Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:
- They have identical conditions and effects. (Example: Gem weapons)
- They have identical conditions but different effects. (Example: Boost Passives)
- They have different conditions but identical effects. (Example: Flashing Blade 4, Heavy Blade 4, etc)
- They are inheritable (and are not Inheritable weapons from Special Heroes, Arcane weapons, or Attuned Skills).
- They are ordered together in the in-game skill list.
- Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
- Their icons have similar designs or patterns.
The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.
Weapons[ | ]
Silver[ | ]
Weapons with higher Might than other generic weapons, but they lack any additional effects that aren't part of that weapon type (such as bows being effective against fliers, and daggers applying Penalties to the foe).
Name | Mt | Rng | Description |
---|---|---|---|
Silver Sword+ | 15 | 1 | |
Silver Lance+ | 15 | 1 | |
Silver Axe+ | 15 | 1 | |
Silver Bow+ | 13 | 2 | Effective against flying foes. |
Silver Dagger+ | 10 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
Bolganone+ | 13 | 2 | |
Fenrir+ | 13 | 2 | |
Thoron+ | 13 | 2 | |
Shine+ | 13 | 2 | |
Rexcalibur+ | 13 | 2 | |
Atlas+ | 13 | 2 | |
Flametongue+ | 15 | 1 |
Brave[ | ]
Weapons that attack twice (only when initiating combat) and inflict -5 Spd.
Name | Mt | Rng | Description |
---|---|---|---|
Brave Sword+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Lance+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Axe+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Bow+ | 7 | 2 | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Slaying[ | ]
Weapons that accelerate the Special trigger.
Name | Mt | Rng | Description |
---|---|---|---|
Slaying Edge+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Lance+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Axe+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Bow+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Barb Shuriken+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Special damage[ | ]
Weapons that do more damage when Specials trigger. Also affects Attack specials.
Name | Mt | Rng | Description |
---|---|---|---|
Wo Dao+ | 13 | 1 | Deals +10 damage when Special triggers. |
Harmonic Lance+ | 13 | 1 | Deals +10 damage when Special triggers. |
Wo Gùn+ | 13 | 1 | Deals +10 damage when Special triggers. |
Short Bow+ | 12 | 2 | Effective against flying foes. Deals +10 damage when Special triggers. |
Armor killers[ | ]
Weapons that deal effective damage to Armored units.
Name | Mt | Rng | Description |
---|---|---|---|
Armorsmasher+ | 14 | 1 | Effective against armored foes. |
Slaying Spear+ | 14 | 1 | Effective against armored foes. |
Slaying Hammer+ | 14 | 1 | Effective against armored foes. |
Cavalry killers[ | ]
Weapons that deal effective damage to Cavalry units.
Name | Mt | Rng | Description |
---|---|---|---|
Zanbato+ | 14 | 1 | Effective against cavalry foes. |
Ridersbane+ | 14 | 1 | Effective against cavalry foes. |
Poleaxe+ | 14 | 1 | Effective against cavalry foes. |
Keen Rauðrwolf+ | 12 | 2 | Effective against cavalry foes. |
Keen Blárwolf+ | 12 | 2 | Effective against cavalry foes. |
Keen Gronnwolf+ | 12 | 2 | Effective against cavalry foes. |
Keen Hvítrwolf+ |
Gem[ | ]
Weapons that provide Triangle Adept 3 to the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Ruby Sword+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Sapphire Lance+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Emerald Axe+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Firesweep[ | ]
Weapons that prevent counterattacks on the unit and foe.
Name | Mt | Rng | Description |
---|---|---|---|
Firesweep S+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep L+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep Axe+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep Bow+ | 11 | 2 | Effective against flying foes. Unit and foe cannot counterattack. |
Blade[ | ]
Weapons that slows the Special trigger and give temporary buffs to the unit's Atk equal to the total Bonuses active on unit.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Blárblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Gronnblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Hvítrblade+ |
Raven[ | ]
Weapons that provides Weapon-triangle advantage to the unit over Colorless foes.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Blárraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Gronnraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Hvítrraven+ |
Owl[ | ]
Weapons that provides temporary buffs to the unit depending on the amount of allies adjacent to unit.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Blárowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Gronnowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Hvítrowl+ |
Serpent[ | ]
Weapons that provide Distant Def 3 to the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Guard Bow+ | 12 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
Rauðrserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Blárserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Gronnserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Hvítrserpent+ |
Fox[ | ]
Weapons that inflicts temporary debuffs on the foe on the Player phase.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Blárfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Gronnfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Hvítrfox+ |
Rabbit[ | ]
Weapons that provides temporary buffs to the unit's Atk/Res and restores HP after combat on the first combat in Player phase or Enemy phase.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Blárrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Gronnrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Hvítrrabbit+ |
Lion[ | ]
Weapons that provides a Bonus to ally's Atk adjacent to the unit at the start of the unit's turn and temporary buffs to the unit's Atk/Res if the foe's HP is at 75% or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. |
Blárlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. |
Gronnlion+ | |||
Hvítrlion+ |
Vulture[ | ]
Weapons that inflicts temporary debuffs on the foe's Atk and Def or Res and additional temporary debuffs equal to the Penalties on the foe's Atk and Def or Res if the unit is not adjacent to an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Vulture Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Vulture Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Vulture Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Vulture Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Atk/Def-X on foe during combat (X = 5 + any current penalty on each of those stats; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently). |
Rauðrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Blárvulture+ | |||
Gronnvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Hvítrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Deer[ | ]
Weapons that provides a temporary buff to the unit's Atk and inflicts a temporary debuff to the foe's Atk and Special cooldown charge -1 on the foe per attack during the Enemy phase or if the foe's HP is at 75% or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Blárdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Gronndeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Hvítrdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Reprisal[ | ]
Weapons that provide Fierce Stance 3 to the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Reprisal Sword+ | |||
Reprisal Lance+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat. |
Reprisal Axe+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat. |
Reprisal Bow+ |
Guard (temporary buffs)[ | ]
Weapons that provides temporary buffs to the unit's Def on the Enemy phase.
Name | Mt | Rng | Description |
---|---|---|---|
Safeguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. |
Vanguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. |
Rearguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. |
Hardy Bearing[ | ]
Weapons that provide Hardy Bearing 3 to the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Caltrop Dagger+ | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Dragonslasher+ | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Armorpin Dagger+ | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Barrier[ | ]
Weapons that provides temporary buffs to the unit's Res on the Enemy phase.
Name | Mt | Rng | Description |
---|---|---|---|
Barrier Blade+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. |
Barrier Lance+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. |
Barrier Axe+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. |
Barrier Bow+ |
Guard (cooldown charge)[ | ]
Weapons that inflicts Special cooldown charge -1 on the foe per attack.
Name | Mt | Rng | Description |
---|---|---|---|
Guard Sword+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Guard Lance+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Guard Axe+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Spirited[ | ]
Weapons that provides temporary buffs to the unit's Atk/Def and special charges per foe's attack if the unit has a 【Bonus】 active.
Name | Mt | Rng | Description |
---|---|---|---|
Spirited Sword+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Spear+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Axe+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Bow+ |
Instant[ | ]
Weapons that provides temporary buffs to the unit's Atk/Def and prevent the foe's follow-up on the Player phase.
Name | Mt | Rng | Description |
---|---|---|---|
Instant Sword+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Instant Lance+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Instant Axe+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Instant Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Unbound[ | ]
Weapons that inflicts temporary debuffs on the foe's Def and Atk or Spd and neutralizes foe's Bonuses on their Def and Atk or Spd if the unit is not adjacent to an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Unbound Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Unbound Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Unbound Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Unbound Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Steadfast[ | ]
Weapons that provides temporary buffs to the unit's Atk/Def and neutralizes Penalties on unit's Atk/Def if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Steadfast Sword+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
Steadfast Lance+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
Steadfast Axe+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
Steadfast Bow+ |
Stout[ | ]
Weapons that provides temporary buffs to the unit's Atk/Def and, if the foe can follow-up, damage mitigation from the foe's first attack if the unit's HP is at 50% or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Stout Sword+ | |||
Stout Lance+ | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
Stout Axe+ | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
Stout Bow+ |
Rein (weapons)[ | ]
Weapons that inflicts temporary debuffs on the foe's Spd/Def to all foes within 2 spaces of the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Rein Sword+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Rein Lance+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Rein Axe+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Rein Bow+ | 12 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Allied[ | ]
Weapons that provides temporary buffs to ally's Atk/Def to all allies within 2 spaces of the unit, and temporary buffs to the unit's Atk/Def if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Allied Sword+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. |
Allied Lance+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. |
Allied Axe+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. |
Allied Bow+ |
Up-Front[ | ]
Weapons that provides temporary buffs to the unit's Atk/Spd and neutralizes Penalties to unit's Atk/Spd if the foe's HP is at 75% or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Up-Front Blade+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
Up-Front Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
Up-Front Axe+ | |||
Up-Front Bow+ |
Defier's[ | ]
Weapons that provide temporary buffs to the unit's Def, inflicts temporary debuffs on the foe's Def, and grants additional temporary buffs on the unit's Def and inflicts additional temporary debuffs on the foe's Def equal to the Bonus on the foe's Def if the foe's HP is at 75% HP or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Defier's Sword+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Defier's Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Defier's Axe+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Defier's Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Protection[ | ]
Weapons that provide temporary buffs to the unit's Atk/Def and inflicts Special cooldown charge -1 on the foe during combat if the unit is within 3 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Protection Edge+ | 14 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Protection Pike+ | 14 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Protection Axe+ | |||
Protection Bow+ | 12 | 2 | Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Null (weapons)[ | ]
Weapons that provide temporary buffs to the unit's Atk/Spd if unit's HP ≥ 25%. Also neutralizes guaranteed follow-up effects on foe, neutralizes prevented follow-up effects on unit, and boosts damage by 5 if unit's HP ≥ 25% and unit's Spd > foe's Spd.
Name | Mt | Rng | Description |
---|---|---|---|
Null Blade+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat and deals +5 damage (excluding when dealing damage with an area-of-effect Special). |
Null Lance+ | |||
Null Axe+ | |||
Null Bow+ |
Reversal[ | ]
Weapons that provide temporary buffs to the unit's stats and inflicts temporary debuffs on the foe equal to double the foe's Bonuses on each stat during the Player phase or if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Reversal Blade+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). |
Reversal Lance+ | |||
Reversal Axe+ | |||
Reversal Bow+ |
Lucrative[ | ]
Weapons that provide Null Follow-Up and Null Panic to the unit at start of turn, if their HP ≥ 25%, and temporary buffs to the unit's Atk/Spd = the number of 【Bonus】 effects on unit & 【Penalty】 effects on foe.
