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Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:

  • They have identical conditions and effects. (Example: Gem weapons)
  • They have identical conditions but different effects. (Example: Boost Passives)
  • They have different conditions but identical effects. (Example: Flashing Blade 4 Flashing Blade 4, Heavy Blade 4 Heavy Blade 4, etc)
  • They are inheritable (and are not Inheritable weapons from Special Heroes, Rearmed Arcane weapons, or Attuned Attuned Skills).
  • They are ordered together in the in-game skill list.
  • Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
  • Their icons have similar designs or patterns.

The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.


Weapons[ | ]

Silver[ | ]

Weapons with higher Might than other generic weapons, but they lack any additional effects that aren't part of that weapon type (such as bows being effective against fliers, and daggers applying Status Effect Penalty Penalties to the foe).

Name Mt Rng Description
Silver Sword+ 15 1
Silver Lance+ 15 1
Silver Axe+ 15 1
Silver Bow+ 13 2 Effective against flying foes.
Silver Dagger+ 10 2 After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Bolganone+ 13 2
Fenrir+ 13 2
Thoron+ 13 2
Shine+ 13 2
Rexcalibur+ 13 2
Atlas+ 13 2
Flametongue+ 15 1

Brave[ | ]

Weapons that attack twice (only when initiating combat) and inflict -5 Spd.

Name Mt Rng Description
Brave Sword+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Axe+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow+ 7 2 Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.

Slaying[ | ]

Weapons that accelerate the Special trigger.

Name Mt Rng Description
Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Lance+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Axe+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Bow+ 12 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes.
Barb Shuriken+ 12 2 Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Special damage[ | ]

Weapons that do more damage when Specials trigger. Also affects Attack specials.

Name Mt Rng Description
Wo Dao+ 13 1 Deals +10 damage when Special triggers.
Harmonic Lance+ 13 1 Deals +10 damage when Special triggers.
Wo Gùn+ 13 1 Deals +10 damage when Special triggers.
Short Bow+ 12 2 Effective against flying foes. Deals +10 damage when Special triggers.

Armor killers[ | ]

Weapons that deal effective damage to Icon Move Armored Armored units.

Name Mt Rng Description
Armorsmasher+ 14 1 Effective against armored foes.
Slaying Spear+ 14 1 Effective against armored foes.
Slaying Hammer+ 14 1 Effective against armored foes.

Cavalry killers[ | ]

Weapons that deal effective damage to Icon Move Cavalry Cavalry units.

Name Mt Rng Description
Zanbato+ 14 1 Effective against cavalry foes.
Ridersbane+ 14 1 Effective against cavalry foes.
Poleaxe+ 14 1 Effective against cavalry foes.
Keen Rauðrwolf+ 12 2 Effective against cavalry foes.
Keen Blárwolf+ 12 2 Effective against cavalry foes.
Keen Gronnwolf+ 12 2 Effective against cavalry foes.
Keen Hvítrwolf+

Gem[ | ]

Weapons that provide Triangle Adept 3 Triangle Adept 3 to the unit.

Name Mt Rng Description
Ruby Sword+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Sapphire Lance+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Emerald Axe+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.

Firesweep[ | ]

Weapons that prevent counterattacks on the unit and foe.

Name Mt Rng Description
Firesweep S+ 15 1 Unit and foe cannot counterattack.
Firesweep L+ 15 1 Unit and foe cannot counterattack.
Firesweep Axe+ 15 1 Unit and foe cannot counterattack.
Firesweep Bow+ 11 2 Effective against flying foes. Unit and foe cannot counterattack.

Blade[ | ]

Weapons that slows the Special trigger and give temporary buffs to the unit's Atk equal to the total Status Effect Bonus Bonuses active on unit.

Name Mt Rng Description
Rauðrblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
Blárblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
Gronnblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
Hvítrblade+

Raven[ | ]

Weapons that provides Weapon-triangle advantage to the unit over Icon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast Colorless foes.

Name Mt Rng Description
Rauðrraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Blárraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Gronnraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Hvítrraven+

Owl[ | ]

Weapons that provides temporary buffs to the unit depending on the amount of allies adjacent to unit.

Name Mt Rng Description
Rauðrowl+ 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Blárowl+ 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Gronnowl+ 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Hvítrowl+

Serpent[ | ]

Weapons that provide Distant Def 3 Distant Def 3 to the unit.

Name Mt Rng Description
Guard Bow+ 12 2 Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
Rauðrserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Blárserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Gronnserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Hvítrserpent+

Fox[ | ]

Weapons that inflicts temporary debuffs on the foe on the Player phase.

Name Mt Rng Description
Rauðrfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Blárfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Gronnfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Hvítrfox+

Rabbit[ | ]

Weapons that provides temporary buffs to the unit's Atk/Res and restores HP after combat on the first combat in Player phase or Enemy phase.

Name Mt Rng Description
Rauðrrabbit+ 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.
Blárrabbit+ 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.
Gronnrabbit+ 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.
Hvítrrabbit+

Lion[ | ]

Weapons that provides a Status Effect Bonus Bonus to ally's Atk adjacent to the unit at the start of the unit's turn and temporary buffs to the unit's Atk/Res if the foe's HP is at 75% or higher.

Name Mt Rng Description
Rauðrlion+ 12 2 At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat.
Blárlion+ 12 2 At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat.
Gronnlion+
Hvítrlion+

Vulture[ | ]

Weapons that inflicts temporary debuffs on the foe's Atk and Def or Res and additional temporary debuffs equal to the Status Effect Penalty Penalties on the foe's Atk and Def or Res if the unit is not adjacent to an ally.

Name Mt Rng Description
Vulture Blade+ 14 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
Vulture Lance+ 14 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
Vulture Axe+ 14 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
Vulture Bow+ 12 2 Effective against flying foes. If unit is not adjacent to an ally, inflicts Atk/Def-X on foe during combat (X = 5 + any current penalty on each of those stats; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently).
Rauðrvulture+ 12 2 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
Blárvulture+
Gronnvulture+ 12 2 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
Hvítrvulture+ 12 2 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.

Deer[ | ]

Weapons that provides a temporary buff to the unit's Atk and inflicts a temporary debuff to the foe's Atk and Special cooldown charge -1 on the foe per attack during the Enemy phase or if the foe's HP is at 75% or higher.

Name Mt Rng Description
Rauðrdeer+ 12 2 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Blárdeer+ 12 2 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Gronndeer+ 12 2 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Hvítrdeer+ 12 2 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

Reprisal[ | ]

Weapons that provide Fierce Stance 3 Fierce Stance 3 to the unit.

Name Mt Rng Description
Reprisal Sword+
Reprisal Lance+ 14 1 If foe initiates combat, grants Atk+6 during combat.
Reprisal Axe+ 14 1 If foe initiates combat, grants Atk+6 during combat.
Reprisal Bow+

Guard (temporary buffs)[ | ]

Weapons that provides temporary buffs to the unit's Def on the Enemy phase.

Name Mt Rng Description
Safeguard+ 14 1 If foe initiates combat, grants Def+7 during combat.
Vanguard+ 14 1 If foe initiates combat, grants Def+7 during combat.
Rearguard+ 14 1 If foe initiates combat, grants Def+7 during combat.

Hardy Bearing[ | ]

Weapons that provide Hardy Bearing 3 Hardy Bearing 3 to the unit.

Name Mt Rng Description
Caltrop Dagger+ 12 2 Effective against cavalry foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dragonslasher+ 12 2 Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Armorpin Dagger+ 12 2 Effective against armored foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Barrier[ | ]

Weapons that provides temporary buffs to the unit's Res on the Enemy phase.

Name Mt Rng Description
Barrier Blade+ 14 1 If foe initiates combat, grants Res+7 during combat.
Barrier Lance+ 14 1 If foe initiates combat, grants Res+7 during combat.
Barrier Axe+ 14 1 If foe initiates combat, grants Res+7 during combat.
Barrier Bow+

Guard (cooldown charge)[ | ]

Weapons that inflicts Special cooldown charge -1 on the foe per attack.

Name Mt Rng Description
Guard Sword+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Guard Lance+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Guard Axe+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

Spirited[ | ]

Weapons that provides temporary buffs to the unit's Atk/Def and special charges per foe's attack if the unit has a 【Bonus】 active.

Name Mt Rng Description
Spirited Sword+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Spirited Spear+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Spirited Axe+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Spirited Bow+

Instant[ | ]

Weapons that provides temporary buffs to the unit's Atk/Def and prevent the foe's follow-up on the Player phase.

Name Mt Rng Description
Instant Sword+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Lance+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Axe+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Bow+ 12 2 Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.

Unbound[ | ]

Weapons that inflicts temporary debuffs on the foe's Def and Atk or Spd and neutralizes foe's Status Effect Bonus Bonuses on their Def and Atk or Spd if the unit is not adjacent to an ally.

Name Mt Rng Description
Unbound Blade+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Unbound Lance+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Unbound Axe+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Unbound Bow+ 12 2 Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.

Steadfast[ | ]

Weapons that provides temporary buffs to the unit's Atk/Def and neutralizes Status Effect Penalty Penalties on unit's Atk/Def if the unit is within 2 spaces of an ally.

Name Mt Rng Description
Steadfast Sword+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Steadfast Lance+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Steadfast Axe+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
Steadfast Bow+

Stout[ | ]

Weapons that provides temporary buffs to the unit's Atk/Def and, if the foe can follow-up, damage mitigation from the foe's first attack if the unit's HP is at 50% or higher.

Name Mt Rng Description
Stout Sword+
Stout Lance+ 14 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.
Stout Axe+ 14 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.
Stout Bow+

Rein (weapons)[ | ]

Weapons that inflicts temporary debuffs on the foe's Spd/Def to all foes within 2 spaces of the unit.

Name Mt Rng Description
Rein Sword+ 14 1 Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Rein Lance+ 14 1 Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Rein Axe+ 14 1 Inflicts Spd/Def-5 on foes within 2 spaces during combat.
Rein Bow+ 12 2 Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat.

Allied[ | ]

Weapons that provides temporary buffs to ally's Atk/Def to all allies within 2 spaces of the unit, and temporary buffs to the unit's Atk/Def if the unit is within 2 spaces of an ally.

Name Mt Rng Description
Allied Sword+ 14 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.
Allied Lance+ 14 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.
Allied Axe+ 14 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.
Allied Bow+

Up-Front[ | ]

Weapons that provides temporary buffs to the unit's Atk/Spd and neutralizes Status Effect Penalty Penalties to unit's Atk/Spd if the foe's HP is at 75% or higher.

Name Mt Rng Description
Up-Front Blade+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Up-Front Lance+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
Up-Front Axe+
Up-Front Bow+

Defier's[ | ]

Weapons that provide temporary buffs to the unit's Def, inflicts temporary debuffs on the foe's Def, and grants additional temporary buffs on the unit's Def and inflicts additional temporary debuffs on the foe's Def equal to the Status Effect Bonus Bonus on the foe's Def if the foe's HP is at 75% HP or higher.

Name Mt Rng Description
Defier's Sword+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently.
Defier's Lance+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently.
Defier's Axe+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently.
Defier's Bow+ 12 2 Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently.

Protection[ | ]

Weapons that provide temporary buffs to the unit's Atk/Def and inflicts Special cooldown charge -1 on the foe during combat if the unit is within 3 spaces of an ally.

Name Mt Rng Description
Protection Edge+ 14 1 If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Protection Pike+ 14 1 If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Protection Axe+
Protection Bow+ 12 2 Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

Null (weapons)[ | ]

Weapons that provide temporary buffs to the unit's Atk/Spd if unit's HP ≥ 25%. Also neutralizes guaranteed follow-up effects on foe, neutralizes prevented follow-up effects on unit, and boosts damage by 5 if unit's HP ≥ 25% and unit's Spd > foe's Spd.

Name Mt Rng Description
Null Blade+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat and deals +5 damage (excluding when dealing damage with an area-of-effect Special).
Null Lance+
Null Axe+
Null Bow+

Reversal[ | ]

Weapons that provide temporary buffs to the unit's stats and inflicts temporary debuffs on the foe equal to double the foe's Status Effect Bonus Bonuses on each stat during the Player phase or if the unit is within 2 spaces of an ally.

Name Mt Rng Description
Reversal Blade+ 14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7).
Reversal Lance+
Reversal Axe+
Reversal Bow+

Lucrative[ | ]

Weapons that provide Status Effect Null Follow-Up Null Follow-Up and Status Effect Null Panic Null Panic to the unit at start of turn, if their HP ≥ 25%, and temporary buffs to the unit's Atk/Spd = the number of 【Bonus】 effects on unit & 【Penalty】 effects on foe.

