Notes[]
- The stat decrease that can be applied by Sneering Axe is considered a combat reduction.
- The stat decreasing effect of Sneering Axe will activate if the foe receives
bonuses.
- The stat decreasing effect will not be negated nor reduced if the foe receives
penalties.
- If the foe is affected by
Panic and not affected by
Null Panic, or the unit possesses a source of bonus neutralization or
Neutralize Foe Bonuses, the stat decreasing effect will be negated.
- The stat decreasing effect of Sneering Axe will activate if the foe receives
If unit attacked
means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
- Sneering Axe applies the
Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
Panic does not convert
bonuses into
penalties, it changes the value of existing
bonuses from positive to negative.
- If the affected unit does not have
bonuses or the affected unit has
Null Panic,
Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as
Atk/Spd Catch 4 and
Cursed Lance.
Upgrades[]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[]
- The stat increase that can be applied by Sneering Axe is considered a combat boost.
- Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both
Guard and
Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
- The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
- The "Special cooldown charge -X" effect will only take place when the foe attacks.
- For example, if a unit is affected by both
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as
Spd/Def Tempo 3 and
Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
List of owners[]
Unit | Skill chain |
---|---|
Sneering Axe 5 ![]() |
Trivia[]
- The skill ID for the refined effect listed first is
SID_攻奥義変動R攻速5
, which can be translated as Special Charge R Atk/Spd 5.
In other languages[]
Language | Name |
---|---|
Japanese | 笑面の斧 |
German | Lachende Axt |
Spanish (Europe) | Hacha demente |
Spanish (Latin America) | Hacha demente |
French | Hache de dément |
Italian | Ascia derisoria |
Traditional Chinese (Taiwan) | 笑面之斧 |
Portuguese | Machado maníaco |