Name | Mt | Rng | Description |
---|---|---|---|
Lucrative Sword+ | |||
Lucrative Lance+ | |||
Lucrative Axe+ | |||
Lucrative Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Lantern[ | ]
Weapons that provide Traverse Terrain and Special Cooldown Charge +1 if the unit is within 2 spaces of an ally at start of turn, and Temporary buffs in Player phase or if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrlantern+ | 12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
Blárlantern+ | |||
Gronnlantern+ | |||
Hvítrlantern+ |
Assists[ | ]
Healing[ | ]
Assists that allow Staff units to heal a targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Physic+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. | 2 | 300 |
Recover+ | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) | 1 | 300 |
Martyr+ | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. |
1 | 300 |
Rehabilitate+ | Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. |
1 | 300 |
Restore+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. |
1 | 300 |
Movement Healing[ | ]
Assists that allow Staff units to heal a targeted ally and moves the unit and/or targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Rescue+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Return+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Nudge+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Rally Healing[ | ]
Assists that allow Staff units to heal a targeted ally and provides Bonuses to the targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Magic Shield+ | Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.) | 1 | 400 |
Movement[ | ]
Moves the unit and/or targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Swap | Unit and target ally swap spaces. | 1 | 150 |
Shove | Pushes target ally 1 space away. | 1 | 150 |
Smite | Pushes target ally 2 spaces away. | 1 | 150 |
Draw Back | Unit moves 1 space away from target ally. Ally moves to unit's previous space. | 1 | 150 |
Reposition | Target ally moves to opposite side of unit. | 1 | 150 |
Pivot | Unit moves to opposite side of target ally. | 1 | 150 |
Rally[ | ]
Provides Bonuses to the targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Rally Attack | Grants Atk+4 to target ally for 1 turn. | 1 | 150 |
Rally Speed | Grants Spd+4 to target ally for 1 turn. | 1 | 150 |
Rally Defense | Grants Def+4 to target ally for 1 turn. | 1 | 150 |
Rally Resistance | Grants Res+4 to target ally for 1 turn. | 1 | 150 |
Rally Atk/Spd+ | Grants Atk/Spd+6 to target ally for 1 turn. | 1 | 400 |
Rally Atk/Def+ | Grants Atk/Def+6 to target ally for 1 turn. | 1 | 400 |
Rally Atk/Res+ | Grants Atk/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Spd/Def+ | Grants Spd/Def+6 to target ally for 1 turn. | 1 | 400 |
Rally Spd/Res+ | Grants Spd/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Def/Res+ | Grants Def/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Up[ | ]
Provides Bonuses to the targeted ally and allies within 2 spaces of the target except for the unit.
Name | Description | Rng | SP |
---|---|---|---|
Rally Up Atk+ | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Spd+ | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Def+ | Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Res+ | Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Specials[ | ]
Sun[ | ]
These skills recover HP. Officially referred to as "sun" skills.[1]
Name | Description | Cooldown | SP |
---|---|---|---|
Noontime | Restores HP = 30% of damage dealt. | 2 | 200 |
Sol | Restores HP = 50% of damage dealt. | 3 | 200 |
Flare | If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. | 3 | 500 |
Moon[ | ]
These skills treat foe’s Def/Res as if reduced during combat.
Name | Description | Cooldown | SP |
---|---|---|---|
Moonbow | Treats foe's Def/Res as if reduced by 30% during combat. | 2 | 200 |
Luna | Treats foe's Def/Res as if reduced by 50% during combat. | 3 | 200 |
Lethality | When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%." | 4 | 500 |
Star[ | ]
These skills multiply damage dealt. See damage calculation for more information. Officially referred to as "star" skills.[1]
Name | Description | Cooldown | SP |
---|---|---|---|
Glimmer | Boosts damage dealt by 50%. | 2 | 200 |
Astra | Boosts damage dealt by 150%. | 4 | 200 |
Deadeye | Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." | 3 | 500 |
Revenge[ | ]
Adds a portion of damage dealt to the unit as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP |
---|---|---|---|
Reprisal | Boosts damage by 30% of damage dealt to unit. | 2 | 200 |
Vengeance | Boosts damage by 50% of damage dealt to unit. | 3 | 200 |
Dragon (specials)[ | ]
Adds a portion of the unit or foe's Atk as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP |
---|---|---|---|
Draconic Aura | Boosts damage by 30% of unit's Atk. | 3 | 200 |
Dragon Fang | Boosts damage by 50% of unit's Atk. | 4 | 200 |
Ruptured Sky | Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. | 2 | 500 |
No Quarter | Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. | 3 | 500 |
Fire[ | ]
Adds a portion of the unit's Def as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP |
---|---|---|---|
Bonfire | Boosts damage by 50% of unit's Def. | 3 | 200 |
Ignis | Boosts damage by 80% of unit's Def. | 4 | 200 |
Armored Blaze | Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 3 | 500 |
Armored Beacon | Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 3 | 500 |
Ice[ | ]
Adds a portion of the unit's Res as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP |
---|---|---|---|
Iceberg | Boosts damage by 50% of unit's Res. | 3 | 200 |
Glacies | Boosts damage by 80% of unit's Res. | 4 | 200 |
Armored Frost | |||
Armored Floe | Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 3 | 500 |
Dragon's Roar | Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 3 | 500 |
Area-of-effect[ | ]
Deals damage in an area of effect around the target just before the triggering attack. Officially referred to as Area-of-effect Specials and "Attack Skills".[1]
Name | Description | Cooldown | SP |
---|---|---|---|
Growing Flame | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Flame | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Growing Wind | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Wind | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Growing Thunder | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Thunder | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Growing Light | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Light | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Damage reduction[ | ]
See damage calculation for more information.
Name | Description | Cooldown | SP |
---|---|---|---|
Escutcheon | Reduces damage from an adjacent foe's attack by 30%. | 2 | 200 |
Pavise | Reduces damage from an adjacent foe's attack by 50%. | 3 | 200 |
Godlike Reflexes | If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.) | 3 | 500 |
Sacred Cowl | If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. | 2 | 200 |
Aegis | If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. | 3 | 200 |
Balm[ | ]
Provides Bonuses to all allies for one turn on the triggering heal.
Name | Description | Cooldown | SP |
---|---|---|---|
Kindled-Fire Balm | When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. | 1 | 150 |
Swift-Winds Balm | When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. | 1 | 150 |
Solid-Earth Balm | When healing an ally with a staff, grants Def+4 to all allies for 1 turn. | 1 | 150 |
Still-Water Balm | When healing an ally with a staff, grants Res+4 to all allies for 1 turn. | 1 | 150 |
Windfire Balm+ | When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. | 1 | 300 |
Earthfire Balm+ | When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. | 1 | 300 |
Fireflood Balm+ | When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. | 1 | 300 |
Earthwind Balm+ | When healing an ally with a staff, grants Spd/Def+6 to all allies for 1 turn. | 1 | 300 |
Deluge Balm+ | When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. | 1 | 300 |
Earthwater Balm+ | When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. | 1 | 300 |
Holy Light[ | ]
Provides a damage boost based on the foe's Res during combat and inflicts a 【Penalty】 on the foe and their allies after combat. Using an Assist will not cause the cooldown to go down.
Name | Description | Cooldown | SP |
---|---|---|---|
Holy Pressure | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat. 【Gravity】 Restricts target's movement to 1 space through its next action. |
3 | 500 |
Light's Restraint | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
2 | 500 |
Holy Panic | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
2 | 500 |
Glitter of Light | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 3 | 500 |
Passives[ | ]
A Passives[ | ]
Plus[ | ]
Provides an unconditional increase to stats.
Icon | Name | Description | SP |
---|---|---|---|
HP +5 | Grants HP+5. | 160 | |
Attack +3 | Grants Atk+3. | 120 | |
Speed +3 | Grants Spd+3. | 120 | |
Defense +3 | Grants Def+3. | 120 | |
Resistance +3 | Grants Res+3. | 120 | |
HP/Atk 2 | Grants HP+4, Atk+2. | 200 | |
HP/Spd 2 | Grants HP+4, Spd+2. | 200 | |
HP/Def 2 | Grants HP+4, Def+2. | 200 | |
HP/Res 2 | Grants HP+4, Res+2. | 200 | |
Atk/Spd 2 | Grants Atk/Spd+2. | 160 | |
Attack/Def +2 | Grants Atk/Def+2. | 160 | |
Attack/Res 2 | Grants Atk/Res+2. | 160 | |
Spd/Def 2 | Grants Spd/Def+2. | 160 | |
Spd/Res 2 | Grants Spd/Res+2. | 160 | |
Def/Res 2 | Grants Def/Res+2. | 160 |
Fortress[ | ]
Increases Def and/or Res at the expense of Atk.
Icon | Name | Description | SP |
---|---|---|---|
Fortress Def 3 | Grants Def+5. Inflicts Atk-3. |
160 | |
Fortress Res 3 | Grants Res+5. Inflicts Atk-3. |
160 | |
Fort. Def/Res 3 | Grants Def/Res+6. Inflicts Atk-2. |
300 |
Surface[ | ]
Increases 2 stats at the expense of 1 stat.
Icon | Name | Description | SP |
---|---|---|---|
Solid Ground 4 | Grants Atk/Def+7. Inflicts Res-5. | 300 | |
Still Water 4 | Grants Atk/Res+7. Inflicts Def-5. | 300 |
Blow[ | ]
Provides temporary buffs to the unit on the player phase. Impact passives also prevent the foe's follow-up attack on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
Death Blow 4 | If unit initiates combat, grants Atk+8 during combat. | 300 | |
Darting Blow 4 | If unit initiates combat, grants Spd+9 during combat. | 300 | |
Armored Blow 3 | If unit initiates combat, grants Def+6 during combat. | 200 | |
Warding Blow 3 | If unit initiates combat, grants Res+6 during combat. | 200 | |
Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 300 | |
Impact Sparrow | |||
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 240 | |
Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 300 | |
Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 240 | |
Mirror Impact | If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. | 300 | |
Steady Blow 2 | If unit initiates combat, grants Spd/Def+4 during combat. | 240 | |
Steady Impact | If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. | 300 | |
Swift Strike 2 | If unit initiates combat, grants Spd/Res+4 during combat. | 240 | |
Swift Impact | If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. | 300 | |
Bracing Blow 2 | If unit initiates combat, grants Def/Res+4 during combat. | 240 | |
Bracing Impact |
Surge[ | ]
Provides temporary buffs and recovers HP based on a percentage of the unit's maximum HP value depending on the equipped offensive Special's maximum cooldown when the Special triggers to the unit on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
Surge Sparrow | If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) | 300 | |
Sturdy Surge | If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) | 300 | |
Mirror Surge | |||
Steady Surge | |||
Swift Surge | |||
Bracing Surge |
Remote[ | ]
Provides temporary buffs to the unit and reduces damage from the foe's first attack by 30% on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
Remote Sparrow | If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. | 300 | |
Remote Sturdy | If unit initiates combat, grants Atk+7 and Def+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 300 | |
Remote Mirror | If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 300 | |
Remote Steady | |||
Remote Swift | |||
Remote Bracing |
Flared[ | ]
On the player phase, provides temporary buffs to the unit, deals 7 damage to the foe when combat begins, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on the foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
Icon | Name | Description | SP |
---|---|---|---|
Flared Sparrow | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
300 | |
Flared Sturdy | |||
Flared Mirror | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
300 | |
Flared Steady | |||
Flared Swift | |||
Flared Bracing |
Stance[ | ]
Provides temporary buffs to the unit on the enemy phase. Tier 4 Stance passives slow the foe's Special charge on the enemy phase.