Name Mt Rng Description
Lucrative Sword+
Lucrative Lance+
Lucrative Axe+
Lucrative Bow+ 12 2 Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5).

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Lantern[ | ]

Weapons that provide Status Effect Traverse Terrain Traverse Terrain and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1 if the unit is within 2 spaces of an ally at start of turn, and Temporary buffs in Player phase or if the unit is within 2 spaces of an ally.

Name Mt Rng Description
Rauðrlantern+ 12 2 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat.
Blárlantern+
Gronnlantern+
Hvítrlantern+

Assists[ | ]

Healing[ | ]

Assists that allow Icon Class Colorless Staff Staff units to heal a targeted ally.

Name Description Rng SP
Physic+ Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. 2 300
Recover+ Restores HP = 50% of Atk +10. (Minimum of 15 HP.) 1 300
Martyr+ Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)
Restores HP to unit = half damage dealt to unit.
1 300
Rehabilitate+ Restores HP = 50% of Atk -10. (Minimum of 7 HP.)
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
1 300
Restore+ Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
1 300

Movement Healing[ | ]

Assists that allow Icon Class Colorless Staff Staff units to heal a targeted ally and moves the unit and/or targeted ally.

Name Description Rng SP
Rescue+ Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
1 300
Return+ Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
1 300
Nudge+ Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
1 300

Rally Healing[ | ]

Assists that allow Icon Class Colorless Staff Staff units to heal a targeted ally and provides Status Effect Bonus Bonuses to the targeted ally.

Name Description Rng SP
Magic Shield+ Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.) 1 400

Movement[ | ]

Moves the unit and/or targeted ally.

Name Description Rng SP
Swap Unit and target ally swap spaces. 1 150
Shove Pushes target ally 1 space away. 1 150
Smite Pushes target ally 2 spaces away. 1 150
Draw Back Unit moves 1 space away from target ally. Ally moves to unit's previous space. 1 150
Reposition Target ally moves to opposite side of unit. 1 150
Pivot Unit moves to opposite side of target ally. 1 150

Rally[ | ]

Provides Status Effect Bonus Bonuses to the targeted ally.

Name Description Rng SP
Rally Attack Grants Atk+4 to target ally for 1 turn. 1 150
Rally Speed Grants Spd+4 to target ally for 1 turn. 1 150
Rally Defense Grants Def+4 to target ally for 1 turn. 1 150
Rally Resistance Grants Res+4 to target ally for 1 turn. 1 150
Rally Atk/Spd+ Grants Atk/Spd+6 to target ally for 1 turn. 1 400
Rally Atk/Def+ Grants Atk/Def+6 to target ally for 1 turn. 1 400
Rally Atk/Res+ Grants Atk/Res+6 to target ally for 1 turn. 1 400
Rally Spd/Def+ Grants Spd/Def+6 to target ally for 1 turn. 1 400
Rally Spd/Res+ Grants Spd/Res+6 to target ally for 1 turn. 1 400
Rally Def/Res+ Grants Def/Res+6 to target ally for 1 turn. 1 400

Rally Up[ | ]

Provides Status Effect Bonus Bonuses to the targeted ally and allies within 2 spaces of the target except for the unit.

Name Description Rng SP
Rally Up Atk+ Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
Rally Up Spd+ Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
Rally Up Def+ Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
Rally Up Res+ Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400

Specials[ | ]

Sun[ | ]

These skills recover HP. Officially referred to as "sun" skills.[1]

Name Description Cooldown SP
Noontime Restores HP = 30% of damage dealt. 2 200
Sol Restores HP = 50% of damage dealt. 3 200
Flare If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. 3 500

Moon[ | ]

These skills treat foe’s Def/Res as if reduced during combat.

Name Description Cooldown SP
Moonbow Treats foe's Def/Res as if reduced by 30% during combat. 2 200
Luna Treats foe's Def/Res as if reduced by 50% during combat. 3 200
Lethality When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%." 4 500

Star[ | ]

These skills multiply damage dealt. See damage calculation for more information. Officially referred to as "star" skills.[1]

Name Description Cooldown SP
Glimmer Boosts damage dealt by 50%. 2 200
Astra Boosts damage dealt by 150%. 4 200
Deadeye Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." 3 500

Revenge[ | ]

Adds a portion of damage dealt to the unit as damage to the triggering attack. See damage calculation for more information.

Name Description Cooldown SP
Reprisal Boosts damage by 30% of damage dealt to unit. 2 200
Vengeance Boosts damage by 50% of damage dealt to unit. 3 200

Dragon (specials)[ | ]

Adds a portion of the unit or foe's Atk as damage to the triggering attack. See damage calculation for more information.

Name Description Cooldown SP
Draconic Aura Boosts damage by 30% of unit's Atk. 3 200
Dragon Fang Boosts damage by 50% of unit's Atk. 4 200
Ruptured Sky Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. 2 500
No Quarter Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. 3 500

Fire[ | ]

Adds a portion of the unit's Def as damage to the triggering attack. See damage calculation for more information.

Name Description Cooldown SP
Bonfire Boosts damage by 50% of unit's Def. 3 200
Ignis Boosts damage by 80% of unit's Def. 4 200
Armored Blaze Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 3 500
Armored Beacon Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 3 500

Ice[ | ]

Adds a portion of the unit's Res as damage to the triggering attack. See damage calculation for more information.

Name Description Cooldown SP
Iceberg Boosts damage by 50% of unit's Res. 3 200
Glacies Boosts damage by 80% of unit's Res. 4 200
Armored Frost
Armored Floe Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 3 500
Dragon's Roar Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 3 500

Area-of-effect[ | ]

Deals damage in an area of effect around the target just before the triggering attack. Officially referred to as Area-of-effect Specials and "Attack Skills".[1]

Name Description Cooldown SP
Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Wind Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Thunder Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Thunder Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Light Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Light Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300

Damage reduction[ | ]

See damage calculation for more information.

Name Description Cooldown SP
Escutcheon Reduces damage from an adjacent foe's attack by 30%. 2 200
Pavise Reduces damage from an adjacent foe's attack by 50%. 3 200
Godlike Reflexes If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.) 3 500
Sacred Cowl If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. 2 200
Aegis If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. 3 200

Balm[ | ]

Provides Status Effect Bonus Bonuses to all allies for one turn on the triggering heal.

Name Description Cooldown SP
Kindled-Fire Balm When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. 1 150
Swift-Winds Balm When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. 1 150
Solid-Earth Balm When healing an ally with a staff, grants Def+4 to all allies for 1 turn. 1 150
Still-Water Balm When healing an ally with a staff, grants Res+4 to all allies for 1 turn. 1 150
Windfire Balm+ When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. 1 300
Earthfire Balm+ When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. 1 300
Fireflood Balm+ When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. 1 300
Earthwind Balm+ When healing an ally with a staff, grants Spd/Def+6 to all allies for 1 turn. 1 300
Deluge Balm+ When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. 1 300
Earthwater Balm+ When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. 1 300

Holy Light[ | ]

Provides a damage boost based on the foe's Res during combat and inflicts a 【Penalty】 on the foe and their allies after combat. Using an Assist will not cause the cooldown to go down.

Name Description Cooldown SP
Holy Pressure If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat.

【Gravity】
Restricts target's movement to 1 space through its next action.
3 500
Light's Restraint If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
2 500
Holy Panic If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
2 500
Glitter of Light If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. 3 500

Passives[ | ]

A Passives[ | ]

Plus[ | ]

Provides an unconditional increase to stats.

Icon Name Description SP
HP Plus 5 HP +5 Grants HP+5. 160
Attack Plus 3 Attack +3 Grants Atk+3. 120
Speed Plus 3 Speed +3 Grants Spd+3. 120
Defense Plus 3 Defense +3 Grants Def+3. 120
Resistance Plus 3 Resistance +3 Grants Res+3. 120
HP Atk 2 HP/Atk 2 Grants HP+4, Atk+2. 200
HP Spd 2 HP/Spd 2 Grants HP+4, Spd+2. 200
HP Def 2 HP/Def 2 Grants HP+4, Def+2. 200
HP Res 2 HP/Res 2 Grants HP+4, Res+2. 200
Atk Spd 2 Atk/Spd 2 Grants Atk/Spd+2. 160
Attack Def Plus 2 Attack/Def +2 Grants Atk/Def+2. 160
Attack Res 2 Attack/Res 2 Grants Atk/Res+2. 160
Spd Def 2 Spd/Def 2 Grants Spd/Def+2. 160
Spd Res 2 Spd/Res 2 Grants Spd/Res+2. 160
Def Res 2 Def/Res 2 Grants Def/Res+2. 160

Fortress[ | ]

Increases Def and/or Res at the expense of Atk.

Icon Name Description SP
Fortress Def 3 Fortress Def 3 Grants Def+5.
Inflicts Atk-3.
160
Fortress Res 3 Fortress Res 3 Grants Res+5.
Inflicts Atk-3.
160
Fort. Def Res 3 Fort. Def/Res 3 Grants Def/Res+6.
Inflicts Atk-2.
300

Surface[ | ]

Increases 2 stats at the expense of 1 stat.

Icon Name Description SP
Solid Ground 4 Solid Ground 4 Grants Atk/Def+7. Inflicts Res-5. 300
Still Water 4 Still Water 4 Grants Atk/Res+7. Inflicts Def-5. 300

Blow[ | ]

Provides temporary buffs to the unit on the player phase. Impact passives also prevent the foe's follow-up attack on the player phase.

Icon Name Description SP
Death Blow 4 Death Blow 4 If unit initiates combat, grants Atk+8 during combat. 300
Darting Blow 4 Darting Blow 4 If unit initiates combat, grants Spd+9 during combat. 300
Armored Blow 3 Armored Blow 3 If unit initiates combat, grants Def+6 during combat. 200
Warding Blow 3 Warding Blow 3 If unit initiates combat, grants Res+6 during combat. 200
Swift Sparrow 3 Swift Sparrow 3 If unit initiates combat, grants Atk+6, Spd+7 during combat. 300
Impact Sparrow
Sturdy Blow 2 Sturdy Blow 2 If unit initiates combat, grants Atk/Def+4 during combat. 240
Sturdy Impact Sturdy Impact If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. 300
Mirror Strike 2 Mirror Strike 2 If unit initiates combat, grants Atk/Res+4 during combat. 240
Mirror Impact Mirror Impact If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. 300
Steady Blow 2 Steady Blow 2 If unit initiates combat, grants Spd/Def+4 during combat. 240
Steady Impact Steady Impact If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. 300
Swift Strike 2 Swift Strike 2 If unit initiates combat, grants Spd/Res+4 during combat. 240
Swift Impact Swift Impact If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. 300
Bracing Blow 2 Bracing Blow 2 If unit initiates combat, grants Def/Res+4 during combat. 240
Bracing Impact
Surge[ | ]

Provides temporary buffs and recovers HP based on a percentage of the unit's maximum HP value depending on the equipped offensive Special's maximum cooldown when the Special triggers to the unit on the player phase.

Icon Name Description SP
Surge Sparrow Surge Sparrow If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) 300
Sturdy Surge Sturdy Surge If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) 300
Mirror Surge
Steady Surge
Swift Surge
Bracing Surge
Remote[ | ]

Provides temporary buffs to the unit and reduces damage from the foe's first attack by 30% on the player phase.

Icon Name Description SP
Remote Sparrow Remote Sparrow If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. 300
Remote Sturdy Remote Sturdy If unit initiates combat, grants Atk+7 and Def+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. 300
Remote Mirror Remote Mirror If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. 300
Remote Steady
Remote Swift
Remote Bracing
Flared[ | ]

On the player phase, provides temporary buffs to the unit, deals 7 damage to the foe when combat begins, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on the foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

Icon Name Description SP
Flared Sparrow Flared Sparrow If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
300
Flared Sturdy
Flared Mirror Flared Mirror If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
300
Flared Steady
Flared Swift
Flared Bracing

Stance[ | ]

Provides temporary buffs to the unit on the enemy phase. Tier 4 Stance passives slow the foe's Special charge on the enemy phase.

Icon Name Description SP
Fierce Stance 3 Fierce Stance 3 If foe initiates combat, grants Atk+6 during combat. 200
Darting Stance 3 Darting Stance 3 If foe initiates combat, grants Spd+6 during combat. 200
Steady Stance 4 Steady Stance 4 If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Warding Stance 4 Warding Stance 4 If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Kestrel Stance 3 Kestrel Stance 3 If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Sturdy Stance 3 Sturdy Stance 3 If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Mirror Stance 3 Mirror Stance 3 If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Steady Posture 3 Steady Posture 3 If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Swift Stance 3 Swift Stance 3 If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Bracing Stance 3 Bracing Stance 3 If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
Breath[ | ]

Provides a temporary buffs to the unit and charges the unit's Specials faster on the enemy phase.

