Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:
- They have identical conditions and effects. (Example: Gem weapons)
- They have identical conditions but different effects. (Example: Boost Passives)
- They have different conditions but identical effects. (Example: Flashing Blade 4, Heavy Blade 4, etc)
- They are inheritable (and are not Inheritable weapons from Special Heroes, Arcane weapons, or Attuned Skills).
- They are ordered together in the in-game skill list.
- Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
- Their icons have similar designs or patterns.
The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.
Weapons[ | ]
Silver[ | ]
Weapons with higher Might than other generic weapons, but they lack any additional effects that aren't part of that weapon type (such as bows being effective against fliers, and daggers applying Penalties to the foe).
Name | Mt | Rng | Description |
---|---|---|---|
Silver Sword+ | 15 | 1 | |
Silver Lance+ | 15 | 1 | |
Silver Axe+ | 15 | 1 | |
Silver Bow+ | 13 | 2 | Effective against flying foes. |
Silver Dagger+ | 10 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
Bolganone+ | 13 | 2 | |
Fenrir+ | 13 | 2 | |
Thoron+ | 13 | 2 | |
Shine+ | 13 | 2 | |
Rexcalibur+ | 13 | 2 | |
Atlas+ | 13 | 2 | |
Flametongue+ | 15 | 1 |
Brave[ | ]
Weapons that attack twice (only when initiating combat) and inflict -5 Spd.
Name | Mt | Rng | Description |
---|---|---|---|
Brave Sword+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Lance+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Axe+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Bow+ | 7 | 2 | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Slaying[ | ]
Weapons that accelerate the Special trigger.
Name | Mt | Rng | Description |
---|---|---|---|
Slaying Edge+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Lance+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Axe+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Bow+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Barb Shuriken+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Special damage[ | ]
Weapons that do more damage when Specials trigger. Also affects Attack specials.
Name | Mt | Rng | Description |
---|---|---|---|
Wo Dao+ | 13 | 1 | Deals +10 damage when Special triggers. |
Harmonic Lance+ | 13 | 1 | Deals +10 damage when Special triggers. |
Wo Gùn+ | 13 | 1 | Deals +10 damage when Special triggers. |
Short Bow+ | 12 | 2 | Effective against flying foes. Deals +10 damage when Special triggers. |
Armor killers[ | ]
Weapons that deal effective damage to Armored units.
Name | Mt | Rng | Description |
---|---|---|---|
Armorsmasher+ | 14 | 1 | Effective against armored foes. |
Slaying Spear+ | 14 | 1 | Effective against armored foes. |
Slaying Hammer+ | 14 | 1 | Effective against armored foes. |
Cavalry killers[ | ]
Weapons that deal effective damage to Cavalry units.
Name | Mt | Rng | Description |
---|---|---|---|
Zanbato+ | 14 | 1 | Effective against cavalry foes. |
Ridersbane+ | 14 | 1 | Effective against cavalry foes. |
Poleaxe+ | 14 | 1 | Effective against cavalry foes. |
Keen Rauðrwolf+ | 12 | 2 | Effective against cavalry foes. |
Keen Blárwolf+ | 12 | 2 | Effective against cavalry foes. |
Keen Gronnwolf+ | 12 | 2 | Effective against cavalry foes. |
Keen Hvítrwolf+ |
Gem[ | ]
Weapons that provide Triangle Adept 3 to the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Ruby Sword+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Sapphire Lance+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Emerald Axe+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Firesweep[ | ]
Weapons that prevent counterattacks on the unit and foe.