Icon | Name | Description | SP |
---|---|---|---|
Fierce Stance 3 | If foe initiates combat, grants Atk+6 during combat. | 200 | |
Darting Stance 3 | If foe initiates combat, grants Spd+6 during combat. | 200 | |
Steady Stance 4 | If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Warding Stance 4 | If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Kestrel Stance 3 | If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Sturdy Stance 3 | If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Mirror Stance 3 | If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Steady Posture 3 | If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Swift Stance 3 | If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | |
Bracing Stance 3 | If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
Breath[ | ]
Provides a temporary buffs to the unit and charges the unit's Specials faster on the enemy phase.
Icon | Name | Description | SP |
---|---|---|---|
Fierce Breath | If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 | |
Darting Breath | If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 | |
Steady Breath | If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 | |
Warding Breath | If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
Defiant[ | ]
Provides a Bonus at the start of the unit's turn if their HP is equal to or below 50%.
Icon | Name | Description | SP |
---|---|---|---|
Defiant Atk 3 | At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. | 160 | |
Defiant Spd 3 | At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. | 160 | |
Defiant Def 3 | At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. | 160 | |
Defiant Res 3 | At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. | 160 |
Brazen[ | ]
Provides temporary buffs to the unit if the unit's HP is equal to or lower than 80%.
Icon | Name | Description | SP |
---|---|---|---|
Brazen Atk/Spd 4 | At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. | 300 | |
Brazen Atk/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | 240 | |
Brazen Atk/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. | 240 | |
Brazen Spd/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. | 240 | |
Brazen Spd/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. | 240 | |
Brazen Def/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. | 240 |
Counter[ | ]
Allows unit to counterattack regardless of their foe's range.
Close[ | ]
Icon | Name | Description | SP |
---|---|---|---|
Close Counter | Unit can counterattack regardless of foe's range. | 300 | |
Close Ferocity | |||
Close Dart | |||
Close Reversal | If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | |
Close Stance | |||
Close Salvo | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 | |
Close Pressure | |||
Close A/S Solo | |||
Close A/D Solo | |||
Close A/R Solo | |||
Close S/D Solo | |||
Close S/R Solo | |||
Close D/R Solo | |||
C Bonus Doubler | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | |
Close Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | |
Close Ward | If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat. | 300 |
Distant[ | ]
Icon | Name | Description | SP |
---|---|---|---|
Distant Counter | Unit can counterattack regardless of foe's range. | 300 | |
Distant Ferocity | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk+5 to unit during combat. | 300 | |
Distant Dart | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat. | 300 | |
Distant Reversal | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Def+5 to unit during combat. | 300 | |
Distant Stance | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat. | 300 | |
Distant Storm | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 | |
Distant Pressure | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 | |
Distant A/S Solo | Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | 300 | |
Distant A/D Solo | |||
Distant A/R Solo | |||
Distant S/D Solo | |||
Distant S/R Solo | |||
Distant D/R Solo | Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat. | 300 | |
D Bonus Doubler | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | |
Distant Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | |
Distant Ward | If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 |
Def[ | ]
Provides mitigation against damage in a certain range. Tier 4 Def Passives also neutralize the foe's Bonuses.
Icon | Name | Description | SP |
---|---|---|---|
Close Def 4 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | |
Distant Def 4 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
Shield[ | ]
Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so an Armored Dragonstone unit with Svalinn Shield would still be susceptible to weapon-type effectiveness, such as from Dragonslasher+.
Icon | Name | Description | SP |
---|---|---|---|
Svalinn Shield | Neutralizes "effective against armored" bonuses. | 200 | |
Grani's Shield | Neutralizes "effective against cavalry" bonuses. | 200 | |
Iote's Shield | Neutralizes "effective against flying" bonuses. | 200 |
Blade[ | ]
Provides Special cooldown charge +1 per unit's attack if the unit's stat > than the foe's stat. Tier 4 Blade Passives also boost damage by 5.
Icon | Name | Description | SP |
---|---|---|---|
Heavy Blade 4 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) | 300 | |
Flashing Blade 4 | If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack. (Only highest value applied. Does not stack.) |
300 |
Boost[ | ]
Provides temporary buffs to the unit if the unit's HP ≥ the foe's HP +3. Tier 4 Boost Passives instead provide Temporary buffs if the unit's HP ≥ 50%, provide an unconditional increase to HP, and inflict Special cooldown charge -1 on the foe if the unit is within 2 spaces of an ally with HP ≥ 50%.
Icon | Name | Description | SP |
---|---|---|---|
Fire Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. | 200 | |
Wind Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. | 200 | |
Earth Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. | 200 | |
Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | 200 | |
Firestorm Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | |
Earthfire Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | |
Fireflood Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | |
Earthwind Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | |
Deluge Boost | |||
Earthwater Boost |
Bond[ | ]
Provides temporary buffs to the unit if they are adjacent to an ally. Tier 4 Bond passives neutralize Penalties of the respective stats.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Bond 4 | If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | |
Atk/Def Bond 4 | If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | |
Atk/Res Bond 4 | If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. | 300 | |
Spd/Def Bond 4 | If unit is adjacent to an ally, grants Spd/Def+7 to unit and neutralizes unit's penalties to Spd/Def during combat. | 300 | |
Spd/Res Bond 4 | If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit's penalties to Spd/Res during combat. | 300 | |
Def/Res Bond 4 | If unit is adjacent to an ally, grants Def/Res+7 to unit and neutralizes unit's penalties to Def/Res during combat. | 300 |
Unity[ | ]
Provides temporary buffs to the unit if they are within 2 spaces of an ally and further temporary buffs = 2 × the Penalty on it's respective stats.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Unity | If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | |
Atk/Def Unity | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | |
Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | |
Spd Def Unity | |||
Spd Res Unity | |||
Def/Res Unity | If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. | 300 |
Push[ | ]
Provides temporary buffs to the unit if they are above a certain HP threshold, but inflicts out of combat damage if the unit attacked.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | |
Atk/Def Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. | 300 | |
Atk/Res Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | |
Spd Def Push | |||
Spd Res Push | |||
Def Res Push |
Solo[ | ]
Provides temporary buffs to the unit if they are not adjacent to an ally.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd+7 during combat. | 300 | |
Atk/Def Solo 4 | If unit is not adjacent to an ally, grants Atk/Def+7 during combat. | 300 | |
Atk/Res Solo 4 | If unit is not adjacent to an ally, grants Atk/Res+7 during combat. | 300 | |
Spd/Def Solo 4 | If unit is not adjacent to an ally, grants Spd/Def+7 during combat. | 300 | |
Spd/Res Solo 4 | If unit is not adjacent to an ally, grants Spd/Res+7 during combat. | 300 | |
Def/Res Solo 4 | If unit is not adjacent to an ally, grants Def/Res+7 during combat. | 300 |
Wild[ | ]
Provides temporary buffs, Special cooldown charge +1, and 7 HP Healing after combat to the unit if they are adjacent to ≤ 1 ally that is not a Beast or Dragon.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Wild | If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 300 | |
Atk Def Wild | |||
Atk Res Wild | |||
Spd Def Wild | |||
Spd Res Wild | |||
Def Res Wild |
Duel[ | ]
Provides an unconditional increase to stats as well as increasing the score of units in Mjölnir's Strike and most Coliseum modes.
Icon | Name | Description | SP |
---|---|---|---|
R Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
R Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
R Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
B Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
B Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
B Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
G Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
G Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
G Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
C Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
C Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | |
C Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
Hexblade[ | ]
Grants Hexblade to the user if a magic ally is within 2 spaces. Provides Temporary buffs to the user if a 【Bonus】 is active on the user.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Hexblade | At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit for 1 turn. If【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Atk Def Hexblade | |||
Atk Res Hexblade | |||
Spd Def Hexblade | |||
Spd/Res Hexblade | At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit. If【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Def Res Hexblade |
AR[ | ]
Provides temporary buffs depending on how many Defensive structures are active in the battle phase of Aether Raids.
AR-O[ | ]
Icon | Name | Description | SP |
---|---|---|---|
AR-O Atk/Spd 3 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-O Atk/Def 3 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-O Atk Res | |||
AR-O Spd Def | |||
AR-O Spd/Res 3 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-O Def Res |
AR-D[ | ]
Icon | Name | Description | SP |
---|---|---|---|
AR-D Atk/Spd 4 | If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) | 300 | |
AR-D Atk/Def 3 | If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-D Atk/Res 3 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-D Spd/Def 3 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-D Spd/Res 3 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | |
AR-D Def/Res 4 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) | 300 |
Form[ | ]
Provides temporary buffs to the unit depending on how many allies are within 2 spaces of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Form 3 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | |
Atk/Def Form 3 | If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | |
Atk/Res Form 3 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | |
Spd/Def Form 3 | If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | |
Spd/Res Form 3 | If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | |
Def/Res Form 3 | If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
Session[ | ]
Provides temporary buffs to the unit depending on how many units already acted on a specific phase.
Icon | Name | Description | SP |
---|---|---|---|
Blade Session 3 | If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). | 240 | |
Shield Session 3 | If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). | 240 |
Catch[ | ]
Provides temporary buffs to the unit if the foe is at 100% HP or has a 【Penalty】 active.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
Atk/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
Atk/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
Spd/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
Spd/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
Def/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
Ideal[ | ]
Provides temporary buffs to the unit if the unit is at 100% HP or has a 【Bonus】 active.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Atk/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Atk/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Spd/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Spd/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Def/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100%, and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
Clash[ | ]
Provides temporary buffs to the unit depending on how much spaces the initiator moved.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 300 | |
Atk/Def Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. | 300 | |
Atk Res Clash | |||
Spd/Def Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat. | 300 | |
Spd Res Clash | |||
Def Res Clash |
Finish[ | ]
Provides temporary buffs to the unit if they're within 3 spaces of an ally, restores 7 HP to the unit during combat, and fixed damage if the unit's Special is either fully charged or was already triggered before or during the current combat.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | |
Atk/Def Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | |
Atk/Res Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | |
Spd Def Finish | |||
Spd/Res Finish 4 | If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | |
Def/Res Finish 4 | If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
Scowl[ | ]
Provides temporary buffs to the unit on either the enemy phase or if the foe is at 75% HP or above at the start of combat, and inflicts +1 Special count on the foe during combat before the foe's first attack if the foe's attack can trigger their special and the unit's Res ≥ the foe's Res+5.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 | |
Atk Def Scowl | |||
Atk/Res Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 | |
Spd Def Scowl | |||
Spd Res Scowl | |||
Def/Res Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 |
Prime[ | ]
Provides temporary buffs to the unit on based on how many 【Bonus】 effects are active on the user (excluding Bonuses). Tier 4 Prime passives also the user to counterattack regardless of the foe's range during combat if the number of 【Bonus】 effects are active on the user (excluding Bonuses) ≥ 4.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Prime 4 | If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Atk/Def Prime 4 | If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Atk Res Prime | |||
Spd Def Prime | |||
Spd Res Prime | |||
Def Res Prime |
B Passives[ | ]
Movement[ | ]
Allows movement of the unit and/or foe after combat the unit initiated.