Icon Name Description SP
Fierce Breath Fierce Breath If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240
Darting Breath Darting Breath If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240
Steady Breath Steady Breath If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240
Warding Breath Warding Breath If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240

Defiant[ | ]

Provides a Status Effect Bonus Bonus at the start of the unit's turn if their HP is equal to or below 50%.

Icon Name Description SP
Defiant Atk 3 Defiant Atk 3 At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. 160
Defiant Spd 3 Defiant Spd 3 At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. 160
Defiant Def 3 Defiant Def 3 At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. 160
Defiant Res 3 Defiant Res 3 At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. 160

Brazen[ | ]

Provides temporary buffs to the unit if the unit's HP is equal to or lower than 80%.

Icon Name Description SP
Brazen Atk Spd 4 Brazen Atk/Spd 4 At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. 300
Brazen Atk Def 3 Brazen Atk/Def 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. 240
Brazen Atk Res 3 Brazen Atk/Res 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. 240
Brazen Spd Def 3 Brazen Spd/Def 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. 240
Brazen Spd Res 3 Brazen Spd/Res 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. 240
Brazen Def Res 3 Brazen Def/Res 3 At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. 240

Counter[ | ]

Allows unit to counterattack regardless of their foe's range.

Close[ | ]
Icon Name Description SP
Close Counter Close Counter Unit can counterattack regardless of foe's range. 300
Close Ferocity
Close Dart
Close Reversal Close Reversal If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300
Close Stance
Close Salvo Close Salvo Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. 300
Close Pressure
Close A/S Solo
Close A/D Solo
Close A/R Solo
Close S/D Solo
Close S/R Solo
Close D/R Solo
C Bonus Doubler C Bonus Doubler Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 300
Close Foil Close Foil If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300
Close Ward Close Ward If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat. 300
Distant[ | ]
Icon Name Description SP
Distant Counter Distant Counter Unit can counterattack regardless of foe's range. 300
Distant Ferocity Distant Ferocity Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk+5 to unit during combat. 300
Distant Dart Distant Dart Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat. 300
Distant Reversal Distant Reversal Unit can counterattack regardless of foe's range. If foe initiates combat, grants Def+5 to unit during combat. 300
Distant Stance Distant Stance Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat. 300
Distant Storm Distant Storm Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. 300
Distant Pressure Distant Pressure Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. 300
Distant A S Solo Distant A/S Solo Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. 300
Distant A/D Solo
Distant A/R Solo
Distant S/D Solo
Distant S/R Solo
Distant D R Solo Distant D/R Solo Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat. 300
D Bonus Doubler D Bonus Doubler Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 300
Distant Foil Distant Foil If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300
Distant Ward Distant Ward If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. 300

Def[ | ]

Provides mitigation against damage in a certain range. Tier 4 Def Passives also neutralize the foe's Status Effect Bonus Bonuses.

Icon Name Description SP
Close Def 4 Close Def 4 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300
Distant Def 4 Distant Def 4 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300

Shield[ | ]

Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so an Icon Move Armored Armored Icon Class Red BreathIcon Class Blue BreathIcon Class Green BreathIcon Class Colorless Breath Dragonstone unit with Svalinn Shield would still be susceptible to weapon-type effectiveness, such as from Skilliconweapon Dragonslasher+.

Icon Name Description SP
Svalinn Shield Svalinn Shield Neutralizes "effective against armored" bonuses. 200
Granis Shield Grani's Shield Neutralizes "effective against cavalry" bonuses. 200
Iotes Shield Iote's Shield Neutralizes "effective against flying" bonuses. 200

Blade[ | ]

Provides Special cooldown charge +1 per unit's attack if the unit's stat > than the foe's stat. Tier 4 Blade Passives also boost damage by 5.

Icon Name Description SP
Heavy Blade 4 Heavy Blade 4 If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) 300
Flashing Blade 4 Flashing Blade 4 If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack.
(Only highest value applied. Does not stack.)
300

Boost[ | ]

Provides temporary buffs to the unit if the unit's HP ≥ the foe's HP +3. Tier 4 Boost Passives instead provide Temporary buffs if the unit's HP ≥ 50%, provide an unconditional increase to HP, and inflict Special cooldown charge -1 on the foe if the unit is within 2 spaces of an ally with HP ≥ 50%.

Icon Name Description SP
Fire Boost 3 Fire Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. 200
Wind Boost 3 Wind Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. 200
Earth Boost 3 Earth Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. 200
Water Boost 3 Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. 200
Firestorm Boost 3 Firestorm Boost 3 Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 300
Earthfire Boost 3 Earthfire Boost 3 Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 300
Fireflood Boost 3 Fireflood Boost 3 Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 300
Earthwind Boost 3 Earthwind Boost 3 Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 300
Deluge Boost
Earthwater Boost

Bond[ | ]

Provides temporary buffs to the unit if they are adjacent to an ally. Tier 4 Bond passives neutralize Status Effect Penalty Penalties of the respective stats.

Icon Name Description SP
Atk Spd Bond 4 Atk/Spd Bond 4 If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300
Atk Def Bond 4 Atk/Def Bond 4 If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. 300
Atk Res Bond 4 Atk/Res Bond 4 If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. 300
Spd Def Bond 4 Spd/Def Bond 4 If unit is adjacent to an ally, grants Spd/Def+7 to unit and neutralizes unit's penalties to Spd/Def during combat. 300
Spd Res Bond 4 Spd/Res Bond 4 If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit's penalties to Spd/Res during combat. 300
Def Res Bond 4 Def/Res Bond 4 If unit is adjacent to an ally, grants Def/Res+7 to unit and neutralizes unit's penalties to Def/Res during combat. 300
Unity[ | ]

Provides temporary buffs to the unit if they are within 2 spaces of an ally and further temporary buffs = 2 × the Status Effect Penalty Penalty on it's respective stats.

Icon Name Description SP
Atk Spd Unity Atk/Spd Unity If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300
Atk Def Unity Atk/Def Unity If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300
Atk Res Unity Atk/Res Unity If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300
Spd Def Unity
Spd Res Unity
Def Res Unity Def/Res Unity If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. 300

Push[ | ]

Provides temporary buffs to the unit if they are above a certain HP threshold, but inflicts out of combat damage if the unit attacked.

Icon Name Description SP
Atk Spd Push 4 Atk/Spd Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 300
Atk Def Push 4 Atk/Def Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. 300
Atk Res Push 4 Atk/Res Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. 300
Spd Def Push
Spd Res Push
Def Res Push

Solo[ | ]

Provides temporary buffs to the unit if they are not adjacent to an ally.

Icon Name Description SP
Atk Spd Solo 4 Atk/Spd Solo 4 If unit is not adjacent to an ally, grants Atk/Spd+7 during combat. 300
Atk Def Solo 4 Atk/Def Solo 4 If unit is not adjacent to an ally, grants Atk/Def+7 during combat. 300
Atk Res Solo 4 Atk/Res Solo 4 If unit is not adjacent to an ally, grants Atk/Res+7 during combat. 300
Spd Def Solo 4 Spd/Def Solo 4 If unit is not adjacent to an ally, grants Spd/Def+7 during combat. 300
Spd Res Solo 4 Spd/Res Solo 4 If unit is not adjacent to an ally, grants Spd/Res+7 during combat. 300
Def Res Solo 4 Def/Res Solo 4 If unit is not adjacent to an ally, grants Def/Res+7 during combat. 300
Wild[ | ]

Provides temporary buffs, Special cooldown charge +1, and 7 HP Healing after combat to the unit if they are adjacent to ≤ 1 ally that is not a Icon Type Beast Beast or Icon Type Dragonstone Dragon.

Icon Name Description SP
Atk Spd Wild Atk/Spd Wild If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. 300
Atk Def Wild
Atk Res Wild
Spd Def Wild
Spd Res Wild
Def Res Wild

Duel[ | ]

Provides an unconditional increase to stats as well as increasing the score of units in Mjölnir's Strike and most Coliseum modes.

Icon Name Description SP
R Duel Infantry 4 R Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
R Duel Cavalry 4 R Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
R Duel Flying 4 R Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
B Duel Infantry 4 B Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
B Duel Cavalry 4 B Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
B Duel Flying 4 B Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
G Duel Infantry 4 G Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
G Duel Cavalry 4 G Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
G Duel Flying 4 G Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
C Duel Infantry 4 C Duel Infantry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
C Duel Cavalry 4 C Duel Cavalry 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
C Duel Flying 4 C Duel Flying 4 Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300

Hexblade[ | ]

Grants Status Effect Hexblade Hexblade to the user if a Icon Class Red TomeIcon Class Blue TomeIcon Class Green TomeIcon Class Colorless Tome magic ally is within 2 spaces. Provides Temporary buffs to the user if a 【Bonus】 is active on the user.

Icon Name Description SP
Atk Spd Hexblade Atk/Spd Hexblade At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit for 1 turn. If【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Def Hexblade
Atk Res Hexblade
Spd Def Hexblade
Spd Res Hexblade Spd/Res Hexblade At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit. If【Bonus】is active on unit, grants Spd/Res+7 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Def Res Hexblade

AR[ | ]

Provides temporary buffs depending on how many Defensive structures are active in the battle phase of Aether Raids.

AR-O[ | ]
Icon Name Description SP
AR-O Atk Spd 3 AR-O Atk/Spd 3 If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Atk Def 3 AR-O Atk/Def 3 If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Atk Res
AR-O Spd Def
AR-O Spd Res 3 AR-O Spd/Res 3 If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Def Res
AR-D[ | ]
Icon Name Description SP
AR-D Atk Spd 4 AR-D Atk/Spd 4 If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) 300
AR-D Atk Def 3 AR-D Atk/Def 3 If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
AR-D Atk Res 3 AR-D Atk/Res 3 If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
AR-D Spd Def 3 AR-D Spd/Def 3 If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
AR-D Spd Res 3 AR-D Spd/Res 3 If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
AR-D Def Res 4 AR-D Def/Res 4 If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) 300

Form[ | ]

Provides temporary buffs to the unit depending on how many allies are within 2 spaces of the unit.

Icon Name Description SP
Atk Spd Form 3 Atk/Spd Form 3 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
Atk Def Form 3 Atk/Def Form 3 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
Atk Res Form 3 Atk/Res Form 3 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
Spd Def Form 3 Spd/Def Form 3 If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
Spd Res Form 3 Spd/Res Form 3 If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
Def Res Form 3 Def/Res Form 3 If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240

Session[ | ]

Provides temporary buffs to the unit depending on how many units already acted on a specific phase.

Icon Name Description SP
Blade Session 3 Blade Session 3 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). 240
Shield Session 3 Shield Session 3 If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). 240

Catch[ | ]

Provides temporary buffs to the unit if the foe is at 100% HP or has a 【Penalty】 active.

Icon Name Description SP
Atk Spd Catch 4 Atk/Spd Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Atk Def Catch 4 Atk/Def Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Atk Res Catch 4 Atk/Res Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Spd Def Catch 4 Spd/Def Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Spd Res Catch 4 Spd/Res Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Def Res Catch 4 Def/Res Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300

Ideal[ | ]

Provides temporary buffs to the unit if the unit is at 100% HP or has a 【Bonus】 active.

Icon Name Description SP
Atk Spd Ideal 4 Atk/Spd Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Def Ideal 4 Atk/Def Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Res Ideal 4 Atk/Res Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Spd Def Ideal 4 Spd/Def Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Spd Res Ideal 4 Spd/Res Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Def Res Ideal 4 Def/Res Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100%, and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300

Clash[ | ]

Provides temporary buffs to the unit depending on how much spaces the initiator moved.

Icon Name Description SP
Atk Spd Clash 4 Atk/Spd Clash 4 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. 300
Atk Def Clash 4 Atk/Def Clash 4 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. 300
Atk Res Clash
Spd Def Clash 4 Spd/Def Clash 4 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat. 300
Spd Res Clash
Def Res Clash

Finish[ | ]

Provides temporary buffs to the unit if they're within 3 spaces of an ally, restores 7 HP to the unit during combat, and fixed damage if the unit's Special is either fully charged or was already triggered before or during the current combat.

