Solo 4 If unit is not adjacent to an ally, grants Def/Res+7 during combat. 300
Wild[ | ]

Provides temporary buffs, Special cooldown charge +1, and 7 HP Healing after combat to the unit if they are adjacent to ≤ 1 ally that is not a Icon Type Beast Beast or Icon Type Dragonstone Dragon.

Icon Name Description SP
Atk Spd Wild Atk/Spd Wild If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. 300
Atk Def Wild
Atk Res Wild
Spd Def Wild
Spd Res Wild
Def Res Wild

Duel[ | ]

Provides an unconditional increase to stats as well as increasing the score of units in Mjölnir's Strike and most Coliseum modes.

Icon Name Description SP
R Duel Infantry 4 R Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
R Duel Cavalry 4 R Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
R Duel Flying 4 R Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
B Duel Infantry 4 B Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
B Duel Cavalry 4 B Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
B Duel Flying 4 B Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
G Duel Infantry 4 G Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
G Duel Cavalry 4 G Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
G Duel Flying 4 G Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
C Duel Infantry 4 C Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
C Duel Cavalry 4 C Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
C Duel Flying 4 C Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300

Hexblade[ | ]

Grants Status Effect Hexblade Hexblade to the user if a Icon Class Red TomeIcon Class Blue TomeIcon Class Green TomeIcon Class Colorless Tome magic ally is within 2 spaces. Provides Temporary buffs to the user if a 【Bonus】 is active on the user.

Icon Name Description SP
Atk Spd Hexblade Atk/Spd Hexblade At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit for 1 turn. If【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Def Hexblade
Atk Res Hexblade
Spd Def Hexblade
Spd Res Hexblade Spd/Res Hexblade At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit. If【Bonus】is active on unit, grants Spd/Res+7 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Def Res Hexblade

AR[ | ]

Provides temporary buffs depending on how many Defensive structures are active in the battle phase of Aether Raids.

AR-O[ | ]
Icon Name Description SP
AR-O Atk Spd 3 AR-O Atk/Spd 3 If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Atk Def 3 AR-O Atk/Def 3 If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Atk Res
AR-O Spd Def
AR-O Spd Res 3 AR-O Spd/Res 3 If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Def Res
AR-D[ | ]
Icon Name Description SP
AR-D Atk Spd 4 AR-D Atk/Spd 4 If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) 300
AR-D Atk Def 3 AR-D Atk/Def 3 If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
AR-D Atk Res 3 AR-D Atk/Res 3 If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
AR-D Spd Def 3 AR-D Spd/Def 3 If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
AR-D Spd Res 3 AR-D Spd/Res 3 If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
AR-D Def Res 4 AR-D Def/Res 4 If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) 300

Form[ | ]

Provides temporary buffs to the unit depending on how many allies are within 2 spaces of the unit.

Icon Name Description SP
Atk Spd Form 3 Atk/Spd Form 3 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
Atk Def Form 3 Atk/Def Form 3 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
Atk Res Form 3 Atk/Res Form 3 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
Spd Def Form 3 Spd/Def Form 3 If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
Spd Res Form 3 Spd/Res Form 3 If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
Def Res Form 3 Def/Res Form 3 If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240

Session[ | ]

Provides temporary buffs to the unit depending on how many units already acted on a specific phase.

Icon Name Description SP
Blade Session 3 Blade Session 3 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). 240
Shield Session 3 Shield Session 3 If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). 240

Catch[ | ]

Provides temporary buffs to the unit if the foe is at 100% HP or has a 【Penalty】 active.

Icon Name Description SP
Atk Spd Catch 4 Atk/Spd Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Atk Def Catch 4 Atk/Def Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Atk Res Catch 4 Atk/Res Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Spd Def Catch 4 Spd/Def Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Spd Res Catch 4 Spd/Res Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Def Res Catch 4 Def/Res Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300

Ideal[ | ]

Provides temporary buffs to the unit if the unit is at 100% HP or has a 【Bonus】 active.

Icon Name Description SP
Atk Spd Ideal 4 Atk/Spd Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Def Ideal 4 Atk/Def Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Res Ideal 4 Atk/Res Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Spd Def Ideal 4 Spd/Def Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Spd Res Ideal 4 Spd/Res Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Def Res Ideal 4 Def/Res Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100%, and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300

Clash[ | ]

Provides temporary buffs to the unit depending on how much spaces the initiator moved.

Icon Name Description SP
Atk Spd Clash 4 Atk/Spd Clash 4 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. 300
Atk Def Clash 4 Atk/Def Clash 4 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. 300
Atk Res Clash
Spd Def Clash 4 Spd/Def Clash 4 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat. 300
Spd Res Clash
Def Res Clash

Finish[ | ]

Provides temporary buffs to the unit if they're within 3 spaces of an ally, restores 7 HP to the unit during combat, and fixed damage if the unit's Special is either fully charged or was already triggered before or during the current combat.

Icon Name Description SP
Atk Spd Finish 4 Atk/Spd Finish 4 If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 300
Atk Def Finish 4 Atk/Def Finish 4 If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 300
Atk Res Finish 4 Atk/Res Finish 4 If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 300
Spd Def Finish
Spd Res Finish 4 Spd/Res Finish 4 If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 300
Def Res Finish 4 Def/Res Finish 4 If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 300

Scowl[ | ]

Provides temporary buffs to the unit on either the enemy phase or if the foe is at 75% HP or above at the start of combat, and inflicts +1 Special count on the foe during combat before the foe's first attack if the foe's attack can trigger their special and the unit's Res ≥ the foe's Res+5.

Icon Name Description SP
Atk Spd Scowl 4 Atk/Spd Scowl 4 If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 300
Atk Def Scowl
Atk Res Scowl 4 Atk/Res Scowl 4 If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 300
Spd Def Scowl
Spd Res Scowl
Def Res Scowl 4 Def/Res Scowl 4 If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 300

Prime[ | ]

Provides temporary buffs to the unit on based on how many 【Bonus】 effects are active on the user (excluding Status Effect Bonus Bonuses). Tier 4 Prime passives also the user to counterattack regardless of the foe's range during combat if the number of 【Bonus】 effects are active on the user (excluding Status Effect Bonus Bonuses) ≥ 4.

Icon Name Description SP
Atk Spd Prime 4 Atk/Spd Prime 4 If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Def Prime 4 Atk/Def Prime 4 If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Res Prime
Spd Def Prime
Spd Res Prime
Def Res Prime
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