Icon | Name | Description | SP |
---|---|---|---|
Knock Back | If unit initiates combat, target foe moves 1 space away after combat. | 150 | |
Lunge | If unit initiates combat, unit and target foe swap spaces after combat. | 150 | |
Drag Back | If unit initiates combat, unit moves 1 space away after combat. Target foe moves to unit's previous space. | 150 | |
Hit and Run | If unit initiates combat, unit moves 1 space away after combat. | 150 |
Pass[ | ]
Passives that modifies the movement interaction of the unit or foe.
Icon | Name | Description | SP |
---|---|---|---|
Pass 3 | If unit's HP ≥ 25%, unit can move through foes' spaces. | 200 | |
Obstruct 3 | If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
200 |
Route[ | ]
Allows Warp movement of the unit to an adjacent space of an ally if the amount of HP remaining of the unit or ally is at 50% or less. Tier 4 Route Passives also allow Warping adjacent to an ally within 3 spaces if their HP ≤ 99%, and inflict Temporary debuffs on the foe during combat.
Icon | Name | Description | SP |
---|---|---|---|
Escape Route 4 | When unit's HP ≤ 99%, enables【Canto (1)】 (also activates if conditions are met due to effects after combat). Inflicts Atk/Spd-3 on foe during combat. If unit's HP ≤ 99%, unit can move to a space adjacent to any ally within 3 spaces. If unit's HP ≤ 60%, unit can move to a space adjacent to any ally. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | |
Wings of Mercy 4 | Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally. | 300 |
Fighter[ | ]
Passives exclusive to Armored units that modifies the unit's and/or foe's follow-up attacks and/or special charges.
Icon | Name | Description | SP |
---|---|---|---|
Wary Fighter 3 | If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. | 240 | |
Weaving Fighter | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat. | 300 | |
Canny Fighter | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat. | 300 | |
Bold Fighter 3 | If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | |
Vengeful Fighter 4 | If unit's HP ≥ 25% and foe initiates combat, inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 300 | |
Special Fighter 4 | At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
300 | |
Odd Follow-Up 3 | If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 240 | |
Even Follow-Up 3 | If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 240 | |
Daring Fighter 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 240 | |
Crafty Fighter 3 | If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 240 | |
Wily Fighter 3 | If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 240 | |
Slick Fighter 3 | If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 240 | |
Hardy Fighter 3 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation. | 240 | |
Savvy Fighter 4 | If foe initiates combat, inflicts Atk/Spd-4 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 300 |
Strike[ | ]
Passives that deal 10 damage to the foe after combat in player phase. Tier 4 Strike Passives instead deal 7 damage as combat begins, inflicts Temporary debuffs and boosts damage by 20% of the foe's defensive stat.
Icon | Name | Description | SP |
---|---|---|---|
Poison Strike 3 | If unit initiates combat, deals 10 damage to foe after combat. | 240 | |
Assassin's Strike | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Def-4 on foe during combat, and deals damage = 20% of foe's Def (excluding area-of-effect Specials). | 300 | |
Occultist's Strike | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials). | 300 |
Seal[ | ]
Inflicts Penalties on the foe after combat. Tier 4 Seal passives inflict temporary debuffs on the foe, additional temporary debuffs, and -1 special cooldown charge on the foe if a Penalty is active on the foe's selected stat.
Icon | Name | Description | SP |
---|---|---|---|
Seal Atk 4 | Inflicts Atk-4 on foe during combat, and if no effect neutralizes penalties to foe's Atk, inflicts penalty on foe's Atk during combat = 7 - current penalty on foe's Atk (min: 0). If penalty is active on foe's Atk, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Atk-7 on foe through its next action after combat. | 300 | |
Seal Spd 4 | Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat. | 300 | |
Seal Def 4 | Inflicts Def-4 on foe during combat, and if no effect neutralizes penalties to foe's Def, inflicts penalty on foe's Def during combat = 7 - current penalty on foe's Def (min: 0). If penalty is active on foe's Def, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Def-7 on foe through its next action after combat. | 300 | |
Seal Res 4 | Inflicts Res-4 on foe during combat, and if no effect neutralizes penalties to foe's Res, inflicts penalty on foe's Res during combat = 7 - current penalty on foe's Res (min: 0). If penalty is active on foe's Res, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Res-7 on foe through its next action after combat. | 300 | |
Seal Atk/Spd 2 | Inflicts Atk/Spd-5 on foe through its next action after combat. | 200 | |
Seal Atk/Def 2 | Inflicts Atk/Def-5 on foe through its next action after combat. | 200 | |
Seal Atk/Res 2 | Inflicts Atk/Res-5 on foe through its next action after combat. | 200 | |
Seal Spd/Def 2 | Inflicts Spd/Def-5 on foe through its next action after combat. | 200 | |
Seal Spd/Res 3 | Inflicts Spd/Res-3 on foe and additional penalty to foe's Spd/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Res-6 on foe through its next action. | 300 | |
Seal Def/Res 2 | Inflicts Def/Res-5 on foe through its next action after combat. | 200 |
Chill[ | ]
Inflicts Penalties on the foe with the highest specific stat(s) or combined specific stats at the start of the unit's turn. Tier 4 Chill passives also affect foes within 2 spaces of the foe with the highest specific stat(s).
Icon | Name | Description | SP |
---|---|---|---|
Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 240 | |
Chill Spd 3 | At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 240 | |
Chill Def 3 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 240 | |
Chill Res 3 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 240 | |
Chill Atk/Spd 2 | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. | 240 | |
Chill Atk/Def 2 | At start of turn, inflicts Atk/Def-5 on foe on the enemy team with the highest Atk+Def total through its next action. | 240 | |
Chill Atk/Res 3 | At start of turn, inflicts Atk/Res-6 on foe on the enemy team with the highest Atk+Res total and foes within 2 spaces of that foe through their next actions. | 300 | |
Chill Spd/Def 2 | At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. | 240 | |
Chill Spd/Res 3 | At start of turn, inflicts Spd/Res-6 on foes on the enemy team with the highest Spd+Res total and foes within 2 spaces of those foes through their next actions. | 300 | |
Chill Def/Res 3 | At start of turn, inflicts Def/Res-6 on foe on the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions. | 300 |
Pulse Tie[ | ]
Increases the foe with the lowest HP on the enemy team's special cooldown count at the start of the unit's odd or even turns if the unit's HP is higher than the foe's HP.
Icon | Name | Description | SP |
---|---|---|---|
Odd Pulse Tie 3 | At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) | 240 | |
Even Pulse Tie 3 | At start of even-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) | 240 |
Sabotage[ | ]
Inflicts Penalties on one of the foe's stats at the start of the unit's turn if the foe is adjacent to another foe and unit's Res ≥ the foe's Res +3. Tier 4 Sabotage passives instead inflict Penalties any foe with Res > the unit's Res that is adjacent to another foe. Tier 4 Sabotage passives also inflict temporary debuffs on the foe's stats equal to 3+ the highest penalties on those stats between the foe and foes within 2 spaces of that foe.
Icon | Name | Description | SP |
---|---|---|---|
Sabotage Atk 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | 240 | |
Sabotage Spd 3 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. | 240 | |
Sabotage Def 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. | 240 | |
Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 | |
Sabotage A S | |||
Sabotage A/D 3 | At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Def-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Def-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 300 | |
Sabotage A/R 3 | At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 300 | |
Sabotage S D | |||
Sabotage S/R 3 | At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Spd/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Spd/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 300 | |
Sabotage D R |
Breaker[ | ]
Provides a guaranteed follow-up to the unit and prevents the foe's follow-up if the foe wields a specific weapon type.
Icon | Name | Description | SP |
---|---|---|---|
Swordbreaker 3 | If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 | |
Lancebreaker 3 | If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 | |
Axebreaker 3 | If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 | |
R Bowbreaker | |||
B Bowbreaker | |||
G Bowbreaker | |||
Bowbreaker 3 | If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 | |
R Daggerbreaker | |||
B Daggerbreaker | |||
G Daggerbreaker | |||
Daggerbreaker 3 | If unit's HP ≥ 50% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 | |
R Tomebreaker 3 | If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 | |
B Tomebreaker 3 | If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 | |
G Tomebreaker 3 | If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 | |
Tomebreaker | |||
Staffbreaker | |||
R Dragonbreaker | |||
B Dragonbreaker | |||
G Dragonbreaker | |||
Dragonbreaker | |||
R Beastbreaker | |||
B Beastbreaker | |||
G Beastbreaker | |||
Beastbreaker |
Resources[ | ]
Applies a multiplier to the resources gained in the Training Tower.
Icon | Name | Description | SP |
---|---|---|---|
Live for Honor | If unit survives, get 1.5x badges from a Training Tower map. (Only highest value applied. Does not stack.) |
100 | |
Live for Bounty | If unit survives, get 1.5x shards/crystals from a Training Tower map. (Only highest value applied. Does not stack.) |
100 |
Sweep[ | ]
Prevent the unit's follow-up, and prevent the foe's counterattack if the foe wields a physical or magic weapon and unit's Spd is greater than the foe's Spd.
Icon | Name | Description | SP |
---|---|---|---|
Windsweep 3 | If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. | 240 | |
Watersweep 3 | If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. | 240 |
Staff[ | ]
Passives exclusive to Staff units.
Icon | Name | Description | SP |
---|---|---|---|
Wrathful Staff 3 | Calculates damage from staff like other weapons. | 240 | |
Poetic Justice | Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) | 300 | |
Wrathful Tempo | Calculates damage from staff like other weapons. Inflicts Spd/Res-4 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 300 | |
Dazzling Staff 3 | Foe cannot counterattack. | 240 | |
Dazzling Shift | Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack. | 300 | |
Dazzle Far Trace | Enables【Canto (Rem.)】. Inflicts Spd-4 on foe and foe cannot counterattack during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
Formation[ | ]
Allows Flying units to warp to a space adjacent to an ally within 2 spaces.
Icon | Name | Description | SP |
---|---|---|---|
Flier Formation 3 | Unit can move to a space adjacent to a flying ally within 2 spaces. | 240 | |
Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 240 |
Flight[ | ]
Inflicts Atk/Def temporary debuffs on the foe during combat = 50% of the difference between defensive stats (Max -7) before combat if the unit's Spd ≥ the foe's Spd-10. Tier 4 Flight passives increase the temporary debuffs to 80% of the difference between defensive stats (Max -8) before combat, inflicts Atk/Def-4 on the foe during combat, and prevent the foe's follow-up attack if the unit's Spd+defensive stat > the foe's Spd+defensive stat at start of combat.