Icon Name Description SP
Atk Spd Finish 4 Atk/Spd Finish 4 If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 300
Atk Def Finish 4 Atk/Def Finish 4 If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 300
Atk Res Finish 4 Atk/Res Finish 4 If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 300
Spd Def Finish
Spd Res Finish 4 Spd/Res Finish 4 If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 300
Def Res Finish 4 Def/Res Finish 4 If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 300

Scowl[ | ]

Provides temporary buffs to the unit on either the enemy phase or if the foe is at 75% HP or above at the start of combat, and inflicts +1 Special count on the foe during combat before the foe's first attack if the foe's attack can trigger their special and the unit's Res ≥ the foe's Res+5.

Icon Name Description SP
Atk Spd Scowl 4 Atk/Spd Scowl 4 If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 300
Atk Def Scowl
Atk Res Scowl 4 Atk/Res Scowl 4 If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 300
Spd Def Scowl
Spd Res Scowl
Def Res Scowl 4 Def/Res Scowl 4 If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 300

Prime[ | ]

Provides temporary buffs to the unit on based on how many 【Bonus】 effects are active on the user (excluding Status Effect Bonus Bonuses). Tier 4 Prime passives also the user to counterattack regardless of the foe's range during combat if the number of 【Bonus】 effects are active on the user (excluding Status Effect Bonus Bonuses) ≥ 4.

Icon Name Description SP
Atk Spd Prime 4 Atk/Spd Prime 4 If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Def Prime 4 Atk/Def Prime 4 If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Res Prime
Spd Def Prime
Spd Res Prime
Def Res Prime


B Passives[ | ]

Movement[ | ]

Allows movement of the unit and/or foe after combat the unit initiated.

Icon Name Description SP
Knock Back Knock Back If unit initiates combat, target foe moves 1 space away after combat. 150
Lunge Lunge If unit initiates combat, unit and target foe swap spaces after combat. 150
Drag Back Drag Back If unit initiates combat, unit moves 1 space away after combat. Target foe moves to unit's previous space. 150
Hit and Run Hit and Run If unit initiates combat, unit moves 1 space away after combat. 150

Pass[ | ]

Passives that modifies the movement interaction of the unit or foe.

Icon Name Description SP
Pass 3 Pass 3 If unit's HP ≥ 25%, unit can move through foes' spaces. 200
Obstruct 3 Obstruct 3 If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
200

Route[ | ]

Allows Warp movement of the unit to an adjacent space of an ally if the amount of HP remaining of the unit or ally is at 50% or less. Tier 4 Route Passives also allow Warping adjacent to an ally within 3 spaces if their HP ≤ 99%, and inflict Temporary debuffs on the foe during combat.

Icon Name Description SP
Escape Route 4 Escape Route 4 When unit's HP ≤ 99%, enables【Canto (1)】 (also activates if conditions are met due to effects after combat).

Inflicts Atk/Spd-3 on foe during combat. If unit's HP ≤ 99%, unit can move to a space adjacent to any ally within 3 spaces. If unit's HP ≤ 60%, unit can move to a space adjacent to any ally.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Wings of Mercy 4 Wings of Mercy 4 Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally. 300

Fighter[ | ]

Passives exclusive to Icon Move Armored Armored units that modifies the unit's and/or foe's follow-up attacks and/or special charges.

Icon Name Description SP
Wary Fighter 3 Wary Fighter 3 If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. 240
Weaving Fighter Weaving Fighter At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat. 300
Canny Fighter Canny Fighter At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat. 300
Bold Fighter 3 Bold Fighter 3 If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) 240
Vengeful Fighter 4 Vengeful Fighter 4 If unit's HP ≥ 25% and foe initiates combat, inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 300
Special Fighter 4 Special Fighter 4 At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
300
Odd Follow-Up 3 Odd Follow-Up 3 If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 240
Even Follow-Up 3 Even Follow-Up 3 If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 240
Daring Fighter 3 Daring Fighter 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 240
Crafty Fighter 3 Crafty Fighter 3 If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 240
Wily Fighter 3 Wily Fighter 3 If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. 240
Slick Fighter 3 Slick Fighter 3 If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 240
Hardy Fighter 3 Hardy Fighter 3 Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation. 240
Savvy Fighter 4 Savvy Fighter 4 If foe initiates combat, inflicts Atk/Spd-4 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 300

Strike[ | ]

Passives that deal 10 damage to the foe after combat in player phase. Tier 4 Strike Passives instead deal 7 damage as combat begins, inflicts Temporary debuffs and boosts damage by 20% of the foe's defensive stat.

Icon Name Description SP
Poison Strike 3 Poison Strike 3 If unit initiates combat, deals 10 damage to foe after combat. 240
Assassins Strike Assassin's Strike If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Def-4 on foe during combat, and deals damage = 20% of foe's Def (excluding area-of-effect Specials). 300
Occultists Strike Occultist's Strike If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials). 300

Seal[ | ]

Inflicts Status Effect Penalty Penalties on the foe after combat. Tier 4 Seal passives inflict temporary debuffs on the foe, additional temporary debuffs, and -1 special cooldown charge on the foe if a Status Effect Penalty Penalty is active on the foe's selected stat.

Icon Name Description SP
Seal Atk 4 Seal Atk 4 Inflicts Atk-4 on foe during combat, and if no effect neutralizes penalties to foe's Atk, inflicts penalty on foe's Atk during combat = 7 - current penalty on foe's Atk (min: 0). If penalty is active on foe's Atk, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Atk-7 on foe through its next action after combat. 300
Seal Spd 4 Seal Spd 4 Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat. 300
Seal Def 4 Seal Def 4 Inflicts Def-4 on foe during combat, and if no effect neutralizes penalties to foe's Def, inflicts penalty on foe's Def during combat = 7 - current penalty on foe's Def (min: 0). If penalty is active on foe's Def, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Def-7 on foe through its next action after combat. 300
Seal Res 4 Seal Res 4 Inflicts Res-4 on foe during combat, and if no effect neutralizes penalties to foe's Res, inflicts penalty on foe's Res during combat = 7 - current penalty on foe's Res (min: 0). If penalty is active on foe's Res, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Res-7 on foe through its next action after combat. 300
Seal Atk Spd 2 Seal Atk/Spd 2 Inflicts Atk/Spd-5 on foe through its next action after combat. 200
Seal Atk Def 2 Seal Atk/Def 2 Inflicts Atk/Def-5 on foe through its next action after combat. 200
Seal Atk Res 2 Seal Atk/Res 2 Inflicts Atk/Res-5 on foe through its next action after combat. 200
Seal Spd Def 2 Seal Spd/Def 2 Inflicts Spd/Def-5 on foe through its next action after combat. 200
Seal Spd Res 3 Seal Spd/Res 3 Inflicts Spd/Res-3 on foe and additional penalty to foe's Spd/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Res-6 on foe through its next action. 300
Seal Def Res 2 Seal Def/Res 2 Inflicts Def/Res-5 on foe through its next action after combat. 200

Chill[ | ]

Inflicts Status Effect Penalty Penalties on the foe with the highest specific stat(s) or combined specific stats at the start of the unit's turn. Tier 4 Chill passives also affect foes within 2 spaces of the foe with the highest specific stat(s).

Icon Name Description SP
Chill Atk 3 Chill Atk 3 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 240
Chill Spd 3 Chill Spd 3 At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 240
Chill Def 3 Chill Def 3 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 240
Chill Res 3 Chill Res 3 At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 240
Chill Atk Spd 2 Chill Atk/Spd 2 At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. 240
Chill Atk Def 2 Chill Atk/Def 2 At start of turn, inflicts Atk/Def-5 on foe on the enemy team with the highest Atk+Def total through its next action. 240
Chill Atk Res 3 Chill Atk/Res 3 At start of turn, inflicts Atk/Res-6 on foe on the enemy team with the highest Atk+Res total and foes within 2 spaces of that foe through their next actions. 300
Chill Spd Def 2 Chill Spd/Def 2 At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. 240
Chill Spd Res 3 Chill Spd/Res 3 At start of turn, inflicts Spd/Res-6 on foes on the enemy team with the highest Spd+Res total and foes within 2 spaces of those foes through their next actions. 300
Chill Def Res 3 Chill Def/Res 3 At start of turn, inflicts Def/Res-6 on foe on the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions. 300

Pulse Tie[ | ]

Increases the foe with the lowest HP on the enemy team's special cooldown count at the start of the unit's odd or even turns if the unit's HP is higher than the foe's HP.

Icon Name Description SP
Odd Pulse Tie 3 Odd Pulse Tie 3 At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) 240
Even Pulse Tie 3 Even Pulse Tie 3 At start of even-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) 240

Sabotage[ | ]

Inflicts Status Effect Penalty Penalties on one of the foe's stats at the start of the unit's turn if the foe is adjacent to another foe and unit's Res ≥ the foe's Res +3. Tier 4 Sabotage passives instead inflict Status Effect Penalty Penalties any foe with Res > the unit's Res that is adjacent to another foe. Tier 4 Sabotage passives also inflict temporary debuffs on the foe's stats equal to 3+ the highest penalties on those stats between the foe and foes within 2 spaces of that foe.

Icon Name Description SP
Sabotage Atk 3 Sabotage Atk 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. 240
Sabotage Spd 3 Sabotage Spd 3 At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. 240
Sabotage Def 3 Sabotage Def 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. 240
Sabotage Res 3 Sabotage Res 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. 240
Sabotage A S
Sabotage A D 3 Sabotage A/D 3 At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Def-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Def-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). 300
Sabotage A R 3 Sabotage A/R 3 At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). 300
Sabotage S D
Sabotage S R 3 Sabotage S/R 3 At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Spd/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Spd/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). 300
Sabotage D R

Breaker[ | ]

Provides a guaranteed follow-up to the unit and prevents the foe's follow-up if the foe wields a specific weapon type.

Icon Name Description SP
Swordbreaker 3 Swordbreaker 3 If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Lancebreaker 3 Lancebreaker 3 If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Axebreaker 3 Axebreaker 3 If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
R Bowbreaker
B Bowbreaker
G Bowbreaker
Bowbreaker 3 Bowbreaker 3 If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
R Daggerbreaker
B Daggerbreaker
G Daggerbreaker
Daggerbreaker 3 Daggerbreaker 3 If unit's HP ≥ 50% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
R Tomebreaker 3 R Tomebreaker 3 If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
B Tomebreaker 3 B Tomebreaker 3 If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
G Tomebreaker 3 G Tomebreaker 3 If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Tomebreaker
Staffbreaker
R Dragonbreaker
B Dragonbreaker
G Dragonbreaker
Dragonbreaker
R Beastbreaker
B Beastbreaker
G Beastbreaker
Beastbreaker

Resources[ | ]

Applies a multiplier to the resources gained in the Training Tower.

Icon Name Description SP
Live for Honor Live for Honor If unit survives, get 1.5x badges from a Training Tower map.
(Only highest value applied. Does not stack.)
100
Live for Bounty Live for Bounty If unit survives, get 1.5x shards/crystals from a Training Tower map.
(Only highest value applied. Does not stack.)
100

Sweep[ | ]

Prevent the unit's follow-up, and prevent the foe's counterattack if the foe wields a physical or magic weapon and unit's Spd is greater than the foe's Spd.

Icon Name Description SP
Windsweep 3 Windsweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. 240
Watersweep 3 Watersweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. 240

Staff[ | ]

Passives exclusive to Icon Class Colorless Staff Staff units.

Icon Name Description SP
Wrathful Staff 3 Wrathful Staff 3 Calculates damage from staff like other weapons. 240
Poetic Justice Poetic Justice Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) 300
Wrathful Tempo Wrathful Tempo Calculates damage from staff like other weapons. Inflicts Spd/Res-4 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 300
Dazzling Staff 3 Dazzling Staff 3 Foe cannot counterattack. 240
Dazzling Shift Dazzling Shift Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack. 300
Dazzle Far Trace Dazzle Far Trace Enables【Canto (Rem.)】.

Inflicts Spd-4 on foe and foe cannot counterattack during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300

Formation[ | ]

Allows Icon Move Flying Flying units to warp to a space adjacent to an ally within 2 spaces.

Icon Name Description SP
Flier Formation 3 Flier Formation 3 Unit can move to a space adjacent to a flying ally within 2 spaces. 240
Aerobatics 3 Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 240

Flight[ | ]

Inflicts Atk/Def temporary debuffs on the foe during combat = 50% of the difference between defensive stats (Max -7) before combat if the unit's Spd ≥ the foe's Spd-10. Tier 4 Flight passives increase the temporary debuffs to 80% of the difference between defensive stats (Max -8) before combat, inflicts Atk/Def-4 on the foe during combat, and prevent the foe's follow-up attack if the unit's Spd+defensive stat > the foe's Spd+defensive stat at start of combat.