Name | Mt | Rng | Description |
---|---|---|---|
Firesweep S+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep L+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep Axe+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep Bow+ | 11 | 2 | Effective against flying foes. Unit and foe cannot counterattack. |
Blade[ | ]
Weapons that slows the Special trigger and give temporary buffs to the unit's Atk equal to the total Bonuses active on unit.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Blárblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Gronnblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Hvítrblade+ |
Raven[ | ]
Weapons that provides Weapon-triangle advantage to the unit over Colorless foes.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Blárraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Gronnraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Hvítrraven+ |
Owl[ | ]
Weapons that provides temporary buffs to the unit depending on the amount of allies adjacent to unit.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Blárowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Gronnowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Hvítrowl+ |
Serpent[ | ]
Weapons that provide Distant Def 3 to the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Guard Bow+ | 12 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
Rauðrserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Blárserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Gronnserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Hvítrserpent+ |
Fox[ | ]
Weapons that inflicts temporary debuffs on the foe on the Player phase.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Blárfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Gronnfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Hvítrfox+ |
Rabbit[ | ]
Weapons that provides temporary buffs to the unit's Atk/Res and restores HP after combat on the first combat in Player phase or Enemy phase.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Blárrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Gronnrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Hvítrrabbit+ |
Lion[ | ]
Weapons that provides a Bonus to ally's Atk adjacent to the unit at the start of the unit's turn and temporary buffs to the unit's Atk/Res if the foe's HP is at 75% or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. |
Blárlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. |
Gronnlion+ | |||
Hvítrlion+ |
Vulture[ | ]
Weapons that inflicts temporary debuffs on the foe's Atk and Def or Res and additional temporary debuffs equal to the Penalties on the foe's Atk and Def or Res if the unit is not adjacent to an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Vulture Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Vulture Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Vulture Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Vulture Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Atk/Def-X on foe during combat (X = 5 + any current penalty on each of those stats; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently). |
Rauðrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Blárvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Gronnvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Hvítrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Deer[ | ]
Weapons that provides a temporary buff to the unit's Atk and inflicts a temporary debuff to the foe's Atk and Special cooldown charge -1 on the foe per attack during the Enemy phase or if the foe's HP is at 75% or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Blárdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Gronndeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Hvítrdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Reprisal[ | ]
Weapons that provide Fierce Stance 3 to the unit.
Name | Mt | Rng | Description'"`UNIQ--nowiki-0000005B-QINU`"' |
---|---|---|---|
Reprisal Sword+ | |||
Reprisal Lance+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat. |
Reprisal Axe+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat. |
Reprisal Bow+ |
Guard (temporary buffs)[ | ]
Weapons that provides temporary buffs to the unit's Def on the Enemy phase.
Name | Mt | Rng | Description |
---|---|---|---|
Safeguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. |
Vanguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. |
Rearguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. |
Hardy Bearing[ | ]
Weapons that provide Hardy Bearing 3 to the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Caltrop Dagger+ | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Dragonslasher+ | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Armorpin Dagger+ | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Barrier[ | ]
Weapons that provides temporary buffs to the unit's Res on the Enemy phase.
Name | Mt | Rng | Description |
---|---|---|---|
Barrier Blade+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. |
Barrier Lance+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. |
Barrier Axe+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. |
Barrier Bow+ |
Guard (cooldown charge)[ | ]
Weapons that inflicts Special cooldown charge -1 on the foe per attack.
Name | Mt | Rng | Description |
---|---|---|---|
Guard Sword+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Guard Lance+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Guard Axe+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Spirited[ | ]
Weapons that provides temporary buffs to the unit's Atk/Def and special charges per foe's attack if the unit has a 【Bonus】 active.
Name | Mt | Rng | Description |
---|---|---|---|
Spirited Sword+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Spear+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Axe+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Bow+ |
Instant[ | ]
Weapons that provides temporary buffs to the unit's Atk/Def and prevent the foe's follow-up on the Player phase.
Name | Mt | Rng | Description |
---|---|---|---|
Instant Sword+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Instant Lance+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Instant Axe+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Instant Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Unbound[ | ]
Weapons that inflicts temporary debuffs on the foe's Def and Atk or Spd and neutralizes foe's Bonuses on their Def and Atk or Spd if the unit is not adjacent to an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Unbound Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Unbound Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Unbound Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Unbound Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Steadfast[ | ]
Weapons that provides temporary buffs to the unit's Atk/Def and neutralizes Penalties on unit's Atk/Def if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Steadfast Sword+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
Steadfast Lance+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
Steadfast Axe+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
Steadfast Bow+ |
Stout[ | ]
Weapons that provides temporary buffs to the unit's Atk/Def and, if the foe can follow-up, damage mitigation from the foe's first attack if the unit's HP is at 50% or higher.