Icon | Name | Description | SP |
---|---|---|---|
Pegasus Flight 4 | Inflicts Atk/Def-4 on foe during combat. At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat (maximum penalty of -8), and also, if at start of combat, unit's Spd+Res > foe's Spd+Res, foe cannot make a follow-up attack. | 300 | |
Wyvern Flight 3 | At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.) | 240 |
Rift[ | ]
Inflicts Atk/Def-4 on the foe during combat. If the unit's Spd+defensive stat ≥ the foe's Spd+defensive stat-10 (excluding 【Phantom】 effects), boosts damage by X during combat, reduces damage from foe's first attack(s) by X during combat (X = Unit's defensive stat; min 0, max 7), grants the unit a guaranteed follow-up, prevents the foe's follow-up, and increases the Spd difference check for follow-ups by 20.
Icon | Name | Description | SP |
---|---|---|---|
Pegasus Rift | |||
Wyvern Rift | Inflicts Atk/Def-4 on foe during combat. If unit's Spd + Def ≥ foe's Spd + Def - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Def at start of combat - 35; min 0, max 7; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). 【Phantom】 If a skill effect compares unit's stats to a foe or ally stats, treats unit's stats as if granted +X. |
300 |
Dance[ | ]
Provides Bonuses to an ally after using a Dance Assist on that ally. Tier 4 Dance Passives also enable 【Canto (1)】 for the unit after using a Dance Assist on an ally and grants a 【Bonus】 to that ally.
Icon | Name | Description | SP |
---|---|---|---|
Blaze Dance 3 | If Sing or Dance is used, grants Atk+4 to target. | 200 | |
Gale Dance 3 | If Sing or Dance is used, grants Spd+4 to target. | 200 | |
Earth Dance 3 | If Sing or Dance is used, grants Def+5 to target. | 200 | |
Torrent Dance 3 | If Sing or Dance is used, grants Res+5 to target. | 200 | |
Firestorm Dance 3 | If Sing or Dance is used, enables【Canto (1)】on unit and grants Atk/Spd+6 and【Desperation】 to target for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." |
300 | |
Caldera Dance 2 | If Sing or Dance is used, grants Atk+3 and Def+4 to target. | 240 | |
Fireflood Dance 2 | If Sing or Dance is used, grants Atk+3 and Res+4 to target. | 240 | |
Rockslide Dance 3 | If Sing or Dance is used, enables【Canto (1)】 on unit and grants Spd/Def+6 and【Dodge】 to target ally for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
300 | |
Deluge Dance 2 | If Sing or Dance is used, grants Spd+3 and Res+4 to target. | 240 | |
Geyser Dance 2 | If Sing or Dance is used, grants Def/Res+4 to target. | 240 |
Cantrip[ | ]
Inflicts Penalties on the nearest foe within 4 spaces of the unit after using a Dance Assist on an ally. Tier 4 Cantrip Passives instead inflict Penalties and Sabotage on foe's within Cardinal directions of the unit and the target ally after using a Dance Assist on an ally.
Icon | Name | Description | SP |
---|---|---|---|
Atk Cantrip 3 | If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions. | 240 | |
Spd Cantrip 3 | If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions. | 240 | |
Def Cantrip 3 | If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions. | 240 | |
Res Cantrip 3 | If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions. | 240 | |
A S Cantrip | |||
A/D Cantrip 3 | If Sing or Dance is used, inflicts Atk/Def-7 and【Sabotage】on foes in cardinal directions of unit and target through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
300 | |
A R Cantrip | |||
S D Cantrip | |||
S R Cantrip | |||
D R Cantrip |
Dull[ | ]
Neutralizes Bonuses on the foe during combat depending on the foe's weapon range.
Icon | Name | Description | SP |
---|---|---|---|
Dull Close 3 | If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 240 | |
Dull Ranged 3 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 240 |
Link[ | ]
Provides Bonuses to the unit and target ally when the unit uses or is the target of a Movement Assist. Tier 4 Link Passives also provide Canto (1) to the unit and target ally when the unit uses or is the target of a Movement Assist, inflicts temporary debuffs on the foe, and boosts damage during combat by highest total specific stat(s) Bonuses on the unit and allies with Canto (1).
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Link 4 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 and【Canto (1)】to unit and target ally or unit and targeting ally for 1 turn. Inflicts Spd-4 and Def/Res-2 on foe and unit deals +X damage during combat (X = highest total Atk+Spd bonuses among unit and allies with【Canto (1)】active; excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | |
Atk/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 | |
Atk/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 | |
Spd/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 | |
Spd/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 | |
Def/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 |
Snag[ | ]
Inflicts Penalties on the nearest foe within 4 spaces of the unit and ally when a Movement assist is used on or by the unit after movement. Tier 4 Snag Passives instead inflict Penalties and Sabotage on the nearest foe within 4 spaces of the unit and ally after movement and foes within 2 spaces of those foes with a 【Savior】 effect. Tier 4 Snag Passives also inflict temporary debuffs on the foe during combat.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 240 | |
Atk/Def Snag 4 | Inflicts Atk/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
300 | |
Atk/Res Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 240 | |
Spd/Def Snag 4 | Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
300 | |
Spd/Res Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 240 | |
Def/Res Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 240 |
Feint[ | ]
Inflicts a Penalty on foes in cardinal directions of the unit when a Rally assist is used on or by the unit.
Icon | Name | Description | SP |
---|---|---|---|
Atk Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. | 240 | |
Spd Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. | 240 | |
Def Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. | 240 | |
Res Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. | 240 |
Ruse[ | ]
Inflicts Penalties and Guard on foes in cardinal directions of unit and ally when a Rally assist is used on or by the unit. Tier 4 Ruse skills also inflict Temporary debuffs on the foe during combat, and inflict Discord and Schism on foes in cardinal directions of unit and ally when a Rally assist is used on or by the unit.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Ruse 4 | Inflicts Atk/Spd-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. |
300 | |
Atk/Def Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 | |
Atk/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 | |
Spd/Def Ruse 4 | Inflicts Spd/Def-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. |
300 | |
Spd/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 | |
Def/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
Null[ | ]
Passives that neutralize effects.
Icon | Name | Description | SP |
---|---|---|---|
Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 | |
Phys. Null Follow | Inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 300 | |
Mag. Null Follow | Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 300 | |
Null C-Disrupt 4 | Inflicts Atk/Spd-4 on foe, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's first attack by 30% during combat. | 300 | |
Phys. Null C | |||
Mag. Null C |
Lull[ | ]
Inflicts temporary debuffs and neutralizes Bonuses on two specific stats on the foe. Tier 4 Lull passives also inflicts additional temporary debuffs on the two specific stats equal to the amount of 【Bonus】 effects active on the foe during combat, up to -4.
Icon | Name | Description | SP |
---|---|---|---|
Lull Atk/Spd 3 | Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 240 | |
Lull Atk/Def 4 | Inflicts Atk/Def-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 240 | |
Lull Spd/Def 4 | Inflicts Spd/Def-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Lull Spd/Res 4 | Inflicts Spd/Res-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Lull Def Res |
Dodge[ | ]
Provides damage reduction to the unit depending on the difference between the unit's Spd and the foe's Spd. Tier 4 Dodge passives also inflict temporary debuffs on the foe and grant additional Spd when comparing stats between the user and the foe or an ally.
Icon | Name | Description | SP |
---|---|---|---|
Repel 4 | Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, foe is moved 1 space away after combat. | 300 | |
Close Call 4 | Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, unit moves 1 space away after combat. | 300 | |
Spurn 4 | Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). | 300 | |
Frenzy 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 240 | |
Velocity 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Neutralizes effects that inflict "Special cooldown charge -X" on unit. | 240 | |
Buffer 4 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). | 300 |
Dragon[ | ]
Passives that are exclusive to dragon units.
Icon | Name | Description | SP |
---|---|---|---|
Dragon's Ire 4 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe during combat, unit makes a guaranteed follow-up attack, and also, if foe initiates combat, neutralizes effects that prevent unit's follow-up attacks. | 300 | |
Dragon Wall 3 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 240 | |
Dragon's Wrath 4 | Reduces damage from foe's first attack during combat by 25%. If unit's Atk > foe's Res, unit's first attack deals damage = 25% of unit's Atk minus foe's Res during combat. | 300 |
Trace[ | ]
Near[ | ]
Provides 【Canto (Rem. +1)】 to the unit and inflicts temporary debuffs on the foe. Tier 4 Near Trace Passives also boosts damage by 7 before and during combat and provides 【Canto (Rem. +1; Min 2)】 instead.
Icon | Name | Description | SP |
---|---|---|---|
A/S Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 | |
A/D Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 | |
A/R Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 | |
S/D Near Trace 4 | Enables【Canto (Rem. +1; Min 2)】. Inflicts Spd/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 spaces). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | |
S/R Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 | |
D R Near Trace |
Far[ | ]
Provides 【Canto (Rem.)】 to the unit and inflicts temporary debuffs on the foe. Tier 4 Far Trace Passives also boosts damage by 7 before and during combat and provides 【Canto (Rem.; Min 1)】 instead.
Icon | Name | Description | SP |
---|---|---|---|
A/S Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 | |
A/D Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 | |
A/R Far Trace 4 | Enables【Canto (Rem.; Min 1)】. Inflicts Atk/Res-4 on foe during combat and unit deals +7 damage, including when dealing damage with a Special triggered before combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + min. 1. (If unit used a movement skill that warped them, unit can move 1 spaces.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | |
S/D Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 | |
S/R Far Trace 4 | Enables【Canto (Rem.; Min 1)】. Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + min. 1. (If unit used a movement skill that warped them, unit can move 1 spaces.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | |
D R Far Trace |
Flow[ | ]
Neutralizes effects that prevents unit's follow-up in the Player phase and grant additional effects.
Icon | Name | Description | SP |
---|---|---|---|
Flow Refresh 4 | If unit initiates combat, inflicts Spd/Def-4 on foe during combat, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack during combat by 40%, and restores 10 HP to unit after combat. | 300 | |
Flow Guard 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 240 | |
Flow Feather 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) | 240 | |
Flow Flight 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Def stats (unit's Def minus foe's Def) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) | 240 | |
Flow Force 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. | 240 | |
Flow N Trace 3 | Enables【Canto (Rem. +1)】. If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 | |
Flow Desperation | Inflicts Spd/Def-4 on foe during combat. If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if number of spaces from unit's start position to end position ≥ 2 or unit's HP ≤ 75% at start of combat, unit can make a follow-up attack before foe can counterattack. | 300 |
Tempo[ | ]
Neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and inflicts temporary debuffs on the foe. Tier 4 Tempo passives also reduces the percentage of the foe's non-Special "reduce damage by X%" effects by 50%.