Icon Name Description SP
Pegasus Flight 4 Pegasus Flight 4 Inflicts Atk/Def-4 on foe during combat. At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat (maximum penalty of -8), and also, if at start of combat, unit's Spd+Res > foe's Spd+Res, foe cannot make a follow-up attack. 300
Wyvern Flight 3 Wyvern Flight 3 At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.) 240
Rift[ | ]

Inflicts Atk/Def-4 on the foe during combat. If the unit's Spd+defensive stat ≥ the foe's Spd+defensive stat-10 (excluding 【Phantom】 effects), boosts damage by X during combat, reduces damage from foe's first attack(s) by X during combat (X = Unit's defensive stat; min 0, max 7), grants the unit a guaranteed follow-up, prevents the foe's follow-up, and increases the Spd difference check for follow-ups by 20.

Icon Name Description SP
Pegasus Rift
Wyvern Rift Wyvern Rift Inflicts Atk/Def-4 on foe during combat. If unit's Spd + Def ≥ foe's Spd + Def - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Def at start of combat - 35; min 0, max 7; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).

【Phantom】
If a skill effect compares unit's stats to a foe or ally stats, treats unit's stats as if granted +X.
300

Dance[ | ]

Provides Status Effect Bonus Bonuses to an ally after using a Dance Dance Assist on that ally. Tier 4 Dance Passives also enable 【Canto (1)】 for the unit after using a Dance Dance Assist on an ally and grants a 【Bonus】 to that ally.

Icon Name Description SP
Blaze Dance 3 Blaze Dance 3 If Sing or Dance is used, grants Atk+4 to target. 200
Gale Dance 3 Gale Dance 3 If Sing or Dance is used, grants Spd+4 to target. 200
Earth Dance 3 Earth Dance 3 If Sing or Dance is used, grants Def+5 to target. 200
Torrent Dance 3 Torrent Dance 3 If Sing or Dance is used, grants Res+5 to target. 200
Firestorm Dance 3 Firestorm Dance 3 If Sing or Dance is used, enables【Canto (1)】on unit and grants Atk/Spd+6 and【Desperation】 to target for 1 turn.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."
300
Caldera Dance 2 Caldera Dance 2 If Sing or Dance is used, grants Atk+3 and Def+4 to target. 240
Fireflood Dance 2 Fireflood Dance 2 If Sing or Dance is used, grants Atk+3 and Res+4 to target. 240
Rockslide Dance 3 Rockslide Dance 3 If Sing or Dance is used, enables【Canto (1)】 on unit and grants Spd/Def+6 and【Dodge】 to target ally for 1 turn.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
300
Deluge Dance 2 Deluge Dance 2 If Sing or Dance is used, grants Spd+3 and Res+4 to target. 240
Geyser Dance 2 Geyser Dance 2 If Sing or Dance is used, grants Def/Res+4 to target. 240

Cantrip[ | ]

Inflicts Status Effect Penalty Penalties on the nearest foe within 4 spaces of the unit after using a Dance Dance Assist on an ally. Tier 4 Cantrip Passives instead inflict Status Effect Penalty Penalties and Status Effect Sabotage Sabotage on foe's within Cardinal directions of the unit and the target ally after using a Dance Dance Assist on an ally.

Icon Name Description SP
Atk Cantrip 3 Atk Cantrip 3 If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions. 240
Spd Cantrip 3 Spd Cantrip 3 If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions. 240
Def Cantrip 3 Def Cantrip 3 If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions. 240
Res Cantrip 3 Res Cantrip 3 If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions. 240
A S Cantrip
A D Cantrip 3 A/D Cantrip 3 If Sing or Dance is used, inflicts Atk/Def-7 and【Sabotage】on foes in cardinal directions of unit and target through their next actions.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
300
A R Cantrip
S D Cantrip
S R Cantrip
D R Cantrip

Dull[ | ]

Neutralizes Status Effect Bonus Bonuses on the foe during combat depending on the foe's weapon range.

Icon Name Description SP
Dull Close 3 Dull Close 3 If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 240
Dull Ranged 3 Dull Ranged 3 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 240

Link[ | ]

Provides Status Effect Bonus Bonuses to the unit and target ally when the unit uses or is the target of a Movement Assist. Tier 4 Link Passives also provide Status Effect Canto 1 Canto (1) to the unit and target ally when the unit uses or is the target of a Movement Assist, inflicts temporary debuffs on the foe, and boosts damage during combat by highest total specific stat(s) Status Effect Bonus Bonuses on the unit and allies with Status Effect Canto 1 Canto (1).

Icon Name Description SP
Atk Spd Link 4 Atk/Spd Link 4 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 and【Canto (1)】to unit and target ally or unit and targeting ally for 1 turn. Inflicts Spd-4 and Def/Res-2 on foe and unit deals +X damage during combat (X = highest total Atk+Spd bonuses among unit and allies with【Canto (1)】active; excluding area-of-effect Specials).

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Atk Def Link 3 Atk/Def Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Atk Res Link 3 Atk/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Spd Def Link 3 Spd/Def Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Spd Res Link 3 Spd/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240
Def Res Link 3 Def/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240

Snag[ | ]

Inflicts Status Effect Penalty Penalties on the nearest foe within 4 spaces of the unit and ally when a Movement assist is used on or by the unit after movement. Tier 4 Snag Passives instead inflict Status Effect Penalty Penalties and Status Effect Sabotage Sabotage on the nearest foe within 4 spaces of the unit and ally after movement and foes within 2 spaces of those foes with a 【Savior】 effect. Tier 4 Snag Passives also inflict temporary debuffs on the foe during combat.

Icon Name Description SP
Atk Spd Snag 3 Atk/Spd Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240
Atk Def Snag 4 Atk/Def Snag 4 Inflicts Atk/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
300
Atk Res Snag 3 Atk/Res Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240
Spd Def Snag 4 Spd/Def Snag 4 Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
300
Spd Res Snag 3 Spd/Res Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240
Def Res Snag 3 Def/Res Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240

Feint[ | ]

Inflicts a Status Effect Penalty Penalty on foes in cardinal directions of the unit when a Rally assist is used on or by the unit.

Icon Name Description SP
Atk Feint 3 Atk Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. 240
Spd Feint 3 Spd Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. 240
Def Feint 3 Def Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. 240
Res Feint 3 Res Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. 240

Ruse[ | ]

Inflicts Status Effect Penalty Penalties and Status Effect Guard Guard on foes in cardinal directions of unit and ally when a Rally assist is used on or by the unit. Tier 4 Ruse skills also inflict Temporary debuffs on the foe during combat, and inflict Status Effect Discord Discord and Status Effect Schism Schism on foes in cardinal directions of unit and ally when a Rally assist is used on or by the unit.

Icon Name Description SP
Atk Spd Ruse 4 Atk/Spd Ruse 4 Inflicts Atk/Spd-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Schism】
Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.
300
Atk Def Ruse 3 Atk/Def Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
Atk Res Ruse 3 Atk/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
Spd Def Ruse 4 Spd/Def Ruse 4 Inflicts Spd/Def-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Schism】
Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.
300
Spd Res Ruse 3 Spd/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
Def Res Ruse 3 Def/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240

Null[ | ]

Passives that neutralize effects.

Icon Name Description SP
Null Follow Up 3 Null Follow-Up 3 Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 240
Phys. Null Follow Phys. Null Follow Inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). 300
Mag. Null Follow Mag. Null Follow Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). 300
Null C-Disrupt 4 Null C-Disrupt 4 Inflicts Atk/Spd-4 on foe, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's first attack by 30% during combat. 300
Phys. Null C
Mag. Null C

Lull[ | ]

Inflicts temporary debuffs and neutralizes Status Effect Bonus Bonuses on two specific stats on the foe. Tier 4 Lull passives also inflicts additional temporary debuffs on the two specific stats equal to the amount of 【Bonus】 effects active on the foe during combat, up to -4.

Icon Name Description SP
Lull Atk Spd 3 Lull Atk/Spd 3 Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. 240
Lull Atk Def 4 Lull Atk/Def 4 Inflicts Atk/Def-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Lull Atk Res 3 Lull Atk/Res 3 Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 240
Lull Spd Def 4 Lull Spd/Def 4 Inflicts Spd/Def-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Lull Spd Res 4 Lull Spd/Res 4 Inflicts Spd/Res-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Lull Def Res

Dodge[ | ]

Provides damage reduction to the unit depending on the difference between the unit's Spd and the foe's Spd. Tier 4 Dodge passives also inflict temporary debuffs on the foe and grant additional Spd when comparing stats between the user and the foe or an ally.

Icon Name Description SP
Repel 4 Repel 4 Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, foe is moved 1 space away after combat. 300
Close Call 4 Close Call 4 Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, unit moves 1 space away after combat. 300
Spurn 4 Spurn 4 Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). 300
Frenzy 3 Frenzy 3 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 240
Velocity 3 Velocity 3 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Neutralizes effects that inflict "Special cooldown charge -X" on unit. 240
Buffer 4 Buffer 4 At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). 300

Dragon[ | ]

Passives that are exclusive to Icon Class Red BreathIcon Class Blue BreathIcon Class Green BreathIcon Class Colorless Breath dragon units.

Icon Name Description SP
Dragons Ire 4 Dragon's Ire 4 At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe during combat, unit makes a guaranteed follow-up attack, and also, if foe initiates combat, neutralizes effects that prevent unit's follow-up attacks. 300
Dragon Wall 3 Dragon Wall 3 If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 240
Dragons Wrath 4 Dragon's Wrath 4 Reduces damage from foe's first attack during combat by 25%. If unit's Atk > foe's Res, unit's first attack deals damage = 25% of unit's Atk minus foe's Res during combat. 300

Trace[ | ]

Near[ | ]

Provides 【Canto (Rem. +1)】 to the unit and inflicts temporary debuffs on the foe. Tier 4 Near Trace Passives also boosts damage by 7 before and during combat and provides 【Canto (Rem. +1; Min 2)】 instead.

Icon Name Description SP
A S Near Trace 3 A/S Near Trace 3 Enables【Canto (Rem. +1)】.

Inflicts Atk/Spd-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240
A D Near Trace 3 A/D Near Trace 3 Enables【Canto (Rem. +1)】.

Inflicts Atk/Def-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240
A R Near Trace 3 A/R Near Trace 3 Enables【Canto (Rem. +1)】.

Inflicts Atk/Res-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240
S D Near Trace 4 S/D Near Trace 4 Enables【Canto (Rem. +1; Min 2)】.

Inflicts Spd/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 spaces).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
S R Near Trace 3 S/R Near Trace 3 Enables【Canto (Rem. +1)】.

Inflicts Spd/Res-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240
D R Near Trace
Far[ | ]

Provides 【Canto (Rem.)】 to the unit and inflicts temporary debuffs on the foe. Tier 4 Far Trace Passives also boosts damage by 7 before and during combat and provides 【Canto (Rem.; Min 1)】 instead.

Icon Name Description SP
A S Far Trace 3 A/S Far Trace 3 Enables【Canto (Rem.)】.

Inflicts Atk/Spd-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240
A D Far Trace 3 A/D Far Trace 3 Enables【Canto (Rem.)】.

Inflicts Atk/Def-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240
A R Far Trace 4 A/R Far Trace 4 Enables【Canto (Rem.; Min 1)】.

Inflicts Atk/Res-4 on foe during combat and unit deals +7 damage, including when dealing damage with a Special triggered before combat.

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + min. 1. (If unit used a movement skill that warped them, unit can move 1 spaces.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
S D Far Trace 3 S/D Far Trace 3 Enables【Canto (Rem.)】.

Inflicts Spd/Def-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240
S R Far Trace 4 S/R Far Trace 4 Enables【Canto (Rem.; Min 1)】.

Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + min. 1. (If unit used a movement skill that warped them, unit can move 1 spaces.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
D R Far Trace

Flow[ | ]

Neutralizes effects that prevents unit's follow-up in the Player phase and grant additional effects.

Icon Name Description SP
Flow Refresh 4 Flow Refresh 4 If unit initiates combat, inflicts Spd/Def-4 on foe during combat, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack during combat by 40%, and restores 10 HP to unit after combat. 300
Flow Guard 3 Flow Guard 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 240
Flow Feather 3 Flow Feather 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) 240
Flow Flight 3 Flow Flight 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Def stats (unit's Def minus foe's Def) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) 240
Flow Force 3 Flow Force 3 If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. 240
Flow N Trace 3 Flow N Trace 3 Enables【Canto (Rem. +1)】.

