* Unused restrictions: No restrictions.
Notes[ | ]
- The healing calculation will always use the final damage number for the damage dealt.
- Solar Brace's healing effect will not work if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4, Incurable+, or Deep Wounds, unless the user has an effect that neutralizes or reduces the effect of Deep Wounds during combat such as Divine Nectar or Breath of Life 4.
- 【Canto (2)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- If 【Canto (2)】 has already been triggered that turn effects such as Forever Yours can re-enable it's usage.
- Canto Control will reduce the amount of movement granted by 【Canto (2)】 to 1 space for Range = 1 units and 0 spaces for Range = 2 units.
- 【Canto (2)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (2)】 to enter or cross through a forest.
- 【Canto (2)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- 【Canto (2)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (2)】.
- The movement granted by 【Canto (2)】 is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- Solar Brace II will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Solar Brace II will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- The healing effect is triggered regardless of whether Solar Brace II's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Solar Brace II's healing effect will still trigger.
- Solar Brace II's user needs to survive the combat for the healing effect to trigger.
- Solar Brace II's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Solar Brace II's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
List of owners[ | ]
Unit | Skill chain | |
---|---|---|
Solar Brace 5 | Solar Brace II 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 太陽の腕輪 |
German | Sol-Band |
Spanish (Europe) | Brazalete solar |
Spanish (Latin America) | Brazalete solar |
French | Bracelet solaire |
Italian | Bracciale solare |
Traditional Chinese (Taiwan) | 太陽手鐲 |
Portuguese | Bracelete solar |