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Tempo | |||
Atk Def Tempo | |||
Atk/Res Tempo 4 | Inflicts Atk/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | 300 | |
Spd/Def Tempo 4 | Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | 300 | |
Spd/Res Tempo 3 | Inflicts Spd/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 240 | |
Def Res Tempo |
Bulwark[ | ]
Obstructs foe movement near the unit, inflicts temporary debuffs on the foe and restores HP to the unit after combat. Tier 4 Bulwark Passives also reduce damage from the foe's first attack (first 2 attacks from "unit attacks twice" effects) by 40%.
Icon | Name | Description | SP |
---|---|---|---|
A/S Bulwark 4 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. | 300 | |
A/D Bulwark 4 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. | 300 | |
Atk Res Bulwark | |||
Spd/Def Bulwark 3 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-4 on foe during combat. Restores 7 HP to unit after combat. | 240 | |
S/R Bulwark 4 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Res-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. | 300 | |
Def Res Bulwark |
Preempt[ | ]
Inflicts temporary debuffs on the foe and allows the unit to counterattack before the foe's first attack if the unit has a higher stat than the foe.
Icon | Name | Description | SP |
---|---|---|---|
Atk Preempt | |||
Spd Preempt 3 | Inflicts Spd-4 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd, unit can counterattack before foe's first attack. (Excluding when unit's Savior effect triggers.) | 240 | |
Def Preempt | |||
Res Preempt |
Beast[ | ]
Removes the transformation conditions of Beast weapons and grants additional effects.
Icon | Name | Description | SP |
---|---|---|---|
Beast Agility 4 | Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and unit deals damage = 10% of unit's Spd (excluding when dealing damage with an area-of-effect Special). | 300 | |
Beast N Trace 3 | Enables【Canto (Rem. +1)】. Removes the condition to transform. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 | |
Beast Follow-Up 3 | Removes the condition to transform. Unit makes a guaranteed follow-up attack during combat. | 240 | |
Beast Sense 4 | Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 4; max 40). | 300 |
Gambit[ | ]
Provides damage reduction to the unit depending on the unit's max Special cooldown count. Tier 4 Gambit passives also inflict temporary debuffs on the foe and grant a damage boost based on the unit's max Special cooldown count.
Icon | Name | Description | SP |
---|---|---|---|
Gambit 4 | Inflicts Spd/Def-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, deals damage during combat = unit's max Special cooldown count value - 2, × 5 (min 0; max 15; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value × 10 (max 50%). | 300 | |
Bow Gambit | |||
Dagger Gambit | |||
Magic Gambit 4 | If unit initiates combat or foe's Range = 2, inflicts Spd/Res-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, unit deals +X damage (X = unit's max Special cooldown count value - 2, × 4; max 12; min 0; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%). | 300 | |
Dragon Gambit | |||
Beast Gambit |
C Passives[ | ]
Spur[ | ]
Provides temporary buffs to adjacent allies.
Icon | Name | Description | SP |
---|---|---|---|
Spur Atk 3 | Grants Atk+4 to adjacent allies during combat. | 200 | |
Spur Spd 3 | Grants Spd+4 to adjacent allies during combat. | 200 | |
Spur Def 3 | Grants Def+4 to adjacent allies during combat. | 200 | |
Spur Res 3 | Grants Res+4 to adjacent allies during combat. | 200 | |
Spur Atk/Spd 2 | Grants Atk/Spd+3 to adjacent allies during combat. | 240 | |
Spur Atk/Def 2 | Grants Atk/Def+3 to adjacent allies during combat. | 240 | |
Spur Atk/Res 2 | Grants Atk/Res+3 to adjacent allies during combat. | 240 | |
Spur Spd/Def 2 | Grants Spd/Def+3 to adjacent allies during combat. | 240 | |
Spur Spd/Res 2 | Grants Spd/Res+3 to adjacent allies during combat. | 240 | |
Spur Def/Res 2 | Grants Def/Res +3 to adjacent allies during combat. | 240 |
Drive[ | ]
Provides temporary buffs to allies within 2 spaces.
Icon | Name | Description | SP |
---|---|---|---|
Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. | 240 | |
Drive Spd 2 | Grants Spd+3 to allies within 2 spaces during combat. | 240 | |
Drive Def 2 | Grants Def+3 to allies within 2 spaces during combat. | 240 | |
Drive Res 2 | Grants Res+3 to allies within 2 spaces during combat. | 240 |
Joint Drive[ | ]
Provides temporary buffs to the unit and allies within 2 spaces.
Icon | Name | Description | SP |
---|---|---|---|
Joint Drive Atk | Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | 300 | |
Joint Drive Spd | Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. | 300 | |
Joint Drive Def | Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat. | 300 | |
Joint Drive Res | Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. | 300 |
Cross Spur[ | ]
Provides temporary buffs to allies within cardinal directions of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Cross Spur Atk | Grants Atk+5 to allies in cardinal directions of unit during combat. | 300 | |
Cross Spur Spd | Grants Spd+5 to allies in cardinal directions of unit during combat. | 300 | |
Cross Spur Def | |||
Cross Spur Res | Grants Res+5 to allies in cardinal directions of unit during combat. | 300 |
Guard[ | ]
Provides temporary buffs to Def and Res of allies within 2 spaces of the unit depending on the foe's weapon range.
Icon | Name | Description | SP |
---|---|---|---|
Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 240 | |
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 |
Joint Guard[ | ]
Provides temporary buffs to Def and Res of the unit and allies within 2 spaces of the unit depending on the foe's weapon range.
Icon | Name | Description | SP |
---|---|---|---|
Joint Close Guard | Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. If unit is within 2 spaces of an ally and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 to unit during combat. | 300 | |
Joint Dist. Guard | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. | 300 |
Goad/Ward[ | ]
Provides temporary buffs to all allies within 2 spaces of a specific movement or weapon type.
Icon | Name | Description | SP |
---|---|---|---|
Goad Armor | Grants Atk/Spd+4 to armored allies within 2 spaces during combat. | 200 | |
Ward Armor | Grants Def/Res+4 to armored allies within 2 spaces during combat. | 200 | |
Goad Cavalry | Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. | 200 | |
Ward Cavalry | Grants Def/Res+4 to cavalry allies within 2 spaces during combat. | 200 | |
Goad Fliers | Grants Atk/Spd+4 to flying allies within 2 spaces during combat. | 200 | |
Ward Fliers | Grants Def/Res+4 to flying allies within 2 spaces during combat. | 200 | |
Goad Dragons | Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. | 200 | |
Ward Dragons | Grants Def/Res+4 to dragon allies within 2 spaces during combat. | 200 | |
Goad Beasts | Grants Atk/Spd+4 to beast allies within 2 spaces during combat. | 200 | |
Ward Beasts | Grants Def/Res+4 to beast allies within 2 spaces during combat. | 200 |
Rein[ | ]
Inflicts temporary debuffs on foes within 2 spaces of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Rein 3 | Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | 240 | |
Atk/Def Rein 3 | Inflicts Atk/Def-4 on foes within 2 spaces during combat. | 240 | |
Atk/Res Rein 3 | Inflicts Atk/Res-4 on foes within 2 spaces during combat. | 240 | |
Spd/Def Rein 3 | Inflicts Spd/Def-4 on foes within 2 spaces during combat. | 240 | |
Spd/Res Rein 3 | Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 240 | |
Def/Res Rein 3 | Inflicts Def/Res-4 on foes within 2 spaces during combat. | 240 |
Hold[ | ]
Inflicts temporary debuffs on foes within 3 spaces of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Hold | Inflicts Atk/Spd-4 on foes within 3 spaces during combat. | 300 | |
Atk/Def Hold | Inflicts Atk/Def-4 on foes within 3 spaces during combat. | 300 | |
Atk/Res Hold | Inflicts Atk/Res-4 on foes within 3 spaces during combat. | 300 | |
Spd/Def Hold | Inflicts Spd/Def-4 on foes within 3 spaces during combat. | 300 | |
Spd/Res Hold | Inflicts Spd/Res-4 on foes within 3 spaces during combat. | 300 | |
Def/Res Hold | Inflicts Def/Res-4 on foes within 3 spaces during combat. | 300 |
Rein Snap[ | ]
Inflicts temporary debuffs on foes within 2 spaces of the unit. Provides Mobility increased to the unit, Armored, and Close Infantry allies within 2 spaces of the unit if the unit is not equipped with a Dance Assist at the start of the turn.
Icon | Name | Description | SP |
---|---|---|---|
A/S Rein Snap | Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, to infantry allies with Range = 1 within 2 spaces of unit, and to armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.) | 300 | |
A D Rein Snap | |||
A R Rein Snap | |||
S/D Rein Snap | Inflicts Spd/Def-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, infantry allies with Range = 1 within 2 spaces of unit, and armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.) | 300 | |
S R Rein Snap | |||
D R Rein Snap |
Crux[ | ]
Inflicts temporary debuffs on foes within 3 rows or 3 columns centered on the unit and grants the unit or ally in combat a guaranteed follow-up.
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Crux | |||
Atk Def Crux | |||
Atk Res Crux | |||
Spd Def Crux | |||
Spd/Res Crux | Inflicts Spd/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. | 300 | |
Def Res Crux |
Hone/Fortify[ | ]
Provides a Bonus to all adjacent allies at the start of the unit's turn.
Icon | Name | Description | SP |
---|---|---|---|
Hone Atk 4 | At start of turn, grants Atk+7 to adjacent allies for 1 turn. | 300 | |
Hone Spd 4 | At start of turn, grants Spd+7 to adjacent allies for 1 turn. | 300 | |
Fortify Def 4 | At start of turn, grants Def+7 to adjacent allies for 1 turn. | 300 | |
Fortify Res 4 | At start of turn, grants Res+7 to adjacent allies for 1 turn. | 300 |
Joint Hone[ | ]
Provides a Bonus to unit and all adjacent allies at the start of the unit's turn if there is an adjacent ally.
Icon | Name | Description | SP |
---|---|---|---|
Joint Hone Atk | At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. | 300 | |
Joint Hone Spd | At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. | 300 | |
Joint Hone Def | At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. | 300 | |
Joint Hone Res | At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. | 300 |
Hone/Fortify (class)[ | ]
Provides a Bonus to all adjacent allies of a specific movement or weapon type at the start of the unit's turn.
Icon | Name | Description | SP |
---|---|---|---|
Hone Armor | At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. | 200 | |
Fortify Armor | At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. | 200 | |
Hone Cavalry | At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. | 200 | |
Fortify Cavalry | At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. | 200 | |
Hone Fliers | At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. | 200 | |
Fortify Fliers | At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. | 200 | |
Hone Dragons | At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. | 200 | |
Fortify Dragons | At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. | 200 | |
Hone Beasts | At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. | 200 | |
Fortify Beasts | At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. | 200 |
Tactic[ | ]
Provides a Bonus to all allies within 2 spaces at the start of the unit's turn if the amount of that movement type of that ally on the team does not exceed 2.