If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240
Flow Desperation Flow Desperation Inflicts Spd/Def-4 on foe during combat. If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if number of spaces from unit's start position to end position ≥ 2 or unit's HP ≤ 75% at start of combat, unit can make a follow-up attack before foe can counterattack. 300

Tempo[ | ]

Neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and inflicts temporary debuffs on the foe. Tier 4 Tempo passives also reduces the percentage of the foe's non-Special "reduce damage by X%" effects by 50%.

Icon Name Description SP
Atk Spd Tempo
Atk Def Tempo
Atk Res Tempo 4 Atk/Res Tempo 4 Inflicts Atk/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). 300
Spd Def Tempo 4 Spd/Def Tempo 4 Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). 300
Spd Res Tempo 3 Spd/Res Tempo 3 Inflicts Spd/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 240
Def Res Tempo

Bulwark[ | ]

Obstructs foe movement near the unit, inflicts temporary debuffs on the foe and restores HP to the unit after combat. Tier 4 Bulwark Passives also reduce damage from the foe's first attack (first 2 attacks from "unit attacks twice" effects) by 40%.

Icon Name Description SP
A S Bulwark 4 A/S Bulwark 4 Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. 300
A D Bulwark 4 A/D Bulwark 4 Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. 300
Atk Res Bulwark
Spd Def Bulwark 3 Spd/Def Bulwark 3 Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-4 on foe during combat. Restores 7 HP to unit after combat. 240
S R Bulwark 4 S/R Bulwark 4 Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Res-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. 300
Def Res Bulwark

Preempt[ | ]

Inflicts temporary debuffs on the foe and allows the unit to counterattack before the foe's first attack if the unit has a higher stat than the foe.

Icon Name Description SP
Atk Preempt
Spd Preempt 3 Spd Preempt 3 Inflicts Spd-4 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd, unit can counterattack before foe's first attack. (Excluding when unit's Savior effect triggers.) 240
Def Preempt
Res Preempt

Beast[ | ]

Removes the transformation conditions of Icon Class Red BeastIcon Class Blue BeastIcon Class Green BeastIcon Class Colorless Beast Beast weapons and grants additional effects.

Icon Name Description SP
Beast Agility 4 Beast Agility 4 Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and unit deals damage = 10% of unit's Spd (excluding when dealing damage with an area-of-effect Special). 300
Beast N Trace 3 Beast N Trace 3 Enables【Canto (Rem. +1)】.

Removes the condition to transform.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240
Beast Follow-Up 3 Beast Follow-Up 3 Removes the condition to transform. Unit makes a guaranteed follow-up attack during combat. 240
Beast Sense 4 Beast Sense 4 Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 4; max 40). 300

Gambit[ | ]

Provides damage reduction to the unit depending on the unit's max Special cooldown count. Tier 4 Gambit passives also inflict temporary debuffs on the foe and grant a damage boost based on the unit's max Special cooldown count.

Icon Name Description SP
Gambit 4 Gambit 4 Inflicts Spd/Def-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, deals damage during combat = unit's max Special cooldown count value - 2, × 5 (min 0; max 15; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value × 10 (max 50%). 300
Bow Gambit
Dagger Gambit
Magic Gambit 4 Magic Gambit 4 If unit initiates combat or foe's Range = 2, inflicts Spd/Res-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, unit deals +X damage (X = unit's max Special cooldown count value - 2, × 4; max 12; min 0; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%). 300
Dragon Gambit
Beast Gambit

C Passives[ | ]

Spur[ | ]

Provides temporary buffs to adjacent allies.

Icon Name Description SP
Spur Atk 3 Spur Atk 3 Grants Atk+4 to adjacent allies during combat. 200
Spur Spd 3 Spur Spd 3 Grants Spd+4 to adjacent allies during combat. 200
Spur Def 3 Spur Def 3 Grants Def+4 to adjacent allies during combat. 200
Spur Res 3 Spur Res 3 Grants Res+4 to adjacent allies during combat. 200
Spur Atk Spd 2 Spur Atk/Spd 2 Grants Atk/Spd+3 to adjacent allies during combat. 240
Spur Atk Def 2 Spur Atk/Def 2 Grants Atk/Def+3 to adjacent allies during combat. 240
Spur Atk Res 2 Spur Atk/Res 2 Grants Atk/Res+3 to adjacent allies during combat. 240
Spur Spd Def 2 Spur Spd/Def 2 Grants Spd/Def+3 to adjacent allies during combat. 240
Spur Spd Res 2 Spur Spd/Res 2 Grants Spd/Res+3 to adjacent allies during combat. 240
Spur Def Res 2 Spur Def/Res 2 Grants Def/Res +3 to adjacent allies during combat. 240
Drive[ | ]

Provides temporary buffs to allies within 2 spaces.

Icon Name Description SP
Drive Atk 2 Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat. 240
Drive Spd 2 Drive Spd 2 Grants Spd+3 to allies within 2 spaces during combat. 240
Drive Def 2 Drive Def 2 Grants Def+3 to allies within 2 spaces during combat. 240
Drive Res 2 Drive Res 2 Grants Res+3 to allies within 2 spaces during combat. 240
Joint Drive[ | ]

Provides temporary buffs to the unit and allies within 2 spaces.

Icon Name Description SP
Joint Drive Atk Joint Drive Atk Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. 300
Joint Drive Spd Joint Drive Spd Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. 300
Joint Drive Def Joint Drive Def Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat. 300
Joint Drive Res Joint Drive Res Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. 300
Cross Spur[ | ]

Provides temporary buffs to allies within cardinal directions of the unit.

Icon Name Description SP
Cross Spur Atk Cross Spur Atk Grants Atk+5 to allies in cardinal directions of unit during combat. 300
Cross Spur Spd Cross Spur Spd Grants Spd+5 to allies in cardinal directions of unit during combat. 300
Cross Spur Def
Cross Spur Res Cross Spur Res Grants Res+5 to allies in cardinal directions of unit during combat. 300

Guard[ | ]

Provides temporary buffs to Def and Res of allies within 2 spaces of the unit depending on the foe's weapon range.

Icon Name Description SP
Close Guard 3 Close Guard 3 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." 240
Distant Guard 3 Distant Guard 3 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." 240
Joint Guard[ | ]

Provides temporary buffs to Def and Res of the unit and allies within 2 spaces of the unit depending on the foe's weapon range.

Icon Name Description SP
Joint Close Guard Joint Close Guard Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. If unit is within 2 spaces of an ally and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 to unit during combat. 300
Joint Dist. Guard Joint Dist. Guard Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. 300

Goad/Ward[ | ]

Provides temporary buffs to all allies within 2 spaces of a specific movement or weapon type.

Icon Name Description SP
Goad Armor Goad Armor Grants Atk/Spd+4 to armored allies within 2 spaces during combat. 200
Ward Armor Ward Armor Grants Def/Res+4 to armored allies within 2 spaces during combat. 200
Goad Cavalry Goad Cavalry Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. 200
Ward Cavalry Ward Cavalry Grants Def/Res+4 to cavalry allies within 2 spaces during combat. 200
Goad Fliers Goad Fliers Grants Atk/Spd+4 to flying allies within 2 spaces during combat. 200
Ward Fliers Ward Fliers Grants Def/Res+4 to flying allies within 2 spaces during combat. 200
Goad Dragons Goad Dragons Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. 200
Ward Dragons Ward Dragons Grants Def/Res+4 to dragon allies within 2 spaces during combat. 200
Goad Beasts Goad Beasts Grants Atk/Spd+4 to beast allies within 2 spaces during combat. 200
Ward Beasts Ward Beasts Grants Def/Res+4 to beast allies within 2 spaces during combat. 200

Rein[ | ]

Inflicts temporary debuffs on foes within 2 spaces of the unit.

Icon Name Description SP
Atk Spd Rein 3 Atk/Spd Rein 3 Inflicts Atk/Spd-4 on foes within 2 spaces during combat. 240
Atk Def Rein 3 Atk/Def Rein 3 Inflicts Atk/Def-4 on foes within 2 spaces during combat. 240
Atk Res Rein 3 Atk/Res Rein 3 Inflicts Atk/Res-4 on foes within 2 spaces during combat. 240
Spd Def Rein 3 Spd/Def Rein 3 Inflicts Spd/Def-4 on foes within 2 spaces during combat. 240
Spd Res Rein 3 Spd/Res Rein 3 Inflicts Spd/Res-4 on foes within 2 spaces during combat. 240
Def Res Rein 3 Def/Res Rein 3 Inflicts Def/Res-4 on foes within 2 spaces during combat. 240
Hold[ | ]

Inflicts temporary debuffs on foes within 3 spaces of the unit.

Icon Name Description SP
Atk Spd Hold Atk/Spd Hold Inflicts Atk/Spd-4 on foes within 3 spaces during combat. 300
Atk Def Hold Atk/Def Hold Inflicts Atk/Def-4 on foes within 3 spaces during combat. 300
Atk Res Hold Atk/Res Hold Inflicts Atk/Res-4 on foes within 3 spaces during combat. 300
Spd Def Hold Spd/Def Hold Inflicts Spd/Def-4 on foes within 3 spaces during combat. 300
Spd Res Hold Spd/Res Hold Inflicts Spd/Res-4 on foes within 3 spaces during combat. 300
Def Res Hold Def/Res Hold Inflicts Def/Res-4 on foes within 3 spaces during combat. 300
Rein Snap[ | ]

Inflicts temporary debuffs on foes within 2 spaces of the unit. Provides Status Effect Mobility increased Mobility increased to the unit, Icon Move Armored Armored, and Icon Type SwordIcon Type LanceIcon Type AxeIcon Type DragonstoneIcon Type Beast Close Icon Move Infantry Infantry allies within 2 spaces of the unit if the unit is not equipped with a Dance Dance Assist at the start of the turn.

Icon Name Description SP
A S Rein Snap A/S Rein Snap Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, to infantry allies with Range = 1 within 2 spaces of unit, and to armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.) 300
A D Rein Snap
A R Rein Snap
S D Rein Snap S/D Rein Snap Inflicts Spd/Def-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, infantry allies with Range = 1 within 2 spaces of unit, and armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.) 300
S R Rein Snap
D R Rein Snap
Crux[ | ]

Inflicts temporary debuffs on foes within 3 rows or 3 columns centered on the unit and grants the unit or ally in combat a guaranteed follow-up.

Icon Name Description SP
Atk Spd Crux
Atk Def Crux
Atk Res Crux
Spd Def Crux
Spd Res Crux Spd/Res Crux Inflicts Spd/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. 300
Def Res Crux

Hone/Fortify[ | ]

Provides a Status Effect Bonus Bonus to all adjacent allies at the start of the unit's turn.

Icon Name Description SP
Hone Atk 4 Hone Atk 4 At start of turn, grants Atk+7 to adjacent allies for 1 turn. 300
Hone Spd 4 Hone Spd 4 At start of turn, grants Spd+7 to adjacent allies for 1 turn. 300
Fortify Def 4 Fortify Def 4 At start of turn, grants Def+7 to adjacent allies for 1 turn. 300
Fortify Res 4 Fortify Res 4 At start of turn, grants Res+7 to adjacent allies for 1 turn. 300
Joint Hone[ | ]

Provides a Status Effect Bonus Bonus to unit and all adjacent allies at the start of the unit's turn if there is an adjacent ally.

Icon Name Description SP
Joint Hone Atk Joint Hone Atk At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. 300
Joint Hone Spd Joint Hone Spd At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. 300
Joint Hone Def Joint Hone Def At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. 300
Joint Hone Res Joint Hone Res At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. 300
Hone/Fortify (class)[ | ]

Provides a Status Effect Bonus Bonus to all adjacent allies of a specific movement or weapon type at the start of the unit's turn.

Icon Name Description SP
Hone Armor Hone Armor At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. 200
Fortify Armor Fortify Armor At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. 200
Hone Cavalry Hone Cavalry At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. 200
Fortify Cavalry Fortify Cavalry At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. 200
Hone Fliers Hone Fliers At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. 200
Fortify Fliers Fortify Fliers At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. 200
Hone Dragons Hone Dragons At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. 200
Fortify Dragons Fortify Dragons At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. 200
Hone Beasts Hone Beasts At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. 200
Fortify Beasts Fortify Beasts At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. 200

Tactic[ | ]

Provides a Status Effect Bonus Bonus to all allies within 2 spaces at the start of the unit's turn if the amount of that movement type of that ally on the team does not exceed 2.