Name | Mt | Rng | Description'"`UNIQ--nowiki-00000080-QINU`"' |
---|---|---|---|
Stout Sword+ | |||
Stout Lance+ | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
Stout Axe+ | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
Stout Bow+ |
Rein (weapons)[ | ]
Weapons that inflicts temporary debuffs on the foe's Spd/Def to all foes within 2 spaces of the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Rein Sword+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Rein Lance+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Rein Axe+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Rein Bow+ | 12 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Allied[ | ]
Weapons that provides temporary buffs to ally's Atk/Def to all allies within 2 spaces of the unit, and temporary buffs to the unit's Atk/Def if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Allied Sword+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. |
Allied Lance+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. |
Allied Axe+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. |
Allied Bow+ |
Up-Front[ | ]
Weapons that provides temporary buffs to the unit's Atk/Spd and neutralizes Penalties to unit's Atk/Spd if the foe's HP is at 75% or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Up-Front Blade+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
Up-Front Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
Up-Front Axe+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
Up-Front Bow+ |
Defier's[ | ]
Weapons that provide temporary buffs to the unit's Def, inflicts temporary debuffs on the foe's Def, and grants additional temporary buffs on the unit's Def and inflicts additional temporary debuffs on the foe's Def equal to the Bonus on the foe's Def if the foe's HP is at 75% HP or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Defier's Sword+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Defier's Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Defier's Axe+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Defier's Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Protection[ | ]
Weapons that provide temporary buffs to the unit's Atk/Def and inflicts Special cooldown charge -1 on the foe during combat if the unit is within 3 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Protection Edge+ | 14 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Protection Pike+ | 14 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Protection Axe+ | |||
Protection Bow+ | 12 | 2 | Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Null (weapons)[ | ]
Weapons that provide temporary buffs to the unit's Atk/Spd if unit's HP ≥ 25%. Also neutralizes guaranteed follow-up effects on foe, neutralizes prevented follow-up effects on unit, and boosts damage by 5 if unit's HP ≥ 25% and unit's Spd > foe's Spd.
Name | Mt | Rng | Description |
---|---|---|---|
Null Blade+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat and deals +5 damage (excluding when dealing damage with an area-of-effect Special). |
Null Spear+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage during combat (except when dealing damage with area-of-effect Specials). |
Null Axe+ | |||
Null Bow+ |
Reversal[ | ]
Weapons that provide temporary buffs to the unit's stats and inflicts temporary debuffs on the foe equal to double the foe's Bonuses on each stat during the Player phase or if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Reversal Blade+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). |
Reversal Lance+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). |
Reversal Axe+ | |||
Reversal Bow+ |
Gainful[ | ]
Weapons that provide Null Follow-Up and Null Panic to the unit at start of turn, if their HP ≥ 25%, and temporary buffs to the unit's Atk/Spd = the number of 【Bonus】 effects on unit & 【Penalty】 effects on foe.
Name | Mt | Rng | Description'"`UNIQ--nowiki-0000009F-QINU`"' |
---|---|---|---|
Gainful Sword+ | |||
Gainful Lance+ | |||
Gainful Axe+ | |||
Gainful Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Gainful Dagger+ | 12 | 2 | At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). Effect:【Dagger 7】 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Lantern[ | ]
Weapons that provide Traverse Terrain and Special Cooldown Charge +1 if the unit is within 2 spaces of an ally at start of turn, and Temporary buffs in Player phase or if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrlantern+ | 12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
Blárlantern+ | |||
Gronnlantern+ | |||
Hvítrlantern+ |
Doubler[ | ]
Weapons that provide Bonuses to 2 stats on the unit and allies within 2 spaces if unit is within 2 spaces of an ally at start of turn, and provides temporary buffs and additional temporary buffs to the unit's stats = the highest Bonuses on each stat on unit & and allies within 2 spaces in Player phase or if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Doubler Sword+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
Doubler Lance+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
Doubler Axe+ | |||
Doubler Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
Pursual[ | ]
Weapons that provides temporary buffs and a guaranteed follow-up in Player phase or if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description'"`UNIQ--nowiki-000000A8-QINU`"' |
---|---|---|---|
Pursual Sword+ | |||
Pursual Lance+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. |
Pursual Axe+ | |||
Pursual Bow+ |