Icon | Name | Description | SP |
---|---|---|---|
Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | |
Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | |
Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | |
Res Tactic 3 | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 |
Inf. Tactic[ | ]
Provides a Bonus to all allies within 2 spaces and a specific positive status effect to Infantry allies at the start of the unit's turn if the amount of that movement type of that ally on the team does not exceed 2.
Icon | Name | Description | SP |
---|---|---|---|
Inf. Atk Tactic | |||
Inf. Spd Tactic | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
300 | |
Inf. Def Tactic | |||
Inf. Res Tactic |
Threaten[ | ]
Inflicts Penalties on all foes within 2 spaces of the unit at the start of the unit's turn. Tier 4 Threaten passives instead inflicts Penalties on all foes within 2 spaces of the unit and grants Bonuses to unit at the start of the unit's turn if there is a foe within 2 spaces of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Threaten Atk 3 | At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. | 200 | |
Threaten Spd 3 | At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. | 200 | |
Threaten Def 3 | At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. | 200 | |
Threaten Res 3 | At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. | 200 | |
Threat. Atk/Spd 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. | 300 | |
Threat. Atk/Def 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions. | 300 | |
Threat. Atk/Res 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions. | 300 | |
Threat. Spd/Def 2 | At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions. | 200 | |
Threat. Spd/Res 2 | At start of turn, inflicts Spd/Res-4 on foes within 2 spaces through their next actions. | 200 | |
Threat. Def/Res 2 | At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions. | 200 |
Menace[ | ]
Inflicts Penalties on the nearest foes within 4 spaces of the unit and grants Bonuses to unit at the start of the unit's turn if there is a foe within 4 spaces of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn. | 300 | |
Atk/Def Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn. | 300 | |
Atk/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Res-6 on nearest foes through their next actions and grants Atk/Res+6 to unit for 1 turn. | 300 | |
Spd/Def Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Def-6 on nearest foes through their next actions and grants Spd/Def+6 to unit for 1 turn. | 300 | |
Spd/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Res-6 on nearest foes through their next actions and grants Spd/Res+6 to unit for 1 turn. | 300 | |
Def/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn. | 300 |
Ploy[ | ]
Inflicts a negative status effect within cardinal directions of the unit at the start of the unit's turn if the unit has a specific stat higher than the foe.
Ploy (penalty)[ | ]
Inflicts a Penalty on foes within cardinal directions of the unit at the start of turn if the the foe's Res < unit's Res. Tier 4 Ploy passives instead inflicts Penalties, Ploy, and Exposure on foes within 3 rows or 3 columns centered on the user at the start of player or enemy phase if the the foe's Res < unit's Res+5
Icon | Name | Description | SP |
---|---|---|---|
Atk Ploy 3 | At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | |
Spd Ploy 3 | At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | |
Def Ploy 3 | At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | |
Res Ploy 3 | At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | |
Atk/Spd Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
300 | |
Atk Def Ploy | |||
Atk/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
300 | |
Spd Def Ploy | |||
Spd Res Ploy | |||
Def/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
300 |
Ploy (negative effects)[ | ]
Inflicts a negative status effect on foes within cardinal directions of the unit at the start of the unit's if the unit's HP is higher than the foe's HP.
Icon | Name | Description | SP |
---|---|---|---|
Panic Ploy 3 | At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. | 240 | |
Stall Ploy 3 | At start of turn, inflicts【Stall】on foes in cardinal directions with HP < unit's HP. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
240 |
Smoke[ | ]
Inflicts negative effects to all foes within 2 spaces of the target after combat.
Smoke (penalty)[ | ]
Inflicts Penalties on all foes within 2 spaces of the target after combat. Tier 4 Smoke passives instead inflicts Penalties on the foe and all foes within 2 spaces of the target and grants Bonuses to unit and allies within 2 spaces and a 【Bonus】 to the unit after combat.
Icon | Name | Description | SP |
---|---|---|---|
Atk Smoke 4 | After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. | 300 | |
Spd Smoke 4 | After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
300 | |
Def Smoke 3 | Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. | 240 | |
Res Smoke 3 | Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. | 240 | |
Atk Spd Smoke | |||
Atk Def Smoke | |||
Atk Res Smoke | |||
Spd Def Smoke | |||
Spd Res Smoke | |||
Def/Res Smoke 3 | After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants【Pathfinder】to unit for 1 turn. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
300 |
Smoke (negative effects)[ | ]
Inflicts a negative effect to the foe and all foes within 2 spaces of the target after combat.
Icon | Name | Description | SP |
---|---|---|---|
Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 | |
Panic Smoke 4 | After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions. 【Panic】 Converts bonuses on target into penalties through its next action. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
300 | |
Fatal Smoke 4 | Foe cannot recover HP during or after combat. Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
300 |
Pulse[ | ]
Provides Special cooldown count -1 to the unit at start of turn.
Icon | Name | Description | SP |
---|---|---|---|
Time's Pulse 4 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 300 | |
Pulse Up: Blades | At start of turn, grants Atk/Spd+X to unit for 1 turn (X = turn number × 2; max 6) and grants Special cooldown count-1 to unit. | 300 | |
Pulse Up: Shields |
Infantry[ | ]
Passives exclusive to Infantry units.
Icon | Name | Description | SP |
---|---|---|---|
Infantry Pulse 4 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) | 300 | |
Infantry Rush 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 240 | |
Infantry Flash 3 | Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 240 | |
Infantry Breath 3 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 240 | |
Inf. Hexblade 3 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | 240 | |
Inf. Null Follow 4 | At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
300 |
Armored mobility[ | ]
Passives that grant Mobility increased to Armored units.
Icon | Name | Description | SP |
---|---|---|---|
Armor March 3 | At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 240 | |
Armored Stride 3 | At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 240 |
Save[ | ]
Provides 【Savior】 and temporary buffs to the unit depending on the foe's weapon range on the Enemy phase.
Near[ | ]
Icon | Name | Description | SP |
---|---|---|---|
A/S Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A/D Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A/R Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
S D Near Save | |||
S R Near Save | |||
D/R Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 |
Far[ | ]
Icon | Name | Description | SP |
---|---|---|---|
A/S Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A/D Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A/R Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
S D Far Save | |||
S R Far Save | |||
D/R Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 |
Guidance[ | ]
Provides allies within 2 spaces of specific movement types with Warp movement to adjacent spaces of the unit. Tier 4 Guidance passives provide allies within 2 spaces of specific movement types with Warp movement to spaces within 2 spaces of the unit, temporary buffs, and neutralizes effects that prevent allies follow-up attacks if their Spd > the foe's Spd.
Icon | Name | Description | SP |
---|---|---|---|
Guidance 4 | Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. | 300 | |
Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. | 240 | |
Soaring Guidance | Infantry and flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and flying allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. | 300 |
Orders[ | ]
Provides Air Orders to adjacent allies of specific movement types at the start of the unit's turn.
Icon | Name | Description | SP |
---|---|---|---|
Air Orders 3 | At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 240 | |
Ground Orders 3 | At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 240 |
Wave[ | ]
Provides a Bonus to the unit and any adjacent allies at the start of the unit's odd or even turns.
Odd[ | ]
Icon | Name | Description | SP |
---|---|---|---|
Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | |
Odd Spd Wave 3 | At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
Odd Def Wave 3 | At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | |
Odd Res Wave 3 | At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 |
Even[ | ]
Icon | Name | Description | SP |
---|---|---|---|
Even Atk Wave 3 | At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
Even Spd Wave 3 | At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
Even Def Wave 3 | At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
Even Res Wave 3 | At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
Opening[ | ]
Provides a Bonus to allies with the highest specific stat at the start of the unit's turn.
Icon | Name | Description | SP |
---|---|---|---|
Atk Opening 3 | At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) | 240 | |
Spd Opening 3 | At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) | 240 | |
Def Opening 3 | At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) | 240 | |
Res Opening 3 | At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) | 240 |
Gap[ | ]
Provides Bonuses to allies with the highest combined specific stats at the start of the unit's turn.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Gap 3 | At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 240 | |
Atk/Def Gap 3 | At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | 240 | |
Atk/Res Gap 3 | At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) | 240 | |
Spd/Def Gap 3 | At start of turn, grants Spd/Def+5 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) | 240 | |
Spd/Res Gap 3 | At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) | 240 | |
Def/Res Gap 3 | At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) | 240 |
Rouse[ | ]
Provides Bonuses to the unit at the start of the unit's turn if the unit is not adjacent to an ally. Tier 4 Rouse passives also provides Null Panic to the unit at the start of the unit's turn under the same conditions.
Icon | Name | Description | SP |
---|---|---|---|
Rouse Atk/Spd 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
Rouse Atk/Def 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
Rouse Atk/Res 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
Rouse Spd/Def 4 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
Rouse Spd/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 to unit for 1 turn. | 240 | |
Rouse Def/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. | 240 |
Alarm[ | ]
Provides Bonuses and Canto (1) to the unit at the start of the unit's turn if the number of allies adjacent to the unit ≤ 2, and provides temporary buffs if the number of allies adjacent to the unit ≤1.
Icon | Name | Description | SP |
---|---|---|---|
Alarm Atk/Spd | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | |
Alarm Atk/Def | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Def+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | |
Alarm Atk Res | |||
Alarm Spd/Def | At start of turn, if number of allies adjacent to unit ≤ 2, grants Spd/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Spd/Def+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | |
Alarm Spd Res | |||
Alarm Def/Res | At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
Incite[ | ]
Provides Bonuses and Incited to the unit at the start of the unit's turn if the number of allies adjacent to the unit ≤ 2, and provides temporary buffs if the number of allies adjacent to the unit ≤1.
Icon | Name | Description | SP |
---|---|---|---|
Incite Atk/Spd | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |
300 | |
Incite Atk Def | |||
Incite Atk/Res | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Res+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Res+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |
300 | |
Incite Spd Def | |||
Incite Spd Res | |||
Incite Def Res |
Oath[ | ]
Provides Bonuses to the unit at the start of the unit's turn if the unit is adjacent to an ally. Tier 4 Oath passives instead provides Bonuses and Air Orders to the unit at the start of the unit's turn if the unit is within 2 spaces of an ally, and temporary buffs if the unit is within 2 spaces of an ally.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 300 | |
Atk/Def Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit during combat. | 300 | |
Atk/Res Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat. | 300 | |
Spd/Def Oath 3 | At start of turn, if unit is adjacent to an ally, grants Spd/Def+5 to unit for 1 turn. | 240 | |
Spd/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. | 240 | |
Def/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit for 1 turn. | 240 |
Pledge[ | ]
Provides provides Bonuses and Special Cooldown Charge +1 to the unit at the start of the unit's turn if the unit is within 2 spaces of an ally, and temporary buffs if the unit is within 2 spaces of an ally.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Pledge | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 300 | |
Atk Def Pledge | |||
Atk Res Pledge | |||
Spd Def Pledge | |||
Spd Res Pledge | |||
Def/Res Pledge | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat. | 300 |
Tempest[ | ]
Provides Mobility increased to the unit at the start of the unit's odd or even turns.