Icon Name Description SP
Atk Tactic 3 Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
Spd Tactic 3 Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
Def Tactic 3 Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
Res Tactic 3 Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
Inf. Tactic[ | ]

Provides a Status Effect Bonus Bonus to all allies within 2 spaces and a specific positive status effect to Icon Move Infantry Infantry allies at the start of the unit's turn if the amount of that movement type of that ally on the team does not exceed 2.

Icon Name Description SP
Inf. Atk Tactic
Inf. Spd Tactic Inf. Spd Tactic At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
300
Inf. Def Tactic
Inf. Res Tactic

Threaten[ | ]

Inflicts Status Effect Penalty Penalties on all foes within 2 spaces of the unit at the start of the unit's turn. Tier 4 Threaten passives instead inflicts Status Effect Penalty Penalties on all foes within 2 spaces of the unit and grants Status Effect Bonus Bonuses to unit at the start of the unit's turn if there is a foe within 2 spaces of the unit.

Icon Name Description SP
Threaten Atk 3 Threaten Atk 3 At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. 200
Threaten Spd 3 Threaten Spd 3 At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. 200
Threaten Def 3 Threaten Def 3 At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. 200
Threaten Res 3 Threaten Res 3 At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. 200
Threat. Atk Spd 3 Threat. Atk/Spd 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. 300
Threat. Atk Def 3 Threat. Atk/Def 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions. 300
Threat. Atk Res 3 Threat. Atk/Res 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions. 300
Threat. Spd Def 2 Threat. Spd/Def 2 At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions. 200
Threat. Spd Res 2 Threat. Spd/Res 2 At start of turn, inflicts Spd/Res-4 on foes within 2 spaces through their next actions. 200
Threat. Def Res 2 Threat. Def/Res 2 At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions. 200
Menace[ | ]

Inflicts Status Effect Penalty Penalties on the nearest foes within 4 spaces of the unit and grants Status Effect Bonus Bonuses to unit at the start of the unit's turn if there is a foe within 4 spaces of the unit.

Icon Name Description SP
Atk Spd Menace Atk/Spd Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn. 300
Atk Def Menace Atk/Def Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn. 300
Atk Res Menace Atk/Res Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Res-6 on nearest foes through their next actions and grants Atk/Res+6 to unit for 1 turn. 300
Spd Def Menace Spd/Def Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Def-6 on nearest foes through their next actions and grants Spd/Def+6 to unit for 1 turn. 300
Spd Res Menace Spd/Res Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Res-6 on nearest foes through their next actions and grants Spd/Res+6 to unit for 1 turn. 300
Def Res Menace Def/Res Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn. 300

Ploy[ | ]

Inflicts a negative status effect within cardinal directions of the unit at the start of the unit's turn if the unit has a specific stat higher than the foe.

Ploy (penalty)[ | ]

Inflicts a Status Effect Penalty Penalty on foes within cardinal directions of the unit at the start of turn if the the foe's Res < unit's Res. Tier 4 Ploy passives instead inflicts Status Effect Penalty Penalties, Status Effect Ploy Ploy, and Status Effect Exposure Exposure on foes within 3 rows or 3 columns centered on the user at the start of player or enemy phase if the the foe's Res < unit's Res+5

Icon Name Description SP
Atk Ploy 3 Atk Ploy 3 At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
Spd Ploy 3 Spd Ploy 3 At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
Def Ploy 3 Def Ploy 3 At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
Res Ploy 3 Res Ploy 3 At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
Atk Spd Ploy 3 Atk/Spd Ploy 3 At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300
Atk Def Ploy
Atk Res Ploy 3 Atk/Res Ploy 3 At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300
Spd Def Ploy
Spd Res Ploy
Def Res Ploy 3 Def/Res Ploy 3 At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300
Ploy (negative effects)[ | ]

Inflicts a negative status effect on foes within cardinal directions of the unit at the start of the unit's if the unit's HP is higher than the foe's HP.

Icon Name Description SP
Panic Ploy 3 Panic Ploy 3 At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. 240
Stall Ploy 3 Stall Ploy 3 At start of turn, inflicts【Stall】on foes in cardinal directions with HP < unit's HP.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
240

Smoke[ | ]

Inflicts negative effects to all foes within 2 spaces of the target after combat.

Smoke (penalty)[ | ]

Inflicts Status Effect Penalty Penalties on all foes within 2 spaces of the target after combat. Tier 4 Smoke passives instead inflicts Status Effect Penalty Penalties on the foe and all foes within 2 spaces of the target and grants Status Effect Bonus Bonuses to unit and allies within 2 spaces and a 【Bonus】 to the unit after combat.

Icon Name Description SP
Atk Smoke 4 Atk Smoke 4 After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. 300
Spd Smoke 4 Spd Smoke 4 After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
300
Def Smoke 3 Def Smoke 3 Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. 240
Res Smoke 3 Res Smoke 3 Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. 240
Atk Spd Smoke
Atk Def Smoke
Atk Res Smoke
Spd Def Smoke
Spd Res Smoke
Def Res Smoke 3 Def/Res Smoke 3 After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants【Pathfinder】to unit for 1 turn.

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
300
Smoke (negative effects)[ | ]

Inflicts a negative effect to the foe and all foes within 2 spaces of the target after combat.

Icon Name Description SP
Pulse Smoke 3 Pulse Smoke 3 Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) 240
Panic Smoke 4 Panic Smoke 4 After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions.

【Panic】
Converts bonuses on target into penalties through its next action.

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
300
Fatal Smoke 4 Fatal Smoke 4 Foe cannot recover HP during or after combat. Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
300

Pulse[ | ]

Provides Special cooldown count -1 to the unit at start of turn.

Icon Name Description SP
Times Pulse 4 Time's Pulse 4 At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 300
Pulse Up Blades Pulse Up: Blades At start of turn, grants Atk/Spd+X to unit for 1 turn (X = turn number × 2; max 6) and grants Special cooldown count-1 to unit. 300
Pulse Up: Shields

Infantry[ | ]

Passives exclusive to Icon Move Infantry Infantry units.

Icon Name Description SP
Infantry Pulse 4 Infantry Pulse 4 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) 300
Infantry Rush 3 Infantry Rush 3 Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240
Infantry Flash 3 Infantry Flash 3 Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240
Infantry Breath 3 Infantry Breath 3 Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" 240
Inf. Hexblade 3 Inf. Hexblade 3 If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) 240
Inf. Null Follow 4 Inf. Null Follow 4 At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
300

Armored mobility[ | ]

Passives that grant Status Effect Mobility increased Mobility increased to Icon Move Armored Armored units.

Icon Name Description SP
Armor March 3 Armor March 3 At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 240
Armored Stride 3 Armored Stride 3 At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) 240

Save[ | ]

Provides 【Savior】 and temporary buffs to the unit depending on the foe's weapon range on the Enemy phase.

Near[ | ]
Icon Name Description SP
A S Near Save 3 A/S Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit.

If unit triggers Savior, grants Atk/Spd+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
A D Near Save 3 A/D Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
A R Near Save 3 A/R Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
S D Near Save
S R Near Save
D R Near Save 3 D/R Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
Far[ | ]
Icon Name Description SP
A S Far Save 3 A/S Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Spd+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
A D Far Save 3 A/D Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
A R Far Save 3 A/R Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
S D Far Save
S R Far Save
D R Far Save 3 D/R Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300

Guidance[ | ]

Provides allies within 2 spaces of specific movement types with Warp movement to adjacent spaces of the unit. Tier 4 Guidance passives provide allies within 2 spaces of specific movement types with Warp movement to spaces within 2 spaces of the unit, temporary buffs, and neutralizes effects that prevent allies follow-up attacks if their Spd > the foe's Spd.

Icon Name Description SP
Guidance 4 Guidance 4 Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. 300
Flier Guidance 3 Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit. 240
Soaring Guidance Soaring Guidance Infantry and flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and flying allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. 300

Orders[ | ]

Provides Status Effect Air Orders Air Orders to adjacent allies of specific movement types at the start of the unit's turn.

Icon Name Description SP
Air Orders 3 Air Orders 3 At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240
Ground Orders 3 Ground Orders 3 At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240

Wave[ | ]

Provides a Status Effect Bonus Bonus to the unit and any adjacent allies at the start of the unit's odd or even turns.

Odd[ | ]
Icon Name Description SP
Odd Atk Wave 3 Odd Atk Wave 3 At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 240
Odd Spd Wave 3 Odd Spd Wave 3 At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Odd Def Wave 3 Odd Def Wave 3 At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 240
Odd Res Wave 3 Odd Res Wave 3 At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 240
Even[ | ]
Icon Name Description SP
Even Atk Wave 3 Even Atk Wave 3 At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even Spd Wave 3 Even Spd Wave 3 At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even Def Wave 3 Even Def Wave 3 At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even Res Wave 3 Even Res Wave 3 At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240

Opening[ | ]

Provides a Status Effect Bonus Bonus to allies with the highest specific stat at the start of the unit's turn.

Icon Name Description SP
Atk Opening 3 Atk Opening 3 At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) 240
Spd Opening 3 Spd Opening 3 At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) 240
Def Opening 3 Def Opening 3 At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) 240
Res Opening 3 Res Opening 3 At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) 240

Gap[ | ]

Provides Status Effect Bonus Bonuses to allies with the highest combined specific stats at the start of the unit's turn.

Icon Name Description SP
Atk Spd Gap 3 Atk/Spd Gap 3 At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) 240
Atk Def Gap 3 Atk/Def Gap 3 At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) 240
Atk Res Gap 3 Atk/Res Gap 3 At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) 240
Spd Def Gap 3 Spd/Def Gap 3 At start of turn, grants Spd/Def+5 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) 240
Spd Res Gap 3 Spd/Res Gap 3 At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) 240
Def Res Gap 3 Def/Res Gap 3 At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) 240

Rouse[ | ]

Provides Status Effect Bonus Bonuses to the unit at the start of the unit's turn if the unit is not adjacent to an ally. Tier 4 Rouse passives also provides Status Effect Null Panic Null Panic to the unit at the start of the unit's turn under the same conditions.

Icon Name Description SP
Rouse Atk Spd 4 Rouse Atk/Spd 4 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
300
Rouse Atk Def 4 Rouse Atk/Def 4 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
300
Rouse Atk Res 4 Rouse Atk/Res 4 At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
300
Rouse Spd Def 4 Rouse Spd/Def 4 At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
300
Rouse Spd Res 3 Rouse Spd/Res 3 At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 to unit for 1 turn. 240
Rouse Def Res 3 Rouse Def/Res 3 At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. 240
Alarm[ | ]

Provides Status Effect Bonus Bonuses and Status Effect Canto 1 Canto (1) to the unit at the start of the unit's turn if the number of allies adjacent to the unit ≤ 2, and provides temporary buffs if the number of allies adjacent to the unit ≤1.

Icon Name Description SP
Alarm Atk Spd Alarm Atk/Spd At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Alarm Atk Def Alarm Atk/Def At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Def+3 to unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Alarm Atk Res
Alarm Spd Def Alarm Spd/Def At start of turn, if number of allies adjacent to unit ≤ 2, grants Spd/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Spd/Def+3 to unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Alarm Spd Res
Alarm Def Res Alarm Def/Res At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Incite[ | ]

Provides Status Effect Bonus Bonuses and Status Effect Incited Incited to the unit at the start of the unit's turn if the number of allies adjacent to the unit ≤ 2, and provides temporary buffs if the number of allies adjacent to the unit ≤1.

Icon Name Description SP
Incite Atk Spd Incite Atk/Spd At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
300
Incite Atk Def
Incite Atk Res Incite Atk/Res At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Res+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Res+3 to unit during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
300
Incite Spd Def
Incite Spd Res
Incite Def Res

Oath[ | ]

Provides Status Effect Bonus Bonuses to the unit at the start of the unit's turn if the unit is adjacent to an ally. Tier 4 Oath passives instead provides Status Effect Bonus Bonuses and Status Effect Air Orders Air Orders to the unit at the start of the unit's turn if the unit is within 2 spaces of an ally, and temporary buffs if the unit is within 2 spaces of an ally.

Icon Name Description SP
Atk Spd Oath 4 Atk/Spd Oath 4 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. 300
Atk Def Oath 4 Atk/Def Oath 4 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit during combat. 300
Atk Res Oath 4 Atk/Res Oath 4 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat. 300
Spd Def Oath 3 Spd/Def Oath 3 At start of turn, if unit is adjacent to an ally, grants Spd/Def+5 to unit for 1 turn. 240
Spd Res Oath 3 Spd/Res Oath 3 At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. 240
Def Res Oath 3 Def/Res Oath 3 At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit for 1 turn. 240
Pledge[ | ]

Provides provides Status Effect Bonus Bonuses and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1 to the unit at the start of the unit's turn if the unit is within 2 spaces of an ally, and temporary buffs if the unit is within 2 spaces of an ally.

Icon Name Description SP
Atk Spd Pledge Atk/Spd Pledge At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. 300
Atk Def Pledge
Atk Res Pledge
Spd Def Pledge
Spd Res Pledge
Def Res Pledge Def/Res Pledge At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat. 300

Tempest[ | ]

Provides Status Effect Mobility increased Mobility increased to the unit at the start of the unit's odd or even turns.

Icon Name Description SP
Odd Tempest 3 Odd Tempest 3 At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 240
Even Tempest 3 Even Tempest 3 At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 240

Recovery[ | ]

Neutralizes 【Penalty】 and restores HP to all allies within 2 spaces of the unit at the start of unit's odd or even turns.

Icon Name Description SP
Odd Recovery 3 Odd Recovery 3 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240
Even Recovery 3 Even Recovery 3 At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240

Feud[ | ]

See also: Feud

Disables all ally skills besides the target foe's during combat and inflicts temporary debuffs on the foe if they use a specific weapon color. Also disables all ally skills of foes with a specific weapon color during combat.

Icon Name Description SP
Red Feud 3 Red Feud 3 If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. 240
Blue Feud 3 Blue Feud 3 During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. 240
Green Feud 3 Green Feud 3 If in combat against a green foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all green foes, excluding foe in combat. 240
C Feud 3 C Feud 3 If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. 240

Experience[ | ]

Provides a multiplier to Experience to unit and all allies of a specific weapon type.

Icon Name Description SP
Sword Exp. 3 Sword Exp. 3 While unit lives, all sword allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Lance Exp. 3 Lance Exp. 3 While unit lives, all lance allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Axe Experience 3 Axe Experience 3 While unit lives, all axe allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Bow Exp. 3 Bow Exp. 3 While unit lives, all bow allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Dagger Exp. 3 Dagger Exp. 3 While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.) 120
R Tome Exp. 3 R Tome Exp. 3 While unit lives, all red tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
B Tome Exp. 3 B Tome Exp. 3 While unit lives, all blue tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
G Tome Exp. 3 G Tome Exp. 3 While unit lives, all green tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
C Tome Exp.
Staff Exp. 3 Staff Exp. 3 While unit lives, all staff allies on team get 2x EXP. (Only highest value applied. Does not stack.) 120
Dragon Exp. 3 Dragon Exp. 3 While unit lives, all dragonstone allies on team get 2x EXP. (Only highest value applied. Does not stack.) 120
Beast Exp. 3 Beast Exp. 3 While unit lives, all beast allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120

Valor[ | ]

Provides a multiplier to Skill Points to unit and all allies of a specific weapon type.

Icon Name Description SP
Sword Valor 3 Sword Valor 3 While unit lives, all sword allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Lance Valor 3 Lance Valor 3 While unit lives, all lance allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Axe Valor 3 Axe Valor 3 While unit lives, all axe allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Bow Valor 3 Bow Valor 3 While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) 120
Dagger Valor 3 Dagger Valor 3 While unit lives, all dagger allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
R Tome Valor 3 R Tome Valor 3 While unit lives, all red tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
B Tome Valor 3 B Tome Valor 3 While unit lives, all blue tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
G Tome Valor 3 G Tome Valor 3 While unit lives, all green tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
C Tome Valor
Staff Valor 3 Staff Valor 3 While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills.
(Only highest value applied. Does not stack.)
120
Dragon Valor 3 Dragon Valor 3 While unit lives, all dragonstone allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Beast Valor 3 Beast Valor 3 While unit lives, all beast allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120


Exclusive Seal Passives[ | ]

Phantom[ | ]

Artificially increases a stat by 10 when stat comparing skills such as Sabotage Atk 3 Sabotage Atk 3 take place.

Icon Name Description SP
Phantom HP
Phantom Atk
Phantom Spd 3 Phantom Spd 3 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. 200
Phantom Def
Phantom Res 3 Phantom Res 3 If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +10. 200

Deflect[ | ]

Provides damage reduction from consecutive attacks from certain weapons and ranges.

Icon Name Description SP
Deflect Melee 3 Deflect Melee 3 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. 200
Deflect Missile 3 Deflect Missile 3 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. 200
Deflect Magic 3 Deflect Magic 3 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. 200

Counter (seals)[ | ]

Allows unit to counterattack regardless of their foe's range.

Close[ | ]
Icon Name Description SP
Close Counter (B)
Close Counter (D)
Close Counter (M)
Close Counter (S)
Dist.[ | ]
Icon Name Description SP
Distant Counter Dist. Counter (M) Unit can counterattack regardless of foe's range. 300
Distant Counter Dist. Counter (D) Unit can counterattack regardless of foe's range. 300
Dist. Counter (B)

Initiate Seal[ | ]

Provides an unconditional increase to stats.

Icon Name Description SP
HP Plus 5 Initiate Seal HP 3 Grants HP+5. 160
Attack Plus 3 Initiate Seal Atk 3 Grants Atk+3. 120
Speed Plus 3 Initiate Seal Spd 3 Grants Spd+3. 120
Defense Plus 3 Initiate Seal Def 3 Grants Def+3. 120
Resistance Plus 3 Initiate Seal Res 3 Grants Res+3. 120

Squad Ace[ | ]

Provides an unconditional increase to stats. Earned through Squad Assaults.

Icon Name Description SP
Squad Ace A 3 Squad Ace A 3 Grants HP+5. 160
Squad Ace A 3 Squad Ace F 3 Grants HP+5. 160
Squad Ace A 3 Squad Ace K 3 Grants HP+5. 160
Squad Ace A 3 Squad Ace P 3 Grants HP+5. 160
Squad Ace A 3 Squad Ace U 3 Grants HP+5. 160
Squad Ace A 3 Squad Ace Z 3 Grants HP+5. 160
Squad Ace E 3 Squad Ace E 3 Grants Atk+3. 120
Squad Ace E 3 Squad Ace J 3 Grants Atk+3. 120
Squad Ace E 3 Squad Ace O 3 Grants Atk+3. 120
Squad Ace E 3 Squad Ace T 3 Grants Atk+3. 120
Squad Ace E 3 Squad Ace Y 3 Grants Atk+3. 120
Squad Ace E 3 Squad Ace AD 3 Grants Atk+3. 120
Squad Ace D 3 Squad Ace D 3 Grants Spd+3. 120
Squad Ace D 3 Squad Ace I 3 Grants Spd+3. 120
Squad Ace D 3 Squad Ace N 3 Grants Spd+3. 120
Squad Ace D 3 Squad Ace S 3 Grants Spd+3. 120
Squad Ace D 3 Squad Ace X 3 Grants Spd+3. 120
Squad Ace D 3 Squad Ace AC 3 Grants Spd+3. 120
Squad Ace B 3 Squad Ace B 3 Grants Def+3. 120
Squad Ace B 3 Squad Ace G 3 Grants Def+3. 120
Squad Ace B 3 Squad Ace L 3 Grants Def+3. 120
Squad Ace B 3 Squad Ace Q 3 Grants Def+3. 120
Squad Ace B 3 Squad Ace V 3 Grants Def+3. 120
Squad Ace B 3 Squad Ace AA 3 Grants Def+3. 120
Squad Ace C 3 Squad Ace C 3 Grants Res+3. 120
Squad Ace C 3 Squad Ace H 3 Grants Res+3. 120
Squad Ace C 3 Squad Ace M 3 Grants Res+3. 120
Squad Ace C 3 Squad Ace R 3 Grants Res+3. 120
Squad Ace C 3 Squad Ace W 3 Grants Res+3. 120
Squad Ace C 3 Squad Ace AB 3 Grants Res+3. 120
Squad Ace AE 2 Squad Ace AE 2 Grants HP+4, Atk+2. 200
Squad Ace AE 2 Squad Ace AO 2 Grants HP+4, Atk+2. 200
Squad Ace AE 2 Squad Ace AY 2 Grants HP+4, Atk+2. 200
Squad Ace AE 2 Squad Ace BI 2 Grants HP+4, Atk+2. 200
Squad Ace AF 2 Squad Ace AF 2 Grants HP+4, Spd+2. 200
Squad Ace AF 2 Squad Ace AP 2 Grants HP+4, Spd+2. 200
Squad Ace AF 2 Squad Ace AZ 2 Grants HP+4, Spd+2. 200
Squad Ace AF 2 Squad Ace BJ 2 Grants HP+4, Spd+2. 200
Squad Ace AG 2 Squad Ace AG 2 Grants HP+4, Def+2. 200
Squad Ace AG 2 Squad Ace AQ 2 Grants HP+4, Def+2. 200
Squad Ace AG 2 Squad Ace BA 2 Grants HP+4, Def+2. 200
Squad Ace AG 2 Squad Ace BK 2 Grants HP+4, Def+2. 200
Squad Ace AH 2 Squad Ace AH 2 Grants HP+4, Res+2. 200
Squad Ace AH 2 Squad Ace AR 2 Grants HP+4, Res+2. 200
Squad Ace AH 2 Squad Ace BB 2 Grants HP+4, Res+2. 200
Squad Ace AH 2 Squad Ace BL 2 Grants HP+4, Res+2. 200
Squad Ace AI 2 Squad Ace AI 2 Grants Atk/Spd+2. 160
Squad Ace AI 2 Squad Ace AS 2 Grants Atk/Spd+2. 160
Squad Ace AI 2 Squad Ace BC 2 Grants Atk/Spd+2. 160
Squad Ace AI 2 Squad Ace BM 2 Grants Atk/Spd+2. 160
Squad Ace AJ 2 Squad Ace AJ 2 Grants Atk/Def+2. 160
Squad Ace AJ 2 Squad Ace AT 2 Grants Atk/Def+2. 160
Squad Ace AJ 2 Squad Ace BD 2 Grants Atk/Def+2. 160
Squad Ace AJ 2 Squad Ace BN 2 Grants Atk/Def+2. 160
Squad Ace AK 2 Squad Ace AK 2 Grants Atk/Res+2. 160
Squad Ace AK 2 Squad Ace AU 2 Grants Atk/Res+2. 160
Squad Ace AK 2 Squad Ace BE 2 Grants Atk/Res+2. 160
Squad Ace AK 2 Squad Ace BO 2 Grants Atk/Res+2. 160
Squad Ace AL 2 Squad Ace AL 2 Grants Spd/Def+2. 160
Squad Ace AL 2 Squad Ace AV 2 Grants Spd/Def+2. 160
Squad Ace AL 2 Squad Ace BF 2 Grants Spd/Def+2. 160
Squad Ace AL 2 Squad Ace BP 2 Grants Spd/Def+2. 160
Squad Ace AM 2 Squad Ace AM 2 Grants Spd/Res+2. 160
Squad Ace AM 2 Squad Ace AW 2 Grants Spd/Res+2. 160
Squad Ace AM 2 Squad Ace BG 2 Grants Spd/Res+2. 160
Squad Ace AM 2 Squad Ace BQ 2 Grants Spd/Res+2. 160
Squad Ace AN 2 Squad Ace AN 2 Grants Def/Res+2. 160
Squad Ace AN 2 Squad Ace AX 2 Grants Def/Res+2. 160
Squad Ace AN 2 Squad Ace BH 2 Grants Def/Res+2. 160
Squad Ace AN 2 Squad Ace BR 2 Grants Def/Res+2. 160
Squad Ace BS 3 Squad Ace BS 3 Grants HP+5, Atk/Spd+3. 240
Squad Ace BS 3 Squad Ace CC 3 Grants HP+5, Atk/Spd+3. 240
Squad Ace BT 3 Squad Ace BT 3 Grants HP+5, Atk/Def+3. 240
Squad Ace BU 3 Squad Ace BU 3 Grants HP+5, Atk/Res+3. 240
Squad Ace BV 3 Squad Ace BV 3 Grants HP+5, Spd/Def+3. 240
Squad Ace BW 3 Squad Ace BW 3 Grants HP+5, Spd/Res+3. 240
Squad Ace BX 3 Squad Ace BX 3 Grants HP+5, Def/Res+3. 240
Squad Ace BY 3 Squad Ace BY 3 Grants Atk/Spd/Def+3. 240
Squad Ace BZ 3 Squad Ace BZ 3 Grants Atk/Spd/Res+3. 240
Squad Ace CA 3 Squad Ace CA 3 Grants Atk/Def/Res+3. 240
Squad Ace CB 3 Squad Ace CB 3 Grants Spd/Def/Res+3. 240

References[ | ]

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