Icon | Name | Description | SP |
---|---|---|---|
Odd Tempest 3 | At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 240 | |
Even Tempest 3 | At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 240 |
Recovery[ | ]
Neutralizes 【Penalty】 and restores HP to all allies within 2 spaces of the unit at the start of unit's odd or even turns.
Icon | Name | Description | SP |
---|---|---|---|
Odd Recovery 3 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 | |
Even Recovery 3 | At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 |
Feud[ | ]
Disables all ally skills besides the target foe's during combat and inflicts temporary debuffs on the foe if they use a specific weapon color. Also disables all ally skills of foes with a specific weapon color during combat.
Icon | Name | Description | SP |
---|---|---|---|
Red Feud 3 | If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. | 240 | |
Blue Feud 3 | During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. | 240 | |
Green Feud 3 | If in combat against a green foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all green foes, excluding foe in combat. | 240 | |
C Feud 3 | If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. | 240 |
Experience[ | ]
Provides a multiplier to Experience to unit and all allies of a specific weapon type.
Icon | Name | Description | SP |
---|---|---|---|
Sword Exp. 3 | While unit lives, all sword allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
Lance Exp. 3 | While unit lives, all lance allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
Axe Experience 3 | While unit lives, all axe allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
Bow Exp. 3 | While unit lives, all bow allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
Dagger Exp. 3 | While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.) | 120 | |
R Tome Exp. 3 | While unit lives, all red tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
B Tome Exp. 3 | While unit lives, all blue tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
G Tome Exp. 3 | While unit lives, all green tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
C Tome Exp. | |||
Staff Exp. 3 | While unit lives, all staff allies on team get 2x EXP. (Only highest value applied. Does not stack.) | 120 | |
Dragon Exp. 3 | While unit lives, all dragonstone allies on team get 2x EXP. (Only highest value applied. Does not stack.) | 120 | |
Beast Exp. 3 | While unit lives, all beast allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
Valor[ | ]
Provides a multiplier to Skill Points to unit and all allies of a specific weapon type.
Icon | Name | Description | SP |
---|---|---|---|
Sword Valor 3 | While unit lives, all sword allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
Lance Valor 3 | While unit lives, all lance allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
Axe Valor 3 | While unit lives, all axe allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
Bow Valor 3 | While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) | 120 | |
Dagger Valor 3 | While unit lives, all dagger allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
R Tome Valor 3 | While unit lives, all red tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
B Tome Valor 3 | While unit lives, all blue tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
G Tome Valor 3 | While unit lives, all green tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
C Tome Valor | |||
Staff Valor 3 | While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) |
120 | |
Dragon Valor 3 | While unit lives, all dragonstone allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
Beast Valor 3 | While unit lives, all beast allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
Exclusive Seal Passives[ | ]
Phantom[ | ]
Artificially increases a stat by 10 when stat comparing skills such as Sabotage Atk 3 take place.
Icon | Name | Description | SP |
---|---|---|---|
Phantom HP | |||
Phantom Atk | |||
Phantom Spd 3 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. | 200 | |
Phantom Def | |||
Phantom Res 3 | If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +10. | 200 |
Deflect[ | ]
Provides damage reduction from consecutive attacks from certain weapons and ranges.
Icon | Name | Description | SP |
---|---|---|---|
Deflect Melee 3 | If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. | 200 | |
Deflect Missile 3 | If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. | 200 | |
Deflect Magic 3 | If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. | 200 |
Counter (seals)[ | ]
Allows unit to counterattack regardless of their foe's range.
Close[ | ]
Icon | Name | Description | SP |
---|---|---|---|
Close Counter (B) | |||
Close Counter (D) | |||
Close Counter (M) | |||
Close Counter (S) |
Dist.[ | ]
Icon | Name | Description | SP |
---|---|---|---|
Dist. Counter (M) | Unit can counterattack regardless of foe's range. | 300 | |
Dist. Counter (D) | Unit can counterattack regardless of foe's range. | 300 | |
Dist. Counter (B) |
Initiate Seal[ | ]
Provides an unconditional increase to stats.
Icon | Name | Description | SP |
---|---|---|---|
Initiate Seal HP 3 | Grants HP+5. | 160 | |
Initiate Seal Atk 3 | Grants Atk+3. | 120 | |
Initiate Seal Spd 3 | Grants Spd+3. | 120 | |
Initiate Seal Def 3 | Grants Def+3. | 120 | |
Initiate Seal Res 3 | Grants Res+3. | 120 |
Squad Ace[ | ]
Provides an unconditional increase to stats. Earned through Squad Assaults.
Icon | Name | Description | SP |
---|---|---|---|
Squad Ace A 3 | Grants HP+5. | 160 | |
Squad Ace F 3 | Grants HP+5. | 160 | |
Squad Ace K 3 | Grants HP+5. | 160 | |
Squad Ace P 3 | Grants HP+5. | 160 | |
Squad Ace U 3 | Grants HP+5. | 160 | |
Squad Ace Z 3 | Grants HP+5. | 160 | |
Squad Ace E 3 | Grants Atk+3. | 120 | |
Squad Ace J 3 | Grants Atk+3. | 120 | |
Squad Ace O 3 | Grants Atk+3. | 120 | |
Squad Ace T 3 | Grants Atk+3. | 120 | |
Squad Ace Y 3 | Grants Atk+3. | 120 | |
Squad Ace AD 3 | Grants Atk+3. | 120 | |
Squad Ace D 3 | Grants Spd+3. | 120 | |
Squad Ace I 3 | Grants Spd+3. | 120 | |
Squad Ace N 3 | Grants Spd+3. | 120 | |
Squad Ace S 3 | Grants Spd+3. | 120 | |
Squad Ace X 3 | Grants Spd+3. | 120 | |
Squad Ace AC 3 | Grants Spd+3. | 120 | |
Squad Ace B 3 | Grants Def+3. | 120 | |
Squad Ace G 3 | Grants Def+3. | 120 | |
Squad Ace L 3 | Grants Def+3. | 120 | |
Squad Ace Q 3 | Grants Def+3. | 120 | |
Squad Ace V 3 | Grants Def+3. | 120 | |
Squad Ace AA 3 | Grants Def+3. | 120 | |
Squad Ace C 3 | Grants Res+3. | 120 | |
Squad Ace H 3 | Grants Res+3. | 120 | |
Squad Ace M 3 | Grants Res+3. | 120 | |
Squad Ace R 3 | Grants Res+3. | 120 | |
Squad Ace W 3 | Grants Res+3. | 120 | |
Squad Ace AB 3 | Grants Res+3. | 120 | |
Squad Ace AE 2 | Grants HP+4, Atk+2. | 200 | |
Squad Ace AO 2 | Grants HP+4, Atk+2. | 200 | |
Squad Ace AY 2 | Grants HP+4, Atk+2. | 200 | |
Squad Ace BI 2 | Grants HP+4, Atk+2. | 200 | |
Squad Ace AF 2 | Grants HP+4, Spd+2. | 200 | |
Squad Ace AP 2 | Grants HP+4, Spd+2. | 200 | |
Squad Ace AZ 2 | Grants HP+4, Spd+2. | 200 | |
Squad Ace BJ 2 | Grants HP+4, Spd+2. | 200 | |
Squad Ace AG 2 | Grants HP+4, Def+2. | 200 | |
Squad Ace AQ 2 | Grants HP+4, Def+2. | 200 | |
Squad Ace BA 2 | Grants HP+4, Def+2. | 200 | |
Squad Ace BK 2 | Grants HP+4, Def+2. | 200 | |
Squad Ace AH 2 | Grants HP+4, Res+2. | 200 | |
Squad Ace AR 2 | Grants HP+4, Res+2. | 200 | |
Squad Ace BB 2 | Grants HP+4, Res+2. | 200 | |
Squad Ace BL 2 | Grants HP+4, Res+2. | 200 | |
Squad Ace AI 2 | Grants Atk/Spd+2. | 160 | |
Squad Ace AS 2 | Grants Atk/Spd+2. | 160 | |
Squad Ace BC 2 | Grants Atk/Spd+2. | 160 | |
Squad Ace BM 2 | Grants Atk/Spd+2. | 160 | |
Squad Ace AJ 2 | Grants Atk/Def+2. | 160 | |
Squad Ace AT 2 | Grants Atk/Def+2. | 160 | |
Squad Ace BD 2 | Grants Atk/Def+2. | 160 | |
Squad Ace BN 2 | Grants Atk/Def+2. | 160 | |
Squad Ace AK 2 | Grants Atk/Res+2. | 160 | |
Squad Ace AU 2 | Grants Atk/Res+2. | 160 | |
Squad Ace BE 2 | Grants Atk/Res+2. | 160 | |
Squad Ace BO 2 | Grants Atk/Res+2. | 160 | |
Squad Ace AL 2 | Grants Spd/Def+2. | 160 | |
Squad Ace AV 2 | Grants Spd/Def+2. | 160 | |
Squad Ace BF 2 | Grants Spd/Def+2. | 160 | |
Squad Ace BP 2 | Grants Spd/Def+2. | 160 | |
Squad Ace AM 2 | Grants Spd/Res+2. | 160 | |
Squad Ace AW 2 | Grants Spd/Res+2. | 160 | |
Squad Ace BG 2 | Grants Spd/Res+2. | 160 | |
Squad Ace BQ 2 | Grants Spd/Res+2. | 160 | |
Squad Ace AN 2 | Grants Def/Res+2. | 160 | |
Squad Ace AX 2 | Grants Def/Res+2. | 160 | |
Squad Ace BH 2 | Grants Def/Res+2. | 160 | |
Squad Ace BR 2 | Grants Def/Res+2. | 160 | |
Squad Ace BS 3 | Grants HP+5, Atk/Spd+3. | 240 | |
Squad Ace CC 3 | Grants HP+5, Atk/Spd+3. | 240 | |
Squad Ace BT 3 | Grants HP+5, Atk/Def+3. | 240 | |
Squad Ace BU 3 | Grants HP+5, Atk/Res+3. | 240 | |
Squad Ace BV 3 | Grants HP+5, Spd/Def+3. | 240 | |
Squad Ace BW 3 | Grants HP+5, Spd/Res+3. | 240 | |
Squad Ace BX 3 | Grants HP+5, Def/Res+3. | 240 | |
Squad Ace BY 3 | Grants Atk/Spd/Def+3. | 240 | |
Squad Ace BZ 3 | Grants Atk/Spd/Res+3. | 240 | |
Squad Ace CA 3 | Grants Atk/Def/Res+3. | 240 | |
Squad Ace CB 3 | Grants Spd/Def/Res+3. | 240 |